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Showing results for tags 'fighting'.
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Version 1.0.8
7 downloads
PVP Money Earn and risk money during PVP combat. Dependencies TC Bank - Required for reward payout and currency system. Features Allow players to earn and risk money during PVP combat. When they get a kill they gain money, when they die they lose money. Grant base amount of money to players when they respawn after dying. Cooldown option supported. Incentives for risking money Players risking base respawn amount or more will receive all of their victim's wallet balance when killed. Players risking less than base respawn amount will only gain up to as much as the base respawn amount allowing them to receive full payment on their next kill. Players risking more than base respawn amount will gain a bonus. The more they are currently risking, the greater the bonus. Static reward option. You can set constant reward values to add and take from player's balances during PVP combat instead of using the full balance and bonus. Configurable bonus multiplier. /toprisk command to display GUI of top ten highest risking players online. Configurable labels and minimum amounts for risk levels. Configurable currency symbol. Documentation Permissions Commands Configuration Language File Support Discord Click here for Discord support$10.00 -
Version 1.0.3
84 downloads
Marks enemies firing near the player with permission. All pings are combined in the team. Useful for easier detection of enemies for a player with advantages (donators) or all players on a pve server. Features: Customizable reaction radius around the player Filter on players, npc, other (turrets, etc.) Refreshable after each shot Ping disappears over time Ping disappears after a kill Permission: autopingenemy.use Default config: { "Trigger only when hitting a player": false, "The radius of the collection of players at the point of impact of the bullet": 5.0 } Screenshots: In the scope, the marks become semi-transparent and do not interfere with killing$3.00
