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emil
Polar
29.2K posts
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emil
Polar
@emilwidlund
design @polar_sh • prev @ea
Stockholm
github.com/emilwidlund
Joined December 2009
3,217
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  • Pinned
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    emil
    Polar
    @emilwidlund
    Dec 27, 2024
    fuck it, bitspace is now open source
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    emil
    Polar
    @emilwidlund
    Oct 8, 2019
    When you’re demoing your prototype for the whole Design Team.
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    emil
    Polar
    @emilwidlund
    Feb 20, 2021
    Did you know that @simonstalenhag made No Man’s Sky’s cover art? It’s clear once you recognize the beautiful perspective he often uses in his work.
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    emil
    Polar
    @emilwidlund
    Jul 26, 2020
    Did Twitter just remove the haptic feedback from the like-button?!
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    emil
    Polar
    @emilwidlund
    Jun 18, 2025
    raising a $10m seed round as a remote, open source, european team of 3 is incredible. so proud of what we've built so far ❤️
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    Polar
    @polar_sh
    Jun 18, 2025
    Announcing our $10M Seed Round led by @Accel alongside incredible angels 💫 It's never been easier to build & ship software. But it's also never been harder to monetize it. We’re building the open-source monetization platform to empower future one-developer unicorns. How? 🧵
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    emil
    Polar
    @emilwidlund
    Feb 23, 2023
    Today I'm introducing Nodl! 🥳 A brand new, open sourced framework for visual node graphs. It has a core library & a React-library as of now, runs on MobX and leverages the power of RxJS & Zod for computational magic. Feel free to contribute! github.com/emilwidlund/no…
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    emil
    Polar
    @emilwidlund
    Jun 25, 2023
    Hot take: Next.js is the most frustrating, opinionated mess I've ever had to deal with. Ugh.
    284K0284K
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    emil
    Polar
    @emilwidlund
    Jan 22, 2025
    hmm strongly considering creating a react library of monospace/terminal/console inspired components
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    emil
    Polar
    @emilwidlund
    Dec 8, 2022
    I'm super excited to introduce Alma - a digital playground for generative graphics 🥳 I've dreamt of creating a visual node editor for visual experiences on the web for quite some time. I think I'm on the right track. Feel free to take it for a spin! alma.sh
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    emil
    Polar
    @emilwidlund
    Aug 9, 2018
    Fun fact: Many of the menus and screens in Battlefield 1 were built using React which is rendered in-game using the Frostbite Game Engine. This in turn means that most UI-tweaks doesn’t need a Game Patch but instead just a new js-bundle to be fetched over http.
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    emil
    Polar
    @emilwidlund
    May 6, 2023
    I'm soooo excited to announce that my passion project @usealma now is open source! 🥳 An experimental playground for generative graphics. Compose nodes into WebGL experiences - all through an intuitive no-code interface. alma.sh github.com/emilwidlund/al…
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    emil
    Polar
    @emilwidlund
    Nov 6, 2025
    an engineer with taste
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    @zachpogrob
    Nov 5, 2025
    what even is a 'design engineer' is that a real thing or just one of these lame startup terms
    82K082K
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    emil
    Polar
    @emilwidlund
    Oct 7, 2019
    Found some very early prototypes of the home screen for @Battlefield V made with @Framer. Tried out some 3D perspective shenanigans that were later cut. One of the more interesting thing I’ve been working on. They were natively navigatable with Gamepads as well.
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    emil
    Polar
    @emilwidlund
    Mar 13, 2025
    ✨ In 2022, I created Alma — An interactive playground for generative graphics, by combining nodes & logic into WebGL shaders. All through an intuitive no-code interface. Even though it had no practical usecase, I'm so proud of it. I learnt a lot about WebGL, Shaders &
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