We’re excited to announce that Modular has entered an agreement to be acquired by @Qualcomm. The future of unified compute has never been stronger. Read the full announcement:
Session 1 of Mojo 101 streamed yesterday, and the turnout was great. Our live chat was full of insightful questions.
If you missed it (or want to rewatch), the recording of Language Fundamentals is up now on YouTube:
The easiest (and most fun!) way to learn Mojo launches today at 12 PM PT: Mojo 101, four weeks of free, live instruction from the team building the language.
Join live to ask questions and follow along, or catch the recordings on our YouTube channel after:
The schedule:
Week 1 (July 9): Language fundamentals
Week 2 (July 16): Value ownership and metaprogramming
Week 3 (July 23): Standard library
Week 4 (July 30): GPU programming, no prior experience needed
Can't make it live? Every session goes up on our YouTube channel after:
Mojo 1.0 lands this summer. Before that, we're launching a free course to get you up to speed.
Mojo 101: four free live sessions starting July 9, taught by the engineers working on Mojo's internals every day.
Live on YouTube, 60 minutes a week, with the team in chat answering
Numbers like this come from owning the full stack, Mojo kernels up through MAX serving and inference.
We'll break down how it works and share new innovations at ModCon on August 18th in San Francisco.
Grab a ticket before they sell out:
Two chances to learn about our stack today at @aiDotEngineer World's Fair in San Francisco:
#1. MAX in Action: Sub-Second FLUX.2 on Any GPU - 11-11:30 AM at our booth (U-G28) with @ConorBronsdon, Technical Ecosystem Lead
#2. Modular: Taming the AI Hardware Cambrian Explosion -
Day two of AI Engineer World's Fair @aiDotEngineer! Meet the team at booth U-G28 to talk all things Mojo, MAX, and Modular Cloud, and claim a T-shirt. We're demo-ing shockingly fast image gen with @bfl_ai's FLUX.2 on a DGX Spark, real-time video gen, and more.
Book time with our
Mojo Quest launches today! Mojo Quest is a browser-based game for learning Mojo syntax by closing engineering tickets for a fictional robotics company.
quest.mojolang.org
Early tickets cover variables, functions, types, operators, and control flow. Through increasingly complex tickets, you'll also learn Mojo's ownership and metaprogramming.
Every problem runs your code through the Mojo compiler so you can learn from the authentic error messages.
This is one of the most exciting moments in Modular's history.
Momentum is building fast, and there's a lot more ahead. We're putting it all in one place: ModCon.
ModCon is where you'll see what comes next. New capabilities across Modular Platform, MAX, and Mojo. The roadmap