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Druids are masters of nature and healing magic. Throughout history, they have used their skills and knowledge to the benefit of all humans. Nature can heal and protect, but can also cause widespread destruction. As such, druids command the powers of ice and earth to punish those who oppose the natural order.

Like sorcerers, druids are weak physically and cannot carry as much equipment as knights and paladins.

Benefits[]

  • Druids are welcome on team hunts thanks to their ability to heal others
  • Various elemental spell effects make for interesting, colorful gameplay
  • Druids can effectively deal several types of damage and can usually adapt to the hunted monsters' weaknesses
  • Strong damage output in every situation, both single- and multi-target
  • Can use Magic Shield to drastically increase survivability
  • Fastest advancement in magic level (same as sorcerers)
  • Largest amount of mana and fastest regeneration (same as sorcerers)
  • Can make many types of offensive runes
  • The only vocation capable of making the Icicle runes and the Avalanche runes which are useful for hunting dragons and demons
  • Can use all types of runes, except the Holy Missile runes
  • Can make healing runes

Drawbacks[]

  • Weak in terms of defense, druids must maintain distance from their enemies while casting spells and shooting runes. Sometimes, that is difficult and some people might not enjoy such gameplay
  • Not the best choice for hunting for profit due to the cost of runes and low carrying capacity
  • Lowest amount of hitpoints and slowest regeneration (same as sorcerers)
  • Slowest advancement in shielding and melee skills (druids advance a little bit faster than sorcerers, but the difference is negligible)
  • Lowest capacity (same as sorcerers)
  • Although Ice Damage is a very strong type of damage, a large array of creatures are immune to Earth Damage, which makes Druid's offensive spells very inflexible. This coupled with the fact that they also have a smaller arsenal of offensive spells, especially beam spells, usually makes Sorcerers better when hunting alone. Druid's Strong Ice Wave also has lower range than the Sorcerer's counterpart, which puts the player in a greater risk.

Advancement and regeneration[]

Stat increase per level[]

After advancing to the next level, every player receives an increase in capacity, maximum hitpoints and maximum mana.

Druids gain:


Regeneration[]

As time passes, every player will regenerate lost hitpoints and mana, as long as they have eaten recently (see the page on Regeneration for more information).

Druids regenerate:


Elder druids regenerate:

Promotion[]

When a druid reaches level 20, they can purchase a promotion and become an elder druid with certain benefits.

Tips and Tricks[]

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Gaining Experience[]

  • Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, since druids do not have many instant attack spells, and you may need to pay the blocker for their services.
  • Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Rod.
  • Use Defensive Fighting when you are hunting with Rods. Changing your fighting mode will not affect the damage that your rods will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks. Note that the damage from Rods does NOT increase with level or magic level.
  • Use your surroundings. Since most Rods cannot attack as far away as a Bow or Crossbow that Paladins use, druids need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.

Advancing Your Skills[]

Magic Level[]

  • Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
    • If you have a daily reward streak of 3, 4 or 5 days, you will regenerate mana inside Resting Areas as depots, temples and houses. So you don't need to avoid being inside these places even though they are also protection zones.
    • If you are a Premium Account player and you have a daily reward streak of 6 or more days, you are advised to stay inside resting areas since you will regenerate twice the mana you would regenerate outside these places.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Use Rods to hunt. Using rods uses mana. An Elder Druid can regenerate mana as fast as the Snakebite Rod will use it, so they can potentially "train" their magic level by attacking creatures with this rod. If used on a creature that is immune to Earth, then your magic level will still advance, but you will not cause damage to the creature you are attacking, so you could potentially "train" for as long as you want to. A tip is to summon yourself a Snake and shoot it with your Snakebite Rod.
  • Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your rod is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
  • Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dying, use Light Healing, Intense Healing and Ultimate Healing spells instead. An other possibility for premium druids is Heal Friend which can also be used for self-healing, as it heals between 1/2 to all of your hitpoints (depending on your Level and Magic Level).
  • Spend your Soul Points before hunts. Usually, the price needed to buy Mana Potions and make your own runes is only a bit more expensive than buying said runes. It is a good strategy for a faster Magic Level increase, as long as the player is not in dire need of money.
  • Choose hunts carefully. The more mana potions you use, the more mana you'll be spending and thus the more progress you'll be making on your magic level. Choosing hunts that allow you to use a lot of mana (and thus a lot of potions) but provide enough loot to pay off your mana potions will result in significant increase in advancement rate. Obviously the power of your character will determine the most effective way to do this - for very powerful players this could be by using ultimate area spells with particular monsters may work (for example: Wrath of Nature on Quara), for less powerful players use of wave spells may be more suitable (for example: Ice Wave on Dworcs); obviously, killing more monsters (per cast) will provide more loot and make this more feasible

Additional Information[]

Related Pages[]

Pages of Particular Interest to Druids[]

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells[]

Name Words Prem Level Vocations Mana Group Effect
Chill Out Chill Out exevo infir frigo hur 1 Druids 8 Attack Freezing Icon Shoots a weak area attack directly in front of the caster, dealing ice damage.
Magic Patch Magic Patch exura infir 1 Druids, Sorcerers, Paladins 6 Healing Restores a small amount of health. (Cures paralysis?)
Mud Attack Mud Attack exori infir tera 1 Druids 6 Attack Poisoned Icon Shoots a weak earth missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Apprentice's Strike Apprentice's Strike exori min flam 6 Sorcerers and Druids 6 Attack Burned Icon Shoots a weak fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Find Person Find Person exiva "name" 8 Druids, Paladins, Sorcerers, Knights and Monks 20 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Light Light utevo lux 8 Druids, Sorcerers, Paladins, Knights and Monks 20 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing Light Healing exura 8 Paladins, Druids, Sorcerers, Monks 20 Healing Restores a small amount of health and cures paralysis.
Flame Strike Flame Strike exori flam 8 Sorcerers and Druids 20 Attack Burned Icon Shoots a fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ice Strike Ice Strike exori frigo 8 Sorcerers and Druids 20 Attack Freezing Icon Shoots an ice missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Magic Rope Magic Rope exani tera 9 Druids, Sorcerers, Knights, Paladins and Monks 20 Support Teleports you up through a hole when you are standing in a Rope Spot.
Cure Poison Cure Poison exana pox 10 Sorcerers, Druids, Knights, Paladins, and Monks 30 Healing Cures the status of being poisoned.
Levitate Levitate exani hur up
exani hur down
12 Druids, Sorcerers, Paladins, Knights and Monks 50 Support Permits vertical movement via levitation, up or down one level.
Energy Strike Energy Strike exori vis 12 Sorcerers and Druids 20 Attack Electrified Icon Shoots an energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Great Light Great Light utevo gran lux 13 Druids and Sorcerers, Paladins, Knights and Monks 60 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Terra Strike Terra Strike exori tera 13 Sorcerers and Druids 20 Attack Poisoned Icon Shoots an earth missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Haste Haste utani hur 14 Druids, Sorcerers, Paladins, Knights and Monks 60 Support Increases your base Speed by 30% for 30 seconds. Cures paralysis.
Food (Spell) Food (Spell) exevo pan 14 Druids 120 Support Creates various kinds of food.
Magic Shield Magic Shield utamo vita 14 Druids and Sorcerers 50 Support Damage taken reduces Mana instead of Hit Points. Duration is 180 seconds.
Cancel Magic Shield Cancel Magic Shield exana vita 14 Druids and Sorcerers 50 Support Removes an active Magic Shield from the player.
Physical Strike Physical Strike exori moe ico 16 Druid 20 Attack Physical Damage Icon Shoots a physical damage missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Heal Friend Heal Friend exura sio "name" 18 Druids 120 Healing Heals a specified player, not able to heal the caster themselves.
Ice Wave Ice Wave exevo frigo hur 18 Druids 25 Attack Freezing Icon Shoots an area attack directly in front of the caster, dealing ice damage.
Intense Healing Intense Healing exura gran 20 Druids, Sorcerers, Paladins, Monks 70 Healing Restores a medium amount of health and cures paralysis.
Strong Haste Strong Haste utani gran hur 20 Druids, Sorcerers and Monks 100 Support Increases your base Speed by 70% for 21 seconds. Cures paralysis.
Shared Conservation Shared Conservation utura sio 20 Druids 400 Support Grants +10% self-healing. Additionally, Heal Friend and Nature's Embrace heal a secondary target for 30% of their healing, where the secondary target is the lowest health in the gamewindow and party and cannot be the original target.
Elemental Synthesis Elemental Synthesis utito dru 20 Druids 400 Support Grants 10% of your Magic Level as additional ice and earth magic level.
Cure Electrification Cure Electrification exana vis 22 Druid 30 Healing Stops the Special Condition called Electrified.
Creature Illusion Creature Illusion utevo res ina "creature" 23 Druids and Sorcerers 100 Support Turns you into a certain creature for three minutes.
Summon Creature Summon Creature utevo res "creature name" 25 Druids and Sorcerers varies Support Summons a creature to help you.
Find Fiend Find Fiend exiva moe res 25 Druids, Paladins, Sorcerers, Knights and Monks 20 Support Tells you which direction the nearest fiendish creature is, relative to you, and a rough idea of the distance.
Ultimate Light Ultimate Light utevo vis lux 26 Druids and Sorcerers 140 Support Fills the dark with light.
Ultimate Healing Ultimate Healing exura vita 30 Druids and Sorcerers 160 Healing Restores a large amount of health and cures paralysis.
Cure Burning Cure Burning exana flam 30 Druid 30 Healing Stops the Special Condition called Burning.
Heal Party Heal Party utura mas sio 32 Druids Varies. Support The Heal Party spell will increase the regeneration speed of players on his party to 20 hit points every 2 seconds for a period of 2 minutes, totaling up 1200 hitpoints.
Invisible Invisible utana vid 35 Druids and Sorcerers 440 Support Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.
Mass Healing Mass Healing exura gran mas res 36 Druids 150 Healing Heals all players and summons around the caster and will also heal the caster.
Terra Wave Terra Wave exevo tera hur 38 Druids 170 Attack Poisoned Icon Shoots a powerful area attack directly in front of the caster, dealing strong earth damage.
Strong Ice Wave Strong Ice Wave exevo gran frigo hur 40 Druid 170 Attack Freezing Icon Shoots a powerful, but short ranged area attack directly in front of the caster, dealing strong ice damage.
Cure Bleeding Cure Bleeding exana kor 45 Knights, Druids 30 Healing Stops the Special Condition called Bleeding.
Envenom Envenom utori pox 50 Druids 30 Attack Deals poisoned condition
Wrath of Nature Wrath of Nature exevo gran mas tera 55 Druids 700 Attack Poisoned Icon Calls forth a huge mass of poisonous vines to strangle enemies, dealing extremely high earth damage on a total of 101 squares around the caster.
Eternal Winter Eternal Winter exevo gran mas frigo 60 Druids 1050 Attack Freezing Icon Summons a raging blizzard, dealing extremely high ice damage on a total of 64 squares around the caster. The spell deals about 5-10% more damage than Wrath of Nature, but its area of effect is smaller.
Strong Terra Strike Strong Terra Strike exori gran tera 70 Druid 60 Attack Poisoned Icon Shoots a powerful earth missile at the selected target up to 7 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Strong Ice Strike Strong Ice Strike exori gran frigo 80 Druid 60 Attack Freezing Icon Shoots a powerful ice missile at the selected target up to 7 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Forked Thorns Forked Thorns exevo fur tera 80 Druids 180 Attack Shoots an area attack chaining your target and up to 6 nearby enemies, dealing Earth Damage. The jump range is 4 sqms, calculated from the initial target.
Ultimate Terra Strike Ultimate Terra Strike exori max tera 90 Druid 100 Attack Poisoned Icon Shoots a very powerful earth missile at the selected target up to 7 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Forked Glacier Forked Glacier exevo fur frigo 90 Druids 180 Attack Shoots an area attack chaining your target and up to 6 nearby enemies, dealing Ice Damage. The jump range is 4 sqms, calculated from the initial target.
Ultimate Ice Strike Ultimate Ice Strike exori max frigo 100 Druid 100 Attack Freezing Icon Shoots a very powerful ice missile at the selected target up to 7 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Summon Druid Familiar Summon Druid Familiar utevo gran res dru 200 Druids 3000 Support Summons a Druid Familiar which lasts 15 minutes.
Nature's Embrace Nature's Embrace exura gran sio "name" 275 Druids 400 Healing Heals a specified player.
Restoration Restoration exura max vita 300 Druids and Sorcerers 260 Healing Restores a very large amount of health and cures paralysis.
Gift of Life Gift of Life 300 Knights, Paladins, Druids, Sorcerers and Monks 0 Healing Under certain circumstances, heals the player before taking otherwise fatal damage, giving them a second chance.
Ice Burst Ice Burst exevo ulus frigo 300 Druids 230 Attack Casts a powerful ring of ice around the character.
Terra Burst Terra Burst exevo ulus tera 300 Druids 230 Attack Casts a powerful ring of earth around the character.
Avatar of Nature Avatar of Nature uteta res dru 300 Druids 2200 Support Avatar of Nature (Outfit) Turns the player into an avatar that has multiple benefits.

Rune Spells[]

Name Words Prem Level Vocations Mana Group Effect
Poison Field Poison Field adevo grav pox 14 Druids, Sorcerers 200 Support Makes 3 Poison Field Runes (requiring 1 Blank Rune).
Cure Poison Rune Cure Poison Rune adana pox 15 Druids 200 Support Makes 1 Cure Poison Rune (Item) (requiring 1 Blank Rune). Cures the target from Poison.
Fire Field Fire Field adevo grav flam 15 Druids, Sorcerers 240 Support Makes 3 Fire Field Runes (requiring 1 Blank Rune).
Intense Healing Rune Intense Healing Rune adura gran 15 Druids 120 Support Makes 1 Intense Healing Rune (requiring 1 Blank Rune). Heals target better than Light Healing.
Light Magic Missile Light Magic Missile adori min vis 15 Druids, Sorcerers 120 Support Makes 10 Light Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots a weak attack that causes Energy Damage.
Convince Creature Convince Creature adeta sio 16 Druids 200 (+ some to use) Support Makes 1 Convince Creature Runes (requiring 1 Blank Rune). Convinces a creatures to help you.
Destroy Field Destroy Field adito grav 17 Druids, Sorcerers, Paladins and Monks 120 Support Makes 3 Destroy Field Runes (requiring 1 Blank Rune). Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Energy Field Energy Field adevo grav vis 18 Druids, Sorcerers 320 Support Makes 3 Energy Field Runes (requiring 1 Blank Rune).
Disintegrate Disintegrate adito tera 21 Druids, Sorcerers, Paladins and Monks 200 Support Makes 3 Disintegrate Runes (requiring 1 Blank Rune). Destroys movable objects.
Stalagmite Stalagmite adori tera 24 Druids, Sorcerers 350 Support Makes 10 Stalagmite Runes (requiring 1 Blank Rune). Poisoned Icon Sends out a missile dealing Earth Damage.
Ultimate Healing Rune Ultimate Healing Rune adura vita 24 Druids 400 Support Makes 1 Ultimate Healing Rune (requiring 1 Blank Rune). Heal the target a large amount of HP. The amount changes with the magic level and level of the user.
Heavy Magic Missile Heavy Magic Missile adori vis 25 Druids, Sorcerers 350 Support Makes 10 Heavy Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots an attack that inflicts Energy Damage.
Poison Bomb Poison Bomb adevo mas pox 25 Druids 520 Support Makes 2 Poison Bomb Runes (requiring 1 Blank Rune).
Chameleon Chameleon adevo ina 27 Druids 600 Support Makes 1 Chameleon Runes (requiring 1 Blank Rune). Turns you into an item. The effect lasts for 200 seconds (3 minutes, 20 seconds).
Fire Bomb Fire Bomb adevo mas flam 27 Druids, Sorcerers 600 Support Makes 2 Fire Bomb Runes (requiring 1 Blank Rune).
Soulfire Soulfire adevo res flam 27 Druids, Sorcerers 420 Support Makes 3 Soulfire Runes (requiring 1 Blank Rune). Burned Icon Causes the target to catch on fire.
Wild Growth Wild Growth adevo grav vita 27 Elder Druids 600 Support Makes 2 Wild Growth Runes (requiring 1 Blank Rune). Creates a rune to cast a tree which blocks off 1 square meter.
Animate Dead Animate Dead adana mort 27 Druids, Sorcerers 600 Support Makes 1 Animate Dead Runes (requiring 1 Blank Rune). Transforms a corpse into a skeleton.
Stone Shower Stone Shower adori mas tera 28 Druids 430 Support Makes 4 Stone Shower Runes (requiring 1 Blank Rune). Poisoned Icon Shoots an earth attack that covers a large circular area around the target, this is the Druids' equivalent of the Thunderstorm.
Icicle Icicle adori frigo 28 Druids 460 Support Makes 5 Icicle Runes (requiring 1 Blank Rune). Freezing Icon Shoots an Ice attack, this is the Druids' equivalent of the Fireball.
Poison Wall Poison Wall adevo mas grav pox 29 Druids, Sorcerers 640 Support Makes 4 Poison Wall Runes (requiring 1 Blank Rune). Poisoned Icon Creates a 1×5 Poison Field area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Avalanche Avalanche adori mas frigo 30 Druids 530 Support Makes 4 Avalanche Runes (requiring 1 Blank Rune). Freezing Icon Shoots an Ice attack that covers a large circular area centered around the target, this is the Druids' equivalent of the Great Fireball.
Explosion Explosion adevo mas hur 31 Druids, Sorcerers 570 Support Makes 6 Explosion Runes (requiring 1 Blank Rune). Physical Damage Icon Makes a small explosion in the shape of a plus-sign (+) around the target.
Fire Wall Fire Wall adevo mas grav flam 33 Druids, Sorcerers 780 Support Makes 4 Fire Wall Runes (requiring 1 Blank Rune). Burned Icon Creates a 1×5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Energy Wall Energy Wall adevo mas grav vis 41 Druids, Sorcerers 1000 Support Makes 4 Energy Wall Runes (requiring 1 Blank Rune). Electrified Icon Creates a 1×7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 fields vertical and 7 fields horizontal.
Paralyse Paralyse adana ani 54 Druids 1400 Support Makes 1 Paralyse Runes (requiring 1 Blank Rune).

Spells No Longer in Use[]

Name Words Prem Level Vocations Mana Group Effect
Broadcast Broadcast exisa mas "message" Druids, Sorcerers, Paladins and Knights 90 A message would be sent to all online players.
Force Strike Force Strike exori mort 11 Druids and Sorcerers 20 Attack Physical Damage Icon Causes Physical Damage focused on the single square in front of the caster.
Undead Legion Undead Legion exana mas mort 30 Druids 500 Summon Creates a Skeleton from every corpse around you. The area affected is the same size as the Mass Healing Spell.
Poison Storm Poison Storm exevo gran mas pox 50 Druids 600 Attack Poisoned Icon Poisons enemies around the caster.
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