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Tea Club Meeting #11
I arrived late to the tea party and they already had a chai blend brewing, so I had that. I'd brought Bone Daddy with the intention of having that for the second pot, but Eldri was there and she had Niti tea - so went with that; it was great.
I am approximately 1/3 of the way through RRR; maybe I can watch the rest of that soon.
Am I watching the news today? OH FUCK NO. I have joined the Solovember 2024 game jam and am building a solo TTRPG based on Glitch, using the Carta SRD. And in doing so, discovered that GlitchTheGame.com is down. :( Looks like Slack has decided to finally remove it.
There are encyclopedia listings at Children of Ur and OddGiants (I am too lazy to scrounge up links but they are both at the obvious places); OddGiants is more complete but CofU has a few details the other one lacks.
Carta is a system based on laying out cards face-down in a grid, moving from one to the next, flipping it face-up and consulting a rulebook for what happens. 7 of Hearts might be "you have found some ruins on the edge of town; gain 1 artifact." Or the Queen of Clubs might be, "You come face to face with the Dark Sorceress - lose 2 life points, and describe how you escape her evil realm."
It suggests two possible main purposes - either "survival," where you start with energy points (life, heart, courage, whatever) that get depleted, and you're trying to reach a goal card before you run out, or "collection," where you gather resources as you go and need to have 4 of them before you meet the Final Boss. Both systems have the option of die rolls along the way.
...I'm combining both. I could use (1) playtester volunteers (will need a deck of cards; no Glitch knowledge required and (2) suggestions of Favorite Bits of Glitch to include. Favorite street names are welcome; each card is going to reference a particular street.
I will be leaving out a LOT. I am limiting the regions to Groddle Isle, the Misc Isles (Ix/Uralia/Ilmenskie), Firebogs, and Ancestral Lands. Gathering will be very, very simplified (and still fairly complex for Carta - I'm using 3 categories of items). I am spending a ridiculous amount of time writing up "roll for item" tables that have ZERO effect on gameplay, because I will enjoy using them later.
Basic premise is something like, "you have been isekai'd into the empty world of a long-vanished video game. Explore, enjoy, and figure out how to get yourself out safely."
I am approximately 1/3 of the way through RRR; maybe I can watch the rest of that soon.
Am I watching the news today? OH FUCK NO. I have joined the Solovember 2024 game jam and am building a solo TTRPG based on Glitch, using the Carta SRD. And in doing so, discovered that GlitchTheGame.com is down. :( Looks like Slack has decided to finally remove it.
There are encyclopedia listings at Children of Ur and OddGiants (I am too lazy to scrounge up links but they are both at the obvious places); OddGiants is more complete but CofU has a few details the other one lacks.
Carta is a system based on laying out cards face-down in a grid, moving from one to the next, flipping it face-up and consulting a rulebook for what happens. 7 of Hearts might be "you have found some ruins on the edge of town; gain 1 artifact." Or the Queen of Clubs might be, "You come face to face with the Dark Sorceress - lose 2 life points, and describe how you escape her evil realm."
It suggests two possible main purposes - either "survival," where you start with energy points (life, heart, courage, whatever) that get depleted, and you're trying to reach a goal card before you run out, or "collection," where you gather resources as you go and need to have 4 of them before you meet the Final Boss. Both systems have the option of die rolls along the way.
...I'm combining both. I could use (1) playtester volunteers (will need a deck of cards; no Glitch knowledge required and (2) suggestions of Favorite Bits of Glitch to include. Favorite street names are welcome; each card is going to reference a particular street.
I will be leaving out a LOT. I am limiting the regions to Groddle Isle, the Misc Isles (Ix/Uralia/Ilmenskie), Firebogs, and Ancestral Lands. Gathering will be very, very simplified (and still fairly complex for Carta - I'm using 3 categories of items). I am spending a ridiculous amount of time writing up "roll for item" tables that have ZERO effect on gameplay, because I will enjoy using them later.
Basic premise is something like, "you have been isekai'd into the empty world of a long-vanished video game. Explore, enjoy, and figure out how to get yourself out safely."

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After the original shut down (Dec 2012), a few months later they released all the game assets into the public domain. There are, or were, at least 3 revival attempts - Eleven, Children of Ur, and Odd Giants. I think Odd Giants is the only one currently active - the other two have limited functionality. (I was/am part of Eleven, which got pretty close to functional, but it's now really borked.) Eleven was working with Flash, and had a separate app for that; CoU was using HTML5, and OddGiants is in Unity.
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