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fix(ci): preserve LF endings for patch files - #653

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Jul 18, 2026
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fix(ci): preserve LF endings for patch files#653
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The Windows release runner converted the D3D11 patch to CRLF during checkout, so git apply could not match the LF-only GStreamer source. Mark all .patch files as LF in .gitattributes so the patched Windows GStreamer build receives a valid unified diff.

Open OPE-272 OPE-272

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
@zortos293 zortos293 added the capy Generated by capy.ai label Jul 18, 2026 — with Image Capy AI
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zortos293 merged commit 1ba6ed5 into dev Jul 18, 2026
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zortos293 added a commit that referenced this pull request Jul 29, 2026
* feat(stream): redesign Ctrl+G overlay with tabs and controller support (#622)

* refactor: split oversized modules into focused files (#626)

Co-authored-by: Zortos <zortosdev@proton.me>

* feat(renderer): polish queue shaders and Motion animations (#628)

* feat(native): internal one-window renderer with external fallback (#619)

* Stabilize WebRTC streaming and native window behavior (#635)

* fix(native): honor Windows DPI scaling (#637)

* feat: add nightly builds and opt-in update channel (#638)

* fix(updater): Preserve nested macOS signatures (#631)

* fix(build): configure relocated GStreamer plugins

* fix(ci): use supported macOS runner size

* fix(native): mark Objective-C selectors thread-safe

* fix(build): sign unsigned nested macOS bundles

* fix(build): sign nested macOS Mach-O code

* fix(build): enforce nested macOS signing order

* fix(release): upload assets before publishing

* fix(release): target repository when publishing

* fix(native): stabilize high-FPS Vulkan streaming and input (#639)

* fix(native): enable DX11 tearing and VRR presentation (#640)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix: align settings/library UI and preserve GFN auth/library ownership (#644)

* fix(ui): repair settings interactions and accessibility (#649)

* fix(ui): smooth animation lifecycles (#651)

* feat(streaming): add 90 FPS mode (#652)

* fix(ci): preserve LF endings for patch files (#653)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(ci): build only patched D3D11 target (#654)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(ci): align Windows GStreamer Vulkan runtime (#655)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(ci): bundle and verify Vulkan loader (#656)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(input): Scandinavian keyboard layouts (#624) (#660)

* fix(controller): make bottom hint overlay clickable with mouse (#620) (#661)

fixes #620

* fix(streaming): stop synthesizing 90 FPS from entitlements (#662)

* feat(gfn): add Identify as Steam Deck option for Deck modes and 90 FPS (#663)

Spoof official Steam Deck device headers on MES/CloudMatch so entitlements
return Deck resolutions and 90 FPS, and refresh video options when toggled.

* fix: Mac missing fullscreen (#642)

* fix(deps): update dependencies and clear npm audit vulnerabilities (#664)

* feat: PostHog telemetry, consent, and in-app feedback (#668)

* fix(build): restore macOS plist packaging compatibility

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(native): bundle Windows DLL dependency closure (#676)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(native): add Linux and Raspberry Pi codec support (#679)

* feat(native): add Linux hardware codec support

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* ci(native): verify Linux release builds

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(settings): centralize platform defaults (#683)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(settings): split stream settings modules (#685)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(stream): decompose StreamView runtime (#686)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): modularize NVST RTSP probe (#682)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(native): extract streamer runtime helpers (#684)

* refactor(native): extract streamer runtime helpers

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* test(native): make path fixtures portable

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* test(native): normalize Windows path assertions

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(renderer): extract App stream runtime orchestration (#690)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): decompose auth service (#689)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): split input protocol modules (#688)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): modularize SDP transformations (#687)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): compose WebRTC client from focused controllers (#691)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(discord): show game artwork in rich presence (#681)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(security): verify signaling TLS certificates

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: Luiz Eduardo Kowalski <luizeduardokowalski@gmail.com>
Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
Co-authored-by: Anderson Shindy Oki <anderson.vs.oki@gmail.com>
Chizuui pushed a commit to Chizuui/OpenNOW-Modified that referenced this pull request Aug 11, 2026
Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
Chizuui pushed a commit to Chizuui/OpenNOW-Modified that referenced this pull request Aug 11, 2026
* feat(stream): redesign Ctrl+G overlay with tabs and controller support (OpenCloudGaming#622)

* refactor: split oversized modules into focused files (OpenCloudGaming#626)

Co-authored-by: Zortos <zortosdev@proton.me>

* feat(renderer): polish queue shaders and Motion animations (OpenCloudGaming#628)

* feat(native): internal one-window renderer with external fallback (OpenCloudGaming#619)

* Stabilize WebRTC streaming and native window behavior (OpenCloudGaming#635)

* fix(native): honor Windows DPI scaling (OpenCloudGaming#637)

* feat: add nightly builds and opt-in update channel (OpenCloudGaming#638)

* fix(updater): Preserve nested macOS signatures (OpenCloudGaming#631)

* fix(build): configure relocated GStreamer plugins

* fix(ci): use supported macOS runner size

* fix(native): mark Objective-C selectors thread-safe

* fix(build): sign unsigned nested macOS bundles

* fix(build): sign nested macOS Mach-O code

* fix(build): enforce nested macOS signing order

* fix(release): upload assets before publishing

* fix(release): target repository when publishing

* fix(native): stabilize high-FPS Vulkan streaming and input (OpenCloudGaming#639)

* fix(native): enable DX11 tearing and VRR presentation (OpenCloudGaming#640)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix: align settings/library UI and preserve GFN auth/library ownership (OpenCloudGaming#644)

* fix(ui): repair settings interactions and accessibility (OpenCloudGaming#649)

* fix(ui): smooth animation lifecycles (OpenCloudGaming#651)

* feat(streaming): add 90 FPS mode (OpenCloudGaming#652)

* fix(ci): preserve LF endings for patch files (OpenCloudGaming#653)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(ci): build only patched D3D11 target (OpenCloudGaming#654)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(ci): align Windows GStreamer Vulkan runtime (OpenCloudGaming#655)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(ci): bundle and verify Vulkan loader (OpenCloudGaming#656)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(input): Scandinavian keyboard layouts (OpenCloudGaming#624) (OpenCloudGaming#660)

* fix(controller): make bottom hint overlay clickable with mouse (OpenCloudGaming#620) (OpenCloudGaming#661)

fixes OpenCloudGaming#620

* fix(streaming): stop synthesizing 90 FPS from entitlements (OpenCloudGaming#662)

* feat(gfn): add Identify as Steam Deck option for Deck modes and 90 FPS (OpenCloudGaming#663)

Spoof official Steam Deck device headers on MES/CloudMatch so entitlements
return Deck resolutions and 90 FPS, and refresh video options when toggled.

* fix: Mac missing fullscreen (OpenCloudGaming#642)

* fix(deps): update dependencies and clear npm audit vulnerabilities (OpenCloudGaming#664)

* feat: PostHog telemetry, consent, and in-app feedback (OpenCloudGaming#668)

* fix(build): restore macOS plist packaging compatibility

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(native): bundle Windows DLL dependency closure (OpenCloudGaming#676)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(native): add Linux and Raspberry Pi codec support (OpenCloudGaming#679)

* feat(native): add Linux hardware codec support

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* ci(native): verify Linux release builds

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(settings): centralize platform defaults (OpenCloudGaming#683)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(settings): split stream settings modules (OpenCloudGaming#685)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(stream): decompose StreamView runtime (OpenCloudGaming#686)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): modularize NVST RTSP probe (OpenCloudGaming#682)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(native): extract streamer runtime helpers (OpenCloudGaming#684)

* refactor(native): extract streamer runtime helpers

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* test(native): make path fixtures portable

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* test(native): normalize Windows path assertions

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(renderer): extract App stream runtime orchestration (OpenCloudGaming#690)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): decompose auth service (OpenCloudGaming#689)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): split input protocol modules (OpenCloudGaming#688)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): modularize SDP transformations (OpenCloudGaming#687)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): compose WebRTC client from focused controllers (OpenCloudGaming#691)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(discord): show game artwork in rich presence (OpenCloudGaming#681)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(security): verify signaling TLS certificates

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: Luiz Eduardo Kowalski <luizeduardokowalski@gmail.com>
Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
Co-authored-by: Anderson Shindy Oki <anderson.vs.oki@gmail.com>
ap0ught added a commit to ap0ught/OpenNOW that referenced this pull request Aug 15, 2026
…#4)

* feat(stream): redesign Ctrl+G overlay with tabs and controller support (OpenCloudGaming#622)

* refactor: split oversized modules into focused files (OpenCloudGaming#626)

Co-authored-by: Zortos <zortosdev@proton.me>

* feat(renderer): polish queue shaders and Motion animations (OpenCloudGaming#628)

* feat(native): internal one-window renderer with external fallback (OpenCloudGaming#619)

* Stabilize WebRTC streaming and native window behavior (OpenCloudGaming#635)

* fix(native): honor Windows DPI scaling (OpenCloudGaming#637)

* feat: add nightly builds and opt-in update channel (OpenCloudGaming#638)

* fix(updater): Preserve nested macOS signatures (OpenCloudGaming#631)

* fix(build): configure relocated GStreamer plugins

* fix(ci): use supported macOS runner size

* fix(native): mark Objective-C selectors thread-safe

* fix(build): sign unsigned nested macOS bundles

* fix(build): sign nested macOS Mach-O code

* fix(build): enforce nested macOS signing order

* fix(release): upload assets before publishing

* fix(release): target repository when publishing

* fix(native): stabilize high-FPS Vulkan streaming and input (OpenCloudGaming#639)

* fix(native): enable DX11 tearing and VRR presentation (OpenCloudGaming#640)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix: align settings/library UI and preserve GFN auth/library ownership (OpenCloudGaming#644)

* fix(ui): repair settings interactions and accessibility (OpenCloudGaming#649)

* fix(ui): smooth animation lifecycles (OpenCloudGaming#651)

* feat(streaming): add 90 FPS mode (OpenCloudGaming#652)

* fix(ci): preserve LF endings for patch files (OpenCloudGaming#653)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(ci): build only patched D3D11 target (OpenCloudGaming#654)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(ci): align Windows GStreamer Vulkan runtime (OpenCloudGaming#655)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(ci): bundle and verify Vulkan loader (OpenCloudGaming#656)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(input): Scandinavian keyboard layouts (OpenCloudGaming#624) (OpenCloudGaming#660)

* fix(controller): make bottom hint overlay clickable with mouse (OpenCloudGaming#620) (OpenCloudGaming#661)

fixes OpenCloudGaming#620

* fix(streaming): stop synthesizing 90 FPS from entitlements (OpenCloudGaming#662)

* feat(gfn): add Identify as Steam Deck option for Deck modes and 90 FPS (OpenCloudGaming#663)

Spoof official Steam Deck device headers on MES/CloudMatch so entitlements
return Deck resolutions and 90 FPS, and refresh video options when toggled.

* fix: Mac missing fullscreen (OpenCloudGaming#642)

* fix(deps): update dependencies and clear npm audit vulnerabilities (OpenCloudGaming#664)

* feat: PostHog telemetry, consent, and in-app feedback (OpenCloudGaming#668)

* fix(build): restore macOS plist packaging compatibility

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* docs: link the OpenNOW Switch prototype (OpenCloudGaming#670)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* Fix Nintendo Switch release documentation (OpenCloudGaming#674)

* New translations en.json (Romanian)

[ci skip]

* New translations en.json (French)

[ci skip]

* New translations en.json (Spanish)

[ci skip]

* New translations en.json (German)

[ci skip]

* New translations en.json (Japanese)

[ci skip]

* New translations en.json (Korean)

[ci skip]

* New translations en.json (Dutch)

[ci skip]

* New translations en.json (Polish)

[ci skip]

* New translations en.json (Russian)

[ci skip]

* New translations en.json (Turkish)

[ci skip]

* New translations en.json (Chinese Simplified)

[ci skip]

* New translations en.json (Korean)

[ci skip]

* New translations en.json (Korean)

[ci skip]

* fix(native): bundle Windows DLL dependency closure (OpenCloudGaming#676)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(native): add Linux and Raspberry Pi codec support (OpenCloudGaming#679)

* feat(native): add Linux hardware codec support

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* ci(native): verify Linux release builds

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(settings): centralize platform defaults (OpenCloudGaming#683)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(settings): split stream settings modules (OpenCloudGaming#685)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(stream): decompose StreamView runtime (OpenCloudGaming#686)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): modularize NVST RTSP probe (OpenCloudGaming#682)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(native): extract streamer runtime helpers (OpenCloudGaming#684)

* refactor(native): extract streamer runtime helpers

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* test(native): make path fixtures portable

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* test(native): normalize Windows path assertions

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(renderer): extract App stream runtime orchestration (OpenCloudGaming#690)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): decompose auth service (OpenCloudGaming#689)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): split input protocol modules (OpenCloudGaming#688)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): modularize SDP transformations (OpenCloudGaming#687)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* refactor(gfn): compose WebRTC client from focused controllers (OpenCloudGaming#691)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(discord): show game artwork in rich presence (OpenCloudGaming#681)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(security): verify signaling TLS certificates

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* chore(release): prepare v0.5.3

* fix(input): keep gameplay interactive after Escape unlock (OpenCloudGaming#711)

* fix(input): preserve interaction after Escape unlock

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(input): pin cursor before fallback clicks

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(input): order fallback cursor pins reliably

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

---------

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(main): harden auth and external lifecycle (OpenCloudGaming#715)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(main): tolerate closed output and streamer pipes (OpenCloudGaming#714)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(input): prevent recursive mouse flush scheduling (OpenCloudGaming#712)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* fix(media): recover shader and audio playback (OpenCloudGaming#713)

Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>

* feat(stream): align SDP and BWE with official client (OpenCloudGaming#720)

Co-authored-by: Akamiya Chizui <127862333+Chizuui@users.noreply.github.com>

* feat(catalog): add game detail modal (OpenCloudGaming#721)

Co-authored-by: Akamiya Chizui <127862333+Chizuui@users.noreply.github.com>

* Harden codec capability selection and negotiation fallback (OpenCloudGaming#722)

Adds capability-aware codec selection and bounded negotiation fallback, preserving official-client SDP/BWE behavior while preventing unsupported codec choices from leaving sessions without video.

Co-authored-by: Akamiya Chizui <127862333+Chizuui@users.noreply.github.com>

* Add accurate stream diagnostics telemetry (OpenCloudGaming#723)

Adds typed telemetry for server game FPS, receive/decode rates, ICE transport, network capacity, and session location so the compact/full HUD reports distinct measurements accurately.

Co-authored-by: Akamiya Chizui <127862333+Chizuui@users.noreply.github.com>

* Add GFN-style compact and full stats HUD (OpenCloudGaming#724)

Adds off, compact, and full frame-stat modes with distinct server, receive, decode, and render telemetry; configurable corner placement; localized diagnostics; and a guarded Ctrl+N shortcut.

Co-authored-by: Akamiya Chizui <127862333+Chizuui@users.noreply.github.com>

* New translations en.json (Romanian)

[ci skip]

* New translations en.json (French)

[ci skip]

* New translations en.json (Spanish)

[ci skip]

* New translations en.json (German)

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* Harden browser recording controls and performance (OpenCloudGaming#725)

Adds bounded browser recording controls, presented-frame capture, ordered chunk persistence, and reliable finalization without importing native GStreamer recording scope.

Co-authored-by: Akamiya Chizui <127862333+Chizuui@users.noreply.github.com>

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* Reorganize streaming and diagnostics settings (OpenCloudGaming#726)

Groups stream quality and recording controls under Stream, moves HUD and codec tests into Diagnostics, preserves persisted settings, and restores legacy search aliases.

Co-authored-by: Akamiya Chizui <127862333+Chizuui@users.noreply.github.com>

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* Harden media lifecycles and refresh dependencies (OpenCloudGaming#728)

* Harden media lifecycles and refresh dependencies

* Harden authorized CloudMatch endpoints

* feat: add recurring anti-AFK reminders (OpenCloudGaming#729)

* feat: add recurring anti-AFK reminders

* docs: add anti-AFK reminder previews

* fix(input): retain pointer capture on Escape (OpenCloudGaming#735)

* feat(queue): add ad mute control (OpenCloudGaming#733)

* feat(desktop): add account menu exit button (OpenCloudGaming#731)

* fix(linux): restore app icon on Wayland (OpenCloudGaming#732)

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* feat: support an isolated secondary app instance (OpenCloudGaming#736)

* fix(native): avoid X11 embedding under Wayland (OpenCloudGaming#737)

* Improve app performance and repair light theme (OpenCloudGaming#739)

* perf: optimize app runtime and repair light theme

* fix: harden performance changes against regressions

* Add controller-first console mode with PIN-protected profiles (OpenCloudGaming#697)

* fix(release): keep changelog comparisons current (OpenCloudGaming#740)

* fix(console): harden profile PINs and controller flows (OpenCloudGaming#741)

* feat(console): suggest controller mode on gamepad connection (OpenCloudGaming#742)

* feat(console): suggest controller mode on gamepad connection

* feat(console): control mode prompt with gamepad

* style(console): color controller action glyphs

* refactor(console): reuse shared controller glyphs

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* style(console): polish controller mode prompt (OpenCloudGaming#747)

* style(console): polish controller mode prompt

* style(console): align prompt with standard modals

---------

Co-authored-by: Capy Agent <agent@capy.test>

* fix(stream): show accurate region and server GPU stats (OpenCloudGaming#748)

* Add desktop bug reporting and session summaries

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Fix bug report timeout and consent handling

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* feat(catalog): show premium membership requirements

* feat(settings): add compact icon rail variant (OpenCloudGaming#744)

Co-authored-by: Capy Agent <agent@capy.test>

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* chore(release): prepare v0.5.4

* fix(gfn): recover catalog requests from proxy failures (OpenCloudGaming#758)

* feat(gfn): use Railway community session proxy (OpenCloudGaming#759)

* chore(release): prepare v0.5.5

* Update star history image source URLs in README

---------

Co-authored-by: Zortos <zortosdev@proton.me>
Co-authored-by: Luiz Eduardo Kowalski <luizeduardokowalski@gmail.com>
Co-authored-by: Zortos <65777760+zortos293@users.noreply.github.com>
Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
Co-authored-by: Anderson Shindy Oki <anderson.vs.oki@gmail.com>
Co-authored-by: Kiefer <67562560+Kief5555@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Akamiya Chizui <127862333+Chizuui@users.noreply.github.com>
Co-authored-by: Capy Agent <agent@capy.test>
Co-authored-by: Kiefer <kieferlin1001@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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