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Startracker 🔺
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Startracker 🔺
@startracker
Vibe coding, creative technology, applied AI. Building agentic pipelines for creative, video and online game production.
Tokyo
Joined October 2012
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    Startracker 🔺
    @startracker
    Jul 25
    Day 08 of building the space game I saw in a dream. 🌙🚀 IT FLIES! The spacecraft I showcased on Day 05 is airworthy, certified and flies under the new realistic physics system I was working day and night for the past few days. ☀️Thanks to astrophysics Professor Fable 5
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    Startracker 🔺
    @startracker
    Jul 21
    Day 05 of building the space game I saw in a dream. 🌙🚀 3D spacecraft made COMPLETELY FROM SCRATCH by Fable 5 + Grok 4.5, not a single downloaded asset. The entire ship is generated by Python code in Blender: geometry, UVs, textures, rigging, even the marketing renders. The
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    Startracker 🔺
    @startracker
    Jul 24
    Day 07 of building the space game I saw in a dream. 🌙🚀 Opus 5 + Grok 4.5 cooked with these brochure websites. Lore is important for any serious open world game that aims to provide endless adventure, and this is how we begin. You already saw the 3D model of the first ship,
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    Startracker 🔺
    @startracker
    Jul 23
    Grok 4.5 High predicts the state of the world as we become a spacefaring civilization. I ran 100 simulations using current data. What I like about Grok is it doesn't preach and takes data as-is. No political aligment. This will be the backstory for what I'm making.
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    Startracker 🔺
    @startracker
    Jul 22
    Day 06 of building the space game I saw in a dream. 🌙🚀 Today, GPT‑5.6 Sol Ultra completely redesigned the launch airbase and ABSOLUTELY COOKED. ☀️The original catapult became a high-fidelity industrial launch complex: weathered steel and concrete, grime buildup, electrical
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  • user avatar
    Startracker 🔺
    @startracker
    Jul 21
    Day 05 of building the space game I saw in a dream. 🌙🚀 3D spacecraft made COMPLETELY FROM SCRATCH by Fable 5 + Grok 4.5, not a single downloaded asset. The entire ship is generated by Python code in Blender: geometry, UVs, textures, rigging, even the marketing renders. The
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