Today I'm presenting Omma Face Studio, a web-based MetaHuman editor with direct sync to your webcam.
I developed it in @omma_ai using Google's GNM engine: a complete 3D parametric human model, which I was able to adapt for Three.js.
A closer look at the visual system behind the reaction game.
It grew out of a fictional Pomodoro AI brand concept: the logo, colors and shapes became the UI.
Animated in @splinetool, built in @omma_ai 🍅
Game link below ↓
Final day of replicating those shitty mobile ads using Box3D in @omma_ai: it's complete! Link below.
With people and cars it is way more fun 😈 generated and rigged the models in Omma Studio and then used navcat to transform them into agents. Also added a custom LOD and culling
I vibe-coded my first game 🍅
Tap as many tomatoes as you can in 30 seconds.
One wrong tap and it’s over.
Built with @omma_ai + @splinetool
Think you can beat my score?
Link below 👇
Finally got around to vibe coding.
For a designer, it feels like a breath of fresh air. Turning an idea into something you can actually click, test and break so quickly is kind of addictive.
And @omma_ai is honestly wild!
I’ll share my first build tomorrow.
For now, two
Brought the Ango 3D model to life in @splinetool
Scroll + hover interactions on the model, then wired it into Barba.js page transitions so it flows seamlessly between pages — all inside Webflow.
Spline + Webflow is a criminally underrated combo 🔥
Motion in branding isn't about adding trendy shaders, cool effects, extrusions or embossing to the logo.
To create animations that feel truly on-brand, unique and memorable, we start with the logo's DNA: its meaning, geometry, construction and core elements.
We explore how
asked Fable to improve my rendering of the hairy guy, this looks good enough!
took just a few prompts in @omma_ai to get it right, the hair material is just a cheap #tsl LambertNodeMaterial with some custom specular lighting model based on the Kajiya-Kay lobes