We are rolling out a fix to address the issue seen where bullets hit an enemy and where blood splatters are visible but don't cause damage.
The issue happened intermittently with certain weapons and attachments combinations and should now be resolved.
If I was not a dev with access to internal playtests, I would probably look into ways of putting myself into cryogenic sleep until the 10th of October.
It's difficult to give a feel of what we're doing through a blog post but the movement changes are far from drastic - they're very localized adjustments to specific parts of movement where things _could_ get too extreme. We want to retain depth / skill expression with movement.
All I can currently say is 👀 + Open Beta is not indicative of final release when it comes to alot of aspects, even moreso balancing. We're OBSESSIVELY looking into all feedback, bugs and data surrounding 3C