Announcing TresJS v5.0 🎉
Our proudest release so far. Declarative @threejs for @vuejs gets a major upgrade:
✨ WebGPU experimental support
🛠️ New create-tres CLI tool
⚡ Re-imagined context
🔧 Refactored composables
Ready to build the future of 3D on the web?
We're happy to finally announce the official Nuxt Module for TresJS 🎉🥳
Special thanks to @danielcroe and @nuxt_js team for making it possible
😊 Now you can enjoy the Nuxt DX Magic on the Tres ecosystem 🧙♀️
Official announcement #Do3DwithNuxttresjs.org/blog/announcin…
We went crazy 🤯 and added +13 new effects to @tresjs/post-processing v2.1!
- Barrel Blur Effect
- Chromatic Aberration
- Watercolor
- Scanline
And more!
Big shoutout to @ichbintino and @dammontastier for making this happen (Video by also Damien)
1 year ago, we started the journey of TresJS to bring the @vuejs community closer to building 3D on the browser.
Today we are launching a new interactive website to celebrate 🎉🎂
tresjs.org made with Tres + @astrodotbuild
The first game ever done with TresJS is here!!! 🥳
The Aviator - by @enpitsulin
Inspired by "The Making of 'The Aviator': Animating a Basic 3D Scene with Three.js", by @yakudoo tutorial
Amazing work!! Give it some love 🧡tres-the-aviator.enpitsulin.xyz#Do3DWithVue
The TresJS community is creating the craziest showcases using #vue for 3D.
Today, we are been transported to the 80's synthwave vibes 🌆 with this procedural landscape done by Andretchen0
Give him some love 🧡playground.tresjs.org/experiments/sy…
We are thrilled to finally announce the stable version v2.0.0 of TresJS 🎉🎉🎉🎉
After a lot of work from the core team and our contributors, we finally went open-source at @VueJSLive
Build with us. github.com/Tresjs/tres#Do3DwithVue#TresJS
Woo-hoo, @tresjs_dev is finally open source! 🎊
Feel free to contribute and have fun fiddling with it in your personal projects! 💚🖤💛
PS: what a journey to make a repo public on Github... 😂
It's finally here! The v4 of the core is released 🥳🎉
- on-demand rendering
- new useLoop bound to state
- Pointer events with event bubbling 🫧
- primitives reactive obj and conditional rendering
- Better disposal of resources
The list is on the blog post below 👇🏻