Godot Patterns: Prefab
In this post I’ll go over the Prefab pattern that I’ve been using in Atiya’s Quest, that allows for dynamic content creation in Godot.
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In this post I’ll go over the Prefab pattern that I’ve been using in Atiya’s Quest, that allows for dynamic content creation in Godot.
EventBus pattern in Godot
Learning curve coming in from having done many years of Python Dev, syntactically the language “looks” very similar, there’s very little visual differences when looking at the code.
Quick script to nab the latest Proton GE version, can be run from your SteamDeck.
NeoVim IDE, I put together somewhat recently and some folks were asking me to post about it.
Amdfan updated to support Py-Yaml 6.0, and py3status-amdfan updated to use Amdfan 0.1.17
Amdfan updated to Python 3.10 and Rich 11.1, and py3status updated to use Amdfan 0.1.16
Small Python script to get your Owncast chat into an OBS overlay
Small update to the Noita save game manager
Again with porting old projects to modern Python and PyGame
New releases for AMDFAN and py3status-amdfan
Fun times porting my first personal Python project to Python3
The initial release for my new py3status module to monitor fan RPM and temperatures.
Small py3status module for showing github notifications in i3wm
Porting my site to Gemini, with Bash and Python
35 minutes from release to Arch
My first release of AMDFAN, a fan controller for amdgpu video cards.
Just a quick write up of adding Python virtualenv support to Synth Shell
Another py3status module for i3, this time for showing the CPU governor
Small Python demo of the Noita physics engine “falling everything” written in Python.