Technically proficient Game Developer with extensive experience working on and building real-time, scalable gameplay systems in Unity (C#) and
Unreal Engine 4/5 (C++/Blueprints) on AAA and indie games. Strongly proficient in implementing multiplayer architecture with client-server
matchmaking, replication mechanisms, and latency compensation to enable up to 64-player sessions on desktop, console, and mobile. Familiar
with creating deterministic networking logic, session orchestration, and authority-based hit detection optimized for high-concurrency use cases.
Custom modular AI solutions such as hierarchical state machines, decision-making based on utility, blackboard-driven behavior trees, and A* and
NavMesh dynamic pathfinding—enhancing both CPU and memory utilization for real-time responsiveness of agents in combat and RPG games.
Sound mathematical foundations in vector calculus, transformation matrices, quaternion rotation, and collision kinematics, used to compute realtime physics simulation, custom character controllers, IK solvers, and spline-driven mechanics. Created extensible combat frameworks with
animation state machines, reactive enemy AI, and ability systems with cooldowns, interrupts, combo chains, and stat-based scaling. Delivered
several products across a variety of genres—RPG, tactical combat, and open-world—with cross-functional collaboration between AI, Gameplay,
Networking, Tools, and UI/UX teams. Emphasized high-performance, data-driven development with maintainability, scalability, and real-time
responsiveness priorities.
| ๐ Nationality | ๐ฆ๐บ Australia |
| ๐ก Residency | ๐ฆ๐บ Australia |
| ๐ Location | ๐ฆ๐บ Australia |
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rok.co/@jacoblanders211 |
| ๐ Website | sdfljasfjkhsdfajsf โญ๏ธ Upgrade to Premium to contact |
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sdfljasfjkhsdfajsf โญ๏ธ Upgrade to Premium to contact |
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sdfljasfjkhsdfajsf โญ๏ธ Upgrade to Premium to contact |
| Skilled in | unreal engine 4 unreal engine 5 c plus plus blueprints unity c sharp python git |
| Fluent in | englishjapanese |
| Preferred timezone | +10, -8, -7, -6, -5, 0 |
| Preferred annual pay (min) | $10,000/year |
| Preferred hourly pay (min) | $40/hour |
| Last seen | 11 months ago |
| Signed up | 11 months ago |
| Badges |
๐จโ๐ป Remote worker |
2021 - 2025: Senior Technical Gameplay Engineer โ Unreal Engine 4/5 @ Square Enix
2018 - 2020: Gameplay & AI Engineer โ Unreal Engine 4 @ Yuke's Co
2013 - 2016: Bachelor of Information Technology @ University of Queensland