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Poly Hammer
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Poly Hammer
@PolyHammerTools
Tools for the next generation of 3D
polyhammer.com
Joined July 2024
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  • user avatar
    Poly Hammer
    @PolyHammerTools
    Jul 25, 2025
    @yelzkizi PixelHair has some awesome hair assets ready for #MetaHumans in both Blender and Unreal. We have partnered up and are giving everyone an even bigger discount on both our products! Check out their work, and grab some discounted PixelHair! yelzkizi.org/?coupon=polyha…
    user avatar
    Yelzkizi
    @yelzkizi
    Jul 25, 2025
    So glad to share that Yelzkizi is now partnering with Poly Hammer (yes, another partnership). The creators of the amazing Blender Add-on called Metahuman DNA. #b3d #UnrealEngine #UnrealEngine5
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  • user avatar
    Poly Hammer
    @PolyHammerTools
    Mar 29, 2025
    Replying to @DaluzLuciano
    We are working on making more video tutorials, but we do have some already. Have a look at our current youtube playlist and documentation site youtube.com/playlist?list=… Also always happy to answer questions on the github repo issues 👍
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    youtube.com
    Blender Character DNA Addon Tutorials
    The playlist provides tutorials on the Character DNA addon. Learn how to make custom MetaHumans and work with their underlying tech correctly.The addon code ...
    674
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    Poly Hammer
    @PolyHammerTools
    Mar 29, 2025
    Replying to @NisoSux
    This addon is geared toward importing and modifing the .dna file format (Which defines the metahuman head and how RigLogic evaluates its properties). Currently you can export/import bodies with FBX etc. But we do plan to make an addon for the bodies and RBF calibration as well!
    355
  • user avatar
    Poly Hammer
    @PolyHammerTools
    Mar 31, 2025
    Replying to @NiseCGkun and @NisoSux
    We dont have a hard set date yet. There are still some aspects of the DNA addon that we want to focus on refining. Custom bone transforms for expressions is a big feature that we are adding. But tentativley, later this year for body and rbf
    93
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    Poly Hammer
    @PolyHammerTools
    Dec 9, 2024
    Replying to @eatmylazer
    Yes! We will make a tutorial on that, but the tool will work with custom topology as well.
    245
  • user avatar
    Poly Hammer
    @PolyHammerTools
    Mar 30, 2025
    Replying to @IsraelAdeniji00
    Yea you export your MetaHuman Animator performance captures from the Unreal Face Board and import that animation onto the Face Board in Blender 👍
    174
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    Poly Hammer
    @PolyHammerTools
    Jun 30, 2025
    Replying to @who_was_them and @UnrealEngine
    Yes! Full body and Unreal 5.6 support should be out very soon. Stay tuned!
    60
  • user avatar
    Poly Hammer
    @PolyHammerTools
    Jun 25, 2025
    Replying to @juliusgreeneiv and @UnrealEngine
    For the hair, you would need another export/import process through another file format like alembic (for the strands) since DNA doesn't contain/support hair. Or if you want to export the hair cards as FBX that should be possible, but I don't believe Unreal supports exporting hair
    55
  • user avatar
    Poly Hammer
    @PolyHammerTools
    Jan 27, 2025
    Replying to @ellectica
    Hey! Things are progressing nicely, and we are very close to an initial release. There shouldn't be any reason to have to go the Maya route now, so I think this would help your production a great deal. We have just started filling out our docs.polyhammer.com and YouTube. So
    144
  • user avatar
    Poly Hammer
    @PolyHammerTools
    Apr 23, 2025
    Replying to @boluzhenkov and @DaluzLuciano
    Hi! The usecase is DNA calibration and authoring unique DNA. More documentation and video tutorials comming soon. When you say import/export are messed up, can you please create an issue here and describe in detail what you are seeing? Thank you!
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    Issues · poly-hammer/character-dna-addon
    From github.com
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  • user avatar
    Poly Hammer
    @PolyHammerTools
    Feb 12, 2025
    Replying to @Sahil_Panjani and @YouTube
    Ok send an email to our support with your sign up info and we can re-send the invite
    50
  • user avatar
    Poly Hammer
    @PolyHammerTools
    Jun 24, 2025
    Replying to @juliusgreeneiv and @UnrealEngine
    If you are using version 0.3.3 of the addon you should be able to import the head exported from MetaHuman Creator in Unreal 5.6 or older and get it into blender just fine. However, there is a substantial addon update coming for 5.6 support, the Send to Unreal functionality, and
    124
  • user avatar
    Poly Hammer
    @PolyHammerTools
    Mar 30, 2025
    Replying to @DaluzLuciano
    Ok will do👍Those are the next videos we have planned, showing the full process for some human and very custom creature/animal faces using DNA
    29
  • user avatar
    Poly Hammer
    @PolyHammerTools
    Mar 29, 2025
    Replying to @JSFILMZ0412 and @DaluzLuciano
    @JSFILMZ0412 we would be happy to personally give you a copy if you could give us some honest feedback!
    31
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