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J.C.
910 posts
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J.C.
@Cuboxel
3D artist, Motion designer, Blender shader nodes
cuboxel.com
Joined July 2017
275
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  • user avatar
    J.C.
    @Cuboxel
    Jun 30, 2020
    Procedural animated ripples in #Eevee with PLX #b3d
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    J.C.
    @Cuboxel
    Apr 21, 2022
    #b3d Shader tip #4 Add a hazy effect to underwater cycles renders with this volume shader Make sure to set volume light bounces to at least 1 Render by @TheCGMAFIA
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    J.C.
    @Cuboxel
    May 25, 2021
    Replying to @NotSoLittleC and @paarsec
    This is what it feels like to me, where everyone in the same field is competing with similar knowledge
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    J.C.
    @Cuboxel
    Mar 24, 2022
    Easy ssgi in #b3d eevee, no addons or custom builds
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    J.C.
    @Cuboxel
    Jun 20, 2022
    finally after 1.5 years I finally have a #b3d atmosphere shader that works exactly as I expect it to
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    J.C.
    @Cuboxel
    Apr 1, 2023
    viewport compositor bloom #b3d (1/6)
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    24K
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    J.C.
    @Cuboxel
    Sep 26, 2020
    New step smoothing coming soon to PLX #b3d blendermarket.com/products/plx
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    J.C.
    @Cuboxel
    Aug 8, 2020
    Because @cgonfire and @LucaRood shared their ground projection shaders, here is my version with no distortion and a border sphere #b3d
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    J.C.
    @Cuboxel
    Dec 1, 2020
    Day 30 - Illusion Primitive - Plane Finally I can rest #b3d #nodevember #nodevember2020
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    J.C.
    @Cuboxel
    Apr 2, 2023
    strawberry v2 sneak peak
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    21K
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    J.C.
    @Cuboxel
    Nov 3, 2020
    Day 02 - Candy Primitive - Plane The hardest part was deciding on the look of the wrapper #b3d #nodevember #nodevember2020
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    J.C.
    @Cuboxel
    Apr 9, 2022
    #b3d Shader tip #2 Add labels to reroutes by pressing F2
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    J.C.
    @Cuboxel
    Jun 2, 2020
    31 materials, 5416 nodes #Mayterials #Mayterials2020 was a fun challenge! I look forward to #Nodevember 2020. Here is a compilation of all the materials from the last month. I will also compile the materials into one .blend file for everyone to explore. #b3d
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    J.C.
    @Cuboxel
    Nov 28, 2020
    Day 24 - Game Primitive - Plane 2d raycasting engine in a shader #b3d #nodevember #nodevember2020
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