After 8 years of working in fighting games, I’ve accepted the fact that no matter how “easy” you make your game, pros will absolutely demolish new players.
We acknowledge that this is a big risk.
But as players, we are hopeful this could be how fighting games are handled in the future.
We’ll have cosmetics if you want to support us during the long haul and we hope it works out the best for everyone.
Why buy Rivals of Aether when you already have Super Smash Bros Ultimate?
When you buy Rivals of Aether, our team gets money. But when you buy Super Smash Bros, we don’t get any money.
I hope that helps you make your purchase.
The way this story should end:
- Guy is fueled by this interaction.
- He studies game development.
- Gets a job at a AAA studio.
- Creates an entire game using only megascans for the environments.
- Game is exactly 30 hours.
- 10 years later, sends tweet to Raf.
- “I did it.”
I’ve seen some people saying that we’re making Rivals 2 to appease to smash players.
We are. It’s me. I’m the smash player. I’m appeasing me.
It turns out that I started Rivals of Aether because I like the video game called Super Smash Bros.
#SuperMario3DAllStars, #HadesGame, and Ori and the Will of the Wisps are just a few games that released in September on #NintendoSwitch#eShop. Which highlighted games in this month’s The Download video are you playing?