First Impression: Fire Emblem: Three Hopes (Switch) ~ Mashing Buttons For War

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WikipediaNintendo.com microsite

There are only a few Nintendo franchises that are suited for a cross-over with the Dynasty Warriors series. The best one in my mind is Fire Emblem. So, it was no surprise to me that when you had the unique concept of Three Houses, a warriors-style game was going to follow. I wanted to play it since it released, but I got distracted by other games and the game gathered dust on my wishlist. Recently, I saw it was on sale on my local store, so I snagged a copy. I put it in my Switch and I knew it was going to be a game I wanted to write about from then. What do I think about this game? Is it a good game, or is it a game I have buyers regret over? Let’s find out in this first impression, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article. So, let’s mash buttons for this war and let’s dive right into giving this game a good, honest look.

Choosing your starter

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In this game, you play as a mercenary Shez hunting down the Ashen Demon. This Ashen Demon is actually the main character of the mainline game, Three Houses. The story being told in this game is actually an alternate timeline of the mainline game.

That’s one of the main reasons why I wanted to play this game. In Three Houses, there is a lot going on since the main character joined the academy and started teaching one of the three houses. But, what if that never happened and things go differently? Well, you get the story in this game. Now, you’d think that this game is either filled with spoilers for the mainline game or you won’t be able to follow it if you haven’t played the mainline game.

But, that’s far from the truth. Both games can be enjoyed separately. Things gets explained and since this is another timeline, things can go rather differently. Since, in this game, the school life is extremely short-lived. After your first few battles, you meet the three Lords of the lands, and you have to make a decision on which house you will join. After that, you basically choose your story path for the game. For my playthrough, I have chosen another house from my Three Houses playthrough, and I’m glad I did. I was always curious about the other characters, and I actually want to replay Three Houses with the other house now.

The stories in the three houses are quite different from each other. Without giving too much away, I’ll say this. The stories of all three paths do intertwine and depending on which house you join, that house will succeed in their mission. Now, I’m really curious to see how different the stories will be in the end. But, for that, I’ll have to play through this beefy game. This game can take around 140 hours to beat 100%, and I’m only half way the first route.

The writing in this game is pretty good in my opinion. It feels like that, an epic adventure anime series that can really draw you in. The story can take its twists and turns, but it has extremely powerful heroes and characters that have their own little quirks and charms to make you love them and cheer for them. You clearly have your episodic structure in this game, and it fits like a glove.

And on top of that, the voice acting in this game is just the cherry on top. The same cast returns from the mainline game to this game. While some characters do sound a bit different with the different direction and the time passed, the performance is amazing. They all fit the personality of the characters and give that additional layer of charm. Not everything is voice acted, but most of it is.

Also, I have to give some additional props to the voice actors since with the amount of things that can happen in this game and the different paths you can take, it must have been a beast of a script to do. And to write for that matter. Yet, I did notice some narrative tricks being used so that dialogue can be reused. Since, there is this mechanic there is a chance to recruit enemy generals to your side, and then their dialogue is mostly written is such a way, it doesn’t really matter in which house they are in.

Depending on which house you choose, you also choose your focus in the game. In my playthrough I chose for the Blue Lions. They excel at military tactics and mostly focus on swords and spears.

During the game, you unlock materials and seals to let your fighters go to a different class, so you can balance out your team. This is something extremely important, since choosing the right crew to go into battle will make all the difference in the end. Don’t always choose the class of your crew based upon numbers, make sure you have a diverse team, and you have all different types of warriors.

Mashing buttons for war

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The biggest difference it will make is in the battles. There is a strength and weakness mechanic that is extremely well-balanced and can make an easy mission extremely difficult. But, I’ll talk more about the battles later in the article. First, I want to focus on the other mechanic in this game, and that is the base.

In between battles, you can run around in your base to talk to other characters and improve their bonds for not only more lore, but also for benefits during the battles. Your typical elements like in all the previous warriors games are here. A smithy, a supplier, a market… But this time, instead of it being a somewhat boring or overwhelming menu system, it’s a lively camp. It’s a joy to run around in, but sometimes it felt nothing more than just window dressing. The main issue is that you have fast travel and nothing else really happens in the camp. You do have some animations at certain places, but they never move from their location or interact with others. In Three Houses, you had characters walking around, making the place feel more lively than it actually was. Now, we have one NPC maybe walking around and for the rest we have empty paths and market vendors that shout to buy their wares to you. That being said, it’s extremely nice set dressing. To such a degree that I now feel that the menu system in Fire Emblem Warriors feels lazy.

One gameplay mechanic that really got improved is that the upgrading of your units isn’t a mindless menu system anymore. I always felt that it was really silly that you needed to upgrade your units through so many steps each and every time. This has been streamlined quite a lot and I love it. No more grinding certain missions for that one resource to beef up that one unit you wanted to play as.

Also, various other mechanics and activities of Three Houses made it into this game as well. Things like cooking and going on an expedition with you are also present in this game. They are some fun side activities, but don’t really matter in the grand scheme of things. Just like finding various notes scattered around the camp, they are just nice and welcomed set dressing.

Now, explaining every little detail and mechanic of a Destiny Warriors game is asking for a long article. There is lots to do and balance in this game. I won’t be surprised that some players will lose hours just to maximize and perfect every little stat. But, that wouldn’t matter if the other main mechanic in this game wasn’t fun. How do the battles play?

Well, if you played any warrior game before like Hyrule Warriors… You know what to expect here. In this hack and slash game, you are dropped in a map with your allies and you get a main objective. That main objective is your win condition. In a lot of battles, there is also a loose condition. So, taking that into account is quite important. Do use the battle map before the battle to your advantage and swap out your units accordingly. If you strategize before the battle starts, you will make it yourself easier.

During the battles, you can take control of a maximum of 4 characters on the battlefield. You can easily switch between them with the up and down arrows of the D-pad. Knowing when the switch is half the battle. Overall, the AI in this game is pretty good and provides you with the help you need, and the other units follow orders perfectly, yet it is faster sometimes to do the fight yourself. And as soon as you learn the combo’s and master the mechanics of each fighting style, oh boy can this become an enjoyable button mashing gaming.

Your right side of the controller will get a work-out. Especially the R, X and Y buttons. The faster you’re mashing them and use R for your special skills, the fights can become a cakewalk. But, don’t rest easy. You would think that this game is going to be easy from reading my previous sentence. But, don’t get yourself fooled. The difficulty differences are quite straightforward, like explained in this section from gameguides.com. Yet, if you don’t keep your wits about you and focus on taking out the right strongholds and generals, you will be overwhelmed pretty fast. When you understand that the non-general soldiers aren’t that big of a threat, you will make it yourself easier. Also, know when to defend a unit and when to attack.

Also, you can choose if you play this on Classic or Casual mode. Whilst you can change your difficulty level if you so desire, you can’t change the gameplay mode. So, if you don’t want to play with permadeath of your characters anymore, then you are out of luck. Personally, I’m playing on normal and casual mode. I get too frustrated when one simple mistake would mean that I loose a character that might make a later fight nearly impossible and the worry just ruins the fun for me. It’s a me thing and I’m glad we have the option.

Another part of the difficulty comes in via trying to get the best battle rank in each mission and chapter. Since, the rewards of these ranks are extremely worthwhile your time. They also helped during the side missions and unlock even better weapons and abilities.

There are a lot, and I really mean a lot, of mechanics in this game so that the players who love to micromanage will be able to eat their heart out. Thankfully, this game doesn’t force you into learning every single detail of this game and lets you play how every you want. Making this game’s replay value go through the roof. Now, another related question is… Is this game best played in short bursts, or should you play it in longer sessions. Well, that all depends on how well the gameplay clicks with you. Overall, there are a lot of different things that can happen during a mission, but after a while we see the same things happening over and over again.

This game can become repetitive real fast. There are various battle mechanics and things that can happen during a battle, but the breaks in the camp are quite welcome. Also, the side missions and the additional bonus things you can do in between battles are needed to break the repetitive nature of the battles. Don’t get me wrong, the battles aren’t boring… But, it doesn’t take long before you have seen the majority of gimmicks that can happen during a battle.

Yet for some reason, I felt that the battles in this game compared to all the previous warrior style games I have played are the best flowing so far. Giving order to your units and seeing them dash off and really have an impact on the battle… It pays off. I feel like they hit the sweetspot here. I can’t really put my finger on it but the battle gameplay just flows quite nicely. Maybe it also has to do with the audio and visual presentation during these battles.

The fact you see your allies icon dashing on the mini map towards their goal and saying a quick line when they executing their task, really helps during the hectic battles. They warn you when they are in need of aid as well. The controls to easily switch between your units help a lot with quickly managing everyting. You rarely feel like you wasted your time with a mechanic.

Visually, this game also helps a lot. The animations really feel impactful and give you the feeling that you are fighting an epic battle. I can totally excuse the game not animating all your soldiers in fighting for the sake of performance, but the little fighting that happens around you to “fake” this actually happening is doing quite a lot. Rarely did the game slow down for me, so everything happened with a smooth framerate. Now, I haven’t played the two player mode in this game… And maybe the framerate there isn’t the best… Especially in the previous Fire Emblem Warriors game, I played the two player mode and oh boy, that wasn’t the most optimal mode.

Also, looking at screenshots of the two player mode, I feel like it does a number on the amazing visual presentation of this game. It cuts the screen horizontally in half and I’m sorry but it just doesn’t look right. Maybe on a big screen it looks better but, on the Switch itself… I shudder at the thought. It’s a shame that the visuals looks so streched and wrong in multiplayer since they are quite nice.

Almost the sweetspot

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This game almost hits the sweetspot on being a “perfect” game, it’s insane. Yet, there are somethings I find strange how they got through the cracks.

First of all, the visuals are amazing. You really feel like you are running through a real world that’s going through a big war. The visual style is medieval fantasy and it really shines through in the whole game. Yet, when somebody crosses their arms in a cutscene, the hands keep upright. To a point that it is immersion breaking sometimes. Oh, and the same thing happens in cutscenes when people want to place their hand in their side. The gap between their side and their hand is big enough to fit a your whole arm in between. Also, in cutscenes, everybody is mostly in their idle animation apart from when they are talking. And this is something that annoyed me a lot in this game. Dare to keep that shocked pose instead of just going back to idle. It breaks the flow of the story and it feels stiff and slow.

The UI is extremely clean and easy to understand. It’s a blast to navigate and gives you all the needed information. Yet, after unlocking a class for a character you get the question if you want to change it or not… without seeing which stats are impacted and which ones aren’t.

Using your abilities in battle is quite easy to do. Just press “R” and choose the right ability. Yet, the very powerful ability using R+A doesn’t always work as you expect. Sometimes I feel that the very strong final attack just didn’t trigger and got skipped. Also, the meter changes to being almost full again so I started wondering if it was glitched or not.

There are also various item pickups in during the battle. But, it’s not always too clear what item pick up does what. For some reason, I always confuse the blue and purple pick ups. And it’s so easy to waste a pick up, it’s rather annoying. Also, when an ally is wonded, you can’t easy heal them or move them to pick up an item or break a green pot. Little sidenote on pots, these red pots on the mini map sometimes look quite brown in game. Maybe because of lighting or maybe it has too much blue and green added to the texture.

These small issues started to grab more of my attention as soon as I decided to write this article. Like not all sunrays have good anti-aliasing (making straight lines look less jagged basically). It is distracting once you notice it. Just like the hand thing I talked about earlier. It’s a shame since the cutscenes are more lively now since they use 3D character models instead of character portraits in Fire Emblem Warriors.

Something that doesn’t have any issues is the soundtrack of this game. The soundtrack really pumps you up during the battle and helps make the game feel even more impactful during battles and relaxing during camp visits. The orchestral score is a joy to listen to and I have to admit that I listen to it here and there while I’m working. It’s a great soundtrack and I’m glad it’s added to my playlist.

The sound effects are pretty great as well. They stand out quite a lot so it’s easy to know what is happening and it always gives the needed information to the player to not make it a guessing game. Thankfully, you also get some visual information as well so people with hearing problems don’t loose out on the advantages the sound effects can give you.

The amount of options you have in this game is incredible. You can tweak the game to your favor, you can also change the whole button lay-out to your wishes without changing the default button lay-out of your Switch. While I prefer playing this game with a Pro controller, the game plays smooth with joycons as well. While the same supports one joy con to play the game, do yourself a favor and play with either both joycons or a pro controller.

Now, this game does have an autosave feature, but I’m also really glad that this game have several save slots. While you only have 8 slots in this game, that’s more than enough to experiment in your playthrough. The only minor issue is that when have saved before the last battle, the game forces you to save before you enter the war map the last battle. Without mistake. One simple if loop where the game checks if the player has saved a few minutes manually before and it wasn’t an autosave would solve this minor issue.

Overall, I fell in love with this game. Compared to the previous warrior style games we got from Nintendo franchises, this is one of the better ones. It isn’t overwhelming and you don’t have to micromanage every little stat, but it does provide you with that option. It’s the same addictive hack and slash gameplay we are used too in these games but it also manages to flow a bit better.

While the game does have some minor issues here and there, they aren’t too big of a deal. Like when you teleport in your camp to a facility you can press A to interact but when you teleport to a unit, you have to walk a few steps towards them before you can interact.

If we ever get another warrior style game, I think that this game has set amazing foundations for the next title. The main complaint I see other reviewers say is that the combat isn’t diverse enough. Personally, I somewhat agree that some classes play extremely similar but, it’s one thing they should focus on expanding next. Do more with combat styles like archers having a larger attack range but being weaker in close combat. Or give mages the chance to buff their allies.

What we got in this game feel like an extremely solid foundation for the next games. I’m so glad I played this game since it’s one of the better ones I played this year. I was afraid that I was burned out of the warrior style gameplay, but no. This game drew me right back in and reminded me why taking care of the details is so important in making a good game. I can’t wait to see what else this game has to offer since I’m going to beat it, that’s for sure. And after that, I should beat the other Fire Emblem games that are still on my backlog… shouldn’t I?

I highly recommend this game to everybody who enjoys warrior style games, hack and slash games, Fire Emblem fans and everybody who enjoyed the Hyrule Warriors games. This game takes leaps and bounds to improve itself compared to the previous warriors game in the Fire Emblem series. While it has some small distracting issues, overall this game delivers an amazing experience where you can sink a lot of hours into and with a highly replayable game. So, what are you waiting for soldier? A command to play the game? Well, here it is! Pick up your controller and join the war with quirky, unique characters that takes itself just seriously enough. Join the fight in something that feels like you were young watching your favorite adventure TV-series every Saterday morning whilst you feel extremely powerful and wonder what’s going to happen next. That’s how I personally felt while playing this game.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: The Great Perhaps (Switch) ~ I Dunno, Time Travel Perhaps?

H2x1_NSwitchDS_TheGreatPerhaps_image1600wDrageus pageSteam pageDevelopers websiteNintendo microsite

Today I want to talk about a game that asks a question. The question of how the world would look like after a big disaster occurred. But, more on the story later in the article. To give full disclosure, I got a review code for this game from the developers of the Switch port Drageus Games for this review. As usual, Drageus Games asked that I gave my 100% true honest opinion. So, that’s what you are going to read in this article. Now, Drageus Games didn’t publish the PC-version. That’s been handled by Daedalic Entertainment of Deponia fame. Anyways, let’s dive right into this adventure game and look at what it has to offer. Should you play or skip this game? Let’s find out. One thing before I continue, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article. 

I dunno, time travel perhaps?

ss_80c8f6807052540764e0c21b6a70cd8f9f84b89b.1920x1080I already started to explain the story in the introduction paragraph of this article. In this game, Earth is destroyed by natural disasters. You play an astronaut that was in his spaceship during the disasters. Now, when you descent back to Earth, you find a lamp that aids you to see the past and interact with it. Together with this lamp, you set out on a journey to find your family and explore what’s left of the Earth.

While the setup of the story is completely different, the story reminded me of another game a bit. In Time Hollow, you also have an object that allows you to interact with the past and you go through a very emotional adventure. But, that’s beside the point, I just wanted to mention that game if the premise of this game interests you, there are also other games with that sort of story nature.

The writing in this game is decent. From what I have seen so far, there was nothing that stuck out as really good or really bad to me. The only thing that stuck a bit out with the mediocre voice acting. I really can’t put my finger onto why but I felt that some lines were either a bit forced or strangely delivered. Maybe it’s the writing itself or the pacing, I can’t tell why exactly but the voice acting isn’t the strongest point in this game.

All in all, this game isn’t that long. This game can take you 2-4 hours of playtime. Currently, I’m in the middle of the game. You do explore various locations from a metro station to a zoo. The thing is, this game isn’t 3D, so it’s quite linear. But, I’ll go more in-depth on this when I’m going to talk about the gameplay.

Trial and error

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This game uses an auto-save system. I’m so glad that it does since this game can be quite tricky at the beginning. One of the first areas you visit is a metro station and I have to say that it wasn’t the most enjoyable experience I had.

I think that two things made my experience frustrating that can be fixed or addressed in an update. The first thing is that the icons for interaction or way too small. The size is bordering on too small when you play the game in handheld mode but when I was playing in the dock, I had to sit a bit too close to my TV for comfort to see the interaction icons.

The 2nd issue was the biggest cause of my frustration. I wasn’t able to get used to the delay of the time traveling. If you travel to the past in the metro station, you have to look out for a train. Your AI-companion does warn you when the train is approaching, but you do still have some time to switch back to the present. I always started to switch back when I visually saw the train approaching. To save yourself some frustration, don’t do that. The delay is long enough so that the train will always hit you and kill you. Keep that delay in mind.

Speaking about that delay, there is a mechanic that I would have implemented quite differently. That is the time you can stay in the past. After a while, a sound effect starts playing to let you know that your time is almost up and that you are going to switch back to the present. The issue I have with this is that the only sign you get is done with audio. Not everybody can hear the audio or is focused on audio-cues. I think it would have been greater if some sort of animation or effect started displaying when the audio starts. You could argue that the flashing of the lamp is a visual clue, I give you that. But, you do have, give or take, a second before it switches back when the final flash happened.

Now, how does this game play? It’s almost like a puzzle-platformer without the platforming. By using your lamp, you have to solve puzzles to go back to the past and the present. Compare the idea a bit with the Harp of Ages from The Legend of Zelda – Oracle of Ages.

There is some trial and error involved in this game. Because there is no real hint system in this game, you do have to try everything you can think of. Unlike the Steam version that has achievements that can help you a bit to steer you in the right direction, you are on your own in this game. You don’t even have some sort of map system or “to do” list that can help you remember what your next objective is. So, this game is a bit old school in that regard. Now, there are achievements in this game but they are less present than in the Steam version.

While it’s easy to die in the present, the respawn time is rather quick. So, if you failed to solve a puzzle, don’t worry, it doesn’t take long in order for you to give it another go. And because the game autosaves frequently, you don’t have to worry about losing too much progress.

Comic book?

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Visually, this game is pretty amazing. Everything has this hand-drawn look to it and is amazingly detailed. Sadly, there were a few moments where I felt that some details were either missed or not clear enough. For example, in the metro station, you can’t pass through a door because it’s damaged. But, the visual damage on the door is only a few scratches on the door itself. That’s like saying that a bush blocks your way and you are unable to walk around it… Isn’t that right Pokémon?

The visual presentation is like you are playing through a comic book. It’s quite clear that a lot of work and thought has been put into the visuals and the backgrounds of this game. I have to compliment the artists on their work since they did an amazing job.

The animations on the other hand aren’t bad but aren’t good either. The jump animation could have been better for example. The character is a bit too static but strangely, a part of the suit does move.

The audiovisual presentation of this game is decent. The music fits the theming and atmosphere of the game like a glove. Now, there isn’t an option to adjust the volume of the music and/or sound effects in the menu. You can only change the master volume in the options.

When digging around in the options menu, I found out that the voice acting can also be in Russian. Apart from that, you can also choose to change the language of the subtitles and the menu system. I find it very strange that you can also change the language of only the menu system honestly. I think that it would have made more sense to merge the subtitle and the menu language option.

So, the UI of this game. Earlier I talked about the too-small interaction icons. The rest of the UI is good apart from some minor things I would have changed. One thing is that I think that the word “Areas” or “Sections” would have fitted better in the main menu instead of “Levels”.

And the second thing I would have changed is that I think that it would have been great that next to “Continue” the name of the area you were in appeared. But this brings me to another point. Why does this game have only one save slot? I mean, this genre screams to have multiple save slots. Especially when you share your Switch! Image that your sibling finished the game and you had to find the point where you were at.

Something that I personally find a huge negative in this game is the lack of an help section. Just image that you take a break from playing this game and you want to pick it back up. That means that you have to relearn all the different mechanics and controls of this game from scrath. That’s a pain in my opinion. It’s just a small feature that can save a lot of people headaches.

Now, I haven’t spoken about the controls. They are quite resposive and I didn’t had a lot of problems with them. Apart from the delay of switching back and forth between the past and the present. But, is this a problem with the controls or the gameplay? You can give arguments for both options.

When I’m reading back this article, you might think that this game isn’t the best or is mediocre. Well, that isn’t 100% true. This game is quite charming and you feel that a lot of care has been put into this game. But, it’s quite rough around the edges. If you are looking for a really polished game, I have to say that you should look elsewhere. If you don’t mind a game that’s a bit rough around the edges, I think this game can be for you.

If you enjoy adventure, point-and-click and/or puzzle games, this game might be an enjoyable time waster. With some additional polish, this game can get even better and then I wouldn’t say that it’s rough around the edges anymore.

And with that, I have said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to able to welcome you in another article but until then, have a great rest of your day and take care.

Quick Update on January and more

Hello, there dear readers of NekoJonez Gaming Blog. Thank you so much for reading my blog in 2017 and all the support I got and getting in these times when two blogs seem to steal my content. So, after a crazy December with a lot of articles too, I wanted to write a quick update for you guys and girls! 

Small break

It’s quite possible that the following weeks won’t have any articles or just short ones. No, I’m not bitter or thinking about quitting since my articles got stolen. Don’t worry about that. As a matter of fact, here is the reason why.

There are actually three. The first reason is that the holiday break is over and that I have returned to my full-time job. So, that means I have less time to play games and work on articles. The 2nd reason is that my theater group started to practice again for the upcoming production in April. So, I’ll need some time to study my lines and practice the play to perform. And the 3rd and final reason is that I’m entering exam time. Next week, I’ll have a final test and the week after that, I’ll have the final examination of the subject I was following.

So, my apologies if I’m a bit absent on social media or on posting new content on my blog.

Content theft update

In December, I haven’t given anybody permission to use my full articles on their blog. In fact, I didn’t even know that another blog was doing it. The past few days, I have been mailing around and trying to get every trace removed.

As a matter of fact, I don’t give permission to copy this article to any other blog. If you copy this quick update to any other blog then my blog that is NekoJonez’s Gaming Blog, you admit taking content from other blogs without permission. Most likely you are a bot as well since no sane human being would forget to cut this part out when copying this part.

But, I give permission to share the article’s link over social media, if only it’s a direct link to this article without any changes to the link.

I’m so thankful for all the support and attention that the PSA got. Thank you for sharing it around and making people aware that this isn’t okay and it should be stopped! That’s why I’m announcing that Drakulus and I are working on another article to support other bloggers into fighting back content theft like this.

So far, we were able to take a few accounts of one theft bot down. Both the WordPress and Weebly pages have been taken down. Currently, I’m working on taking two other accounts down of that same bot.

Besides that, I’m working as well to get my content taken down from that other website that is stealing and copying content. While the theft isn’t too bad on that website, I still want it to be taken down to make a clear statement.

If you ever wonder what I allow and don’t allow on my blog, I would like to refer you to NekoJonez’s Gaming Blog new page! It’s called the DMCA page! In addition to that, you can also see a “DMCA protected” badge at the side of my blog. Yes, that means that my blog is protected by copyright.

If you feel that I misuse any content that doesn’t belong to me, please, do contact me over my contact page. I’m always open to working out things behind the scenes without any issues.

Closing off & TL;DR

In summary, articles might slow down or stop for a few weeks since events in my personal life (job, working on getting down the theft of my articles, theater group, and college) are taking so much of my time. This might be better in a few weeks.

Also, I’m still working on taking down the stolen content from my blog, so far I’m making progress bit by bit. Thank you for your support and I’m so glad for all the support. There will be an article with helpful information for bloggers in the near future.

Besides that, remember that my blog is protected by DMCA now, so I have the legal right to make a DMCA take-down if you steal or abuse content from me. If you feel I abuse content that is written/created by you, please contact me on my contact page and I’ll do my best to work things out behind the scenes.

So, thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then, have a great rest of your day and take care!