Arnold 7.5.2.0 includes Gaussian Splats, improved quality of noice denoiser, faster GPU scene updates, full UsdLux support, new Tone Zones shader, Shader to RGBA and more. help.autodesk.com/view/ARNOL/ENU…#arnoldrenderer
Toon shading piece by @beeple: "I have been playing around a bit with the toon shader for Arnold.... SO AMAZING! Absolutely love the look of it and the speed is insane." #everyday
The wait is over. Arnold 5.3 offers artists a first taste of #ArnoldGPU with a public beta version, giving you the flexibility to switch seamlessly between CPU or GPU rendering, for a set number of features. Arnold 5.3 will be available for download on March 20, 2019.
We've been busy with a lot of new @arnoldrenderer tech, including some fun updates to Standard Surface. If you like rendering fabric, you'll like what's coming... (these are all renders from the master @LeeGriggs :) )
Introducing Arnold 6! This release brings speed and power to your workflows, allowing you to iterate faster and scale rendering capacity to accommodate the ebbs and flows of production. Learn more: autode.sk/arnold-6
v5.1 of the Arnold core renderer has been released. A major update, 5.1 includes new sampling options, multiple denoisers, Toon shader, Alembic procedural, Profiling API, Operators, bug fixes & more. #MtoA#C4DtoA#MAXtoA#HtoA#KtoA plugins ship soon. solidangle.com/news/arnold-5-…
Arnold 6.2 is here! Get ready for GPU updates, new light mixing, bloom, and interactive denoising imagers, added USD support, and more. Full details here: autode.sk/3qVG0iM#rendering#arnoldrenderer