HUGE NEWS for the #Blender and @UnrealEngine community!
We've integrated Epic's OpenRigLogic from the new MetaHuman Devkit directly into our Character DNA Addon — and made it totally FREE!
Read our post about it and the new pro features! 👇
polyhammer.com/blog/free-char…
Get 1-to-1
Hot on the heels of today's Inside Unreal, we're back at it again tomorrow with Spending Milliseconds: Choosing Rendering Features for Your Game!
Join us July 16 at 2PM ET as we're joined by Adam Kiraly of @TanglewoodGames to discuss UE 5’s major rendering features, focusing on
‘@Subnautica 2’ plunges players into a new ocean world with fresh creatures and online co-op.
Discover how @UnknownWorlds leveraged Epic Online Services to power cross-platform play: epic.gm/eos-subnautica…
Tomorrow, we're joined on Inside Unreal by Adrien Poncet and Raphael Garcia of @Digixart who'll be sharing the creative and design challenges behind building Tides of Tomorrow’s unique Story-Link system, the art production pipeline and optimization strategies.
So jump in
Take to the high seas with @flassari and @mattOztalay in their talk from Unreal Fest Chicago: Profiling With Pirates: Performance Plundered from a Real Game 🏴☠️
Whether you have your development sea legs or you're a landlubber looking to dip your toes into optimization, this is
Unreal Engine 5.8 is the biggest UE release for animators yet. Check out these three new features that animators should be taking advantage of: Direct Mesh Control, Click & Drag Hotkey and Simple View Sequencer.
For more on animation in UE 5.8 check out @SirWadeFX's YouTube page
Another #ScreenshotSaturday has come around and we're looking for devs with cool projects!
Share them below, no matter where you are in the development - if you made it, we want see it 👀
📷: Connor McGuire
If you could remake your favourite game in a completely different visual style, what would you choose? Cell-shaded? Retro Pixel? Hyper-realistic? Let us know 👇
Epic Online Services helped the @CIGamesOfficial team establish cross platform multiplayer for seamless coop, cloud saves, multiplayer invites, account linking and more in Lords of the Fallen II🤝
Check out our full spotlight here: epic.gm/dev-interviews…
Part of what makes Unreal Fest so much fun is getting to talk to developers about their projects and the stories behind them.
Keep an eye out for our chats with devs on-site, coming soon!
Got some cool environments you're working on? How about the characters, props, textures and more that inhabit them?
Give us a look! #ScreenshotSaturday
📷: Saara Vakiparta
Last month, we presented State of Unreal 2026 live from Chicago🏙️
Our speakers and partners showcased their work with Mesh Terrain, Markerless Motion Capture, MegaLights, UEFN and more! Watch it all in 4K here: epic.gm/state-of-unrea…