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Palash Bansal
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Palash Bansal
@repalash
building stuff threepipe.org shaders.app ijewel3d.com
repalash.com
Joined September 2012
535
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    Palash Bansal
    @repalash
    Jul 9, 2024
    More Math to Shaders!! Visualize(and edit) both the code and the visuals instantly. Now with data types and control flow, we can create function nodes with multi-line math to code. Here's SDFs for Box, Sphere, Torus and Plane in maths straight from iq's blog All in a browser!
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    Palash Bansal
    @repalash
    Mar 13, 2024
    After months of work, Threepipe - the #threejs framework that enabled us to make #webgi, is now completely free and open source with tons of plugins.
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    Palash Bansal
    @repalash
    Aug 23, 2025
    webgi - realistic rendering for three.js is now free! With a new website for developers. Instantly create photo-realistic 3D e-commerce experiences without going deep into three.js graphics and shaders. Play around with the demo docs here - webgi.dev
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    Palash Bansal
    @repalash
    Jul 13, 2024
    More updates to the Shader Graph Editor! Now, with markdown nodes. Write an article, book, blog, and notes, all with embedded shaders. Here's an article by @patriciogv on Algorithmic drawing from @bookofshaders in a fully interactive playground.
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    Palash Bansal
    @repalash
    Aug 6, 2024
    Quick real-time 3d render with reflections
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    Palash Bansal
    @repalash
    Jun 23, 2024
    Made some improvements to my #threejs pipeline and shader editor, with render passes. Also, direct import of 3d Objects from glTF.
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    Palash Bansal
    @repalash
    Feb 17, 2022
    Got tired of objects floating over #environment maps in #webgl, so wrote a quick and dirty hack for Ground Projected #HDRi in @threejs directly in cube.glsl #shader. Inspired by @cgonfire & @Cuboxel #b3d nodes. Coming soon w/ multiple projections & parameters at @pixotronics
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    Palash Bansal
    @repalash
    Jul 24, 2024
    I made an interactive playground introducing the app, showcasing various nodes and other features available in the graph editor. It's also a step-by-step guide on creating a background pass, render pass and several post-processing steps for @threejs, all from scratch. Try it
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    Palash Bansal
    @repalash
    Jun 24, 2024
    A look at how @iquilezles manages state for a game all inside shaders. Read the complete shader on shadertoy - shadertoy.com/view/MddGzf
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    Palash Bansal
    @repalash
    Jul 21, 2024
    #CSS is so cool #ShaderGraph
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    Palash Bansal
    @repalash
    Aug 11, 2024
    Made an update to the #3d viewer for #MacOS with Quicklook. With faster load time, and automatic playback of animated @glTF3D models. Try it out with your models Download Link below
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    Palash Bansal
    @repalash
    Jul 31, 2025
    Vibecoded an animation timeline ui for threepipe, for automatic animations with configurators
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    Palash Bansal
    @repalash
    Aug 10, 2025
    The threepipe editor is looking more and more like blender now, with eevee like rendering using webgi and cycles using three-gpu-pathtracer
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    Palash Bansal
    @repalash
    Apr 30, 2022
    While trying to extend clearcoat in #threejs physical material with thickness and tint, I think accidentally invented clear-coat glow.
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