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Mike Bithell
4,569 posts
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Mike Bithell
@mikeBithell
Games! Currently directing TRON: Catalyst. Previously on Thomas Was Alone, John Wick Hex, Subsurface Circular, Solitaire Conspiracy etc. He/him
Manchester, at a computer
bithellgames.com
Joined February 2008
3,433
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  • Pinned
    user avatar
    Mike Bithell
    @mikeBithell
    Mar 30
    * Pokes head in. I live on Bluesky these days, but if you’re interested in hearing about my next game, I have a mailing list now:
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    mailchi.mp
    Bithell Games Mailing List
    Sign up to receive future details on the next game from Bithell, Short Story Prologue and Alpha Testing
    13K013K
  • user avatar
    Mike Bithell
    @mikeBithell
    Sep 5, 2024
    Being English is constantly realising that every twee little turn of phrase you picked up as a kid is actually a reference to empire or an outright slur.
    4.7M04.7M
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    Mike Bithell
    @mikeBithell
    May 16, 2024
    Imagine handing the competition an opportunity like this.
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    Holly - I like tech
    @AnxiousHolly
    May 15, 2024
    Samsung is mocking Apple again
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    Samsung Mobile US
    00:00
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    Samsung Mobile US
    5.3M05.3M
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    Mike Bithell
    @mikeBithell
    Jul 29, 2023
    Truly a graphic design golden age we’re in right now
    The icons for social media apps, Bluesky and the artist formerly known as twitter.
    2.6M02.6M
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    Mike Bithell
    @mikeBithell
    Oct 6, 2023
    In a healthy industry, this game would already have three publishers fighting for it, and an as of yet unannounced all star voice cast.
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    Jean Nguyen
    @JeanAnimate
    Oct 6, 2023
    Update week 3 on Dino-Sword, a personal game project. All Rough animations for now. Music by @nestormronda give him a follow!
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    00:00
    1.4M01.4M
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    Mike Bithell
    @mikeBithell
    May 16, 2024
    oh, an agency pitched this in the first couple hours I bet
    322K0322K
  • user avatar
    Mike Bithell
    @mikeBithell
    Sep 5, 2024
    Replying to @mikeBithell
    (being an english graphic designer is realising that every graphic design term originates in a victorian understanding of printing presses and/or family units)
    361K0361K
  • user avatar
    Mike Bithell
    @mikeBithell
    Jun 5, 2023
    I absolutely hate that being technically competent in 2023 means sounding like a Luddite when it comes to the latest digital snake oil. These things are always cool, fascinating tech, but the are also always massively oversold and dishonestly represented, with roughshod ethics.
    217K0217K
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    Mike Bithell
    @mikeBithell
    Oct 24, 2023
    I need someone from the team to DM me if this stuff was all written or if you folks put improv performers in the booth with each other for these moments. Either is impressive. The latter doubly so from a pipeline and approvals perspective.
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    TheeDreadGod
    @TheeDreadGod
    Oct 23, 2023
    BRO DID YALL SEE THIS?? LMAOOO THE NPC CONVOS IN SPIDER-MAN 2 are HUULLARRIOOOOSSSSS😂😂😂
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    00:00
    393K0393K
  • user avatar
    Mike Bithell
    @mikeBithell
    Jun 28, 2023
    (Alasdair’s cool and this is a joke) Fun thing: players don’t trust a smooth loading bar. The stutters and pauses show you that the load is ‘biting’. I’ve worked on games where we artificially faked it. Game design: often starts before the game does.
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    Alasdair Beckett-King
    @MisterABK
    Jun 28, 2023
    Game developers need to invent a loading bar that moves at an even speed, reflecting the amount of time a game will take to load. Once that's done, they can start working on graphics, jumping etc.
    446K0446K
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    Mike Bithell
    @mikeBithell
    Oct 4, 2023
    Used to quite like the corridor digital videos for their unpacking of complex stuff for punters. This swing to just insulting other artists (and often misrepresenting the processes they're showing) is just massively disappointing. The algo pushing them off course?
    206K0206K
  • user avatar
    Mike Bithell
    @mikeBithell
    Sep 14, 2023
    You ever make a game about rectangles so good it changed your life and gave you an odd emotional attachment to the engine that made your career possible, only to see the same idiots you were escaping come along and ruin that too, cutting off that path for the next generation?
    78K078K
  • user avatar
    Mike Bithell
    @mikeBithell
    Feb 6, 2023
    Fill the replies to this tweet with awesome games from trans creators please! For absolutely no reason at all.
    296K0296K
  • user avatar
    Mike Bithell
    @mikeBithell
    Jun 14, 2023
    The biggest issue with these timelines continues to be cumulative impact of task estimation. Stuff like crunch comes about because the best project managers in the world cannot possibly be expected to spotlessly plan 5 years. Constantly paying off time debt they can't catch up on
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    VGC
    @VGC_News
    Jun 13, 2023
    Xbox Game Studios chief Matt Booty has said that both game players and the industry in general need to realise that most big games now have development cycles of around half a decade. vgc.news/news/xbox-game…
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    177K0177K
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