Coming soon to an HDR near you...
Pokemon Trainer's newest mechanic – Pledge! 💧🍃🔥
Swapping Pokemon activates the Pledge state, a 30-second buff augmenting the trio's neutral specials based on which of the three was swapped out. (🧵)
An update has just been pushed to the nightly build which removes the 1 frame physics delay, a bug that has existed in Smash’s engine since Brawl (even P+!). This was a major hurdle to overcome, and now our engine is more responsive than ever 🔥 Here’s just one example:
The new HDR beta has a long awaited improvement!
Online input latency can now be individually selected and tuned by both parties, akin to Dolphin input buffer!
Enjoy online play a whole lot more in HDR!
In the newest HDR Nightly, we've added the long sought ability to edit and rename your player tags from the CSS!
We hope that everyone enjoys this update, both tournament goers and casual players alike.
Following our Monday post, introducing Rival's Wall Jump!
In Smash, wall jumps are performed by flicking the control stick away from a wall. In Rivals, wall jumps are performed by holding into a wall and pressing Jump. This can now be toggled to whichever fits your preferences!
The Ultimate/HDR TE skin pack is a project put together by a dedicated team, endorsed by the HDR developers. With over 200 skins carefully chosen, this Modpack aims to create a stylish but non intrusive Tournament Gameplay Experience. Download it below!
Get ready for the main event, the brand new main menu for HDR!
After months of research, effort, and collaboration with @SoloNoodles, we present the best overhaul of the main menu yet!
Coming soon to an HDR near you:
Port-based kill effects! ❤️💙💛💚🧡🩵🩷💜
Kill Screens, sparks, and other related effects are now colored based on port color.