Adventure Gaming and Me

Art by Harry Clarke

A fair warning: this post may strike some as bleak. I talk very openly about both my physical impairment and mental illness, and how that colors my approach to adventure gaming and the like. If this sounds upsetting to you, I recently made a post about blood-thirsty bird factions and that’s funnier.

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The Thieving Bird War

“Goodness, what a beautiful day, my fellow duke duck” – Art by Cecil Aldin

There’s nobody in history that ever gave the benefit of a doubt to the albatross. They’re screaming, evil bastards. Anyone who ever looked at their eyes can say so. They’re an abomination from the skies.

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Thoughts on Horror Roleplaying: “To Pull Off”

“Roll another, you did this to yourself” – Art by Harry Clarke

Art Horror

Macabre fiction, be it weird/horror, mystery or just a general feel of the gothic and decadent in drama, it’s a part of my life both personally and professionally. Therefore, I do engage in occasional horror roleplaying, and remain aware of how it’s infamously hard to ‘pull off’.

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World of Dungeons and True Names

No, don’t ask me how to spell Rumpelstilltskin by surprise. – Art by Andrew Lang

“True names have power. If you tell someone your true name, they can attempt to have you raised from the dead if you met your end before your time”

Like everything else awesome in WoDu, it barely takes a couple sentences and doesn’t actually explain anything.

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Player Agency and Horror Roleplaying

“Yeah, I’m leaving, I’m not dealing with this shit.” – Art by Gustave Doré

One of the difficulties of horror gaming is that horror as a genre demands some limited agency, and gaming is about player agency.”

I don’t disagree that gaming is about player agency, but I disagree with the notion that horror is necessarily about limited agency of the characters over the situation, and that player agency limits horror.

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