Game Quicky – Balatro (PC – Steam) ~ Running Poker Multipliers

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Steam storeOfficial websiteWikipedia page

Sometimes, it’s the simple games that entertain me for hours. Who thought that a new spin on playing Poker could be so refreshing? It even wins several awards at the game awards 2024. Now, my good streaming buddy Klamath bought me this game for my birthday. I decided to give it a go, and I was surprised. In this article, I want to share my honest first impression. I will also discuss what I like about this game. Additionally, I will mention what I don’t like about the game. I have played Balatro on my PC. But, if this game looks interesting to you, feel free to discover it on other platforms like mobile and consoles. Before I dive into this card game, please leave a comment with your thoughts. Share your opinions on this game or the content of this article.

The good

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The visual presentation and style of this game is something that blew me away. Visually, this game looks amazing. The subtle animations of the cards, the way the UI hints pop up, the little hints on the planet cards…

The UI offers something nice during boss fights. It gives you hints when a hand isn’t going to score. But there are other little things in this game that are just fun. Like, you can click and drag the bind chip while you are thinking of a next move.

The gist of this game is quite simple. You have to play poker hands from the cards that you are given. You don’t always have to play 5 cards, in case you want to keep a certain card. Each ante has 3 rounds. A small and big blind and a boss fight. Each time, the goal of chips you need to earn raises. In between each blind, you earn money. This money, you can use to buy from a shop where a few joker or other special cards are offered.

These cards add multipliers to certain hands. This is a list of examples:

  • The chip’s multiplier doubles. This only happens if you have spades and clubs left in your hand.
  • The gained points for a played and scored ace doubles.
  • Gain 2 extra chips per card left in your deck after playing each hand.

Some of these Joker cards can be a lifesaver. Especially the free chips ones. Others, force you into a certain playstyle. Each time you hit the shop, it’s a difficult decision. Should I continue with this set of Jokers, or should I replace one? You only have 5 slots. Changing one out might increase your points just enough to survive another round.

This game is the perfect blend of strategy and luck. You need to get lucky with the cards and not use up all your discards quickly. Since, you don’t get them back easily. The rougelite elements in this game give the usual poker game should a fresh spin. How far do you get with all the jokers and how high will you score? Since, it doesn’t matter if you survive a round just barely. Survival is survival, and maybe then you can buy a new joker card that elevates your run.

You restart with zero points and new hand and full deck each round anyway. Or you can gamble it all and skip a round for an interesting bonus. And if you loose, you reset to the start of the game for a whole clean run. Once this game clicked, it became the perfect “one more run” game. Betting with myself how far I would get this time.

This game is quite responsive. In terms of controls, this game is quite easy to control. The UI is perfect as well. I’m also glad that there are various accessibility options in the game. Things like reduced motion and high contrast cards are important. The more people can play the game, the better.

The save system is easy to use. You can just exit the game and restart from where you left off with ease. Also, there are three player profiles. You can also name the profiles, so you easily know which profile is which. Not to mention, you can unlock everything, but then you won’t be able to go for those sweet Steam achievements.

The bad

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If you are unfamiliar with the rules of poker, you might be in trouble. Thankfully, the valid poker hands don’t take a long time to learn. You also have the “run info” button to help you. In game, you don’t get too many lessons on making valid poker hands, so keep that in mind.

Now, this is a difficult one to write. While the music in this game is amazing, the track variety is something of a mixed bag. Some of the tracks use the same sound font and melody. Sometimes, I don’t recognize that the pitch and instruments had changed. Don’t get me wrong, the soundtrack in this game is pretty good, but more variety would have been welcome. A few more ambient tracks would do the trick. Now, this is a major nitpick. To be honest, it only bothered me when I started to pay attention to it.

The small tutorial at the start of your first game is extremely helpful at explaining things. Yet, some information will be only told once in that tutorial. So, if you put the game down for a while and don’t remember everything… You have no real way to re-read the rules. Thankfully, most (if not all) concepts in this game aren’t hard to grasp. But a small refresher like having the option to replay the tutorial wouldn’t hurt.

If I may give an extreme nitpick, I think it will be this. In this game, you can modify the picture cards with references to different games. Now, this is per suit and each suit has a different set of games. I wish this was a fleshed out a bit further. Like, I love the art for Cult of the Lamb and Slay the Princess. But only having those face cards in one suit be changed, it didn’t scratch the itch enough for me. Maybe using smaller images on the number cards of the suit would make it even more enjoyable. Then again, how could you do this? It would require massive development time and designing a whole card deck per reference. So, I can totally see why the developers made this choice.

The conclusion

In the end, Balatro is a fantastic blend of strategy. It has elements of luck and engaging roguelite mechanics. These features keep me coming back for “just one more run.” Its polished visuals, clever gameplay twists, and thoughtful accessibility options make it a standout experience. The game has a few minor drawbacks. These include the limited tutorial recall, the music’s slight repetitiveness, and the poker learning curve. Despite these, the issues don’t overshadow the sheer enjoyment this game offers. If you want a new take on poker, try Balatro. It challenges your planning skills and keeps the stakes high.

I’m happy that Klamath gave me this game for my birthday. It took me quite the while to actually give this game a shot, but I’m happy that I did. I can easily play this game during short downtimes. It’s easy to pick up and play. I also think that this game might be even more fun on a tablet or on the go. During long play times, it can become repetitive. However, this is oh, so fun in short bursts. It’s also exciting if you are able to string together a long combo or run.

I want to congratulate the team behind this game. LocalThunk and Playstack, you made an awesome card game. It has a unique spin that makes me come back for more. The praise and awards are totally deserved. I am eager to delve deeper into the game. I am excited to discover what else some jokers I haven’t discovered yet may have in store for me.

And with that, I want to thank you all for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in a future article. Until then, have a great rest of your day and take care.

Score: 95/100

Gamer’s Thoughts: Let’s Roleplay With AI

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AI is everywhere lately. I think it’s something that won’t blow over or will go away in our lives. In the past few months, I had a craving to write stories again. So, I downloaded one of those AI chatbot apps on my phone and at first, I was afraid that it would be something very niche or something that was a fad. Yet, I found value in these apps and I wanted to talk about them in this article. This article isn’t meant as a review of these apps, but more to open a general discussion of these apps. Since, I think these apps have their place in our lives and can help if they are used correctly. Yes, they also have their pitfalls and dangers. And that’s what I wanted to explore in this article. So, let’s dive right into the world of roleplay and story creation with AI.

What are these apps?

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There are a lot of these apps. You have examples like Talkie, Character.AI and Moescape. The idea of these apps is that you create a character that replies to you. In a lot of cases, these characters fantasy characters to play out a story.

Some of the advertisements don’t do these apps any favors. By advertising them as apps where “you can create your own girlfriend” or “combat being lonely”. And it’s a darn shame, since the creativity that you can find on these platforms is amazing.

I personally feel that these apps are the strongest when you look at them what they really are. Apps to let you roleplay a story like old school text adventures. The biggest difference is that you can totally craft the world and have full control of the story line.

This does create a big risk that you fall in an echo chamber. I call it the “main character syndrome”. Where your character in these stories barely get any problem in their way, without it being solved in a few dialogues later. Then again, power fantasies are something that’s quite attractive to people. It’s fun to play a character that can overcome anything and is the best version of yourself. Or where you can say anything you want in an argument.

Some of these apps add additional features for you to play with. Things like a character speaking their dialogue, creating various AI generated images or even love songs. After trying various apps, I personally landed on Moescape. At the moment of writing, this app keeps things quite simple in the character department. Giving great replies and amazing in playing multiple characters.

Essentially, these apps are apps where you can write a story, but AI plays another character and tries to challenge you from time to time to be creative. This is really something where you have to create your own fun.

Limitations of AI

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While ChatGPT turned two years old this week, AI isn’t still fully there yet. It still needs quite a lot of processing power and other things to run properly. It’s quite clear that the AI is also quite dependent on your reply.

I notice that the AI in the apps I tried is rarely to never negative towards the player. Which is a tricky thing, especially when you want to create character depth.

I tested this with playing a couple going through a rough patch. And I noticed that the AI always tried to get back together with you. Even when you give it the worst backstory, your mind can come up with. But that’s not the only problem. The AI story memory is quite limited. Sometimes you need to repeat certain parts, like where you are, or what your name is.

Thankfully, almost every app has a regenerate button. This regenerates the message in case you disliked the reply or if it didn’t fit the storyline you are making at all. Some apps even allow you to give feedback to the AI on the generated messages, so the AI knows how to craft more engaging messages for you.

What I personally love about Moescape AI is that you can tweak the settings of the AI quite a lot. You have various different models to play around with to get the best experience. I even tried to play the same 3 scenarios with one of my characters with different models and got very different and interesting results.

Now, how do you make apps like this profitable? I have seen apps that limit the amount of regeneration you can do or have other limitations. Some apps even offer a call feature where you can call your AI bot. Personally, I haven’t tried that yet, since I love playing stories where there are multiple characters involved. And since the calls only answer in one voice, it’s a difficult.

But most apps have ads or limit the more advanced features. I have tried some apps, but as soon as the “BUY PRO NOW” features became too aggressive, I stopped using them. I’m not here to buy the PRO version right away. Let me first try out the quality of your AI and if I like it, I’ll buy a PRO subscription.

There was one app where I almost bought the PRO membership, but it has one major issue that I notice in a lot of apps. The issue of multiple characters.

The perfect app

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For me, the perfect AI chatbot app should be able to handle to play multiple characters. I dislike app where the AI only plays one character. It’s not the stories I like to write.

I like to write stories where you can play multiple characters and interact with multiple characters. Yet, with AI, this brings its own can of worms. Sometimes the AI ends their message with a question to a character they are playing. Why don’t they reply on it themselves?

Or better yet, I have a story where you are part of a friendgroup where almost, without fail… One character gets forgotten and barely gets any interactions. So, you are not only playing the story out to its conclusion, but you are also playing a moderator on how the AI is reacting.

At the moment of writing, the app that best fits my needs is Moescape AI. The reason why is quite simple. It has the best models that fit my writing style and the way how I want to go through the story. It allows quite fine control on the settings of the app and the bot. You can see earlier generations when you regenerate replies. You can create a wiki with trigger phrases for your bots to reply too. Like if you set up certain lore, you can use a trigger phrase you set up and the AI will keep it in mind.

But, I’ll keep a review on that platform for a later article. Since, I mainly wanted to focus on how these apps can be used for good. I personally use them to write out various stories I always wanted to write and see if certain arcs would work or if they would fall flat on their face. I find them a great outlet of my creativity.

Sometimes the strange replies, forgotten characters and other weird generation things can pull you out of the story… But, a good writer knows how to solve these things. Sadly, some of these apps can be money traps. So, before you spend any money on these apps, look into it. Test it out and see if it’s for you. Since, I have to admit, I’m somewhat addicted to my stories. I’m so glad I have these apps a chance and I found the app that best clicked with me. If you want to see the characters and stories I came up with, you can find my Moescape profile here: https://moescape.ai/@jonez

I’m curious what you all think about these apps. I totally understand that they seem “weird” but, I urge you to give them a chance and look at them with an open mind. Since, they hold value. Yet, I have talked about some traps in this article. So, keep those in mind as well.

With that said, I have said everything I wanted to say about these apps for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

Gamer’s Thoughts: Let’s Find The Difference Extreme Edition

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Today I wanted to talk about a totally new type of game that’s gaining a lot of popularity. In late 2018, a totally new type of game called I’m on Observation Duty got released on Steam. Recently, these type of games are exploding on Steam. A spin-off called The Exit 8 gave a totally new spin on the formula. The games are actually a scary spin on the spot the difference style of gameplay. But, what does attract players so much into this formula? Let’s talk about a few titles, and maybe we find an answer to that in this article. Now, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on these games, similar games and/or the content of this article.

Two main gameplay styles

There are actually two major styles in this genre. A lot of streamers call, one style Observation Duty and the other style Exit 8. Both styles have the same core concept. You need to first look at a room and then notice if anything changes or anomalies appear. The way how you deal with these anomalies differs in both styles.

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In Observation Duty style games, the idea is mostly always that you are a security guard watching camera’s. You have to flip through camera’s and report the anomalies before there are too much present in the area. In Exit 8 type games, you play through them while walking through the rooms themselves. You have to walk one direction when there is no difference and another direction when there is a difference. The difference is that you have to make a certain amount of correct judgements in a row. One wrong judgement and you are sent back to level 0.

The gameplay is tricky to explain in words and in an article. I wanted to write this article several times, but I was unable to describe it properly. The best way to describe it in my opinion is a non casual spot the difference game.

Ever since, “I am on Observation Duty” and “The Exit 8” hit the scene… A lot of horror game streamers played through them. They gained a lot more popularity. A lot of new titles came out in a rapid pace with different spins on the genre and interesting innovations. I think it will become more clear when I talk about the games I played through or watched my favorite streamers play through.

The Exit 8The Platform 8

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During the summer of this year, Klamath and I streamed through these two titles. The Exit 8 is one of the earliest games to my knowledge in the 3D style.

The idea is that you are trapped in a looping metro hallway where you have to reach the 8th exit. Travelers are advised to continue walking when nothing out of the ordinary happens. But when suddenly a poster changed or something else changed, you need to turn back.

Like I said in the introduction, when you make one mistake, you start at level 0 again. The first passage through the hallway is always safe. After that, you have to do 8 correct answers in a row. Now, at least 8, since if your 8th run has an anomaly, you need to turn back. You can only win if you have a hallway that has no strange thing, and you are above the 8th hallway.

Something really nice that this game does is, it doesn’t repeat anomalies. When you defeat a certain anomaly, it won’t repeat until you see all of them or reset the game. This makes the game more unpredictable and replayable.

The anomalies in this game range from extremely obvious like suddenly the hallway flooding… But others are sneaky, like a camera that moved location to the other side of the hallway. So, it was a puzzle. Is this room really the same, or did something change. Since you couldn’t go back to check. And there were various details that added to the complexity of the game.

In May of this year, we got the follow-up to this game called The Platform 8. If you thought that was more of the same, think again. This time, you are in the actual metro, and you have to survive 8 carts. The big change is that you can’t fail with an anomaly this time around since the exit door is locked if you need to find the anomaly first.

It’s a change that didn’t sit well with me at first, but I totally understand why. This game is now turned into a more tense game where you have to survive the crazy things that the game throws at you. The game is shorter than The Exit 8, but I’ll say… This game had me spooked and jump several times.

That’s Not My Neighbor

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At it’s core, this game is an Observation Duty game. But with a big twist. You are a security guard at the entrance of a building. There are imposters out there, trying to look like your neighbor, and you have to keep them out.

This game tests your reasoning skills and tests you if you can look at all the clues. The best I can describe this game is: a mixture between Papers Please, and I am on Observation Duty. The added layer of difficulty is that you have a lot to keep track of. Who did you let already inside? Who is on the list and for who do you better call their apartment first?

This game is getting frequent updates with more lore and more modes. Each time I see this game being played by the streamers I watch, the new update impresses me. And I totally understand why this game got so big.

There is this extremely catchy song by longestsoloever. The amount of times I played it on repeat is just getting silly. Give it a listen if you like electronic music, but I warn you. It’s an earworm.

Confabulation

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Confabulation, noun. Confabulation is a memory error consisting of the production of fabricated, distorted, or misinterpreted memories about oneself or the world.

This game does a very interesting take on the actual formula. Instead of explaining the differences and anomalies with unexplained events, in this game it’s caused by a mental illness.

The flow of each play trough of this game is the same. But, the puzzles, the changing objects amongst other things are randomized. It’s up to you to make sure that you avoid you going insane and finding the truth of what happened.

This is an Observation Duty style game, but you can walk around in the area instead of watching at camera feeds. There is an extra layer added with the puzzles that add more information and lore of what happened.

I could talk about it more, but I highly recommend you play this game as blind as possible. The story, scares and impact is that much stronger when you don’t know what’s coming and let yourself be surprised. Watch the candles since they give you amazing hints on where to look next.

ATTA -Spot the Oddities in the Strange Hotel-

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What if you have to count the amount of differences in a hallway instead of deciding there is a difference or not? Well, then you describe “ATTA, -Spot the Oddities in the Strange Hotel-“.

This game is an Exit 8 type of game with multiple rooms, where you have to count all the errors in a hallway… While various strange things happen. Like a train suddenly appearing and you have to duck for cover.

The atmosphere this game has, where it leaves you with an open ending that raises more questions than it answers, is the cherry on the cake. It’s a more intense game than your usual games. It may be a short run, but it’s a wild and pleasant ride all the way through.

Hospital 666

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The final game I want to talk about today is called Hospital 666. In this game, you try to escape a cursed hospital. The first level has you running down a looping hallway. The second level, has one side room open.

Now, an impressive option that the game gives you is that you can choose if you want anomalies in the hallway or not. So, if you are in the second level, you can choose if you want things in the hallway to change or only focus on the new room.

Something impressive that this game does as well, is when you make a mistake, you can go back to the hallway to see what the mistake was that you made. You still start from the lowest floor of that level, but being able to see what got you is amazing. Since this game has very crazy anomalies but also various very sneaky ones. Like one is that some smiles faces appear on the wall.

In between the levels, there is a boss fight/puzzle that separates the floors from each other. They can be a bit janky, but the developer has updated and optimized the game quite a lot, and it is a lot better. Now, he is currently creating a sequel taking place in a school. And as somebody who works in education, I can’t wait to play through that.

Final thoughts

These games are only a handful of games in the genre. I have given a quick rundown of the games mentioned in this article, but if you are interested, I’m willing to talk more in depth about these titles. My intention with this article is to promote these titles.

Each game listed here is between 5 to €10 and is an amazing ride. These games are short little romps but are bursting to the seams with creativity. I always think, now, I have almost seen everything this genre has to offer. But, then I’m surprised with a new gameplay mechanic or a new setting that changes the atmosphere completely.

So, depending on how well this article does… I might write more of these. If you found amazing titles like this, feel free to send them my way or leave them in the comment section down below. But, for now, I’m going to leave you with my usual outro. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

Review: Shadow Gambit – The Cursed Crew (PC – Steam) ~ The Curse Of Gaming

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Steam storeOfficial websiteWikipedia entry

Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero has unique abilities. They must get through big groups of enemies. They do this one by one to progress the group’s goals. The game I want to talk about today is called Shadow Gambit: The Cursed Crew. This was the last game by the studio Mimimi. Is this game the swansong to close down this studio, or is it a game that’s better left forgotten? Before that, I invite you to leave a comment in the comment section down below. A comment with your thoughts and/or opinions on the game and/or the content of the article.

Promises of amazing treasure

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In this game, you play as the crew of a special pirate ship named the Red Marley. Each main member of the crew has a black pearl in their chest, granting them unique supernatural abilities. These unique abilities come at a cost of being cursed to a sort of undead status.

The Red Marley’s captain fell in battle, and now the Inquisition is after the biggest treasure of the ship. Now, the Red Marley’s crew doesn’t want this to happen. So they do everything in their power to avoid this from happening.

The story in this game doesn’t take itself too seriously. The story is written like it’s a Saturday morning cartoon. A story arc can be contained in one or a handful of episodes, but always has an ending. While almost everything in the story ends well for the main cast, the story and writing never looses its charm. I felt like I was transported back into the time I woke up for the weekly Pokémon episode. I knew that the main problem of that week’s episode would resolve by the end. Still, I kept rooting for the heroes.

One of the biggest reasons I kept rooting for the main characters is because of the voice actors. Their performances are extremely well done. They bring a lot of personality and life to each character. They make the characters stand out like real, actual people. This script must have been immense, since the characters sometimes react on the actions you preform with other characters. There are 8 main characters, and more if you buy the DLC packs. If you start counting how many unique voice lines that bring to the table… And that’s the tip of the iceberg. The enemies for example, when they come together also have unique dialogue between them.

It’s possible to write an article by itself about the world building, story and voice acting in this game. I can also assure you that when I write this article, I’ll keep gushing about it all. A great example is how the save & load function fits into the story. It enhances the world of this game. Yes, you read that correctly. When you save, you store a memory in the Red Marley. When you load one of your saves, the Red Marley uses its powers to restore that memory. Your characters also respond to your saving and loading action and this brings even more charm to this game.

In these types of games, the replay value is quite high. Especially since you tackle all missions in various ways and each playthrough is going to be different. In this game, it’s taken even a step further. You can choose the order to revive your crew. You can also choose the order to finish the missions of that chapter. I can assure you that your playthrough will look nothing like mine.

The main quest is quite enjoyable to play through. I actually became really immersed in the world of this game. At the moment, I’m playing through the final missions of the game and the DLC missions. I’m having a blast. Thankfully, I can easily start a new playthrough of this game. Then I can experience it all of it over again and take a totally different route. And maybe I can do the little side quests and pirate tales as well. Since, that’s content, I haven’t gone into too much yet.

Your playthrough of this game will take you somewhere between 27 to 37 hours. That is, if you want to beat the main story and DLC’s. But, if you want to fully finish this game… Oh boy, then you’ll have a game that’s close to 80 hours on your hands. I already mentioned the crew tales. But there are also mini-challenges you can go for during the missions to earn badges. Let’s not forget the achievements you can earn. Well, most of the achievements are related to the main campaign.

Now, I have one complaint about the badges in this game. Earning some of these badges is extremely tricky. Sometimes, you don’t get all the information you expect to. For example, there is a badge on each map for using all the landing spots of that map. But guess what, there is no easy way to see if you already used a landing spot or not. It’s a shame that some badges work like that. Especially since some of these badges make you go out of your way to play in an unique way. A more challenging way to spice up your normal routine.

Apart from bragging trophies, these medals don’t really add up to much. But, I honestly don’t really mind that. Since, it’s fun to gather these medals and have some bonus challanges during my playthrough. It keeps me on my toes and it’s really enjoyable.

Mindblowing abilities

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I’m still quite impressed at how balanced this game is. Each character has their own unique abilities. It’s best that you always have a character with an ability that can move guards from their position. If you don’t have that, the game will actually warn you. You are going to make it extremely challenging for yourself.

Personally, I’m playing through this game on the normal difficulty setting and your decisions actually matter. Before starting each mission, study the map well. Try to remember each map as well as you can. Since you are going to revisit each map at least once or twice. It’s extremely important to choose the correct landing position.

You would think that the game will be a bit boring if you always bring the same crew into missions. But, the game rewards you using different characters for missions. You gain more vigor if you play with certain crew members during certain missions. If you earned enough vigor, you can upgrade one of the unique abilities of your characters. This upgrade will give you more and better tools in your arsenal. Now, these upgrades can make the game much easier. You can always turn off the upgrades while on the Red Marley.

In the introduction paragraph of this article, I quickly explained how this game works. So, let me tell you the gist of it. In this game, you go from mission to mission, completing various goals in each one. These goals can range for example from rescuing an informant or stealing an artifact. In each mission, there are various enemies patrolling the area. Your goal is to find the weakspots in their patrols and dispose of the enemies without getting spotted.

Now, getting spotted isn’t the end of the world in this game. Depending on where you are spotted, it’s possible to escape and hide somewhere. You just have to avoid taking damage, since your health is limited, and you can’t heal during the mission. If you aren’t careful, it’s easy to get swamped or overwhelmed with guards. Especially when a guard with a bell spots you, the traces you leave behind or sees a dead body. When this happens, you have a limited amount of time to kill that guard before the bell is rung. When the bell is rung, more guards will emerge from nearby barracks and swarm to the location.

On top of that, there are also some unique enemy types outside your regular patrol goons. The first type I want to talk are the Kindred. These annoying buggers bring something quite unique to the table in this genre. Kindred are always connected with each other. If you don’t kill these all at the same time, they will revive each other. But, this is only the start of your troubles.

You also have Prognosticar. And let me tell you, these are even more challenging. To defeat these enemies, you need to have two units ready. One unit needs to be spotted or attack the Prognosticar. Since as soon as that happens, your unit gets trapped. This trap will go on and damage your unit until the unit either dies or is rescued. When the Prognosticar is using his trap, he can be attacked and killed. But do it quick. The trap is damaging your unit. You are also stuck in place. This situation is dangerous.

It also matters if the mission is taking place during day or night. The big difference is that in the daytime, the enemies have a bigger field of view. During the nighttime, some enemies will carry a torch on their patrol. This gives more light to other units. They can spot you sneaking by if you aren’t careful. There are also various torches dotted around the map, and you can put them out. The enemies can’t stand torches that are put out and will go out of their way to light them again.

It’s also important to know if an enemy stops in their patrol to talk to another enemy. Since if you kill one of them, the other enemy will start looking for them. They will start running around and if you weren’t careful, will find your tracks and spot you.

Learning those little mechanics is essential in this game. Never forget the tools you have in this game! This ranges from the abilities of each character to how for example view cones work. There is something called view cone surfing. If you want to dash to another place past some enemies… Understand that a full color in the view cone means they will spot you right away. Stripped sections of the view cone will cause you to be unseen if you crawl by. Also, it takes a few moments of you being spotted and the alarm being raised. You can run quickly enough past an enemy. Alternatively, you can run from view cone to view cone. It’s possible to get past unseen.

If you are afraid that you will get overwhelmed by all the information of all the little mechanics, don’t worry. The difficulty curve in this game is perfect. This game also has solid character tutorials. Each character tutorial guides you through 2–3 rooms, teaching you the abilities of each ability and their unique use cases. At the end of each character tutorial, you get a puzzle room. Putting to the test if you can use that character correctly. During the game, you can always open your logbook from the pause menu, where all tutorials can be watched again.

This brings me to the abilities of your characters in this game. If you have played similar games, you’ll recognize certain abilities and others will be quite new and unique. Now, some of these abilities will have a unique spin to it. For example, your sniper only has one shot. But, when you retrieve your sniper bolt… Your sniper can shoot again.

There are also extremely unique mechanics, like your Canoness has very fun abilities. She can pick up dead bodies in her canon to launch them at enemies to knock them out. But, you can also pick up allies. You can fling them over a group of enemies. This will give them a better hiding spot. Or your Ship Doctor, she can create one hiding spot out of thin air. Or your navigator, she can stop time for one enemy, allowing you to easy sneak by. And your ship cook can throw a special doll. This doll allows him to teleport to that location. He does this as soon as you click the button. Oh, and if you place that doll on an enemy, it sticks to that enemy.

You might be annoyed that I somewhat spoiled things in the above paragraph. But I have only told the tip of the iceberg here. I have left out several characters in that little summary and they have mindblowing abilities as well. Each map is created in such a way that it doesn’t really matter which characters you take into battle. Since you can finish it using any of your characters.

The Swansong of Mimimi

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When Klamath and I started streaming Commandos, I wanted to play a similar game. One I haven’t played through. Since I first started playing through Desperados III again, and that was beaten in a few days. Since, I really enjoyed Desperados III, I bought the next game from the studio.

As somebody who enjoyed Desperados III quite a lot, I was happy to see things return in this game. I can’t tell you how much I love the speed up button. While I wish you can adjust the speed of it… The slow wait can be annoying. Sometimes, you have to get an enemy right where you want them. On top of that, you also have the showdown mode. With the press of a button, you can stop time and plan out your units their next move. Once you press the enter key, either still in showdown mode or not, the actions will be executed. It still feels amazing when you execute a well timed attack to take out difficult set of enemies.

Something that’s extremely useful is how you can rotate the camera in this game. Sometimes an enemy walks behind a building or some rocks… So, if you can’t rotate the camera, you wonder from where you are taking damage. Also, the ability of outlining the enemies, ladders and hiding spots help with that as well. As you can see from my screenshots, I always play with that feature enabled.

Sadly, there are a few ladders that don’t get an outline. Most likely since the developers forgot to put a certain tag on them. I remember one in Angler’s Grave, at the top right. It’s not too far from one of the mission objectives, the informant. Thankfully, these very minor oversights rarely happen. Overall, this game is extremely solid and blast to play through.

The controls are extremely solid. I had to get used to one thing. To execute certain actions, I had to hold the left mouse button instead of just clicking. This sometimes tripped me up but a quick reload fixed that problem. I only have one minor complaint about the controls. Depending on the camera angle, there were rare moments where your character refused to go to a location. I suspect it has to do with where you click. Your unit always wants to look for the shortest way to reach where you click. Sadly, this trips something up in the pathfinding and your unti refuses to go to their destination. Thankfully, a quick camera movement can fix these moments. And also, I’m glad that these moments are quite rare.

Something that’s even more rare are some minor visual bugs that can happen sometimes. Sometimes an UI-element refuses to dissapear. I had that happen twice, when I shot an enemy holding down an exit rift with the Canoness. The stars indicated that the enemy was dizzy. They hovered above the enemy’s head after the rift opened. Even after I killed the enemy, these stars remained visible. There are sometimes minor visual bugs happening like that. Thankfully, they are extremely rare and sometimes are quite funny. One time, one of my units was standing perpendicular on a ladder when I stopped it going up the ladder. The only annoying bug was that I couldn’t retrieve two bodies. They lay in a remote part of Angler’s Grave. It was almost impossible to get rid of two bodies. Maybe, it’s possible. I don’t know, I honestly gave up and earned the badge of hiding bodies on a later revist.

In such a big game it’s to be expected that sometimes things can go wrong. But it surprises me how little goes wrong and how polished the overall game is. Scrolling through the patch notes of this game, I noticed that the developers fixed many issues. They also added a lot of new content to the game. The last update to the game was even a modding tool for this game. These mods go from chaging your character models to adding new maps. I think I’ll play around with the mods after I have fully beaten the game. I’m extremely close, since I’m in the final missions of the game.

Now, earlier I talked about the UI. The UI is quite easy and helpful. There are several unique icons to inform you where certain things are. For example, where you left the paper doll when using the ship cook. There is only one thing in the UI I dislike. And that’s the list of save games. You get a little screenshot of the location of the save and a time stamp. And that’s it. You can’t give a special name or note to them. So if you are looking for a certain save… you either need to make notes OR just go through all them until you het it.

It’s the only real complaint I can give about this game. There is just a lot that this game does right. Like how you can scroll to zoom in or out. When you scroll again at the max zoom level, you see a live map. This map shows where all the enemies are. The only minor complaint I have about the map is that ammo chests aren’t marked on there. Also, quick note on the ammo chests… Almost every character has the same visual for their gun. Now, if another visual appears above the ammo chest, it doesn’t matter. The ammo chests are never character specific.

Visually, this game looks breathtaking. The attention to detail in this world gets a big thumbs up from me. The world really feels alive and somewhat real. The little animation details for example when an enemy stops at a prison cell to talk to inmates… This is just amazing. The immersion level is even higher with that.

The soundtrack is very catchy and a joy to listen to. It made certain moments in the game even more thrilling. The music has been created by Filippo Beck Peccoz, he also created the music for Desperados III. The soundtrack really fits the game like a glove. I’m so glad I bought the soundtrack DLC,. Now I can add the music to my music library to play while I’m at my dayjob.

This brings me to the sound design of this game. The sound design of this game is amazing. I’m playing this game with a good headset and I don’t think this game is playable without sound effects. A great example is, when you get spotted. You not only get a great visual hint of a yellow line turning red of the enemy spotting you… You also get some sound effects informing you that things are about to go down. On top of that, the sound effects add so much extra impact on taking down enemies. This makes it even more rewarding when you finally take down that one pesky enemy.

One thing I haven’t talked about yet is how flexible this game is. I have touched upon that by talking about how you can only choose three out of 8 characters per mission. And you are encouraged to experiment with different combinations. Now, when you open the options menu, you’ll be blown away. You can change almost everything. The controls like the shortcuts for abilities can be tweaked to your liking. You have quite a lot of control to tweak the volumes, the controls, the visuals… Even tweak certain game mechanics to your liking. Don’t like the save reminder? You can turn that off.

There is still another thing that boggles my mind that was added in this game. You can create a custom difficulty. The only complaint I have there is that the UI fails to explain the differences. I find it challenging to understand all the settings. You get a short explaination about the setting, and then you have a slider you can set. But, what’s the difference between 1 and 2 on the slider? That’s something the UI doesn’t really tell.

When I was writing this article, I kept looking at my notes and thought: “Oh, I forgot about that.”. There are just so many things in this game. The fact that in some missions, you must kill enemies in unique ways. In one mission, you have to lure enemies to a certain location. You need to do this 4 times. You do this instead of killing them. It’s a breath of fresh air. You’d think that having only a handful of maps would make this game boring and repetitive, but no. The maps are not only large but also used in extremely interesting ways. Revisits of a map make it easier to start, but each area is used in a mission. So, there is still a lot of challenge in the revisits.

Oh, there is one more thing. The question if you should buy the DLC’s or not. Let me just tell you this, I bought the game on sale with the DLC’s included. I’m so happy I did! Since the additional content in the DLC’s adds so much more to this game. They come highly recommended.

Now, I have left out a few things for you all to find while playing this game. This article is already getting quite long. I want to leave some things as a surprise for people interested in playing this game. I think it’s high time to wrap up this review and give my conclusion and final thoughts on this game.

Conclusion of this treasure hunt

-Unable to add notes to quick saves.
-Some minor (visual) glitches can happen. Thankfully, they are rare and rarely/never gamebreaking.
-The UI of custom difficulty could have been executed better.

+ A masterclass in it’s genre in terms of gameplay.
+ Extremely flexible with options.
+ A modding tool.
+ A love-able cartoony story.
+ Amazing voice over work.
+ Superb soundtrack.
+ …

When I started playing Shadow Gambit: The Cursed Crew, I had extremely high expectations. Mimimi blew me away with the amazing Desperados III. With this swansong of a game, they not only met my expectations, they blew them out of the water. This game showcases the achievements of passionate people. These individuals are dedicated to creating the game they love.

It didn’t take long before I fell in love with the cast of this game. The charm drew me into the world of this game. Apart from some minor things, it’s hard to find things to critique about this game. The only thing I can critique are small bugs that barely impact the gameplay of this game. This game really feels like a finished product and it’s a thrill ride from start to finish.

If you really want to find things this game does wrong… You’ll either need to be extremely nitpicky or just have the game not clicking with you. If you find this game too easy or too difficult, just tweak the setttings to your playstyle and voila.

If you enjoy games like Commandos or Desperados… You’d do yourself a disservice to not check out this game. Give the demo of this game a try, and see what you think. I wouldn’t be surprised that this game sinks it’s hook into you like it did with me.

It’s a shame to see that this game studio closes. Thank you to everybody who worked on this amazing title and I hope to meet your work in other games. This final game you all created together is a real piece of art. It’s a masterclass in game development and shows how well you know the community for games like this. I’m so happy that this game exists. Since it wouldn’t surprise me that I’ll play through this game several times now.

Before I ramble on and on about this game, I think it’s high time I wrap up this article. Otherwise, I’ll keep praising this game to high heavens and back. So, with that said, I have said close to everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care!

Score: 100/100

First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A Remake

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Nintendo.co.uk micrositeWikipedia page

Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one for my English blog. Yet, I have mentioned it in 2014 in a top 25 list of my favorite DS games of all time. I have written an article on the Wii sequel called Another Code: R – A Journey Into Lost Memories in 2013. While my old articles aren’t up to my personal standards anymore, I still leave them up to see the growth I have gone through over the years. Now, these two titles became classics in my eyes. When Cing went under, I didn’t hold up hope of these games ever seeing a sequel or a remake. But, we got a big surprise this year. Suddenly, both games were coming to the Nintendo Switch and not only that, they were remade from the ground up. Did these two games grow like I did in my writing, or is it something that should be better left to the past? Well, that’s what I’m going to discover with you in this article. Feel free to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article, but now, let’s dive right in.

Editorial note: shameless self-promotion: if you want to see me and my buddy Klamath playing through this title… We started streaming it. So, more opinions can be found in the streams. Here is a link to the playlist.

The Remembering Of A Remake

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In this game, we follow the adventures of Ashley Mizuki Robins. In the first part of the game, Ashley got a letter from her presumed dead father to come to Blood Edward island to meet him on the day right before her 14th birthday. On that journey, she meets a ghost named D, who has lost his memories.

In the second part of the game, we fast-forward two years. Ashley takes a camping trip to a lake. When she arrives at lake Juliet, she gets flashbacks from when she was very little. Not only that, she meets a young boy whose father wanted to build a holiday resort at that lake but was blamed for the pollution of the lake.

Since this game is a point-and-click game and is quite story depended, I’m not going to talk more about the story than the two small blurbs above. In terms of the story, this game tells a very heartfelt story with very nice life lessons. The writing in this game is extremely well done. The build up towards the ending of the story is very natural and stays true to the themes of the game. The biggest theme in this game is memories and history. Overall, this game is quite relaxing, and the story is never really in a rush to move forward.

New in this version is that there is voice acting. While not the whole game is voice acted, most of it is and the non voice acted scenes have little grunts and vocalizations to indicate the emotions of what’s being told. I have to say that the voice acting in this game is fantastic. I wish the voice actors of this game had more of an online presence, since I had a hard time finding other works by these voice actors. The fact that these voice actors didn’t really promote that they worked on this game on their socials is a shame.

The voice acting in this game brings so much charm to the game. For this article, I replayed parts of the original DS and Wii game and I kept hearing those characters talk in the voice of the remakes. They fit the characters like a glove, which is a hard thing to do since when you have voiceless characters… Everybody has their voice in their head, and that doesn’t always match up with the official voice acting.

Now, in terms of differences between the original games and this remake… There are quite a lot of things. On the Cing wiki, there is a long list of changes. But I would highly advise you don’t read that before you finished the game. Since, it contains a lot of spoilers. I can say this without spoiling anything. The list of changes on the game article page has no real spoilers. If you haven’t played the originals, you won’t really notice a lot of the changes. Especially because most of the changes are done to improve the flow of the game and the story. Other changes have been done because some puzzles used the special features of the Nintendo DS or the Nintendo Wii in unique ways.

Arc System Works worked together with several members of the original development team, and I have to say that it really feels like this is the definitive way to experience these stories. Both stories now flow into each other, and it feels more like one big story. If you didn’t know better, you could think it’s just one huge game with those major chapters. They have done an amazing job of translating the story into a modern area without destroying the original messages and atmosphere of the story.

Fuzzy memories make imperfections

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In terms of visuals, this game goes for a cel shaded look. This makes the remake of the original DS game look more in line with the Wii title. In the original DS game, the game was played as a top-down puzzle game, with some moments you could see a 2D scene that you could explore.

Visually, this game is quite detailed and looks amazing. Yet, I have noticed some rough models here and there. A book here, a window there. Some of them really stick out like a sore thumb. Now, I might be very critical on these things since I review games as a hobby. But let me tell you this as well. Overall, this game looks amazing. Timeless even. There are only a handful of objects that could use some touching up.

I have the same opinion on the animations. Overall, the animations are fantastic. Seeing the first game in 3D was breathtaking. It brought the game to life in such a different way, and I’m all for it. There were a few stiff animations, but if you aren’t looking for them, I can guarantee you that you won’t notice most of them. I especially love the comic book style cutscenes where the characters speaking go inside their own square next to each other. The animations in these cutscenes add some charm to this game, it makes the more relaxing nature of this game shine even brighter.

The controls of this game are excellent. Sometimes the motion control puzzles are a little bit wonky, but overall they work perfectly. The only thing I really don’t like is how, by the press of a button, you can see the orientation of Ashley. Now, what do I dislike about this? Well, it has a sort of build in walkthrough attached to it. This is something that’s too easily accessible, and I have pressed the button too many times.

Something I’m mixed about is how the additional lore spots are now somewhat easier to find. In the original DS game, you could find special cartridges with additional story lore on them. In this game, the hiding spot is located on your map. So, if you have missed one, you can quickly see on your map in which room you need to look. Now, some of them are hidden in very tricky places. During the stream, I have seen Klamath walk past two of them several times. If you want all the additional lore, you will have to keep your eyes peeled.

If you have played any point-and-click adventure game, you’ll know what to expect here. Personally, I compare this game quite a lot to Broken Sword 3, but without the platforming. You can explore the environment, and you have to solve various puzzles. Something unique is that you can also take pictures. And let me tell you, keep every mechanic the game teaches you in mind. The fact you can take pictures is something that is going to be quite helpful during the solving of the puzzles.

The only complaint I have is that solving some puzzles have a bit too much menu work involved. I especially remember one puzzle in the first part of the game where you have to weigh coins. Instead of them being all five on the table, you have to take them from your inventory each and every time. And the annoying part is that the last two you used, move to the last spot in your inventory. There are a handful of puzzles where some quality of life improvements would be very welcome.

Relaxing with puzzles

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There are some amazing new features in this game as well. One of my favorite things is that you can access a big board where all the relationships between the characters are mapped out. Not only that, when you open the profile, you can read a small note about them. If you click on Ashley’s profile, you will read a small hint on what to do next. So, if you put this game down for a while, you can catch yourself up quite quickly.

Also, something I adore is the attention to detail in this game. For example, in one of the puzzles, Ashley digs into a building blocks box. After she found what she was looking for, you will notice a small building she built next to the box with the blocks she took out. There are various other moments like this, and it adds to the charm and realism of this game quite a lot.

The more relaxing nature of this game not only comes through the visuals and gameplay, but also through the music. The music in this game is a rather calming and relaxing soundtrack. The main motive is piano through the whole soundtrack. Other major instruments are violin and acoustic guitar. The soundtracks fit this game like a glove. Now, it is tense when it needs to be, but it never steps out of its lane. It keeps being that relaxing soundtracks that brings this game more to life, and I have no complaints about it.

The biggest strength of this game is the charm of it all. The writing, the music, the sound effects, the puzzles… It all flows together so well. While the game is only roughly 15 hours long, if you know what you are doing, it’s a very enjoyable time to play through. In this remake, the game also auto saves now but outside of cutscenes, you can save at any time in 15 different save slots.

Currently, I’m over midway in the second part of the game and I have been enjoying it quite a lot. While the game has it’s minor shortcomings like some rough object models and some annoying menu’ing during puzzles… I’m falling in love with these titles all over again. If you would ask me if the remakes or the originals are better, I’d have to say both. Both versions still have their charm but if you want to experience both these titles, I’d really advice to go for the Switch version. Since, it brings both titles together in a lot better way.

I mostly have minor complaints about these remakes. Like how silly it is that you can only have ten pictures saved and deleting them is a bit too fincky. But overall, the issues I have with this game are mostly minor. Maybe a bit more time in the oven or a polishing patch will bring this game to perfection.

A lot of other reviewers are giving this game lower marks since it’s slower paced or it’s a remake of a rather obscure duology. I personally disagree with these lower scores. These two games deserve another chance in the lime light since they are quite amazing games. I personally don’t mind the slower paced gameplay, since it’s refreshing to be able to wind down with a slower game. On top of that, if you look at the care the developers put into remaking this game and bringing it to modern audiences while not chaging too much to alienate fans of the original is such a fine line to walk on… And they never fell off that line in my opinion.

I can totally understand that this game isn’t everybody’s cup of tea. But, the complaints that this game is linear and doesn’t have a lot of replay value, I find ridiculous. I mean, does every game need to have a lot of replay value and let you explore a wide open world? No, it’s okay to play a game where you need to go from point A to B. It’s okay that the story looses some of it’s charm because you know how it’s going to end. It’s how that experience impacts you, that’s what matters.

The reason why I’m so happy to see remakes of these DS and Wii titles is because we now have remakes of amazing titles like this one and Ghost Trick for example. Now, because these two games have been remade, I’m holding out hope that Cing’s other titles like the amazing Hotel Dusk and it’s sequels are being remade as well. And if they are, I hope the same team is working on them since the love and care they placed into remaking these two titles is amazing.

I remember Klamath’s reaction when I suggested this game for streaming. He was worried that it was going to have low numbers and not a lot of interest. But, after our first stream, he started calling this game a hidden gem. I mean, if this game can have that kind of an impact on somebody who loves point-and-click games and the fact that we had a very high number of viewers watching our streams, it must mean something.

This game has a lot of impact and I hope that others who enjoy puzzle, adventure and/or point-and-click games give this game a chance. It’s something different especially since it’s slower paced but if you let it take you by the hand and if you walk along the journey, you won’t regret the powerful journey you are going on. It’s a journey that will stick with you and sometimes a memory will pop back into your head. You’ll remember the fun and relaxing times you had with this game. While the game isn’t perfect, the positives far outweigh the negatives and it’s one of those games where going along with the ride is the most important. Since, the ride of this game is one of the best point-and-click games I have ever played.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m curious to hear what you thought about this game and/or the content of this article. So, feel free to leave a comment in the comment section down below. I also hope to welcome you in another article, but until then have a great rest of your day and take care.

First Impression: Tiny Tina’s Wonderlands (PC – Steam) ~ Role playing With Guns

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Official micrositeSteam pageWikipedia

Something that is on my bucket list for a while now, is playing a round of Dungeons and Dragons. Currently, I haven’t made the time to actually do it. But, when I saw that there was a shooter with a lot of dungeon and dragons elements, I got quite interested. I mean, I love unique shooters, so I gave it a shot. I didn’t know that this game was a spin-off of the Borderlands series, another series that is on my bucket list but… you guessed it, I haven’t played yet. But, is this game any good? I mean, I placed it on the 9th spot of best game I played in 2023, so you would think it’s good. But perhaps it’s a “me thing” and if I look with a critical eye, this game might be full of flaws. There is only one way to find that out, and that’s taking a good look at it, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article in the comment section down below.

Role playing with guns

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In this game, we play as a new character joining a group of D&D players who are about to wrap up a game. At the start of the game, you can customize your character. The amount of customization options you get are quite overwhelming. The amount of control you have in this game to fine tune your character is possibly a game in itself. Now, it’s a shame you don’t see your character yourself outside the pause menu or some cutscenes.

The pacing of this game fully depends on if you do any side quests or just want to explore the world. Overall, the writing of this game is charming. It doesn’t take itself too seriously, and you really feel that the main characters are a group of friends who welcome a new player into their world. During the game, the personalities of the characters really shine through in the world building and through the voice acting.

We get quite the diverse cast of voice actors lending their voice to this game. I have to say, they did an amazing job bringing this world to life. The personality and the emotions of the characters really shine through, giving this game even more of a Saturday morning cartoon vibe. While the story is predictable and silly sometimes, it’s written in such a way that you always want to know what’s going to happen next or how they are going to resolve the current crisis.

The silly puns of the enemies, the charming world, the over the top writing… It’s like I said earlier, this game’s story feels like you are watching a Saturday morning cartoon. There are also various different builds you make, so I think that the replay value of this game is going to be quite high. It wouldn’t surprise me that all the different builds play quite different from each other.

Now there is a whole multiplayer section to this game. Personally, I don’t play a lot of multiplayers. So, I’m not going to talk about it in this article. But, it sounds interesting. I wonder how they balanced this game, since overall this game feels a bit easy to me. Maybe I got quite used to keep moving and prioritizing enemies after playing games like Metal: HellSigner and Doom Eternal. But, if you balance your weapons and equipment to your playstyle, this game isn’t too much of a problem on normal difficulty.

On the fly polish

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Visually, this game goes for the Borderlands style. This game uses a lot of shell shading and comic book style to present their world. It has quite realistic environments, but I do have some complaints.

The first complaint is that after fast traveling or traveling between zones, the game took quite some time to load in the high resolution textures. If I compare my computer specs to the recommended specs for this game, I shouldn’t have any problem. Thankfully, this is something that quickly fixes itself. After max 5 seconds in an area, the whole area loads.

The second complaint I have about the visuals is that in some houses, their front door is open. Yet, it’s a complete black hole with an invisible wall. You can’t even enter the houses. I can totally understand that modeling a lot of houses and balancing the loot and such inside of them is a lot of work, but this is just bad. It feels unfinished. You would think that there is only one of these houses like this, but oh no. There are several. Even some side quests have an NPC exit a house and, behind the front door, it goes completely black. Why?

But my biggest complaint is how quest markers aren’t visible enough on the mini map. In the screenshot I placed a bit higher, you can see that small blue marker above my ammo count in the right corner. Guess what, that’s a main quest marker. Now, you also notice that same marker on the mini map on the top right. But, if the area isn’t on your mini map, you don’t see it. You don’t get a hint in which direction you should go. So, we start playing a game where we have to open the pause menu to look at the map.

Overall, this game looks and runs amazingly fine. Just like the options to create your character, there are a lot of options you can tweak to your liking. There is even in a built-in benchmarking feature. I raised every setting to the highest it can go, and let me tell you, the game looks amazing. The vibrant colors and the smooth animations of this game are really great. Apart from the complaints I talked about above this paragraph, I don’t have anything really that I didn’t like about the visual presentation.

Now, let’s talk about the gameplay. In this game, you go from area to arena to finish battle arena’s. Honestly, I call it Doom in a Medieval fantasy setting. That’s one of the core gameplay loops in this game. Now, this loop has one negative, the risk of the game becoming repetitive. Let me tell you, this game can be quite repetitive. Outside the battles, there isn’t a lot to do in this game, and the fact that the enemies respawn in certain area’s for you to grind isn’t doing the game any favors.

Now, you also have the overworld sections of this game. This is nothing more than a fancy level select. Now, you do have these wild Pokémon encounters… Well, I call them Pokémon encounters because they spawn randomly, and you go into a small arena to battle for weapons amongst other things. The biggest difference is that you can’t really run from these battles and don’t really have a clear indication on how many enemies are left in the encounter. Apart from that, you have some minor environment puzzles where you have to go through a dungeon to get a key to open a gate, or a cheese chip. Yeah, a cheese chip.

Overwhelming

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Now, there is a lot that this game does right. The amusing story, the amount of depth are just two examples. Visually, this game is also quite good.

Now, something I don’t really like is how many stats there are in this game. It didn’t take very long before my inventory was filled with various items like weapons and armor that I didn’t know what to do with. Also, the amount of ammo creates in the area is just too much. I rarely ran out of ammo. To a point that I that the ammo that the enemies dropped fill the floor.

You also have a helpful dragon that attacks enemies for you on the battlefield and saved my skin several times. You have a whole tree to upgrade your companion. And on top of that, you also have a melee attack you can preform. But, that melee attack is quite risky, since the animation takes quite some time… more than enough time for the enemies to gang up on you and do some serious damage.

The game feels a bit overwhelming sometimes. Especially for loot goblins like myself, who don’t throw any loot away and think that we can use them to craft or upgrade them for stronger ones. And this game is also hell for somebody who wants to open all chests in this game, since your inventory is anything but big enough to hold all that loot.

You’ll need to make decisions and adapt to the environment. Thankfully, we can run around the environment with responsive and easy to learn controls. I only have two complaints about the controls. The first one is that in certain menu’s like the blacksmith menu, the way to move left/right/up and down isn’t changed with the controls in the options’ menu. That menu uses WSAD to move, and I use an AZERTY keyboard here in Belgium… So, I have to set my fingers quite unnatural to move in that menu.

The other complaint I have about the controls is that you need to hold some keys to preform an action. In general, this isn’t a bad thing, since now we don’t have to deal with silly “are you sure” boxes. But, if your inventory is full, and you are fighting, and you are standing on top of some junk… the pickup key turns into an equip key. Sadly, the communication to the player that your inventory is full isn’t strong enough and I equipped weaker weapons and armor so many times. Just pay attention to that.

This brings me to the music and sound effects for this game. The sound effects in this game are overall very impactful. You really feel the impact of the guns you shoot and projectiles hitting you. I don’t have any complaints about that part, apart from sometimes not having a clear enough sound effect when you pick up health or when your inventory is full. I mostly had this problem in hectic battle situations. Thankfully, the visual effects sometimes helped to solve this.

The music in this game is amazing. I didn’t hesitate to buy the soundtrack of this game to add to my playlist. It’s very bombastic and orchestral. It’s loud and proud. Furthermore, it fits the game writing like a glove. I tried to play this game without music and the impact of some scenes really was lost. The battles also became a bit boring.

While, I’m currently midway into the main campaign and I haven’t touched any of the DLC’s yet… I’m quite enjoying myself with this game. This game isn’t perfect, it has some flaws. But, the positives far outweigh the negatives in my opinion. I actually had a hard time finishing this article because I kept playing this game while taking notes to finish this article. While I said that the gameplay loop might be somewhat repetitive earlier in this article, I still enjoy it. I also enjoy that you can get a second chance in a battle and revive yourself. The frequent saving in this game and the fact you can have multiple characters in this game is another cherry on this cake.

Personally, I recommend this game to everybody who enjoys playing shooter games and don’t mind having a bit of fantasy in their shooters. It’s an unique RPG where your main weapon isn’t a sword but it’s a gun. It’s a great game and if this is what the Borderlands series is about, I’m quite interested to give the whole series a chance. If I would give this game a score, I would give it a 70/100 for now. But, I haven’t finished the game, so I’ll leave my final score up for when I write a review of this game or fully finished it.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another one, but until then have a great rest of your day and take care.

It’s time for the upcoming 10 of 2024

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Only a few days left before we enter the new year. I already talked about my 10 favorite games of the past year, but what am I looking forward too in the upcoming year? This list is quite tricky to put together for me. Especially since I don’t always play the latest modern hyped title and to be quite honest, the pool of upcoming titles of 2024 didn’t have a lot of games that interested me. Yet, here are ten games I’m looking forward to play and/or will keep an eye on to add to my collection. Tell me, which games are you looking forward too in the new year? Feel free to leave a comment down below about that, or one if you just want to talk about my choices, that’s a fine comment too.

Editorial note: the release dates are the ones that were known at the time of writing.

#10 – ServiceIT: You can do IT (Q1 – PC)

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When I was looking at the upcoming games lists at various websites and saw this one, I raised an eyebrow. As somebody who works in tech, I was interested to see how a tycoon/simulation game about my job is going to work.

While this game isn’t exactly a simulation about my job, since it more than maintaining a school infrastructure… It gets quite close. I’m mostly interested in this game to see how well they simulate my work life and how you are going to make an enjoyable game out of it.

I just hope that they stick to the reality of IT and not go overboard and with fake IP-addresses, silly terminal commands like “repair” or “fix” and sometimes really throw you for a loop. Furthermore, I’m also crossing my fingers that this game isn’t going to be a sort of PC Builder Simulator clone or that it focuses too much on hardware. Since, IT is so much more than building/repairing computers. It’s also about maintaining infrastructure, finding the right documentation, following the latest trends, developing software/websites/tools… I can go on for hours. But, when I read what I just wrote here, I think I’m going to set my bar so unrealistically high… But we shall see. I’ll have to play the game to find out how good it actually is.

#9 – Death Trick: Double Blind (Q1 – PC, Switch)

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If there is one way to get me interested in your game, you make a mystery game with some unique mechanics or a unique way to play it.

Usually in detective games like Ghost Trick or Ace Attorney, you follow every lead until its end. No stone is going to be left unturned. Yet, in this game that is thrown out of the window, and you only have a limited amount of time to investigate and follow up on your clues. But, wait! There is more, since you play as two characters with their own stakes in the mystery.

Couple that with a gorgeous art style and make it non-linear, and you have something that gets me quite excited, even with the limited things shown in the Nintendo Switch announcement trailer. Not only that, this game is being developed by a very small team that are giving it their all for this game. I looked at the press materials and I think this is going to be a great game. Hopefully, it doesn’t fly under the radar and gets the attention it deserves.

#8 – Ubel (Q1 – PC, Nintendo Switch)

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When the demo of Ubel released, the developers contacted me. They asked if I would be interested in writing a review about this game.

This game is extremely similar in terms of setup to the Nonary games. I always wanted to play another mystery game with that setup.

Now, the reason I haven’t written about the game is because the demo was a bit too short for to me to write about. I gave some general feedback to the developers, and I have been lurking on their Discord and following their social media channels quite close. I was praying that this game wasn’t going to be one of those games where I take a look at the demo and then just disappears into development hell or just never gets finished.

Thankfully, we got regular updates and even an alpha version was released to testers. This game is a passion project and I can’t wait to get my hands on it. It’ll also release on the Nintendo Switch and I can’t even decide on which platform I’ll play it.

So, if you are a big fan of the Danganronpa, Zero Escape, World’s End Club, Death Come True amongst other death game mystery games… This is going to be one you will have to keep your eyes peeled on.

#7 – Princess Peach: Showtime (March 22nd – Switch)

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Like I said in the introduction of this article, I had a very hard time putting this list together. While I could easily fill this list with a lot of remakes of games that I want to finish and be done with it, I felt that wouldn’t be a quality article.

With that said, there are a few games that are going to release in 2024 that are really getting me excited. One of them is the new Princess Peach game. For those who don’t know, I’m also a hobbyist actor in a folk theater group in my hometown. I also love to go to theater to see plays and comedians preform.

Now, give it to Nintendo to develop a whole game around stage plays (again). The unique charm that this game gives off through the trailers and the promotion material makes me quite excited to dive into the world of theater again in a whole different way. I just hope we don’t get a game with a lot of gimmicks, but we get a game that’s fun to play and gives the player the feeling that they are an actor on stage, entertaining the crowd. It’s not too long now before we can take center stage with Princess Peach and how a big showtime!

#6 – Decapolice (TBD – PlayStation, Switch)

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Almost each year, there is a game like this. A noir styled detective game that’s building up a huge mystery. This year, it was Master Detective Archives: Rain Code. Next year, that will be Decapolice.

This time, it’s “breaking from the mold of the Professor Layton series”. And when you hear that, you know right away that this game is going to be from Level5.

While we have to wait for the new Professor Layton game until 2025, we are going to get another mystery game from Level5 in 2024. And that has the possibilities of it being one of my favorite games of the year. Since, as I told earlier in this article, I adore games with unique spins. And this one has a battle system. Is it taking cues of Danganronpa? Looking at the battle system, it reminds me a bit of Master Detective Archives in a way. I just looked at parts of the trailer and skimmed through the teaser website, and I’m sold. To avoid any more spoilers, I’m going to avoid looking through all the materials, since I love when I can go in these games as blind as possible.

#5 – Another Code: Recollection (January 19th, Switch)

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Another Code or Trace Memory was one of those series on the Nintendo DS / Wii that I truly loved. It was such a shame when Cing, the developers, went bankrupt back in 2010.

They made some amazing titles outside of them, like Hotel Dusk: Room 215. Seeing that their games aren’t forgotten and remade for the Nintendo Switch brings me a lot of hope.

These stories deserve to be told and experienced. Especially since the sequel on the Nintendo Wii will be released for the first time in America. Now, I won’t have any excuse to replay the Wii game to finally finish it after all those years. I’m ready!

#4 – Spirit Hunter – Death Mark II (February 15th – Switch/PlayStation/PC)

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Since its reveal, this game has been on my list of games I want to play. I have even placed it on my list for this year.

Sadly, we got a delay this year. But, I’m not too sad about that one. This means we might get an even better game.

I’m beyond hyped for this game. Even more after Klamath and I streamed this game. They were such fun streams. I can’t wait to play this game, especially since it throws the whole gameplay loop of this game on its head. And because the successful crowdfunding campaign, we are going to get more than we are used too from the developers. So, February is going to be quite packed for me. But I’m ready to hunt those ghosts.

#3 – Shantae Advance: Risky Revolution (Q1-2 2024 – Gameboy Advance/PlayStation/PC/Switch)

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No, that’s no typo in the title for this game. This game is really going to come out as well on the Gameboy Advance. Now, let me tell you the story of this game.

Back in 2002, this game started development but after two years of development, WayForward cancelled the game because they couldn’t find a publisher. Now, surprisingly and out of nowhere… In November 2023, Limited Games and WayForward showed in the Nintendo Indies Showcase that the game has been finished.

That’s the story of this game in short. I’ll link to the fandom page here if you want more information how this came to be. I’m so happy to see developers take on lost media like this. On top of that, I’m quite happy to see it also coming to the original platform. Shantae is such a fun platformer game that deserves more recognition. There is so much charm in this game. The world WayForward created with this game is just beyond amazing and as somebody who grew up with the Gameboy Color, I’m so proud to see this cult classic grow into the amazing series it deserves.

#2 – Broken Sword – Parzival’s Stone (TBA – PC/PlayStation/XBOX)

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Ever since I played the directors cut of the first Broken Sword on my DS, I fell in love with the series. While the last Broken Sword game is currently 10 years old, I always knew we were going to get a 6th entry in the series.

And not only that, we are going to get a total remake of the first Broken Sword game as well. So, we are going to get spoiled as Broken Sword fans in 2024.

The new adventure is going to take place in Germany and France. I’m so crossing my fingers that one of these games we are finally visiting Belgium as well. Since, there are so many historical towns like Antwerp, Brussels and Bruges here were stories like those in Broken Sword can be told. But, besides that… I’m just hyped to finally see where George and Nico go next on their adventures.

#1 – Fantasy Life i: The Girl Who Steals Time (Summer – Switch)

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While we were promised this game in 2023, it got delayed until the summer of 2024. The exact release date is a secret for “strategic reasons”.

Now, why do I place this game at my number 1 spot? Well, because Fantasy Life was a game on the 3DS that took me by surprise, it became one of my favorite 3DS games.

The open freedom you get with this game is just insane. While parts of the game are quite repetitive, the gameplay loop is still extremely enjoyable. I expect a lot of things from this sequel. My biggest wish is that there is a bit more diversity between the paths you can take. On top of that, I want a more in depth story. They proved they can do it by the amazingly well written DLC story.

They just need to build upon the basis of the amazing core they had in Fantasy Life on the 3DS and we will get an amazing title that is for sure going to be the game I’m going to play during my whole summer. And it’s going to be the perfect game to relax and enjoy Fantasy Life all over again with a new story and new mechanics. Summer 2024, here I come!

Closing thoughts

When I look at my list this year, I’m quite afraid for my wallet at the start of the year. I think this is going to be a trend in the future. Where we only know about the new games being released in the first part of the year and during April-May, we get a list of games for the end of the year.

There are a lot of games without a real release date like Control 2, the new Indiana Jones game, Persona 6, the next mainline (non remake) Tomb Raider game and the new Bioshock game that’s in development are some examples. Now, truth to be told is that about some of these games we barely know anything. We don’t even know if they are still in development or not.

In any case, I’m just glad that this hobby of mine is still strong and not going anywhere. The upcoming year will bring some amazing titles and experiences that we can’t predict. I could write a generic message here about what my plans are for 2024, but I don’t want to do that.

I just want to enjoy life and how it comes. I know that I’m going to work on my blog and improve it and write more articles about the games I have played. I can also reveal that there are a lot of interesting streams planned with my friend Klamath. Outside of writing and streaming, there are a lot of things in my personal life I’m looking forward too as well.

Next year will be the 14th year I have been writing. Now, truth to be told… I have totally forgotten that this year was my 10th year writing on this blog. I mean, 10 years is quite a lot of time. I have talked about so many games and enjoyed it so much that I didn’t even notice it go by. I only just realized while writing this ending section. So, I have a few things in mind for 2024 and 2025. But, I’ll keep them a secret. Especially for 2025, since then I can celebrate my 15 years of blogging.

So, thank you everybody for the support and enjoyment that 2023 brought. I hope I was able to entertain, inform you, or maybe both. I’m looking forward to 2024, and I hope we can do it together. Have an amazing end of the year celebration and I hope to welcome you in another article and until then, have a great rest of your day and take care.

The top 10 games of 2023 – NekoJonez edition

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It’s that time of the year again, where we get our usual top 10 lists or “game of the year” articles. That’s no difference on my blog as well. I have put together a list of 10 games I started playing this year. The big difference is that in my list, I don’t really care about release date. So, what is the best game I have played this year? I have to tell you that this year was anything but an easy year to put together. I had such a long list of candidates, that I created this list several times until I felt that I had a great list. In any case, enough rambling. Let’s get on with cracking my favorites this year. If you want to share your own list and/or your opinions on the games I have chosen and/or on the list itself… Feel free to leave a comment in the comment section down below.

Editorial note: some of these titles are multiplatform. The one I placed between brackets is the platform I played it on.

#10 – Fatal Frame: Mask of the Lunar Eclipse (2023, PS4)

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I love games with unique story mechanics. The idea that you can fight ghosts via on old camera is just a perfect description of things that just interest me. Now, Fatal Frame is one of my most favorite horror game series. While I have to be honest and admit that I have played a part of this game before via a fan translation, I’m not really counting that as playing this game before.

This game finally got translated and officially released in the west. And not only that, it got remastered. Besides it being built on a new engine, it’s extremely faithful to the source material. While I haven’t played through this game to completion yet, I’m so glad I picked this game up, and I’m hyped to see new Fatal Frame/Project Zero content coming to the west. Now, I’m just hoping that we get a totally new Fatal Frame 6 in the future. In the meantime, I’m so going to beat this game, so I can finally say that I completed all the Fatal Frame games.

#9 – Tiny Tina’s Wonderlands (2022, PC)

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I think that this year’s theme was unique story games. Since, this pick is another example of unique stories. A while ago, I played Knights of Pen & Paper and got hooked.

Now, when I started to play this game where you actually go through a D&D campaign instead of it being told to you and not only that, have the characters talk in their D&D character AND as themselves, I think it’s a complete package.

The charm of this game, and the silly campaign we are going through, is just amazing. It’s a medieval shooter that’s quite addictive and doesn’t hold your hand like other games would do. While I learned after the fact that this game is a spin-off from the Borderland series, especially Borderlands 3… I’m so happy that I played this and look at it as a stand alone. Now, I still have to finish that campaign… So, if you would excuse me after writing this article, I have a game to play.

#8 – PARANORMASIGHT: The Seven Mysteries of Honjo (2023, Switch)

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My review

What if you had a unique power that just put everything on its head. Not only that, what if you can use and control folk tales? Well, that’s what this game is about.

It’s really difficult to talk about the story and gameplay mechanics in this game and not spoil several unique twists that this game pulls. You really have to think outside the box in this game. It’s one of those games where I actually had to take notes to make sure I didn’t get stuck.

A lot of planning and play testing had to be done to make this game work. While it has a few issues, I think it all works together quite well. And not only that, we are actually playing a game that’s created together with a museum, and it’s not a big advertisement that takes you out of the experience. So, I have to say that the developers of this game did an amazing job on this one. And if you want to learn more, feel free to read my review. I think if you enjoy visual novel adventure games… You’ll really like this one.

#7 – Doom Eternal (2020, PC)

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My review

For years now, I wanted to build a stronger PC. And this year, I finally did it. I built a totally new computer. On my old gaming desktop, I was unable to play Doom Eternal. While I heard that the game was “more of Doom 2016”, I still wanted to give it a try.

And let me tell you, at first… The new mechanics didn’t click with me at all. But, after a few levels… Something started to click together and started enjoying myself quite a lot. I especially loved the feature you can use a totally different skin during this game, and it changes also during the main campaign as well. The cutscenes and reflections are totally changed.

I totally felt that this game was one whole compared to Doom 2016. I loved that we had a hub part where we could unlock more special powers with things we unlocked during the levels. It’s a big improvement compared to Doom 2016 and I love it. I’m so glad I played through it and I gave it a chance.

#6 – Metal: HellSinger (2022, PC)

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My review

I don’t like rhythm games at all. But, what if you combine it with a high action game like Doom Eternal? Well, you get this gem of an action game called Metal: Hellsinger.

While not all metal tracks suit my personal fancy, I just fell in love with the gameplay loop of shooting demons and going through amazingly designed arena’s that reward well timed attacks. And it’s also somewhat forgiving for people like me who aren’t rhythmic at all. It’s one of the biggest surprises to me this year.

I played this game not too long after I had beaten Doom Eternal and I was in the mood for a new shooter. I found this in my Steam library and without knowing it was a rhythm game, I booted it up and started playing it. Even when I found out that it was a rhythm game, I kept playing. The game got me hooked. The story was simple, the game mechanics as well. But, the loop is just so perfect and the music fits this game like a glove. Also, the DLC that released after I had written my article adds just so much more on top of the already amazing base game. I highly recommend this game to everybody who is interested in an unique rhythm game where no being rhythmic isn’t a gate keeping mechanic. Interested, feel free to read my review on the game.

#5 – Alan Wake 2 (2023, PC)

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One of the main reasons why I loved the original Alan Wake so much is because the story was something I always wanted to play through. What if the story of a writer comes to life and starts attacking the writer. That, without even the writer knowing what’s going to happen in the story.

On top of that, the unique mechanics with the flashlight usage is just the cherry on the cake. This game plays with the themes of light and darkness as if it were nothing. Now, after a lot of years and content in other games… We finally have the next main chapter in the Alan Wake series. We tried streaming this game but we had a lot of technical issues we are trying to figure out. But, I also played this game outside us (Klamath, the_Kovic and I) streaming. And let me tell you, am I glad I built this new computer. It’s highly worth the price of admission. This game is taking the mind bending story telling of the original to a whole other level. While I’m only at the half way point in this game, I can’t wait to finish it so I can experience all the mind bending story this game has to offer. And after that, I still have to beat the other Remedy games and experience the other side stories of our beloved cursed horror writer Alan Wake.

#4 – Resident Evil 8 (2021, PS4)

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My review

There is a reason why I write down at the start of the year which games I have played. Otherwise, they risk of being forgotten or just never considered to be put on this list. Yet, this game impressed me so much that I didn’t have to do that.

I found this game for quite cheap on the PlayStation store and I thought, why not? I was able to buy Resident Evil 7 for 2 bucks physical, why not the sequel for cheap as well? When I started to play it back in January and February, oh boy did it not disappoint.

While I haven’t beaten Resident Evil 7 just yet, I can’t wait to do so. Resident Evil 8 was a game I booted up once in a while during the year just to replay parts of it again. I have completed it twice this year. Now, I have been distracted by other games, so I still have to beat the DLC… But, I think that won’t be a problem. I think the next time I boot up my PS4 and this game, the game will hook into me again, and I’ll just keep playing the DLC until I’m done.

#3 – Cult of The Lamb (2022, Switch)

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My review

So, when Cult of the Lamb came out, I placed it on my wishlist since I wanted to play it. But at that time, my budget was a bit too tight and I was unable to buy it.

Not too long before leaving on a family trip this year, I bought this game to play during downtime. And this game, just took me by surprise. This charming gem of a game is one of the best games I played all year. It even made me forget that a lot of big titles like Super Mario Wonder, Alan Wake II, Baldur’s Gate 3… all got released this year and were waiting on me to play them.

This game flows so amazingly well and apart from some glitches is near perfection. I have to admit that in several drafts of this article, this game took the number 1 spot. It’s so totally worth the price and it’s going to get a major free content update early next year. That content update got announced a few days after I had written my article about it, talk about coincidence. I can’t wait to see what the new update will bring and maybe I’ll restart my game and create a totally fresh cult and take different decisions compared to my current playthrough. But, I’ll need to be careful… Since it’s totally possible that I’ll be unable to put down this game and ignore all the other games I still want to play. Urgh, the dilemma’s of good games.

#2 – Fire Emblem Warriors – Three Hopes (2022, Switch)

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My review

Did you ever play a 40-hour game with somewhat repetitive gameplay and after beating it, told yourself… Yes, I want to play this game again twice just to see the different routes? Last time I did that, I was playing Persona 5 for hours upon hours. This year, I have been playing Fire Emblem Warriors – Three Houses.

I started playing this game early-middle last month and it’s almost the only game I have been playing. It surprises even me, since I’m not that big of a Fire Emblem fan. Yet, the balance in this Warriors cross over hits that perfect balance for me that I keep playing it and just want to fully complete it.

Now, why am I placing this so high on my list? Well, that’s because it feels right on so many levels. The characters are stereotypes, but they are used extremely well. They tell quite in-depth stories and give amazing messages. The gameplay might be repetitive, but is quite rewarding and addictive to do. It also has unique outcomes depending on way you play it. The fact you can carry over so much in New Game+, so you can see the other parts of the story without having to grind for certain pieces is fun as well. And if you are afraid that it takes the challenge out of the game, well… Don’t worry… The higher difficulties are really going to give you a run for your money.

I honestly think that this is one of the best Warrior games I have ever played and fixed so many problems I had with all the previous games. I even tried to pick up Hyrule Warriors Age of Calamity, and I have to be honest… I’m just too addicted to this game for now. It really does something quite unique and I think it’s slowly making me a Fire Emblem fan, since I really want to replay all the other Fire Emblem games in my collection that are sitting there gathering dust. Oh, and maybe give Destiny Warriors a try as well… that too maybe.

Honorable mentions

Master Detective Archives: Rain Code (Switch), Immortals Fenix Rysing (PS4), Venetica (PC), Ark: Survival Evolved (PC), Fire Emblem Engage (Switch), Stray (PS4), Cultic (PC), Escape Simulator (PC), HROT (PC), Dark Cloud (PS2), House Flipper 2 (PC), Control (PC)

#1 – The Legend of Zelda – Tears of the Kingdom (2023, Switch)

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My review

Is this a surprise? That my game of the year is the new Zelda title? Maybe. But, this game just grew on me and I had a really difficult time putting this one down.

When I was creating this list, I looked at what the games brought to the table to impress me and make it stand out. Make it different compared to other games and make the experience stand out during the year. While the games on this list had some elements, this game kept having surprises left and right, I couldn’t justify not placing it on number one.

I didn’t think Nintendo would be able to re-invent their open world formula after Breath of the Wild. The fear of the sequel just being a rehash of Breath of the Wild was huge. But not only did they add two new world layers, they completely changed Link’s powers and opened up so much more of this game. As a test, I played some Breath of the Wild this year as well… And I have to admit, that they have outdone themselves. Tears of the Kingdom is my game of the year 2023 for just adding so much more depth and content that it just blew me away and made me quite exited for the future of one of my favorite game series out there. What’s going to be next?

Conclusion

Writing this ending section is always one of the most difficult sections I have to do all year. What do I write in here? A retrospective of my year? That’s possible, but I don’t want to go in too much detail to avoid throwing something private on the internet. Besides that, the main reason why people come to read these articles is because they want to read about the games I have played and recommend playing. I don’t want to look forward to next year, since that’s what my top 10 games I’m looking forward too is for. Of course, that’s the article I’m going to write next, so yeah.

What surprised me most this year is that I wrote fewer articles this year compared to last year, I had more readers compared to 2022. I also felt prouder of all the articles I have written. I feel my quality is finally going up, and I’m finding my way to write and review the games I have played.

If you have read articles from me before, you might know that I work as an IT admin in two art schools here in Belgium. This year, I had several interactions of students and coworkers who bought a game because they read about it on my blog and came to thank me for the recommendation. And I also had other coworkers who complemented me on my writing and said that they enjoyed reading my articles whilst not being into games.

And honestly, that’s what it’s all about for me. I have also said it in the streams with my buddy Klamath. I’m so happy that I have this creative outlet and I can entertain, inform and help others. Not only that, but I have been doing this for over 13 years now, and I can’t wait to see what the future brings.

Each year, I start putting this list together during my summer break. I always think, what games are going to be put on this list? And each year, several games just surprise me. I can’t wait to see what 2024 has in store for me, since 2023 was such an enjoyable adventure. But for now, thank you 2023 for being such an amazing year. It has been the year of rediscovery for me. Like I said earlier, I’m just felt prouder of the things I have been putting out, and I hope you are enjoying things as well. Thank you for the support this year and I hope to see you in the future. So, for now, have a great rest of your day and take care.

First Impression: Fire Emblem: Three Hopes (Switch) ~ Mashing Buttons For War

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WikipediaNintendo.com microsite

There are only a few Nintendo franchises that are suited for a cross-over with the Dynasty Warriors series. The best one in my mind is Fire Emblem. So, it was no surprise to me that when you had the unique concept of Three Houses, a warriors-style game was going to follow. I wanted to play it since it released, but I got distracted by other games and the game gathered dust on my wishlist. Recently, I saw it was on sale on my local store, so I snagged a copy. I put it in my Switch and I knew it was going to be a game I wanted to write about from then. What do I think about this game? Is it a good game, or is it a game I have buyers regret over? Let’s find out in this first impression, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article. So, let’s mash buttons for this war and let’s dive right into giving this game a good, honest look.

Choosing your starter

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In this game, you play as a mercenary Shez hunting down the Ashen Demon. This Ashen Demon is actually the main character of the mainline game, Three Houses. The story being told in this game is actually an alternate timeline of the mainline game.

That’s one of the main reasons why I wanted to play this game. In Three Houses, there is a lot going on since the main character joined the academy and started teaching one of the three houses. But, what if that never happened and things go differently? Well, you get the story in this game. Now, you’d think that this game is either filled with spoilers for the mainline game or you won’t be able to follow it if you haven’t played the mainline game.

But, that’s far from the truth. Both games can be enjoyed separately. Things gets explained and since this is another timeline, things can go rather differently. Since, in this game, the school life is extremely short-lived. After your first few battles, you meet the three Lords of the lands, and you have to make a decision on which house you will join. After that, you basically choose your story path for the game. For my playthrough, I have chosen another house from my Three Houses playthrough, and I’m glad I did. I was always curious about the other characters, and I actually want to replay Three Houses with the other house now.

The stories in the three houses are quite different from each other. Without giving too much away, I’ll say this. The stories of all three paths do intertwine and depending on which house you join, that house will succeed in their mission. Now, I’m really curious to see how different the stories will be in the end. But, for that, I’ll have to play through this beefy game. This game can take around 140 hours to beat 100%, and I’m only half way the first route.

The writing in this game is pretty good in my opinion. It feels like that, an epic adventure anime series that can really draw you in. The story can take its twists and turns, but it has extremely powerful heroes and characters that have their own little quirks and charms to make you love them and cheer for them. You clearly have your episodic structure in this game, and it fits like a glove.

And on top of that, the voice acting in this game is just the cherry on top. The same cast returns from the mainline game to this game. While some characters do sound a bit different with the different direction and the time passed, the performance is amazing. They all fit the personality of the characters and give that additional layer of charm. Not everything is voice acted, but most of it is.

Also, I have to give some additional props to the voice actors since with the amount of things that can happen in this game and the different paths you can take, it must have been a beast of a script to do. And to write for that matter. Yet, I did notice some narrative tricks being used so that dialogue can be reused. Since, there is this mechanic there is a chance to recruit enemy generals to your side, and then their dialogue is mostly written is such a way, it doesn’t really matter in which house they are in.

Depending on which house you choose, you also choose your focus in the game. In my playthrough I chose for the Blue Lions. They excel at military tactics and mostly focus on swords and spears.

During the game, you unlock materials and seals to let your fighters go to a different class, so you can balance out your team. This is something extremely important, since choosing the right crew to go into battle will make all the difference in the end. Don’t always choose the class of your crew based upon numbers, make sure you have a diverse team, and you have all different types of warriors.

Mashing buttons for war

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The biggest difference it will make is in the battles. There is a strength and weakness mechanic that is extremely well-balanced and can make an easy mission extremely difficult. But, I’ll talk more about the battles later in the article. First, I want to focus on the other mechanic in this game, and that is the base.

In between battles, you can run around in your base to talk to other characters and improve their bonds for not only more lore, but also for benefits during the battles. Your typical elements like in all the previous warriors games are here. A smithy, a supplier, a market… But this time, instead of it being a somewhat boring or overwhelming menu system, it’s a lively camp. It’s a joy to run around in, but sometimes it felt nothing more than just window dressing. The main issue is that you have fast travel and nothing else really happens in the camp. You do have some animations at certain places, but they never move from their location or interact with others. In Three Houses, you had characters walking around, making the place feel more lively than it actually was. Now, we have one NPC maybe walking around and for the rest we have empty paths and market vendors that shout to buy their wares to you. That being said, it’s extremely nice set dressing. To such a degree that I now feel that the menu system in Fire Emblem Warriors feels lazy.

One gameplay mechanic that really got improved is that the upgrading of your units isn’t a mindless menu system anymore. I always felt that it was really silly that you needed to upgrade your units through so many steps each and every time. This has been streamlined quite a lot and I love it. No more grinding certain missions for that one resource to beef up that one unit you wanted to play as.

Also, various other mechanics and activities of Three Houses made it into this game as well. Things like cooking and going on an expedition with you are also present in this game. They are some fun side activities, but don’t really matter in the grand scheme of things. Just like finding various notes scattered around the camp, they are just nice and welcomed set dressing.

Now, explaining every little detail and mechanic of a Destiny Warriors game is asking for a long article. There is lots to do and balance in this game. I won’t be surprised that some players will lose hours just to maximize and perfect every little stat. But, that wouldn’t matter if the other main mechanic in this game wasn’t fun. How do the battles play?

Well, if you played any warrior game before like Hyrule Warriors… You know what to expect here. In this hack and slash game, you are dropped in a map with your allies and you get a main objective. That main objective is your win condition. In a lot of battles, there is also a loose condition. So, taking that into account is quite important. Do use the battle map before the battle to your advantage and swap out your units accordingly. If you strategize before the battle starts, you will make it yourself easier.

During the battles, you can take control of a maximum of 4 characters on the battlefield. You can easily switch between them with the up and down arrows of the D-pad. Knowing when the switch is half the battle. Overall, the AI in this game is pretty good and provides you with the help you need, and the other units follow orders perfectly, yet it is faster sometimes to do the fight yourself. And as soon as you learn the combo’s and master the mechanics of each fighting style, oh boy can this become an enjoyable button mashing gaming.

Your right side of the controller will get a work-out. Especially the R, X and Y buttons. The faster you’re mashing them and use R for your special skills, the fights can become a cakewalk. But, don’t rest easy. You would think that this game is going to be easy from reading my previous sentence. But, don’t get yourself fooled. The difficulty differences are quite straightforward, like explained in this section from gameguides.com. Yet, if you don’t keep your wits about you and focus on taking out the right strongholds and generals, you will be overwhelmed pretty fast. When you understand that the non-general soldiers aren’t that big of a threat, you will make it yourself easier. Also, know when to defend a unit and when to attack.

Also, you can choose if you play this on Classic or Casual mode. Whilst you can change your difficulty level if you so desire, you can’t change the gameplay mode. So, if you don’t want to play with permadeath of your characters anymore, then you are out of luck. Personally, I’m playing on normal and casual mode. I get too frustrated when one simple mistake would mean that I loose a character that might make a later fight nearly impossible and the worry just ruins the fun for me. It’s a me thing and I’m glad we have the option.

Another part of the difficulty comes in via trying to get the best battle rank in each mission and chapter. Since, the rewards of these ranks are extremely worthwhile your time. They also helped during the side missions and unlock even better weapons and abilities.

There are a lot, and I really mean a lot, of mechanics in this game so that the players who love to micromanage will be able to eat their heart out. Thankfully, this game doesn’t force you into learning every single detail of this game and lets you play how every you want. Making this game’s replay value go through the roof. Now, another related question is… Is this game best played in short bursts, or should you play it in longer sessions. Well, that all depends on how well the gameplay clicks with you. Overall, there are a lot of different things that can happen during a mission, but after a while we see the same things happening over and over again.

This game can become repetitive real fast. There are various battle mechanics and things that can happen during a battle, but the breaks in the camp are quite welcome. Also, the side missions and the additional bonus things you can do in between battles are needed to break the repetitive nature of the battles. Don’t get me wrong, the battles aren’t boring… But, it doesn’t take long before you have seen the majority of gimmicks that can happen during a battle.

Yet for some reason, I felt that the battles in this game compared to all the previous warrior style games I have played are the best flowing so far. Giving order to your units and seeing them dash off and really have an impact on the battle… It pays off. I feel like they hit the sweetspot here. I can’t really put my finger on it but the battle gameplay just flows quite nicely. Maybe it also has to do with the audio and visual presentation during these battles.

The fact you see your allies icon dashing on the mini map towards their goal and saying a quick line when they executing their task, really helps during the hectic battles. They warn you when they are in need of aid as well. The controls to easily switch between your units help a lot with quickly managing everyting. You rarely feel like you wasted your time with a mechanic.

Visually, this game also helps a lot. The animations really feel impactful and give you the feeling that you are fighting an epic battle. I can totally excuse the game not animating all your soldiers in fighting for the sake of performance, but the little fighting that happens around you to “fake” this actually happening is doing quite a lot. Rarely did the game slow down for me, so everything happened with a smooth framerate. Now, I haven’t played the two player mode in this game… And maybe the framerate there isn’t the best… Especially in the previous Fire Emblem Warriors game, I played the two player mode and oh boy, that wasn’t the most optimal mode.

Also, looking at screenshots of the two player mode, I feel like it does a number on the amazing visual presentation of this game. It cuts the screen horizontally in half and I’m sorry but it just doesn’t look right. Maybe on a big screen it looks better but, on the Switch itself… I shudder at the thought. It’s a shame that the visuals looks so streched and wrong in multiplayer since they are quite nice.

Almost the sweetspot

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This game almost hits the sweetspot on being a “perfect” game, it’s insane. Yet, there are somethings I find strange how they got through the cracks.

First of all, the visuals are amazing. You really feel like you are running through a real world that’s going through a big war. The visual style is medieval fantasy and it really shines through in the whole game. Yet, when somebody crosses their arms in a cutscene, the hands keep upright. To a point that it is immersion breaking sometimes. Oh, and the same thing happens in cutscenes when people want to place their hand in their side. The gap between their side and their hand is big enough to fit a your whole arm in between. Also, in cutscenes, everybody is mostly in their idle animation apart from when they are talking. And this is something that annoyed me a lot in this game. Dare to keep that shocked pose instead of just going back to idle. It breaks the flow of the story and it feels stiff and slow.

The UI is extremely clean and easy to understand. It’s a blast to navigate and gives you all the needed information. Yet, after unlocking a class for a character you get the question if you want to change it or not… without seeing which stats are impacted and which ones aren’t.

Using your abilities in battle is quite easy to do. Just press “R” and choose the right ability. Yet, the very powerful ability using R+A doesn’t always work as you expect. Sometimes I feel that the very strong final attack just didn’t trigger and got skipped. Also, the meter changes to being almost full again so I started wondering if it was glitched or not.

There are also various item pickups in during the battle. But, it’s not always too clear what item pick up does what. For some reason, I always confuse the blue and purple pick ups. And it’s so easy to waste a pick up, it’s rather annoying. Also, when an ally is wonded, you can’t easy heal them or move them to pick up an item or break a green pot. Little sidenote on pots, these red pots on the mini map sometimes look quite brown in game. Maybe because of lighting or maybe it has too much blue and green added to the texture.

These small issues started to grab more of my attention as soon as I decided to write this article. Like not all sunrays have good anti-aliasing (making straight lines look less jagged basically). It is distracting once you notice it. Just like the hand thing I talked about earlier. It’s a shame since the cutscenes are more lively now since they use 3D character models instead of character portraits in Fire Emblem Warriors.

Something that doesn’t have any issues is the soundtrack of this game. The soundtrack really pumps you up during the battle and helps make the game feel even more impactful during battles and relaxing during camp visits. The orchestral score is a joy to listen to and I have to admit that I listen to it here and there while I’m working. It’s a great soundtrack and I’m glad it’s added to my playlist.

The sound effects are pretty great as well. They stand out quite a lot so it’s easy to know what is happening and it always gives the needed information to the player to not make it a guessing game. Thankfully, you also get some visual information as well so people with hearing problems don’t loose out on the advantages the sound effects can give you.

The amount of options you have in this game is incredible. You can tweak the game to your favor, you can also change the whole button lay-out to your wishes without changing the default button lay-out of your Switch. While I prefer playing this game with a Pro controller, the game plays smooth with joycons as well. While the same supports one joy con to play the game, do yourself a favor and play with either both joycons or a pro controller.

Now, this game does have an autosave feature, but I’m also really glad that this game have several save slots. While you only have 8 slots in this game, that’s more than enough to experiment in your playthrough. The only minor issue is that when have saved before the last battle, the game forces you to save before you enter the war map the last battle. Without mistake. One simple if loop where the game checks if the player has saved a few minutes manually before and it wasn’t an autosave would solve this minor issue.

Overall, I fell in love with this game. Compared to the previous warrior style games we got from Nintendo franchises, this is one of the better ones. It isn’t overwhelming and you don’t have to micromanage every little stat, but it does provide you with that option. It’s the same addictive hack and slash gameplay we are used too in these games but it also manages to flow a bit better.

While the game does have some minor issues here and there, they aren’t too big of a deal. Like when you teleport in your camp to a facility you can press A to interact but when you teleport to a unit, you have to walk a few steps towards them before you can interact.

If we ever get another warrior style game, I think that this game has set amazing foundations for the next title. The main complaint I see other reviewers say is that the combat isn’t diverse enough. Personally, I somewhat agree that some classes play extremely similar but, it’s one thing they should focus on expanding next. Do more with combat styles like archers having a larger attack range but being weaker in close combat. Or give mages the chance to buff their allies.

What we got in this game feel like an extremely solid foundation for the next games. I’m so glad I played this game since it’s one of the better ones I played this year. I was afraid that I was burned out of the warrior style gameplay, but no. This game drew me right back in and reminded me why taking care of the details is so important in making a good game. I can’t wait to see what else this game has to offer since I’m going to beat it, that’s for sure. And after that, I should beat the other Fire Emblem games that are still on my backlog… shouldn’t I?

I highly recommend this game to everybody who enjoys warrior style games, hack and slash games, Fire Emblem fans and everybody who enjoyed the Hyrule Warriors games. This game takes leaps and bounds to improve itself compared to the previous warriors game in the Fire Emblem series. While it has some small distracting issues, overall this game delivers an amazing experience where you can sink a lot of hours into and with a highly replayable game. So, what are you waiting for soldier? A command to play the game? Well, here it is! Pick up your controller and join the war with quirky, unique characters that takes itself just seriously enough. Join the fight in something that feels like you were young watching your favorite adventure TV-series every Saterday morning whilst you feel extremely powerful and wonder what’s going to happen next. That’s how I personally felt while playing this game.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Metal: Hellsinger (PC – Steam) ~ Rhythmic Doom

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SteamOfficial website

While I love music, I’m not that fond of rhythm games. Because, I can’t keep a rhythm for some reason. Especially in games, since my playing style is quite reflex based, and I act on instinct instead of on the beat of music. Anyway, I was scrolling through the games I got via my Humble Bundle subscription and I saw Metal: Hellsinger. I was like: “Oh, a new indie shooter game, let’s give it a try.”. I only noticed that it was a rhythm game after I installed it and booted it up. So, I was afraid that this game wasn’t going to be something for me. Yet, this game surprised me… And in this article I want to talk about it, while I invite you to give your thoughts and/or opinions on the content of this article and/or the game in the comment section down below.

Going to hell singing

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In the world of this game, hell is a place where memories are lost. Demons don’t know who they were and why they are down there. Also, because souls are tortured in hell, something is taken away from you. For the main character in this game, the Unknown, that’s her voice. She is out to get it back and travels through hell to defeat the demons standing in her way to get her voice back.

The story in this game mostly takes a backseat for the actual gameplay loop of this game. I’ll talk more about the gameplay later. First, let me talk about the voice acting. The voice acting in this game is pretty good. Since the main character is mute, one of our weapons is our guide and tells what’s going on. The skull named Paz is voiced by no one less than Troy Baker. His performance here is excellent, and it’s a joy to listen to. The other voiced character is the main antagonist of the game, the Red Judge. She is voiced by Jennifer Hale. I have to tell you, the voice acting in this game is well done.

In terms of the story, I’m not going to critique it too much. Because the game is rather short, and I don’t want to spoil anything. Not that this story is going to move you to the edge of your seat, but still. Howlongtobeat puts this game at a runtime of 4 1/2 hours, and I have to say that’s a very low estimate. If you are good at rhythm games, I can totally see this game taking you give or take 5 hours, but if you aren’t the best in rhythm games, I think that 7 to 8 hours is more reasonable.

Now, something I really like in this game is that the cutscenes are mainly lightly animated comic book panels. This makes the art in the cutscenes of this game highly detailed and give it an amazing atmosphere. A few cutscenes are in-game and they look fine. Let me just say that if I had to be real nitpicky that some textures in action moments were a bit rough and stood out from the amazing looking visuals in this game. Thankfully, it’s something that will be noticed if you review games for a hobby or a job, but I’m certain it will be less noticeable if you are just enjoying this game.

The story is mostly told at the start and at the end of each level. The pacing of this game is quite fast because of certain gameplay mechanics. But, more on that later. If it’s too fast for you, you have a codex where you can look up more lore or more information on the enemies and events in the game. These unlock automatically, and you don’t have to go looking for them… Looking at you, Doom

Rhythmic Doom

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If I had to describe this game in a few sentences, I have to say this. Take the hectic shooting combat of Doom, combine it with the combo system of Devil May Cry, and mix it with the rhythm gameplay from Crypt of the Necromancer.

In this game, you go from arena to arena and fight a boss at the end. The arenas themselves are combat puzzles where you have to know how each enemy operates in order for you to prioritize the right enemies. Each arena is gets between 2 and 5 rounds of enemies spawned in. In total, you have 7 main enemy types for you to deal with. They get introduced one by one, and you get more than enough time to learn the behaviors of these enemies.

You also have special elite versions of some enemies, and let me tell you… They are the ones you will hate. They are not only stronger than their normal counterpart but also hit harder. I still hate the first elite enemy you encounter. The shield cambions can go and die in a fire. You need to get close to them and strafe around them to get through their shield, but they have a very nasty wide fireball attack that makes getting close to them quite difficult.

Just like in Doom, you can stagger an enemy. When you stagger an enemy, you can glory kill them. Instead of blinking blue, they blink orange in this game. If you press E at the right time, you will fly towards the enemy and glory kill it. If you don’t press E at the right time, the enemy will get up and continue attacking you. Glory killing is important since you can regain some health from it. This is especially handy when you used up all the healing crystals in the arena.

Now, you might have noticed at the top of the screenshots, you have a multiplier. This multiplier is exactly what you assume, it’s a damage multiplier. Like in Devil May Cry, if you keep fighting, that meter will go up. The higher it goes, the better. It’ll slowly go down, so you have to make a mad dash towards the next arena to fight again to keep it high. There are also sometimes power-ups in the arena’s that either double your current fury OR up it to the maximum right away, which is 16x.

Sadly, just killing enemies doesn’t increase the counter. If you look closely at the crosshair in the screenshots, you might start to understand how the rhythm mechanic in this game works. It’s sort of like DDR/Guitar Hero, where arrows come from one side, and you have to hit the right button when they are inside the arrows of the crosshair. The better your rhythm, the more damage you do and the more your fury meter increases.

But, that’s not the only advantage of keeping a rhythm. When you press “R” at the perfect time during the reload animation, you’ll be able to instantly reload your weapon. Now, unlike Doom, you don’t have limited ammo. So, no need to keep in mind which ammo you still have and which one not. You can only take two guns into a level, so choose wisely. Each weapon has their own special mechanics and usefulness and maybe if you die over and over again, you might want to try with another weapon.

Another important gameplay mechanic is the yellow bar you see in the screenshots. This yellow bar is a charge bar. The better you hold the rhythm, the more you charge that bar with that weapon. When it reaches max, you will be able to unleash the special ability of that weapon. For example, for your blade, it’s going ninja on your enemies with extremely fast sword swings. Another example are the dual pistols, where you spawn a temporary clone of yourself, they not only helps you fight but also increases your fury meter.

Now, interesting to know is that you can revive yourself 3 times on the easiest difficulty when trading in some score. This is an amazing feature in my opinion. This allows players with a bad sense of rhythm to play this game without getting too frustrated, but it’s also a punishment. Now, these points are nothing more than bragging rights for the global leaderboard, but it works quite effectively. I don’t know how different it is on the other difficulty modes, since I’m playing on the easy difficulty. There are four of them, with the 4th one being locked at first.

Metal rhythmic

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I think that it’ll surprise nobody that for this game, we get a metal soundtrack. On the Wikipedia page for this game, you get an amazing list of all the tracks in this game.

Now, while I do enjoy metal music, I’m not that big a fan when the vocals are just screaming the lyrics into the mic. I just enjoy my music when I understand the lyrics right away without listing closely, and English not being my first language also plays a huge role in that. Thankfully, in this game, it isn’t that bad. There are a few tracks where it happens and most of them are understandable, like in Amaranthe tracks, for example.

The amount of different artists that helped to make this soundtrack by Two Feathers come true is just incredible. Some of these are real earworms, like the main theme and “Stygia ft. Alissa White-Gluz from Arch Enemy”. I think I’ll have to look up some of these bands later, since I really liked their work for this game. Each level has its own theme and the soundtrack fits this game as a glove. There are also two DLC’s for this game. One adds 9 additional songs and the other one adds two songs and some cosmetics.

Let me be honest, I feel that the second DLC with “essential songs” isn’t the best. There are some none metal songs in there and clash hard with the vibe. The other DLC that adds two additional songs and cosmetics is a lot better and a steal for the price. I’m really curious to see what they are going to do next, since when you look at the DLC list in the main menu, there is a third option saying “coming soon”.

The music and gameplay work together quite nicely to bring you a highly addictive arena shooter with a lot of rhythm game elements. Apart from that, the sound design of this game is also quite amazing. The guns and weapons feel amazing to use, and you really hear the impact they have. Now, sometimes the feedback of getting hit isn’t clear enough, but playing a bit with the options fixed that for me.

Speaking about the options, the amount of flexibility this game has is just insane. You can adjust quite a lot to your liking, and you can even totally disable the whole rhythm mechanic from the game. Now, I advise against doing that since the game is quite well-balanced on the easiest difficulty setting, and you can just recalibrate so the audio and video latency is to your playstyle.

Visually, this game looks amazing. While the colors used in the levels can be quite monotone, everything still stands out and everything is quite easy to read during hectic fights. Also, details like the marionete enemies having strings aren’t lost during the hectic gameplay. You can quickly see when you are low on ammo on a gun or when an enemy is hiding or walking behind a wall. You also quickly see exit when you finished the arena.

Each level also has it’s own unique visual presentation. From a snowy arena to an big church… Each level looks different and looks amazing. A lot of memorable set pieces. I loved the mine level where you always came back to a similar room and had a lot of different fights. Also, the visuals change whenever you are in a higher fury counter. A lot more fireworks are displayed with some more animations.

In terms of animations, these just add to the atmosphere. Attacks are quite well telegraphed and with the quite responsive controls, I rarely felt that taken damage wasn’t my fault. Also, the green glow healing crystals give off, makes them easy to read as well. Something I also love is that you can see the top of the Unknown’s wings when you double jump. There are a lot of details present in this game without the UI and the screen becoming cluttered with information. Oh, and in terms of the animations as well, the animation of the main character in the main menu, oh boy. The way she throws you the peace sign and flies off when you click on the exit button or when she looks at the skull when you look at the codex, just wow. The charm while staying true to the setting is amazing.

Something you need to be careful of is that there are no mid-level saves in this game. One time I had the bad luck that just before a bossfight, Windows Update decided to reboot my PC. When my computer rebooted and I restarted the game, I had to restart the level. Thankfully, the levels are rather short so it isn’t that bad. The game saves automatically when you beat a level so we don’t have to worry about that one.

Something else to keep in mind is that healing crystals can be destroyed with one simple shot. And yes, they despawn quite rapidly. So, stay aware while fighting since these healing crystals are really needed in this game.

I have been mostly praising this game, but are there any negatives I can say about this game? What is this game doing wrong? It’s not the extremely stable frame rate, since I haven’t seen any slowdowns while playing this game. Most of my complaints about this game are rather small in the grand scheme of things.

The first minor complaint I have is that actually preforming a glory kill is quite unforgiving. If you are even a little bit off, you get denied. Thankfully, you get that information quickly with a visual and sound cue. But, still the amount of times I was off by just a few milliseconds and got denied, is frustrating.

The second minor complaint I have is about the default controls. Your blade is the first weapon you have and let me tell you, with the font useed, you barely see the difference between É and E. So, it took me some time to realize I had to press 1 on my number row instead of E… Just show the number keys too on that small icon.

Apart from going for a higher score or finding the hidden coat of armor for more additional bonus goodies, there isn’t a high replay value. Also, the UI before you enter the level gives you the impression that you need the sigils … while you don’t need them at all.

Sigils are bonus challenges that can unlock additional perks but unlike Nightmare Reaper these are anything but essential to finish the game. I only finished my first Sigil after I had beaten one of the final three levels. Yet, they are a fun challenge to challenge your skills with the game with an unique twist. They are also timed as well.

The third minor complain I have is how semi-aggressive the DLC is promoted. “Unlock by buying the DLC”. But on the other hand, I totally understand that the company needs to make money and promote that the DLC exists.

My final minor complaint is that as soon as you have found your two weapons, you are set. Apart from when they are introduced, there is no reason to use them anymore. It’s a shame since all them have unique and nice gameplay styles. Do yourself a favor and change up your weapons sometimes.

Honestly, I’m having a hard time finding negavites with this game. Most of the negatives I can say about this game are rather minor and don’t detract from the amazing gameplay loop. While I can totally understand that this game can feel repetitive to some, I feel that the gameplay loop and unique arenas are addictive enough to stand up on their own two feet.

I’m surprised that a rhythm game is this much fun and provides challenge for every playstyle. Even when you can’t keep rhythm like myself, you can still enjoy this game. You can also disable the rhythm mechanics completely. You’ll be able to experience the whole game but not be able to submit your score to the leaderboards. But, like I said earlier, you’ll miss out on one of the fundemental mechanics that make this game so much fun to play.

I highly recommend this game to everybody who enjoys action/shooter games. Especially if you enjoyed games like Blood, Nightmare Reaper, Quake or Doom. Do be warned that this game is on the short side, but is in my opinion totally worth full price. The amount of polish and care that has been put into this game is fantastic. At first I was afraid that this game was going to frustrate me like all other rhythm games do, but this game is polished to a fine diamond that really makes me want to stay in rhythm since it feels so rewarding to finally beat my score.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care.