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Bitcraft struggles with its identity. As much as I like it, I'm always surprised by what they choose to add -- and not add -- to the game.
But you should find me on fedi for the up-to-the-minute stuff.
Bitcraft struggles with its identity. As much as I like it, I'm always surprised by what they choose to add -- and not add -- to the game.
My group started our 1.0 Valheim playthrough today. We got about four hours in took out Eikthyr.
After putting it off for months, I did the wagon quest today. I delayed so long because I wasn't really sure what the wagon was good for, when my cart was perfectly serviceable.
Now that I've got my 31 posts in, I'd like to take a look back at Blaugust 2026. It's just a Thing we Do when blaugust-ing.
Last week, I checked out Noriko for some handrolls. You can usually find temaki options at higher-end resturants, but Noriko's made it their whole menu.
Back in February, Bitcraft decided that they would not be wiping the game when they left EA. I'd been curious about it for a while, so I've been playing it since then.
Camelot Unchained and Stars Reach were both MMOs I had been following. Both of them launched over the summer, and I have bought neither. I am instead still toiling away in a game from the 1900s. Why is that?
Valheim 1.0 is due out in a couple weeks, ending their five-year early access run. I've played through a couple times, so here are some memories of EA, and how I'm getting ready for the launch.
Before getting too far into webmentions, I wanted to indieweb my blog up with some of the microformats2 classes. This went poorly.
About two months ago, I saw a video of someone playing old versions of Warframe. I started looking at the tech involved, and realized that Warframe is actually quite simple.