Review: Shadow Gambit – The Cursed Crew (PC – Steam) ~ The Curse Of Gaming

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Steam storeOfficial websiteWikipedia entry

Some game genres are so rare, it’s a miracle when a new game releases in that style. I personally call this genre: stealth tactics. The actual genre is Real-Time Tactics, but I find that name doesn’t really cover this (sub)genre. If you have ever played games like: Commando’s, Desperados, Robin Hood – The Legend of Sherwood or Shadow Tactics… You know what sort of game I’m talking about. A game features a rag tag group of heroes. Each hero has unique abilities. They must get through big groups of enemies. They do this one by one to progress the group’s goals. The game I want to talk about today is called Shadow Gambit: The Cursed Crew. This was the last game by the studio Mimimi. Is this game the swansong to close down this studio, or is it a game that’s better left forgotten? Before that, I invite you to leave a comment in the comment section down below. A comment with your thoughts and/or opinions on the game and/or the content of the article.

Promises of amazing treasure

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In this game, you play as the crew of a special pirate ship named the Red Marley. Each main member of the crew has a black pearl in their chest, granting them unique supernatural abilities. These unique abilities come at a cost of being cursed to a sort of undead status.

The Red Marley’s captain fell in battle, and now the Inquisition is after the biggest treasure of the ship. Now, the Red Marley’s crew doesn’t want this to happen. So they do everything in their power to avoid this from happening.

The story in this game doesn’t take itself too seriously. The story is written like it’s a Saturday morning cartoon. A story arc can be contained in one or a handful of episodes, but always has an ending. While almost everything in the story ends well for the main cast, the story and writing never looses its charm. I felt like I was transported back into the time I woke up for the weekly Pokémon episode. I knew that the main problem of that week’s episode would resolve by the end. Still, I kept rooting for the heroes.

One of the biggest reasons I kept rooting for the main characters is because of the voice actors. Their performances are extremely well done. They bring a lot of personality and life to each character. They make the characters stand out like real, actual people. This script must have been immense, since the characters sometimes react on the actions you preform with other characters. There are 8 main characters, and more if you buy the DLC packs. If you start counting how many unique voice lines that bring to the table… And that’s the tip of the iceberg. The enemies for example, when they come together also have unique dialogue between them.

It’s possible to write an article by itself about the world building, story and voice acting in this game. I can also assure you that when I write this article, I’ll keep gushing about it all. A great example is how the save & load function fits into the story. It enhances the world of this game. Yes, you read that correctly. When you save, you store a memory in the Red Marley. When you load one of your saves, the Red Marley uses its powers to restore that memory. Your characters also respond to your saving and loading action and this brings even more charm to this game.

In these types of games, the replay value is quite high. Especially since you tackle all missions in various ways and each playthrough is going to be different. In this game, it’s taken even a step further. You can choose the order to revive your crew. You can also choose the order to finish the missions of that chapter. I can assure you that your playthrough will look nothing like mine.

The main quest is quite enjoyable to play through. I actually became really immersed in the world of this game. At the moment, I’m playing through the final missions of the game and the DLC missions. I’m having a blast. Thankfully, I can easily start a new playthrough of this game. Then I can experience it all of it over again and take a totally different route. And maybe I can do the little side quests and pirate tales as well. Since, that’s content, I haven’t gone into too much yet.

Your playthrough of this game will take you somewhere between 27 to 37 hours. That is, if you want to beat the main story and DLC’s. But, if you want to fully finish this game… Oh boy, then you’ll have a game that’s close to 80 hours on your hands. I already mentioned the crew tales. But there are also mini-challenges you can go for during the missions to earn badges. Let’s not forget the achievements you can earn. Well, most of the achievements are related to the main campaign.

Now, I have one complaint about the badges in this game. Earning some of these badges is extremely tricky. Sometimes, you don’t get all the information you expect to. For example, there is a badge on each map for using all the landing spots of that map. But guess what, there is no easy way to see if you already used a landing spot or not. It’s a shame that some badges work like that. Especially since some of these badges make you go out of your way to play in an unique way. A more challenging way to spice up your normal routine.

Apart from bragging trophies, these medals don’t really add up to much. But, I honestly don’t really mind that. Since, it’s fun to gather these medals and have some bonus challanges during my playthrough. It keeps me on my toes and it’s really enjoyable.

Mindblowing abilities

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I’m still quite impressed at how balanced this game is. Each character has their own unique abilities. It’s best that you always have a character with an ability that can move guards from their position. If you don’t have that, the game will actually warn you. You are going to make it extremely challenging for yourself.

Personally, I’m playing through this game on the normal difficulty setting and your decisions actually matter. Before starting each mission, study the map well. Try to remember each map as well as you can. Since you are going to revisit each map at least once or twice. It’s extremely important to choose the correct landing position.

You would think that the game will be a bit boring if you always bring the same crew into missions. But, the game rewards you using different characters for missions. You gain more vigor if you play with certain crew members during certain missions. If you earned enough vigor, you can upgrade one of the unique abilities of your characters. This upgrade will give you more and better tools in your arsenal. Now, these upgrades can make the game much easier. You can always turn off the upgrades while on the Red Marley.

In the introduction paragraph of this article, I quickly explained how this game works. So, let me tell you the gist of it. In this game, you go from mission to mission, completing various goals in each one. These goals can range for example from rescuing an informant or stealing an artifact. In each mission, there are various enemies patrolling the area. Your goal is to find the weakspots in their patrols and dispose of the enemies without getting spotted.

Now, getting spotted isn’t the end of the world in this game. Depending on where you are spotted, it’s possible to escape and hide somewhere. You just have to avoid taking damage, since your health is limited, and you can’t heal during the mission. If you aren’t careful, it’s easy to get swamped or overwhelmed with guards. Especially when a guard with a bell spots you, the traces you leave behind or sees a dead body. When this happens, you have a limited amount of time to kill that guard before the bell is rung. When the bell is rung, more guards will emerge from nearby barracks and swarm to the location.

On top of that, there are also some unique enemy types outside your regular patrol goons. The first type I want to talk are the Kindred. These annoying buggers bring something quite unique to the table in this genre. Kindred are always connected with each other. If you don’t kill these all at the same time, they will revive each other. But, this is only the start of your troubles.

You also have Prognosticar. And let me tell you, these are even more challenging. To defeat these enemies, you need to have two units ready. One unit needs to be spotted or attack the Prognosticar. Since as soon as that happens, your unit gets trapped. This trap will go on and damage your unit until the unit either dies or is rescued. When the Prognosticar is using his trap, he can be attacked and killed. But do it quick. The trap is damaging your unit. You are also stuck in place. This situation is dangerous.

It also matters if the mission is taking place during day or night. The big difference is that in the daytime, the enemies have a bigger field of view. During the nighttime, some enemies will carry a torch on their patrol. This gives more light to other units. They can spot you sneaking by if you aren’t careful. There are also various torches dotted around the map, and you can put them out. The enemies can’t stand torches that are put out and will go out of their way to light them again.

It’s also important to know if an enemy stops in their patrol to talk to another enemy. Since if you kill one of them, the other enemy will start looking for them. They will start running around and if you weren’t careful, will find your tracks and spot you.

Learning those little mechanics is essential in this game. Never forget the tools you have in this game! This ranges from the abilities of each character to how for example view cones work. There is something called view cone surfing. If you want to dash to another place past some enemies… Understand that a full color in the view cone means they will spot you right away. Stripped sections of the view cone will cause you to be unseen if you crawl by. Also, it takes a few moments of you being spotted and the alarm being raised. You can run quickly enough past an enemy. Alternatively, you can run from view cone to view cone. It’s possible to get past unseen.

If you are afraid that you will get overwhelmed by all the information of all the little mechanics, don’t worry. The difficulty curve in this game is perfect. This game also has solid character tutorials. Each character tutorial guides you through 2–3 rooms, teaching you the abilities of each ability and their unique use cases. At the end of each character tutorial, you get a puzzle room. Putting to the test if you can use that character correctly. During the game, you can always open your logbook from the pause menu, where all tutorials can be watched again.

This brings me to the abilities of your characters in this game. If you have played similar games, you’ll recognize certain abilities and others will be quite new and unique. Now, some of these abilities will have a unique spin to it. For example, your sniper only has one shot. But, when you retrieve your sniper bolt… Your sniper can shoot again.

There are also extremely unique mechanics, like your Canoness has very fun abilities. She can pick up dead bodies in her canon to launch them at enemies to knock them out. But, you can also pick up allies. You can fling them over a group of enemies. This will give them a better hiding spot. Or your Ship Doctor, she can create one hiding spot out of thin air. Or your navigator, she can stop time for one enemy, allowing you to easy sneak by. And your ship cook can throw a special doll. This doll allows him to teleport to that location. He does this as soon as you click the button. Oh, and if you place that doll on an enemy, it sticks to that enemy.

You might be annoyed that I somewhat spoiled things in the above paragraph. But I have only told the tip of the iceberg here. I have left out several characters in that little summary and they have mindblowing abilities as well. Each map is created in such a way that it doesn’t really matter which characters you take into battle. Since you can finish it using any of your characters.

The Swansong of Mimimi

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When Klamath and I started streaming Commandos, I wanted to play a similar game. One I haven’t played through. Since I first started playing through Desperados III again, and that was beaten in a few days. Since, I really enjoyed Desperados III, I bought the next game from the studio.

As somebody who enjoyed Desperados III quite a lot, I was happy to see things return in this game. I can’t tell you how much I love the speed up button. While I wish you can adjust the speed of it… The slow wait can be annoying. Sometimes, you have to get an enemy right where you want them. On top of that, you also have the showdown mode. With the press of a button, you can stop time and plan out your units their next move. Once you press the enter key, either still in showdown mode or not, the actions will be executed. It still feels amazing when you execute a well timed attack to take out difficult set of enemies.

Something that’s extremely useful is how you can rotate the camera in this game. Sometimes an enemy walks behind a building or some rocks… So, if you can’t rotate the camera, you wonder from where you are taking damage. Also, the ability of outlining the enemies, ladders and hiding spots help with that as well. As you can see from my screenshots, I always play with that feature enabled.

Sadly, there are a few ladders that don’t get an outline. Most likely since the developers forgot to put a certain tag on them. I remember one in Angler’s Grave, at the top right. It’s not too far from one of the mission objectives, the informant. Thankfully, these very minor oversights rarely happen. Overall, this game is extremely solid and blast to play through.

The controls are extremely solid. I had to get used to one thing. To execute certain actions, I had to hold the left mouse button instead of just clicking. This sometimes tripped me up but a quick reload fixed that problem. I only have one minor complaint about the controls. Depending on the camera angle, there were rare moments where your character refused to go to a location. I suspect it has to do with where you click. Your unit always wants to look for the shortest way to reach where you click. Sadly, this trips something up in the pathfinding and your unti refuses to go to their destination. Thankfully, a quick camera movement can fix these moments. And also, I’m glad that these moments are quite rare.

Something that’s even more rare are some minor visual bugs that can happen sometimes. Sometimes an UI-element refuses to dissapear. I had that happen twice, when I shot an enemy holding down an exit rift with the Canoness. The stars indicated that the enemy was dizzy. They hovered above the enemy’s head after the rift opened. Even after I killed the enemy, these stars remained visible. There are sometimes minor visual bugs happening like that. Thankfully, they are extremely rare and sometimes are quite funny. One time, one of my units was standing perpendicular on a ladder when I stopped it going up the ladder. The only annoying bug was that I couldn’t retrieve two bodies. They lay in a remote part of Angler’s Grave. It was almost impossible to get rid of two bodies. Maybe, it’s possible. I don’t know, I honestly gave up and earned the badge of hiding bodies on a later revist.

In such a big game it’s to be expected that sometimes things can go wrong. But it surprises me how little goes wrong and how polished the overall game is. Scrolling through the patch notes of this game, I noticed that the developers fixed many issues. They also added a lot of new content to the game. The last update to the game was even a modding tool for this game. These mods go from chaging your character models to adding new maps. I think I’ll play around with the mods after I have fully beaten the game. I’m extremely close, since I’m in the final missions of the game.

Now, earlier I talked about the UI. The UI is quite easy and helpful. There are several unique icons to inform you where certain things are. For example, where you left the paper doll when using the ship cook. There is only one thing in the UI I dislike. And that’s the list of save games. You get a little screenshot of the location of the save and a time stamp. And that’s it. You can’t give a special name or note to them. So if you are looking for a certain save… you either need to make notes OR just go through all them until you het it.

It’s the only real complaint I can give about this game. There is just a lot that this game does right. Like how you can scroll to zoom in or out. When you scroll again at the max zoom level, you see a live map. This map shows where all the enemies are. The only minor complaint I have about the map is that ammo chests aren’t marked on there. Also, quick note on the ammo chests… Almost every character has the same visual for their gun. Now, if another visual appears above the ammo chest, it doesn’t matter. The ammo chests are never character specific.

Visually, this game looks breathtaking. The attention to detail in this world gets a big thumbs up from me. The world really feels alive and somewhat real. The little animation details for example when an enemy stops at a prison cell to talk to inmates… This is just amazing. The immersion level is even higher with that.

The soundtrack is very catchy and a joy to listen to. It made certain moments in the game even more thrilling. The music has been created by Filippo Beck Peccoz, he also created the music for Desperados III. The soundtrack really fits the game like a glove. I’m so glad I bought the soundtrack DLC,. Now I can add the music to my music library to play while I’m at my dayjob.

This brings me to the sound design of this game. The sound design of this game is amazing. I’m playing this game with a good headset and I don’t think this game is playable without sound effects. A great example is, when you get spotted. You not only get a great visual hint of a yellow line turning red of the enemy spotting you… You also get some sound effects informing you that things are about to go down. On top of that, the sound effects add so much extra impact on taking down enemies. This makes it even more rewarding when you finally take down that one pesky enemy.

One thing I haven’t talked about yet is how flexible this game is. I have touched upon that by talking about how you can only choose three out of 8 characters per mission. And you are encouraged to experiment with different combinations. Now, when you open the options menu, you’ll be blown away. You can change almost everything. The controls like the shortcuts for abilities can be tweaked to your liking. You have quite a lot of control to tweak the volumes, the controls, the visuals… Even tweak certain game mechanics to your liking. Don’t like the save reminder? You can turn that off.

There is still another thing that boggles my mind that was added in this game. You can create a custom difficulty. The only complaint I have there is that the UI fails to explain the differences. I find it challenging to understand all the settings. You get a short explaination about the setting, and then you have a slider you can set. But, what’s the difference between 1 and 2 on the slider? That’s something the UI doesn’t really tell.

When I was writing this article, I kept looking at my notes and thought: “Oh, I forgot about that.”. There are just so many things in this game. The fact that in some missions, you must kill enemies in unique ways. In one mission, you have to lure enemies to a certain location. You need to do this 4 times. You do this instead of killing them. It’s a breath of fresh air. You’d think that having only a handful of maps would make this game boring and repetitive, but no. The maps are not only large but also used in extremely interesting ways. Revisits of a map make it easier to start, but each area is used in a mission. So, there is still a lot of challenge in the revisits.

Oh, there is one more thing. The question if you should buy the DLC’s or not. Let me just tell you this, I bought the game on sale with the DLC’s included. I’m so happy I did! Since the additional content in the DLC’s adds so much more to this game. They come highly recommended.

Now, I have left out a few things for you all to find while playing this game. This article is already getting quite long. I want to leave some things as a surprise for people interested in playing this game. I think it’s high time to wrap up this review and give my conclusion and final thoughts on this game.

Conclusion of this treasure hunt

-Unable to add notes to quick saves.
-Some minor (visual) glitches can happen. Thankfully, they are rare and rarely/never gamebreaking.
-The UI of custom difficulty could have been executed better.

+ A masterclass in it’s genre in terms of gameplay.
+ Extremely flexible with options.
+ A modding tool.
+ A love-able cartoony story.
+ Amazing voice over work.
+ Superb soundtrack.
+ …

When I started playing Shadow Gambit: The Cursed Crew, I had extremely high expectations. Mimimi blew me away with the amazing Desperados III. With this swansong of a game, they not only met my expectations, they blew them out of the water. This game showcases the achievements of passionate people. These individuals are dedicated to creating the game they love.

It didn’t take long before I fell in love with the cast of this game. The charm drew me into the world of this game. Apart from some minor things, it’s hard to find things to critique about this game. The only thing I can critique are small bugs that barely impact the gameplay of this game. This game really feels like a finished product and it’s a thrill ride from start to finish.

If you really want to find things this game does wrong… You’ll either need to be extremely nitpicky or just have the game not clicking with you. If you find this game too easy or too difficult, just tweak the setttings to your playstyle and voila.

If you enjoy games like Commandos or Desperados… You’d do yourself a disservice to not check out this game. Give the demo of this game a try, and see what you think. I wouldn’t be surprised that this game sinks it’s hook into you like it did with me.

It’s a shame to see that this game studio closes. Thank you to everybody who worked on this amazing title and I hope to meet your work in other games. This final game you all created together is a real piece of art. It’s a masterclass in game development and shows how well you know the community for games like this. I’m so happy that this game exists. Since it wouldn’t surprise me that I’ll play through this game several times now.

Before I ramble on and on about this game, I think it’s high time I wrap up this article. Otherwise, I’ll keep praising this game to high heavens and back. So, with that said, I have said close to everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care!

Score: 100/100

Review: Hypnospace Outlaw (PC – Steam) ~ Dreaming Up Nostalgic Investigations

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Steam store pageWikipedia Official website

So, when I’m writing this, it is 2024. I turned 31 years old back in February. I still love playing video games and surfing the internet since I was a young lad. Besides that, I also have a fascination for anything that has to do with dreams and their meanings. And then a game called Hypnospace Outlaw turns up on my radar. A game that promises to bring back the early years of the internet that I remember. Not only that, we are going to have to moderate the internet with a new technology that allows people to surf the internet while they are dreaming. We have to play as an unnamed enforcer to keep the internet safe and on top of that, we can create our own pages and mod this game easily. But before we start spending time on that, let’s find out if the base game is actually good and if it’s worth to start playing this game or if it’s something we should skip. Also, feel free to leave your thoughts and/or opinions on this article and/or the game in the comment section down below. Besides, dear enforcer and MerchantSoft, this isn’t harassment, this is a fair review/critique of the game. Removing this from HypnoOS isn’t the solution.

Dreaming Up Nostalgic Investigations

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In this game, you play as an unnamed enforcer for MerchantSoft. A company that developed a headband that allows users to surf the web in their dreams. Your goal is to clean up the HypnoSpace for everybody. You start in late 1999, where your first case is assigned. When your first case is assigned, you are left to your own devices, and you can explore the internet by yourself. And let me tell you, there is a lot of internet to explore.

The story of this game is fascinating. You get to dive and explore through various pages on the internet about various things. A long time before social media was a thing and everybody had a website for their own creations. The HypnoSpace has several zones, with each their own theme. If you remember AOL, you will know what I’m talking about.

If you want to get the most out of this game, I highly advise you to take your time with this game. Don’t rush it at all. This game is sadly rather short if you only follow the main story of the game. It’s only 6 hours long and shorter if you know what you are doing. I mean, the speedruns are only around 11 minutes. The strength of this game is the depth it has. This game has three main chapters, and there are clear triggers that separate the chapters.

The deeper you dig and the more you read up, the more interesting lore gets revealed. I actually started a second playthrough to try and find the things I missed. And honestly, this game is one that gets ruined by playing it with a guide in any sort or form. Do not play this game with a guide. It’s a lot less rewarding if you play it with a guide in your first or second playthrough. The wonder of getting lost in all of these pages is just so nostalgic.

Now, while I was playing, I was wondering if it would appeal to the younger players out there. I’m somewhat on the fence about that. While it tackles a lot of subjects that are still somewhat relevant, I honestly think that it’ll mostly click with those who grew up with the internet of the ’90 to early ’00. With that said, I think that it still might click with the younger people, but know that the internet was very different back then.

Point-And-Click Detective

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This game is a point-and-click adventure game in any sense of the word. You get a case, and you have to explore the internet to see if anyone broke the rules or not.

Each infraction you find, will reward you with HypnoCoin. You can use these coins to buy various things in the Hypnospace. This can go from stickers, wallpapers, themes, applications to so much more. But be careful, it’s quite possible that some of these downloads are infected with malware. And back then, malware was a lot more visual and less aimed at serving you a lot of ads or stealing your information.

The controls of this game are quite easy. You mostly click with your mouse and input things sometimes in the search bar. If you know how to do basic things with a computer, you’ll very quickly find your way around with this game as well. While I sometimes struggled with opening apps, I didn’t have too much trouble with the controls. Thankfully, there are some options to tweak the controls to your liking, like disabling that double-clicking opens apps. But, I’m a Windows user and the double click to open apps is just hardwired in my brain.

Visually, this game really looks like you are playing with the old internet. When I noticed that there was a mod that changed the OS into Windows 95, oh boy, I was sold. There are various themes for the OS in this game, and they go from amazing to silly. There is even a fast food theme. Now, if you read that this game is mostly created by a team of 5 people, it’s even more impressive. Not only that, one of the main designers of Dropsy is part of the team.

The creativity of this game never ceased to amaze me. Let me continue on the trend of the visuals and say that the little details on how the webpages look is just so realistic. The little typo’s here and there, the rabbit holes you can jump down, the crazy visuals on various pages… Even the “help me, I can’t remove this” and “Test 1 2 3″… I made me crack up and remember my early days when I used to write webpages in plain HTML with barely any coding knowledge as a young teen.

While I knew that wiggling the mouse sped up the loading of the webpages, I just never really did. I just enjoyed the webpages loading slowly and having that experience again when I was a teenager before Facebook or any other big social media started to take over. Yes, even before MySpace. While I only experienced the late “pre-social media internet”, I do have amazing memories of it.

On top of that, you have the amazing wallpapers and sticker packs you can buy and play around with. With this, you can really make your desktop your own. But, something that really triggered memories for me were the viruses you can encounter. Back as a young teen, I was a lot less careful in what I downloaded and seeing the visual mess some viruses can create in this game, it triggered some nasty memories.

Memories like how one time, I got a very nasty variant of the SASSER worm and each time I installed something new, my computer would lock up and crash. Yes, even when you tried to re-install Windows, it locked up and crashed the installer. After a lot of digging, I found that it was caused by a program starting with boot and I had to screw out my hard drive, connect it with somebody’s computer and then remove the start-up file from there. I also had a piece of malware that looked like the ButtsDisease virus in this game. Where it started to change all the text on a webpage to another word. Oh man, those were the days.

So, during your investigations you can encounter various things. Things like people breaking the rules, and you have to report those. You mostly need to focus on one of 5 categories. Copyright infringement, harassment, illegal downloads/malware, extra illegal commerce and illegal activity. Each law gets several infractions, and you do have to look for them. At one moment, I really that to take notes. I really have to say, taking notes for this game is really helpful, you even have the notes’ app in HypnoOS.

Sticking in your brain

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Now, something I have to commend the developers for in this game is that they also took accessibility into account. Something I have to commend the developers for as well is the amount of content in this game, even when the main story is extremely short. I already talked about the visuals and how much I love them, but the music in this game is something else.

Some of the music tracks are really stuck in my mind and I wouldn’t be surprised that if I ever write another article in my favorite game music series, some of them will pop up in that. Some tracks are real earworms and got stuck in my brain. The music for some of the parody products in this game is so good, that I wish they were real.

The music in this game is a mixture of various styles, and I find some of them more catchy than the others, but it’s really impressive at how many styles there are in this game. If you know that this game has over 4 hours of music in it, that’s an amazing feat.

There is even a whole suite where you can create your own pages, music and mods released by one of the main developers of this game. It works only on Windows and you can read more about it on the itch.io page of Jay Tolen here. There were even various community events where your stuff could appear as an Easter egg in the main game. Yet, these tools are now part of the main game and are in your installation folder.

Speaking about this, modding this game is extremely easy. There is even a build in mod browser, and it’s a piece of cake to install and downloads mods. If you use the in-game mod menu, you don’t have to reboot the game for most mods to take effect. Just go to the main menu, choose the mods button and install the mods you want. Now, there are a lot more mods out there then just what you can find in the in-game mod browser, so check them out here.

The game has an autosave, it doesn’t really show when the game gets saved. There are three save slots, so if you want to replay the game, you can pick another save slot. Now, if there is one mod I highly advise is he expanded endgame cases mod. This mod expands the game quite naturally and is a lot of fun and additional challenge. But don’t read the description when you haven’t finished the game, since it contains quite a lot of spoilers.

This game can be quite tricky. Sometimes the solution isn’t the easiest to find. It’s even possible you don’t find the solution to every puzzle out there. Now, there is a built in hint system for this game. It’s somewhat hidden to avoid immersion breaking, but for a small HypnoCoin fee, you can get a hint to progress. I really love this system, since I rather have you getting a crowbar to get yourself unstuck than you getting a guide where it’s very easy to other things and spoil the whole experience. Since the fun of this genre depends highly on solving the puzzles with what’s given to you. If you want to get a hint, just search hint.

Overall I have been extremely positive about this game, and I have to say that overall this game is extremely well-made. I rarely found any moments where I thought, this isn’t right. But does that mean that this game doesn’t have any negatives? Well, sadly enough there are a few things I didn’t like about my experience and that I want to talk about.

First of all, I wish the default text-to-speech voice wasn’t the default language of your system if you aren’t English. I’m from Belgium and my text-to-speech voice reads English extremely weird. Thankfully, I had the English soundpack installed on my computer so after I went into the BIOS settings, I was able to quickly change it to the English one and it sounds a lot more natural and better.

Secondly, this is an issue in general with point-and-click games but the replay value just isn’t here. Once you explored everything, you have seen everything. There are various mini-games, but those are quickly beaten. While I personally don’t really see this is a negative, since not every game needs high replay value and sometimes playing it once and having the whole experience engulf you is the idea… I want to mention it, if somebody is looking for replayable games.

Third, you can find more infractions than what’s required to close the case. While I can understand that the game doesn’t tell you how many other things there are out there for immersion reasons, as somebody who wanted to experience everything, I was sometimes a bit annoyed that I couldn’t make sure I found everything. If only there was an option you could toggle to see completion percentage or something of that nature. Since, because of this, it’s possible to lock yourself out of achievements or content in this game.

Yes, this game has achievements and some of them are extremely tricky to get. It took me a lot of researching and exploring in HypnoSpace to find all the material. Thankfully, taking notes really helped me to find it all.

And the final thing is that the final chapters of this game feel a bit rushed and undercooked. One of the final cases is a breeze to solve if you have written notes during your playthrough and it feels like there is content cut out of the game. The ending comes a bit out of nowhere and if you didn’t explore everything or didn’t register certain things, the ending won’t make sense to you and it will loose it’s impact. Thankfully, the mod I shared earlier resolves this to a degree.

That’s all the negative I could say about this game, in my honest opinion. When this game clicks with you, it clicks really well and doesn’t let go at all. But, I’ll leave my final thoughts after the summary of this review. So, I think it’s high time for that since I have touch upon everything I wanted to in this review.

Summary

-Text-to-speech should use English by default

-It’s possible to miss content or lock yourself out of it.

-The game is rather short.

-Rushed ending.

+ Amazing nostalgic trip

+ Amazing music

+ Fantastic writing

+ Easy to use mod tools

+ Great puzzles

+ Great controls

+ …

Hypnospace Outlaw is an amazing nostalgic point-and-click adventure trip through the late ’90’s internet. This game might not be for everyone, but when it clicks… Oh boy does it really click. Now, this is also a game you shouldn’t rush. The charm of this game is in all the little details and references that are hidden in the pages and the world building of this game.

While the game is rather at the shortside for point-and-click games, I don’t see it as a big problem to be honest. The journey that this game took me on was a lot more worth it to me than having a long game. Since, I think it would have lost it’s charm if this game kept going and going.

While I personally have more memories with the internet time period that came right after it, the developers are already working on the sequel to this game called Dreamsettler. I honestly can’t wait to play that one, since the quality that this game has is just top notch. The music is catchy, the visuals are amazing and it alls comes together in an amazing nostalgic trip that makes you want to play more.

There are some minor blemishes on this game, but you can work with them. Like I said before, when this game clicks, it really does click extremely well. I’d compare my experience with games like There Is No Game or SuperLiminal. Amazing small titles that leave a lasting impact on those who play it. All of these games are passion projects that turned out amazing and get a recommendation from me.

If you enjoy playing unique point-and-click games and/or if you have nostalgia for the old ’90’s internet, I highly recommend that you give this game a try. While this game is on multiple platforms, I highly recommend that you play the PC version since it has mod support that gives you even more toys to play with and expands the game even more.

I had a blast with this game and it’s a breath of fresh air for me. I’m angry at myself that I rushed my playthrough, but now I have installed several mods and I’m so going to replay this game after I have published this article. I also want to earn every achievement in this game, since I really want to see everything. I’m also extremely hyped for the sequel to this game and I can’t wait to start playing that, since that is going to be an even bigger nostalgic trip for me than this game. And with the amazing set of developers behind this game, I think we get another gem in our hands.

And with that said, I think it’s high time to wrap this article up. I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 100/100

Gamer’s Thoughts: My Palworld wishlist

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Steam store pageTwitter/XWikipedia

I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are currently only at v0.1.5.1. So, I decided to hold off on my first impression/review article for now. But, I wanted to talk about this game. So, here are some things I’d love to see in the full version of Palworld or even in one of the next updates.

First of all, what is a Palworld?

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Palworld is a combination of several games, all thrown into one. It’s easy to describe Palworld with saying which games it combines.

Foremost, at its core, it’s a game you can somewhat compare to Ark Survival Evolved. When I first started playing, I noticed the similarities right away. The way how you have a crafting system to build your base, and you have monsters running around you can tame/catch is totally here as well.

I haven’t played a lot of Ark, so I can’t say if this mechanic is also present in Ark… But, the fact you can use your monsters to preform tasks in your base reminded me quite a lot of The Survivalists. A game where you are stranded on an island, and you can train monkeys to preform actions for you. The big difference is that now certain monsters can only preform certain tasks, instead of the monkeys just copying you.

Now, a lot of other articles describe this game as Pokémon with guns. After playing this game, I think that’s a somewhat unfair comparison. When I think Pokémon, I think a journey with gyms and an evil team. I think turn based battles and a big ending tournament as its conclusion. While some Pals share a very similar design language to some Pokémon, most of the mechanics of what makes a Pokémon game aren’t in this game. The other big mechanic is the capture mechanic, but by now this isn’t exclusive to Pokémon games anymore. Especially since we have games like Coromon.

There are also influences of the latest Zelda games. Especially Tears of the Kingdom. There are these huge, strong bosses roaming around on the huge open world map, you can beat at any time. Also, the korok seeds to upgrade your character are also here in the form of effigies and Pal souls to upgrade your monsters.

This game really feels like the developers looked at all the games they liked playing, looked at what worked and threw it all together into one pot and shook it until it all clicked together. The mechanics of this game really click extremely well together. If I didn’t know any better, I wouldn’t be surprised if I said that this was a finished game.

There are some silly bugs here and there and in some spots, this game feels unfinished. But, overall the game we have currently is amazing and if you would enjoy a game like this after reading what I wrote here… Give this game a try. I only told you the most basic things in this game. This game is a survival game with elements from a lot of other games like those I have already mentioned but also Minecraft, Dragon Quest Builders and various others.

Let’s talk improvements

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While the game is a lot of fun to play at the moment, there are some things I wish that were improved or updated. While you get a lot of warnings that there are: save corruption bugs, crashes and bugs… Besides sometimes the lighting engine giving up for a moment or the AI of the pals or enemies doing some funky stuff, I haven’t seen too many worrying things.

Take for example this floating rock screenshot here. I have explored roughly half of the map after 35 hours of play, and this was the only floating rock I could find. That’s extremely impressive, especially since if you look at the size of the map… It isn’t small at all. In the future, new islands and area’s will be added so if they deliver them with this kind of quality, I have no complaints.

Well, I do have one recommendation. I’d love to see more landmarks in the map. Currently, almost all the landmarks in the game are based upon the terrain. I’d love to see more villages or ruins of them. I loved finding these things in the Zelda games and letting my mind wonder what happened there. It’s a very difficult balance act, since too many landmarks would make the map feel crowded and limit the amount of possible base locations.

Basically, I’d love more reasons for me to go exploring these regions and get unique rewards. Besides completing the Paldex, there isn’t a lot of reason to go exploring in certain area’s. And when you have set up the right kind of farms and work stations for your pals in your bases, the chance you run out of resources is rather small.

Speaking about bases, currently you can only have three bases. Most likely, this is done to improve the multiplayer performance. Since, the game emulates the three bases in the background, so you can easily have a base close to big ore clusters to farm those while you are working in your other base. If you don’t place a cap on those, it’ll tank the performance of any computer or server. Yet, I’d give the tools to the player to increase the cap. Personally, I think Minecraft has one of the best systems with the game rules. You can almost change anything to your playstyle and even disable or remove caps that are there for performance reasons. You already have quite a lot of toggles and sliders in Palworld, but I’d also expand on that.

Currently, the building system is decent, but it needs a lot of polishing up. The biggest problem I have with the building system are the stairs. It’s a nightmare sometimes to place stairs to go from one to another floor. Also, why can’t we place a full wall next to stairs? Most likely because some pals their hitbox would do some crazy stuff? Also, placing certain items or crafting stations on elevated floors doesn’t always work the best.

On top of that, besides the visual look of the floors, walls and ceilings, what’s the point of being able to unlock stone foundations? As a test, I tried to build a high tower with wood and one with stone. I didn’t find a difference. I’d love to see more meaning to what I unlock. Granted, stone can’t burn down. So, if you have any raids with flamethrower or fire enemies, your base isn’t in danger. But what’s the difference between stone and metal, then?

I honestly think that it’d be a bad idea if PocketPair only created more content and not make the mechanics have more depth. For example, something I’d love to see them implementing in the pal task system is a mechanic I love in Cult of the Lamb. When you welcome a new member in your cult, you can set the main focus of a member there. I’d love to see that you are able to set the main focus per pal. For example, when things are damaged in the base after a raid, you select one pal to go and get the repair kits and repair all damages first before going to do their usual tasks. Or when you have a pal that can do multiple things, and you mostly need that pal to pick up items, you could disable their other abilities. Maybe we need some items for that and those items can be only found in the wild, and we need to hunt for them. That’s an interesting idea to lure players out of their bases.

Dreaming like a madman

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There are some UI elements I’d love to see change as well. First, I’d love to have a mini-map. The compass at the top of the screen only shows things in roughly 300m range, and that’s too short. Especially since in some areas the warp spots are spread quite far apart. A mini-map where you can pin certain things like the nearest warp spot would be amazing.

Secondly, in terms of the weapons. I’d love to see their stats before I craft them. Now it’s a guessing game that if I craft a certain weapon, if it’s going to be stronger or better than the one I currently have. It’d also be amazing if the durability is shown outside the inventory as well. There is some space in the UI element at the bottom right, so why not show it?

Now, in terms of the inventory. Sometimes I have issues with combining stacks of items. Sometimes I have to do it twice or thrice before they are combined. This is a rather small things, but outside of those… I don’t have a lot of small quality of life things that I could recommend. Maybe that if you sleep during the day in your bed, you can skip to night if you are hunting the nightlife pals?

Maybe there is one quality of life feature I think would be amazing. Quite often, when I’m hunting the stronger pals, I have my pal instructions set on “Focus on the same enemy”. I think it would have an amazing option if you have a feature where you are able to say to your pal if they are allowed to kill the wild pal or not. Since, if they are dead, you can’t capture them.

There is one attack that is a double-edged sword. In the Pokémon games, you have the self-destruct attack. You also have this one in Palworld, yet, some wild pals with this attack always take it over their other attacks. These bee pals always swarm me and instead of being able to weaken them, so I can catch them, I just get blown up. You barely have a chance to do any damage to weaken them to make capturing possible.

I just remembered one other quality of life feature. You can create saddles, gloves and other things to do special things with your pals. But, why I am allowed to create more than one? I mean, I can only use one of them at a time and they can be interchanged. So, if you make a saddle for a certain bird pal e.g. Helzephyr, that means you can use it on all Helzephyrs you catch.

But the biggest quality of life feature PocketPair could add is a mini-map inside caves/dungeons. The times I almost got lost in these caves is insane. Especially since there are only a handful of rooms in these and it’s easy to get turned around and confused.

Now, to completely change the subject… I wish there was more music in the game. The soundtrack in this game is amazing. Sadly, there isn’t enough in the game at the moment, so there are some silent moments. A little bit more ambient tracks would go a really long way in this game.

But, I saved one of my biggest things for last. That is inventory management. This is a total pain in bases. Since pals can put things inside chests, you can forget organisation. Thankfully, while crafting, the game pulls from all resources in your base, but if you need a certain item to use at another base, have fun to go searching through all your chests. What I usually do, if I can, is start crafting an item with the one I want to move and then cancel it. Since it drops the resources then and there. Now, how to solve this without breaking the game and the idea that pals can put things in chests? What if you have a new skill that pals can have? An organisation skill and depending on the level, they either put red things with red things or make a weapons chest and come to complain to you when there aren’t enough chests for their organisation?

If your base is fully set up, the proper of a lack of depth starts to show as well. When you build your base, why should you return to it besides needing to craft or repair your weapons? Give us some activities we can do in our base when we build them. I mean come on, we even have the amusement furniture set. If only we could play some mini-games with our pals to increase their sanity for example? Since currently, there is not a lot you can do when a pal is stressed.

Of course, a certain balance needs to be maintained. The more things a pal can interact with, the more chance you have to create lag or overwhelm the player. Also, the more depth you create, the more things you have to maintain and maybe that’s not the type of game that PocketPair wants to create. How I currently see Palworld is a playground sandbox in the schoolyard. It’s an amazing playground where you can make your own fun but it’s only part of the schoolyard and only has a swing, some monkey bars, a climb rack, a small castle and a slide. It’s all solid built and amazing to spend your time in… But, then you notice the potential this sandbox has to grow. What if we enlarged that sandbox with another castle, so the multiplayer can be player vs player as well? Or wait, why don’t we add an underground to that sandbox?

All I’m saying is that currently Palworld has an amazing foundation. The biggest issue at the moment is that the game lacks depth. While the current roadmap has a lot of expansions and more content, I hope PocketPair doesn’t forget to also make it more than just surface level. For example, imagne that the raid bosses can be captured and barely have an unique skills. Why should the player do the raids then? What reward do you get out of it? Not all mechanics can be fun because they are enjoyable to do. Players will get bored and they will look for a way to spice things up or to challenge themselves.

Now what that said, I’m going to close off this article. I’m quite excited for the future of Palworld and I’m going to wait a few more updates before I decide to write a review on the game. But overall, I’m really liking what I see. The basis of an amazing title is here already and I think we are going to get an even better game when this comes out of early access. Let’s wait and see what happens when the first big updates drop. Especially the raid bosses that got teased a few weeks ago.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What do you think of PalWorld and what should be added or changed? Let me know in the comment section down below. Also, what do you think of my idea’s? I’m curious, feel free to leave a comment about that one to. But, I also hope to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Metal: Hellsinger (PC – Steam) ~ Rhythmic Doom

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SteamOfficial website

While I love music, I’m not that fond of rhythm games. Because, I can’t keep a rhythm for some reason. Especially in games, since my playing style is quite reflex based, and I act on instinct instead of on the beat of music. Anyway, I was scrolling through the games I got via my Humble Bundle subscription and I saw Metal: Hellsinger. I was like: “Oh, a new indie shooter game, let’s give it a try.”. I only noticed that it was a rhythm game after I installed it and booted it up. So, I was afraid that this game wasn’t going to be something for me. Yet, this game surprised me… And in this article I want to talk about it, while I invite you to give your thoughts and/or opinions on the content of this article and/or the game in the comment section down below.

Going to hell singing

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In the world of this game, hell is a place where memories are lost. Demons don’t know who they were and why they are down there. Also, because souls are tortured in hell, something is taken away from you. For the main character in this game, the Unknown, that’s her voice. She is out to get it back and travels through hell to defeat the demons standing in her way to get her voice back.

The story in this game mostly takes a backseat for the actual gameplay loop of this game. I’ll talk more about the gameplay later. First, let me talk about the voice acting. The voice acting in this game is pretty good. Since the main character is mute, one of our weapons is our guide and tells what’s going on. The skull named Paz is voiced by no one less than Troy Baker. His performance here is excellent, and it’s a joy to listen to. The other voiced character is the main antagonist of the game, the Red Judge. She is voiced by Jennifer Hale. I have to tell you, the voice acting in this game is well done.

In terms of the story, I’m not going to critique it too much. Because the game is rather short, and I don’t want to spoil anything. Not that this story is going to move you to the edge of your seat, but still. Howlongtobeat puts this game at a runtime of 4 1/2 hours, and I have to say that’s a very low estimate. If you are good at rhythm games, I can totally see this game taking you give or take 5 hours, but if you aren’t the best in rhythm games, I think that 7 to 8 hours is more reasonable.

Now, something I really like in this game is that the cutscenes are mainly lightly animated comic book panels. This makes the art in the cutscenes of this game highly detailed and give it an amazing atmosphere. A few cutscenes are in-game and they look fine. Let me just say that if I had to be real nitpicky that some textures in action moments were a bit rough and stood out from the amazing looking visuals in this game. Thankfully, it’s something that will be noticed if you review games for a hobby or a job, but I’m certain it will be less noticeable if you are just enjoying this game.

The story is mostly told at the start and at the end of each level. The pacing of this game is quite fast because of certain gameplay mechanics. But, more on that later. If it’s too fast for you, you have a codex where you can look up more lore or more information on the enemies and events in the game. These unlock automatically, and you don’t have to go looking for them… Looking at you, Doom

Rhythmic Doom

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If I had to describe this game in a few sentences, I have to say this. Take the hectic shooting combat of Doom, combine it with the combo system of Devil May Cry, and mix it with the rhythm gameplay from Crypt of the Necromancer.

In this game, you go from arena to arena and fight a boss at the end. The arenas themselves are combat puzzles where you have to know how each enemy operates in order for you to prioritize the right enemies. Each arena is gets between 2 and 5 rounds of enemies spawned in. In total, you have 7 main enemy types for you to deal with. They get introduced one by one, and you get more than enough time to learn the behaviors of these enemies.

You also have special elite versions of some enemies, and let me tell you… They are the ones you will hate. They are not only stronger than their normal counterpart but also hit harder. I still hate the first elite enemy you encounter. The shield cambions can go and die in a fire. You need to get close to them and strafe around them to get through their shield, but they have a very nasty wide fireball attack that makes getting close to them quite difficult.

Just like in Doom, you can stagger an enemy. When you stagger an enemy, you can glory kill them. Instead of blinking blue, they blink orange in this game. If you press E at the right time, you will fly towards the enemy and glory kill it. If you don’t press E at the right time, the enemy will get up and continue attacking you. Glory killing is important since you can regain some health from it. This is especially handy when you used up all the healing crystals in the arena.

Now, you might have noticed at the top of the screenshots, you have a multiplier. This multiplier is exactly what you assume, it’s a damage multiplier. Like in Devil May Cry, if you keep fighting, that meter will go up. The higher it goes, the better. It’ll slowly go down, so you have to make a mad dash towards the next arena to fight again to keep it high. There are also sometimes power-ups in the arena’s that either double your current fury OR up it to the maximum right away, which is 16x.

Sadly, just killing enemies doesn’t increase the counter. If you look closely at the crosshair in the screenshots, you might start to understand how the rhythm mechanic in this game works. It’s sort of like DDR/Guitar Hero, where arrows come from one side, and you have to hit the right button when they are inside the arrows of the crosshair. The better your rhythm, the more damage you do and the more your fury meter increases.

But, that’s not the only advantage of keeping a rhythm. When you press “R” at the perfect time during the reload animation, you’ll be able to instantly reload your weapon. Now, unlike Doom, you don’t have limited ammo. So, no need to keep in mind which ammo you still have and which one not. You can only take two guns into a level, so choose wisely. Each weapon has their own special mechanics and usefulness and maybe if you die over and over again, you might want to try with another weapon.

Another important gameplay mechanic is the yellow bar you see in the screenshots. This yellow bar is a charge bar. The better you hold the rhythm, the more you charge that bar with that weapon. When it reaches max, you will be able to unleash the special ability of that weapon. For example, for your blade, it’s going ninja on your enemies with extremely fast sword swings. Another example are the dual pistols, where you spawn a temporary clone of yourself, they not only helps you fight but also increases your fury meter.

Now, interesting to know is that you can revive yourself 3 times on the easiest difficulty when trading in some score. This is an amazing feature in my opinion. This allows players with a bad sense of rhythm to play this game without getting too frustrated, but it’s also a punishment. Now, these points are nothing more than bragging rights for the global leaderboard, but it works quite effectively. I don’t know how different it is on the other difficulty modes, since I’m playing on the easy difficulty. There are four of them, with the 4th one being locked at first.

Metal rhythmic

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I think that it’ll surprise nobody that for this game, we get a metal soundtrack. On the Wikipedia page for this game, you get an amazing list of all the tracks in this game.

Now, while I do enjoy metal music, I’m not that big a fan when the vocals are just screaming the lyrics into the mic. I just enjoy my music when I understand the lyrics right away without listing closely, and English not being my first language also plays a huge role in that. Thankfully, in this game, it isn’t that bad. There are a few tracks where it happens and most of them are understandable, like in Amaranthe tracks, for example.

The amount of different artists that helped to make this soundtrack by Two Feathers come true is just incredible. Some of these are real earworms, like the main theme and “Stygia ft. Alissa White-Gluz from Arch Enemy”. I think I’ll have to look up some of these bands later, since I really liked their work for this game. Each level has its own theme and the soundtrack fits this game as a glove. There are also two DLC’s for this game. One adds 9 additional songs and the other one adds two songs and some cosmetics.

Let me be honest, I feel that the second DLC with “essential songs” isn’t the best. There are some none metal songs in there and clash hard with the vibe. The other DLC that adds two additional songs and cosmetics is a lot better and a steal for the price. I’m really curious to see what they are going to do next, since when you look at the DLC list in the main menu, there is a third option saying “coming soon”.

The music and gameplay work together quite nicely to bring you a highly addictive arena shooter with a lot of rhythm game elements. Apart from that, the sound design of this game is also quite amazing. The guns and weapons feel amazing to use, and you really hear the impact they have. Now, sometimes the feedback of getting hit isn’t clear enough, but playing a bit with the options fixed that for me.

Speaking about the options, the amount of flexibility this game has is just insane. You can adjust quite a lot to your liking, and you can even totally disable the whole rhythm mechanic from the game. Now, I advise against doing that since the game is quite well-balanced on the easiest difficulty setting, and you can just recalibrate so the audio and video latency is to your playstyle.

Visually, this game looks amazing. While the colors used in the levels can be quite monotone, everything still stands out and everything is quite easy to read during hectic fights. Also, details like the marionete enemies having strings aren’t lost during the hectic gameplay. You can quickly see when you are low on ammo on a gun or when an enemy is hiding or walking behind a wall. You also quickly see exit when you finished the arena.

Each level also has it’s own unique visual presentation. From a snowy arena to an big church… Each level looks different and looks amazing. A lot of memorable set pieces. I loved the mine level where you always came back to a similar room and had a lot of different fights. Also, the visuals change whenever you are in a higher fury counter. A lot more fireworks are displayed with some more animations.

In terms of animations, these just add to the atmosphere. Attacks are quite well telegraphed and with the quite responsive controls, I rarely felt that taken damage wasn’t my fault. Also, the green glow healing crystals give off, makes them easy to read as well. Something I also love is that you can see the top of the Unknown’s wings when you double jump. There are a lot of details present in this game without the UI and the screen becoming cluttered with information. Oh, and in terms of the animations as well, the animation of the main character in the main menu, oh boy. The way she throws you the peace sign and flies off when you click on the exit button or when she looks at the skull when you look at the codex, just wow. The charm while staying true to the setting is amazing.

Something you need to be careful of is that there are no mid-level saves in this game. One time I had the bad luck that just before a bossfight, Windows Update decided to reboot my PC. When my computer rebooted and I restarted the game, I had to restart the level. Thankfully, the levels are rather short so it isn’t that bad. The game saves automatically when you beat a level so we don’t have to worry about that one.

Something else to keep in mind is that healing crystals can be destroyed with one simple shot. And yes, they despawn quite rapidly. So, stay aware while fighting since these healing crystals are really needed in this game.

I have been mostly praising this game, but are there any negatives I can say about this game? What is this game doing wrong? It’s not the extremely stable frame rate, since I haven’t seen any slowdowns while playing this game. Most of my complaints about this game are rather small in the grand scheme of things.

The first minor complaint I have is that actually preforming a glory kill is quite unforgiving. If you are even a little bit off, you get denied. Thankfully, you get that information quickly with a visual and sound cue. But, still the amount of times I was off by just a few milliseconds and got denied, is frustrating.

The second minor complaint I have is about the default controls. Your blade is the first weapon you have and let me tell you, with the font useed, you barely see the difference between É and E. So, it took me some time to realize I had to press 1 on my number row instead of E… Just show the number keys too on that small icon.

Apart from going for a higher score or finding the hidden coat of armor for more additional bonus goodies, there isn’t a high replay value. Also, the UI before you enter the level gives you the impression that you need the sigils … while you don’t need them at all.

Sigils are bonus challenges that can unlock additional perks but unlike Nightmare Reaper these are anything but essential to finish the game. I only finished my first Sigil after I had beaten one of the final three levels. Yet, they are a fun challenge to challenge your skills with the game with an unique twist. They are also timed as well.

The third minor complain I have is how semi-aggressive the DLC is promoted. “Unlock by buying the DLC”. But on the other hand, I totally understand that the company needs to make money and promote that the DLC exists.

My final minor complaint is that as soon as you have found your two weapons, you are set. Apart from when they are introduced, there is no reason to use them anymore. It’s a shame since all them have unique and nice gameplay styles. Do yourself a favor and change up your weapons sometimes.

Honestly, I’m having a hard time finding negavites with this game. Most of the negatives I can say about this game are rather minor and don’t detract from the amazing gameplay loop. While I can totally understand that this game can feel repetitive to some, I feel that the gameplay loop and unique arenas are addictive enough to stand up on their own two feet.

I’m surprised that a rhythm game is this much fun and provides challenge for every playstyle. Even when you can’t keep rhythm like myself, you can still enjoy this game. You can also disable the rhythm mechanics completely. You’ll be able to experience the whole game but not be able to submit your score to the leaderboards. But, like I said earlier, you’ll miss out on one of the fundemental mechanics that make this game so much fun to play.

I highly recommend this game to everybody who enjoys action/shooter games. Especially if you enjoyed games like Blood, Nightmare Reaper, Quake or Doom. Do be warned that this game is on the short side, but is in my opinion totally worth full price. The amount of polish and care that has been put into this game is fantastic. At first I was afraid that this game was going to frustrate me like all other rhythm games do, but this game is polished to a fine diamond that really makes me want to stay in rhythm since it feels so rewarding to finally beat my score.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care.

The Top 10 Games NekoJonez played in 2022.

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It’s that time of year once again. The year is coming to a close, and it’s time to look back at what I played in 2022. This year has been an extremely busy year for me and that’s why I didn’t write as many articles this year as I usually do. Also, I started spring-cleaning on my blog and working on things behind the scenes to make my blog even better. Besides playing “new” games, I have been focusing as well on finishing unfinished games and also improving my speedrunning records. Anyway, before I forget to mention this… My top 10 games of the year list is special. In this list I talk about the games I enjoyed playing through the year, and it doesn’t matter if they were released this year or earlier. The only thing that matter is that I started playing it this year for this first time. Otherwise, it doesn’t count. That way I’m sure I can talk about ten new games every time at the end of the year. It’s both to challenge myself and to make the article more interesting for you to read since you never know which games will appear on here. So, what’s your top 10, and what do you think of my list? Feel free to leave a comment in the comment section down below with your thoughts and/or opinions. And yes, this is my personal list, so yours’ll be different.

#10 – Wolfenstein – A New Order (PC ~ Steam) (May 2014)

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Sometimes, all that I need is a good shooter that’s just fun to play. The new Wolfenstein games were on my backlog for so long and this year I decided to give it a go. And I’m so glad I did. The new Wolfenstein games are amazing to play and are what I’m looking for in a shooter.

While a military shooter like a Call of Duty can be a lot of fun as well… I do like games like Wolfenstein or Outlaws, where the gameplay is more than shooting alone. I love exploring the environment and solving puzzles. And that’s something I sometimes miss in more modern shooter games. It’s almost always going from one shooting room to the next.

Something I adore in this game as well is the “what if” scenario and how the game embraces its weirdness without a second thought. I mean, the machines and everything that the Nazi’s are using in this game are just silly.

It’s a game that gave me a breath of fresh air and showed me again that I don’t need to play the newest and latest games to enjoy myself. Even a game I skipped 8 years ago can be a lot of fun to blast through then a game released a week ago. Now, I still have to finish the game… Maybe another round after writing this article won’t hurt?

#9 – Powerslave Exhumed (PC ~ Steam) (February 2022)

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A second shooter on my top ten games of the year list? Well, yes, my friend. And in this shooter, we visit Ancient Egypt to fight our way to victory. And on top of that, it also has great puzzles and is just a real blast to play.

Lately, I don’t always have the time to find the right retro game for me, so when a remake/remaster or a modern port gets released… Yeah, I have the perfect excuse to play “retro” games. One thing I really like in this game is the fact that in terms of health and ammo, there are only two pick-ups. One for your health, and one for your ammo. But, not all guns drain the same ammo pool. So, when picking up ammo, you have to be careful to have the right gun equipped.

This game is an amazing balancing act between an old school 3D shooter, puzzle game and strategy game. The Egyptian setting is more than just set dressing. You really go through old temples of gods and pharaohs like it’s almost real. I always get the feeling that I’m Indiana Jones running around in these tombs trying to find the next artifact to progress in the story.

The only thing I dislike about this game is that when you put it down for a while, it’s a bit unclear what the next level is. Thankfully, you can get a hint when you go through the intro level again… But, this could have been handled a bit better. But, overall, that’s a nitpick about an amazing game I can’t wait to find more time for. So, I can finish it and put it out of my backlog and finally give it a full review on my blog.

#8 – Gas Station Simulator (PC ~ Steam) (September 2021)

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My review

So, if you had told me a few years ago that a simulation game about gas stations was going to be in my top ten games of the year list… I mostly likely declare you crazy.

Yet, here we are. Gas Station Simulator gets the number 8 spot in my 2022 list. Simply because it was the perfect wind down game for me.

While I wrote my review, the big performance enhancing patch hadn’t dropped. But, now that it did, and some additional features were added, the game is even more fun. I’m oh so curious what the developers have in store for the next patches and DLC, but that’s something that we shall see next year. I’m mostly curious on how they are going to combine the other games they have announced to work together. Games working together is something I have only seen in The Legend of Zelda – Oracle of Ages & Oracle of Seasons and I found it really underused back then. Now, I hope they didn’t bite off more than they can chew… But, that’s something we’ll find out when it’s released, most likely. But for now, I have seen the first great stepping stones for an amazing tycoon universe. Here is to hope they don’t overcomplicate it!

I also wrote a review about it, so if you want my opinion… Feel free to check out my review. But know that it was written before the big preformance patches.

#7 – The Last of Us Remastered (PS4) (July 2014)

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I’m such a big fan of the Tomb Raider & Indiana Jones games… I just love a big adventure game where you go from place to place, to find an ancient artifact. Now, we have confirmation that a new Tomb Raider game AND a new Indiana Jones game is in the works. But when will they release? We don’t really know yet. We don’t even know on which platform(s) they will release.

Now, with that kind of intro… You’d expect an Uncharted game to fill this spot. But, no. It’s another amazing series from the same developers. The Last of Us surprised me in many ways. It scratched that itch of exploring a world, trying to survive and find a way forward.

While I’m not too big on zombie or infection stories, I’m so happy that this game doesn’t focus too much on your cliché things that those stories usually focus on. Expect, you get a game about a bond between two people in an apocalyptic world.

Currently, I’m quite close to the end of the game. There is this one section I can’t get passed, but one of these days I’ll. And then, I can start working on the review for this game. But, the fact that I’m almost done with the first game makes me a bit sad since it’s such a nice experience to go through. But, I think I’m going to save my full opinion on this game for when I eventually review this game.

#6 – Coromon (Switch) (March 2022)

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My article

I totally understand that 2D Pokémon games are something from the past. But, I still miss them. So, when I started playing Coromon… I got such a nostalgic wave over me.

Finally, I was able to play a totally new Pokémon-ish adventure in the style of my childhood with more modern things.

On top of that, I was blown away by the unique mechanics in this game. Also, the unique puzzles and style of this game made me appreciate this game even more.

I really think that this is one of the better indie games I have played all year, and I can’t wait to see what the developer of this game does next. But, maybe I should take a look at Coromon in a few months, since in various articles the developers said there might be new content added via patches. So yeah, if you want to know what I think about this game… I have written a nice review of the game and I highly recommend you check it out.

#5 – Silent Hill 3 (PS2) (May 2003)

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In February, I’m turning 30 years old. And in the past years, a lot of people recommended the Silent Hill franchise to me. Currently, I only own the first 4 Silent Hill games and Homecoming. In 2018, I gave Silent Hill 4 a chance. Yet, it was so close to getting a spot in my top ten games of the year list.

Now, I do enjoy playing horror games once in a while and while I have been more “distracted” by games like Fatal Frame and Resident Evil, this year I finally gave Silent Hill 3 a chance. And man, I’m so glad I did.

Silent Hill 3 is one of those games that is exactly what I’m looking for lately. A horror game that’s less focused on combat but more on puzzles and world building. Something I really love is how there are different difficulty modes for the actual game and the riddles in some Silent Hill games and this is one of them. So, you can tune the game to how you want. Do you want to a more combat-focused run or a brain teaser… Or both? That’s totally up to the player. And best of all, these difficulties don’t gatekeep endings.

Anyways, I still have a lot to play and go through before I can even write a first impression of this game. But, I’m so glad that I’m giving this game a chance. I can’t wait to see how this game is going to impress me next or what twists and turns it will take. And because of that, it gets a well-deserved fifth place on my top ten games of 2022 list.

#4 – AI – The Somnium Files: Nirvana Initiative (Switch) (June 2022)

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My review

Kotaro Uchikoshi is one of my favorite game directors. He is one of the minds behind the Zero Escape series. A series I love and still quote to this day.

After the Zero Escape trilogy, Kotaro started work on his next big project which is the AI: The Somnium Files series. And this year, we got the 2nd game in the series, the Nirvana Iniative.

While this game isn’t as strong as the original game, it’s still an amazing game. I felt that this sequel played it a bit too safe in certain areas. But, maybe I’m judging it too harshly because I loved the first game so much. Like how fans of the game always expect something bigger and better then the first game for a sequel but are then angry if it’s too different or not different enough.

Something that did this game also no real favors is that the first game’s story had no real loose ends. So, what could a sequel build on apart from throwing in a lot of new characters? Surprisingly, this game also re-uses some of the background characters of the first game and gives them more depth.

I might expected a bit more for this sequel, but it’s an excellent game in its own right. It also has a built-in spoiler filter to avoid players who start with this game, to not spoil the original game. So, that’s something I love to see in these kinds of games. Especially since there isn’t anything in title to indicate that this game is a sequel.

#3 – Danganronpa V3: Killing Harmony (Switch) (December 2021)

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I remember that at the end of 2015, I started the Bioshock trilogy. And then, in 2016, I played Bioshock Infinite. And the final part of that trilogy was such an amazing part of the trilogy, it even scored a spot as my most favorite game of that year.

Late 2021, I started playing the Danganronpa games. Last year, the original Danganronpa scored game of the year for me. And this year, I played two Danganronpa games. I have only played the start of Another Episode, but I have finished the amazing 3rd entry in the series in January.

Apart from some major slowdown issues in some parts, this game is fantastic. Explaining why would ruin so much of the story. Let me just say, it’s a worthy ending of an amazing series that I didn’t want to end just like the Zero Escape series.

So, thank you Kazutaka Kodaka and your team for creating this amazing franchise and porting it over to the Nintendo Switch. I heard so much about it and always wanted to try the whole series and now that I finished the original trilogy, I have to say that if you enjoy the Zero Escape series, these games are a must play. Now, to finish the two spin off games and I’m … finished … with the series. Wait.

#2 – Persona 5 Royal (PS4) (October 2019)

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This year, I tracked down a PSVita and a PS4 Pro. Mostly, because there were various exclusive titles for those systems I wanted to try and play. One of those was Persona 5 Royal. So, I buy a second hand PS4 Pro just before the summer and I buy myself a copy of Persona 5 Royal… Not knowing that in a port of Persona 5 Royal released in October of this year. But, that’s totally beside the point. It’s easy to judge ourselves in the future for actions in the past.

I expected to enjoy Persona 5, since I already bonded with the characters in Persona 5 Strikers last year. But something that I didn’t expect is how Persona 5 made me fall in love with the Persona and Shin Megami Tensei series. After beating Persona 5 and close to beating the extra chapter, I went onto a spree playing various other Persona and Shin Megami Tensei games in my collection.

But, Persona 5 really clicked with me. This game was my summer jam. While I bought a whole load of other games that summer for my PS4, I always went back to Persona 5. I don’t want to know how many hours I already spent in my two playthroughs of the game. Especially, since this game is over 100 hours long.

Yeah, not joking about that. This game is anything but short. You’ll get your money worth out of it and then some. I especially love going through the game after I have beaten the story to try and unlock even more and see everything. Since, it’s close to impossible to see everything on your first playthrough unless you have a great guide and you aren’t playing this game casually.

The big issue is that I’m still looking for an angle to review this game. But, I have a feeling that in 2023… A Persona 5 Royal review will appear on my blog, where I can take you more in depth on my thoughts and opinions on this gem of a game. Since, I highly recommend this game to everybody who enjoy JRPG games. This should be a must play.

Honorable mentions

It would be weird if I only played ten new games this year or if all the other new games I played this year weren’t in the running for this list. So, here are the honorable mentions that didn’t make the cut this year. All of them are amazing games, but for one reason or another… They didn’t make the cut for this list. Also, if a game I played and isn’t on these honorable mentions list, it’s by no means a bad game. I have to limit it somewhere.

Shin Megami Tensei V (Switch), Soul Hackers 2 (PS4), Pokémon Scarlet & Violet (Switch), Pokémon Arcues (Switch), Danganronpa – Another Episode (PC ~ Steam), House Flipper (PC ~ Steam), Sherlock Holmes – Crimes & Punishments (XBOX360), YuruKill (PS4), Turok (PC ~ Steam), Stanley Parable Ultra Deluxe (Switch), Evil Within (XBOX360), Shin Megami Tensei: Strange Journey Redux (3DS), Mary Skelter: Nightmares (PSVita), Uncharted – The Lost Legacy (PSVita), Kirby and the Forgotten Lands (Switch)

#1 – Desperados III (PC ~ Steam) (June 2020)

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My review

When I finished this game, I was left in awe. Desperados was one of my favorite childhood games but I found it a bit too difficult sometimes.

While Desperados III had some moments where I almost pulled my hair out, I kept sticking with it. The quick save and load feature of this game is a godsend. While, this feature was in the previous games as well, I felt that the implementation in this game is just perfect.

Also, the unique mechanics in this 3rd gem of a game are fantastic. No more endless bullets to corridor shoot down the enemies. You have to be wise and use all items and mechanics at your disposal. Something that’s tested more in depth in the additional challenges you can do.

I can talk for quite a while about this game. While writing my article about this game, I had a real hard time coming up with negatives for the game. Apart from some big difficulty spikes, this game made me want to play even more Desperados. I’m so planning to replay this game next year to try and improve my score and try to do some of the harder achievements.

Also, I still have the original games to play through. I find them too difficult as a kid and maybe with my current skillset these games might be a bit easier and maybe I’m able to finish them. In any case, Desperados III is an amazing game that I kept playing on and off this past year and a game I didn’t want to beat. Since, I knew that I wanted to keep playing it and discover new maps, new content and new things. But everything must have an end, even this year. And I’m glad that Desperados III, the gem of a game, was in my 2022.

Conclusion

2022 is a beast of a year for me. To be brutally honest, I’m so happy that the year is almost over. The amount of things that were packed into this year were simply a bit nuts. A lot of amazing things happened like me getting a fixed contract for my current job which is my dream job…

But, a lot of other things happened in my private life as well. Sometimes I really had to do a balancing act to stay on top of things. Sometimes I wasn’t even able to write for my blog or do other things. But hey, a lot of things are coming to their conclusion and 2023 has a lot of amazing things to look forward too.

But something that’s surprising to me is that, even with the drastic drop in amount of articles this year, I still grew a slight bit in 2022. Yes, the amount of views/visitors in 2021 was 7,3K and now I’m getting close to 9,5K. After so many years in the blogging world, I still enjoy being a part of it and with the plans I have for the upcoming year, I can’t wait.

I just hope that next year, I have more time for writing and my blog since I really missed that this year as my creative outlet. If you want to stay on top of things, I recommend that you follow me on my Twitter. I post the latest updates on there and I also post on there if I’m doing something else like spending time on my speedruns of Indiana Jones, streaming with friends or other things like that.

Besides all that, I still saw a lot of amazing games this year and as usual… It was far from easy to put this list for me together. I have moved games so much around and there are a lot of amazing titles that aren’t on this list. For some strange reason, I’m always afraid that I’m replaying too many games instead of playing new games and that the list is way too small. But, I’m always surprised at the amount of games that are on my list each and every year.

I’m quite curious to see what you all think about my list. And with this being one of the final articles for this year, I want to wish you all an amazing new year and with that said, I have said everything I wanted to say about this year for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day/year and take care.

First Impressions: Sherlock Holmes – Crimes and Punishments (XBOX360) ~ Hipster CSI in Ye Olden England

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Wikipedia entry

I can’t really explain why, but sometimes I really like to play detective games and trying to solve a crime. That’s why I’m really into the CSI games. Now, when one of my neighbors in our yearly local garage sale started selling his XBOX360 and PS4 collection, I saw he had Sherlock Holmes: Crimes and Punishments. While I’m well aware that this game got a port this year onto the Nintendo Switch and Steam, I chose to play the XBOX360 version. Mainly since it was €4 at the garage sale and the Switch version would have set me back way more for just a bit of visual upgrades? Well, I wanted another excuse to boot up my XBOX360 once more. But, did it stay on, or did I start looking toward other games and/or consoles? Well, let’s talk about it in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of the game and/or this article.

Hipster CSI in Ye Olden England

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It’s no real surprise that you take on the role of Sherlock Holmes in this game. Together with your trusty best friend Watson, you are solving strange cases left and right in London in the Victorian era. This game takes place in 1893. In the first case, you investigate the murder of an old captain with a vile reputation. Explaining any more of the plot would ruin the story.

The cases in this game aren’t that long, and they are somewhat unrelated. So, if you are looking for a game with character development or growth… This isn’t the game for you. The writing in this game is more aimed at players who want to relax and enjoy a fun murder mystery like an episode of CSI. With some familiar characters, but each episode is a different case.

The writing itself is quite enjoyable. I really feel that I’m in a Sherlock Holmes story, and I’m enjoying every minute of it. The story really scratches that itch, I have to play some more detective games but only this time, it isn’t with modern technology.

The voice work is also quite good. They made the atmosphere of this game come to life. Every line of dialogue and thoughts are voice acted. Now, there is one thing I’m a bit on the fence about in terms of the voice acting. Maybe it’s because I have been reviewing games for so long and know a bit about developing games as well, but I had times when I felt like some lines were a bit generic.

For example, when you are searching in Holmes’ archives and find the piece you are looking for… It’s always the same line. Sometimes recording more than one line, and randomizing it, helps with the immersion of the game. Otherwise, you are running the risk of it all blending together and making some mechanics feel a bit boring. Or why does doctor Watson nearly always ask where to go next. It’s as if they didn’t record other lines for him. Maybe some fun banter or remark about the location. Like, in the first case, about the well-kept garden. I wouldn’t mind it looping, but something more than “Where to go next, Holmes” and Sherlock not even replying. Since, now, the line feels a bit out of place to me. Thankfully, these moments didn’t bother me too much and are overall quite rare.

I’m well aware that perfection doesn’t exist, and thankfully so. Thankfully, this is the only problem I have with the writing. Very few lines are a bit generic or out of place. And maybe I really notice them because I wanted to review this game and the overall quality is quite high, and I wondered if there was something to critique about the story.

Pop! Here I am!

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Visually, this game looks good. The environments are quite detailed and look amazing. But, it isn’t perfect. This game suffers from popping issues sometimes. Especially when you go from a cut scene to gameplay, where some textures just take a bit longer to load, and it just looks weird. I had one especially bad case of this when Holmes’ case book didn’t load the correct texture for like 30 seconds. And I was wondering what the text was on the book.

This happened to me while I was in the “load screen” wagon between two locations. During the loading screen, you can view your case book or enter your thoughts’ menu. And, to be honest, I highly advise you do, since the background scrolling during these wagon scenes don’t always look great. I even saw moments where the background suddenly restarted. And the backgrounds are such lower quality compared to the rest of the game, it’s a shame. Just like the small screen tear issues this game sometimes has when exploring around.

The animations of this game are good as well. They make the game come to life that much more. Yet, sometimes I feel that some characters move a bit too slow or lack a few frames of animation to make it look like the game it’s dipping in frames. But that isn’t the worst issue I have with the visuals and animation. That dubious honor is for the fact that sometimes when exploring, Holmes can “raise up in the air” on an object and when you move the camera just a tiny bit immediately snap down to earth. This happened more than once, but thankfully it didn’t cause any game breaking bugs by for example placing me out of bounds.

Maybe I’m being too harsh on the game. I mean, image the amount of work the developers had to put into the visuals. Especially when you are able to chose if you want a first person camera or a third person camera by the press of a button. This goes so seamless it’s a surprise to me that this works so amazingly well.

Also, you can dress up Sherlock Holmes as you want. The amount of different variations is just silly and adds to the impressive visual possibilities that this game has. Dressing up is just one of the mechanics this game has. You’ll need it sometimes to trick a character into talking.

Now, what exactly is it that you do in this game? Well, you investigate a crime and you look at the crime scene for clues. Sometimes you go back to Baker Street to preform experiments or the search in your archive. While you are exploring the locations, you can also talk to suspects to gather more information about the case.

During your research, you’ll find a lot of clues. Some of these clues need to be interacted with. In your notebook, those clues have a special icon so you know that you need to research in your archive or preform certain experiments with them. Also, the task list is quite handy to keep track of what you still should investigate.

During your research, you’ll be able to use your imagniation. This is a sort of “recreation” button for some scenes in the game. Or when a clue is quite hidden, you can use the strong observation skills of Holmes. To avoid these mechanics becoming a needle in a haystack story, you’ll notice those icons at the top right when you need to use those skills.

Another important mechanic is what I call the “connect the logic dots” mechanic. Here you need to connect two clues to form another clue. It reminds me a bit of Time Hollow which has a similar mechanic, but explaining that would spoil parts of that game. When you connected all your loose clue’s, you can try to make sense of them all. Connecting the right dots will lead you to a conclusion. But is it the right one? Who knows? Be sure to think it over more then once. Since, seeing if your theory is correct is a lot of fun to see play out.

Something that this game does a lot better compared to the CSI games is that this game gives you some freedom. You can actually explore the area the crime took place and look for clues. Some of these areas are huge but expertly crafted, making it a breeze to explore them.

The responsive controls make it quite fun to walk around and explore those areas. Thankfully, Holmes has infinite stamina, so you can also run around when you find his walking pace too slow. And when you forget how to control the game, you can just press the two joysticks of your controller to bring up a handy chart of the games’ controls.

There are two things that controls a bit awkward at first and that’s searching in the archives and searching in your case book, but it doesn’t take long before you can get the hang of it when you know that almost every button has a different purpose, and you look at the buttons that are displayed on the screen.

Skipping the skip

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One big difference compared to the CSI games is that there is no hint system in this game during your case. If you are stuck, you can’t get any hints from somebody. This is something that some people like and others aren’t really fond of. But, just like the CSI games, this game has mini-games and puzzles.

Now, you can skip most of these puzzles and mini-games by the press of a button. It barely has any influence on the game if you played or skipped the puzzles, but it’s a nice addition that it’s there. When you just want to get on with the game instead of figuring out one stupid puzzle that otherwise would have locked you out the rest of the game. Something that would make it even more perfect is that in the end of the case, you can see how much puzzles you have skipped. That way you can make it an “honor” thing where people who completed the game without skipping any puzzle get an achievement or something.

Speaking about the ending of the cases, you can come to the wrong conclusion. If it has consequences or not, I won’t reveal to not spoil the game, but it’s great to see that you are able to redo it when you want to see the other endings OR want to correct yourself. You can also choose between either reporting the criminal or letting the criminal go. And that’s also everything I wanted to say about that mechanic. It leads to some quite interesting things.

This game isn’t too difficult. The biggest difficulty in this game is when you overlook a clue and reach the wrong conclusion. If you are stuck, I highly advise you to go over your case notebook and imagination. Since, you might have missed a clue. Only once I had to look up the walkthrough, and it turned out that I was doing two things in the wrong order. Apart from one puzzle in the 3rd case, this game doesn’t have any “moon logic” puzzles. The puzzle in the 3rd case isn’t hard, but it takes a while to click with some people what the idea behind the puzzle is.

This game has achievements. And it’s quite a lot of fun to go for the achievements in this game. They don’t add a lot of replay value since this game doesn’t have a lot of replay value. Unless you decide to start speedrunning it to see the endings you missed since you didn’t start over when you choose your moral stance.

Usually in my reviews, I write about the audiovisual presentation right after the visual presentation. But, since I had some more things I wanted to talk about in the visual presentation department, I’m talking about the audiovisual presentation later. And I can be very short about it, it’s nothing special. Don’t get me wrong, the music is good and fits the atmosphere like a glove… But, it doesn’t stand out to me. I find the music a bit to the generic opera side of things, and I would have a hard time matching it with Sherlock Holmes outside the game. I think the main issue is that it doesn’t feel like a “song” or “track” but more like a 10 or 20 second melody that’s repeating in somewhat different tones for 3-ish minutes.

Now, the sound effects are used amazingly well. While exploring, it really adds to the atmosphere sometimes. Really listen while exploring that one area at the end of the 3rd case, and you’ll understand what I mean.

Before I go to the conclusion, I want to talk about the game’s preformance. A big complaint is that the load times are quite lengthy sometimes and honestly, I have to disagree. I have played games with longer load times and the load times in this game didn’t bother me at all. It was the ideal moment for me to sip of my drink or to think about my theory of the case.

The game ran always at quite the stable frame rate (apart from some small moments in cut scenes). But, there is one thing that should have worked differently. I find it a strange decision that when you are waiting for a door to open since the game needs to load the area behind it… You can move away from it. It gave me the impression at first that my input didn’t register. Locking Holmes in place would communicated that a bit better to the player.

Anyways, when you read this article you might think that this is a very flawed game. If you got that impression, you reached the wrong conclusion and didn’t see all the evedince I left in the article. You might want to think it over and you might reach the intended conclusion (which you can always see at the press of a button when you have beaten the case once).

I fell in love with this game. I totally understand why so many people see this game as one of the best Sherlock Holmes games. It does so many things right that it’s still so much fun after 8 years later, this game is still a blast to play through. Of course, the XBOX360 release has some issues. Especially in the visuals department where the preformance can be spotty sometimes and in some places the game really shows its age.

But did those problems bother me? Oh heavens no. I still enjoyed myself and I was quite happy that I was able to pick up this game for quite a cheap price. It also made me quite curious to play the other Sherlock Holmes games in my collection and that’s perfect since my summer break just started.

So, if you enjoy mystery adventure games like Professor Layton, CSI or Ace Attorney AND/OR if you enjoy point-and-click adventure games like Deponia or Broken Sword or Monkey Island… I think you owe it yourself to check out this game. Since the port earlier this year, this game is on so many platforms and quite easy to get so if you want some better preformance, I highly suspect that the PS4 and Switch versions’ll outpreform the XBOX360 version. But hey, the XBOX360 version is still worth playing!

And with that said, I have reached my conclusion about this highly enjoyable game and where shall we go next–

Thank you for reading this article so much. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: The Survivalists (PC – Steam) ~ Monkey Business

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Sometimes, I just need a game to get lost in it. A game where I can dive into and play for hours upon hours. Games like Minecraft and Terreria come to mind. Since last year, a 3rd game joined that list for me, and that’s The Survivalists. But why did I give it a spot on my top 10 games of 2021? Did it deserve that spot, or did I change my mind already? So, let’s start monkeying around and let’s talk about this game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Monkey Business

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This game is an adventure survival game through and through. The game starts with you getting shipwrecked on an island, and it’s your task to escape. Now, you might think that this game is similar to other survival games like Forager for example. But, this game has a unique mechanic that I love.

During your adventures in this game, you can free imprisoned monkeys. As soon as you free these monkeys, they’ll join your party, and you can use them for anything you want. You can teach your monkeys to do stuff for you. This game slowly goes from a survival game to a micromanagement game. Since these monkeys can learn how to farm, craft, fight, gather resources… So, basically, you can leave the grind tasks to your monkeys. They can level up in these tasks, to complete them even more efficiently. Or you can have an army of monkeys following you around to battle enemies and such.

But I might be going a bit fast here. What’s the story in this game? Well, there is none apart from you shipwrecking and trying to find a way out. You do meet some taskmasters, but those don’t contribute anything besides being your quest givers. So, if you are looking for a survival game with a story of any sort, I think you’d look elsewhere.

Anyway, back to the monkeys. They are the game-changer, and micromanaging them is one of the biggest mechanics in this game. At this moment in my playthrough, I have freed 20 monkeys and trying to find the right balance in which monkeys are assigned to which tasks are an amazing puzzle. Together with an easy-to-understand tutorial, this game teaches you the ropes without holding your hand. After that, you are free to explore the islands.

The difficulty of this game really depends on the random islands you spawn on and in which order you tackle them. So far, I have two playthroughs running, and I have to say that the difference in difficulty makes the game fresh. To make an efficient base and craft the correct equipment to go exploring, is also a great mechanic in this game.

At the start, this game is overwhelming. There are islands to explore, crafting trees to unlock, resources to keep high, dungeons to explore, treasures to find… But, in its current form, the game lacks depth in some areas. There are a lot of mechanics that can be improved or expanded upon.

For example, the blueprint system. You can’t rotate buildings OR cancel blueprints once they are placed. Another example, why can’t you sort your monkeys by e.g. skill in your menu or see their names on the map? Once, one of my monkeys glitched out and got stuck in the middle of the sea without me being able to pick him up. I could use a summon-banana, but I had no idea of the monkey’s name.

If I list all the mechanics that could use a bit more quality of life features, I’d be here for a long time. But, don’t get me wrong here. The features that are here are amazing, but certain things would make the game even more enjoyable to play. For example, see the radius of where gathering monkeys will go to pick up materials. On the other hand, it makes the game a bit more challenging, since you need to plan your building quite well.

Open sea

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This game was released in October 2020. Since then, it got 4 big content updates. These updates brought a lot of new things to the game. Sadly, since last summer, there hasn’t been a lot of development of this game. And if there is, I haven’t found any traces of it on the social platforms or on their Discord.

It’s a shame really since the potential of this game is huge. Currently, you can explore 5 islands. At first, I was afraid that it would make the world too small. But thankfully, that’s not a big issue. Each island serves its purpose and going from island to island takes up a lot of time. Thankfully, you can set up transport gates.

These transport gates are one of the best additions to the game in my opinion. They increase the game flow so much. I don’t like having a monkey with me that carries a big chest for storage. Since, when they get knocked out, they don’t re-pick up that chest, and it doesn’t appear on the mini-map. And with the small inventory, these transport gates are a blessing. And it’s also really helpful that items don’t disappear from the ground. On my adventures today, I found some leaves I have thrown out of my inventory when I first discovered the island over a month ago.

Exploring the islands can be quite tense. Since you never know where the enemy villages are. And let me tell you, some of these enemies can pack a punch. Mastering the combat in this game is essential to survive. I also bought this game on my Switch and I have to say that I highly prefer the controls on the PC version. Maybe that’s because I got so used to them with mouse and keyboard, that I have some troubles playing this game with a controller… Which is also an option.

That being said, this game controls amazingly. Sometimes, I had a bit of trouble canceling some crafting of my monkeys, but that was partly my own fault since I placed so many crafting stations so close together.

With these wonderful controls, we can explore the amazingly designed world of this game. While there are only a few biomes, they are all well-designed and have their own reasons to be explored. It’s really quite impressive how well this game runs. In some cases, there is a lot going on, and I barely see any lag or slowdown appear. Which is good, since you’ve to be on your guard in some areas to survive.

I always tense a bit up when I heard that battle music coming. I always look around to make sure if it’s safe to continue to gather the supplies I was gathering or if I should first go into combat mode. The music and sound design are really well done, and it adds so much to the atmosphere of this game. I didn’t hesitate to buy the OST DLC to be able to put the music on my playlists while I’m working.

Replaying

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One thing that really tripped me up several times is that this game doesn’t have an autosave. To save your game, you have to sleep.

The loading of another world also isn’t quite easy to do. But, once you have done it, it’s easy to do. You just need to know that “Save slots” is your world select. And, you better have some sort of note system since you can’t give your world’s names. 😦

This game also has multiplayer. I haven’t played a lot of multiplayer, but from what I have played… It works fine. The limited communication options through emotes are somewhat disappointing to me. Sadly, the last two times I got bad experiences in multiplayer with a broken temple and a very spammy host with emotes.

Personally, I don’t regret putting this game on my top 10 games list last year. Yet, I can totally understand why people expected more from this. This game is from the same studio that brought us Overcooked and Worms. The charm in this game is huge, but charm can bring you only so far.

I love playing through this game in short bursts from time to time, trying to finish all the quests and explore everything my islands have to offer. I’m also trying to avoid all outside help from wikis and such since the in-game tutorial and hints are great enough to help you with that.

You can finish this game in roughly 20-ish hours, but currently, I have played this game for 35 hours and I haven’t beaten it yet. Since I want to see everything this game has to offer. In general, I think this game has the potential to become even bigger, but for that, the game will need more content and some major quality of life patch. Like, being able to choose the world you want to open when you start the game?

I wish this game wasn’t such a hidden gem. If the community was larger, I’m sure that this game would get more frequent updates. But, now, I rarely see other players online… I wish there were more online, so I could experience the multiplayer. Maybe I should invite some friends to play this game since I think this game is even more fun when you play it with others. And possibly then I could unlock those final achievements.

If you enjoy games like Forager, Minecraft, or Terrarria… to name just a few; I really think you’ll enjoy this game. At the moment of writing, this game is on sale and I highly advise you to pick up the digital deluxe edition. The additional cosmetic content is totally worth it and the additional hats you can find for your monkeys make it easier to tell them apart.

And with that, I have said almost everything I wanted to say about this game for now. In short, I really like this game. While it has some rough edges, those aren’t a dealbreaker. While this game might not please every fan of the genre, I think there is something here for everyone. Let’s go monkeyin’ around since this is a tense adventure. An adventure worth your bananas and monkeys.

Before I ramble on, I want to thank you so much for reading. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!

Interview with GameChuck after “SpeedLimit” release

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Welcome my dear reader! Today, I want to share something special. Last year, I took a look at a game called Speed Limit. When I looked at the game it was still in development but a demo was released. Now, this week the full version was released on all major platforms. You can find more information on the official website and on the website of the publisher. Now, instead of writing a very same-y article, I thought it would be more fun to talk about the game with the developers. So, that’s what’s going to happen today. I’m going to share an interview with you guys and girls that I had with GameChunck! Thank you so much for answering my questions. Before I start, feel free to leave a comment with your opinion and/or thoughts on the interview, the game and/or the content of this article. 

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Jonez: Hello there and welcome. Thank you so much for taking the time to do this interview with me. So, to whom do I have the pleasure of speaking to from the development team?

Alex: Hi, I’m Alex, the CEO of Gamechuck and level designer for some small parts of Speed Limit. Most of the development was done by others but as they are too busy celebrating our pan-console release, I will try my best to tell you everything you want to know!

Jonez: So, last year a demo for Speed Limit was released. Now, we are almost a year later and the game got more development. What is new in this full version? Did the game get easier or more difficult? 

Alex: The game is much bigger than the demo – it features 10 (or more, khm khm, spoilers) levels, with 5 distinct gameplay genres, while the demo is just the first three levels (side scrolling genre and top-down). Also, we used the feedback from the demo release to make the game much more enticing, but not easier per se (although we did add Easy mode in both the demo and the full game since then).

Jonez: Now, this game got released on multiple platforms like the PS4, PS5, XBOX One, Steam and Switch. What challenges did you face in porting this game? 

Alex: The Switch is at the same time the most slick experience (they check on everything and give you detailed feedback on where they found which error) but also quite cumbersome as every change takes a long time to get approved. Also, the PS4 had some issues regarding how we draw shaders for light for the bike rear lights, but we fixed it using clever math so now it works as intended on all platforms!

Jonez: This game is almost one long interactive movie. I guess this game wasn’t the easiest to develop since you risked to damage the flow of the game. So, what was the most challenging in developing this game? 

Alex: The most difficult part was correctly figuring out how much time it will take for each feature, and since we were starting from scratch with every level (e.g. every new genre) it was really hard, but we needed to guesstimate anyway since due to porting and so on, we were operating on a schedule.

Jonez: So, can I ask if you guys have future plans for the game? Or will this game only get bug fixes?

Alex: We hope to give the game a lot of interesting updates and maybe even DLCs, because the game this well received deserves to be continually updated! I can’t promise co-op mode (although I’d really like to!) but more modes, achievements etc. – definitely!

Jonez: You know, when I played the first level. I always wondered… Can you defeat those enemy soldiers?

Alex: No, but you can reach a stalemate with them, by standing at a spot where they can’t hurt you and just keep shooting them down!

Jonez: It didn’t take long for me to find an easter egg. The Chuck Norris easter egg was a nice gag. Are there more in the game?

Alex: A lot. Let me get back to you with an exact figure later.

Jonez: As I said earlier, this game feels like some sort of interactive action movie. How did you go about testing this game? Did you always start from the start or did you test it section by section?

Alex: We tested both specific sections and the whole game, and also used the G.Round platform for testing the game with hundreds of players prior to launch so we can iron out any big issues (there weren’t any and we got incredibly glowing remarks!)

Jonez: So, an indie studio is always known for having a small team. Who were the heroes that brought this game to life? 

Alex: The dev team is 7 people (artist Jurica and the game director Igor doing pixel art, Vanja and Karlo and one student Sara coding various levels and Matija doing sounds and music) and then there’s me, Lucija doing PR/bizdev and Iggy doing community management. 10 people seems like a lot but bear in mind we weren’t all doing the game full time and we do have a lot of other games in the pipeline!

Jonez: So, one of the biggest differences I noticed is the fact there is an easy mode. Which differences are there in the easy mode compared to the normal mode?

Alex: The difference between easy and hard is almost exclusively in the number of enemies and/or their hitpoints, and of course – the true ending is not available in Easy mode!

Jonez: It wouldn’t surprise me that the game broke quite often during development. Can you share one of the funniest moments of the game breaking during development? 

Alex: There were many but here’s one that was quite fun:

Jonez: And my final question: You are also developing another game. Tell us more about it? Did you learn anything while develeoping Speed Limit that is going to be used in that new game? 

Alex: The level designer of Speed Limit is, incidentally, also the lead writer for our narrative game Trip the Ark Fantastic. A complete departure from Speed Limit, this is a slow non-combat narrative experience about the scientific method, philosophy and cute rabbits striking for better working conditions. Now, if that didn’t hook you, then the classical animation and orchestral score will!

Jonez: Thank you so much for answering my questions! I’m quite curious to see what your studio is going to publish next. I also want to thank you all for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it and putting it together. I hope to be able to welcome you in a future article but until then, have a great rest of your day and take care! 

Also, don’t forget to give SpeedLimit a try!

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Gamer’s Thoughts: The 10 games I want to play in 2021

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2020, what a strange year it has been. I think everybody will agree that this is an understatement and a half. Of course there is still this world pandemic which is causing all sorts of havoc. But let’s not forget the events that also happened this year like the Australian bushfires, a new American president, the UK royal family growing smaller, a Brexit agreement… In terms of 2020 being an historic year, I think we delivered in spades. In my personal life, a lot of things happened as well. From me starting my dream job full time to living on my own, it has been a crazy year to say the least. While 2020 was filled with a lot of positives for me, there were also some things that I wish turned out in another way. Anyways, that’s enough rambling about 2020. This blog is a gaming blog and you are all here for me talking about video games. So, I think it’s high time to start talking about 10 games I’m looking forward to be playing in 2021. Feel free to leave a comment with your list of games you want to play next year and if you agree or disagree with my list and/or some of the games on it. Ready? Let’s go and take a look at my personal list in a random order.

#10 – Persona 5 Strikers (PC/PS4/Switch – Feb 23th) 

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In the past we started to see various franchises cross over with Lego and I think we’ll now see cross overs with Dynasty Warrior cross overs next. We have seen cross overs with series like Fire Emblem, Zelda, Dragon Quest, One Piece and now we are getting a cross over with Persona. 

It was a big surprise when Joker got added to Smash last year, but this year we got the announcement that for the worldwide release of Persona 5 Strikers, we are getting a port to the Nintendo Switch alongside with a PS4 and PC version. 

I really enjoyed playing Fire Emblem Warriors and Hyrule Warriors on the Switch so I’m quite hyped for playing this cross-over. I haven’t played a lot of the Persona series but from what I have played through Persona 3 Golden and Persona Q, I’m extremely interested in seeing how they tackled the franchise and this cross-over. Maybe one day I might have to invest in getting the Persona games on other platforms if I enjoy them enough. 

#9 – World’s End Club (was Death March Club – Switch, Spring 2021)

maxresdefaultLast year, I told you all about Death March Club. A game that’s written by the creator of the Zero Escape franchise. Now, color me surprised when the game released this year under another name exclusively on the Apple Arcade this September. 

Currently, this game is a timed exclusive on the Apple Arcade and it’s coming in Spring of 2021 to the Nintendo Switch where you can be sure that I’m going to play it. I’m currently having a lot of trouble trying to avoid spoilers by not watching gameplay, teasers or anything of the sort. I’m even avoiding reading reviews of the game since I really want to experience it for myself. 

The only thing I know is that it’s going to be a death game where you have to work together to win all the while you need to sacrifice your class mates to avoid bad things in the world above. You can be damn sure that I’m keeping an eye on this game to get a final release date on the Nintendo Switch so I can start playing it and write an article about it!

#8 – Age of Empires IV (PC, TBA)

age_of_empires_iv_logoThe new entry in the amazing RTS Age of Empires franchise got announced late 2019. The original rumors where that this game was going to release in 2020. In hindsight, I should have known better since the teaser we got barely showed any gameplay so it would be way to optimistic to see this game release in 2020. Now, the rumors are that this game is going to release in 2021.   Somehow, I highly doubt that. We do know a few things about the game already which you can read in this helpful article by “Windows Central“. 

As a fan of the series, it’s amazing to see that this series never died. It had some low points but ever since the Age Of Empires II HD version released in 2013, we got a steady stream of upgrades. Granted, apart from 3 new expansion packs we barely saw any new content since 2007. But hey, in the last three years we got definitive editions of the whole franchise (apart from Age of Mythology, oh well) so I have high hopes that Age Of Empires IV will be an amazing game since the team has a lot of experience with the franchise now. 

#7 – Lord Winklebottom Investigates (Switch, Q1 2021)

headerBut, hey! This game has already released in the PC back in 2019. So, why is this on the list of games you want to play in 2021? You have a good point there and I’m going to explain myself. 

When I’m preparing to write this list, I always look around for games releasing in the upcoming year that I want to play. I go over huge lists created by other news outlets and check various games if they could be interesting or not. When I found out that this game was coming to the Nintendo Switch in 2021, I added it to my list. 

Since this game is a port from the 2019 version of the game, the team will have the chance to also iron out some bugs and things for the Switch port so we might get more or better content. Now, why am I excited for this game? Well, doesn’t the logo remind you of the Professor Layton series? 

Because we got only one new game in the past seven years and three ports to mobile platforms, I don’t have high hopes we are going to get any new Professor Layton content real soon. But, in comes this game. A game that looks to be a sort of Layton’s Mystery Journey game but in an animal universe. Do I have to say more? The potential and all those things. Yeah.

#6 – Haven (PS4/Switch, Q1 2021)

Haven_Steam_cover_artworkYes, yes, I know. This game has been released earlier this December. But, I only discovered this game this week and now I’m quite hyped to play it on my Nintendo Switch. 

The story and concept is what drew me into this game. A world where you have to survive with two people all the while being an RPG… Sign me up! The only thing that has me slightly worried is that this game has some rhythm game elements, which is one of my least favorite genres. But we will see, maybe it isn’t that bad and it might be even quite enjoyable. So yeah, let’s wait and see what the Nintendo Switch version is going to bring in the first few months of 2021.

#5 – Mystiqa (PC, Switch – Q1 2021)

capsule_616x353Man, do I miss the old school 2D topdown Zelda games. I wish there were still games developed in that style where you have a whole big adventure in big world. Like the Link’s Awakening remake last year. 

But, wait, what is this? A game that’s inspired by the old school Zelda games, Final Fantasy Adventure, Dragon Quest amongst other amazing games? And it’s even a rouge like so the replay value is through the roof? Plus, this game is coming out in 2021 on Steam and Switch? 

When I followed this indie developer on Twitter, I found out that there are several of these games in development! Well, well, well. I think my dream came true. More content in the style of the old school 2D-Zelda games. I simply can’t wait to play them and you can be sure I’m going to write an article about them!

#4 – Bravely Default II (Switch, 26th February)

220px-Bravely_Default_III have played Bravely Default back when it got released on the 3DS. I still have to play the 3DS sequel Bravely Second but from what I have seen from the demo, I think I’m going to have a great time with that. I have also played the demo of Bravely Default II and I’m also quite hyped for that game. 

I can’t put my finger on exactly why I enjoy playing the Bravely Default games but something is really drawing me in. Maybe it’s the unique battle mechanic where you can skip turns to use stronger attacks or the whole class system. Yet, I do know full well that these mechanics are also present in other RPG games but something just clicked for me with Bravely Default. Maybe I’ll be able to answer that question when I have played Bravely Default II. 

One thing I know is that my birthday month is going to be extremely busy with two games releasing I want to play. Not even that, a few games are releasing in Q1 2021, which can be in February as well. And I have the Pokémon collab to finish as well. Wish me luck!

#3 – Re:Zero – Staring Life in Another World: The Prophecy of the Throne (PS4/PC/Switch, 5th February)

headerI love the setup of the Re:Zero story. When Subaru, our main character, got transported to another world he discovered that he has a special ability which he can’t speak about. Whenever he gets killed in the new world, the whole world gets reset. As if he is part of a game that gets reset whenever he dies. He does remember everything but nobody in that world is able to remember the reset. 

Now, this unique story mechanic is getting worked into a game. It’s going to be a visual novel but it’s also going to be a tactical RPG/adventure game. So, this is going to be quite enjoyable if the “Return by Death” is implemented well and might set up various twists up extremely well. 

For some reason, the USA is getting this game a week earlier than we over here in Europe. Oh well, that means I’ll have to dodge spoilers for a week which won’t be too big of an issue since it’s a work week and also working on the final stages of the Pokémon collab by then. 

#2 – Shin Megami Tensei V (Switch, Early 2021)

Shin_Megami_Tensei_VThis series is one of the biggest RPG series ever created. I think I don’t have to explain more by simply saying that Persona is a spin-off of this series. Yes, you read this correctly, the popular Persona series is actually a spin off of this franchise. 

I have played some Shin Megami Tensei games over the years but everytime it was in between waiting for other games to release. But, I decided that in 2021, I want to fully play through a Shin Megami Tensei game. I quite enjoyed my time with the series so far playing the (3)DS entries and the cross over Tokyo Mirrage Sessions #FE. So, it’s a good thing then that a new game is going to be released on the Switch in the near future.

You might argue that it’s not a great idea to jump into the series with the 5th main entry but then again, it might make it more interesting to me to play the other games to connect the dots and to answer all the unanswered questions in the 5th entry. 

#1 – Axiom Verge 2 (Switch, Early 2021)

H2x1_NSwitchDS_AxiomVerge2I honestly have a weakspot when it comes to MetroidVania games. When I learned about Axiom Verge and the unique mechanics that the game brought the genre, I was hooked. I haven’t finished the game yet but it’s one of those games that I pop into my Nintendo Switch or start up on my Wii U once in a while to wind down and relax. Maybe I should continue the game on only one of the two platforms instead of two. But, I own the collectors edition on Switch… 

At first, this game was going to be released in the fall of this year. Sadly enough, due to a delay, this game has been pushed to early next year. For now, I think this game will be an exclusive or a timed exclusive to the Nintendo Switch. And looking at the screenshots, oh wow.. Is this game going to be fun! Maybe I should finish Axiom Verge and Axiom Verge 2 back to back… That might be fun.

Wrapping up

I have to say that it’s getting more difficult by the year to create these lists. Mostly because most of the announced games are scheduled in Q1/Q2 of the upcoming year and a lot of them are sequels or entries in a long running series. On top of that, we lately get more remakes/remasters and ports in the last few years. 

Another big reason is that I’m more and more focusing on my collection and collecting games instead of playing the upcoming and new games. So, that means I’m not going to buy a PS5 or the new XBOX or even upgrading my computer to play the newest games. I’m quite enjoying myself by playing games on my consoles. 

That means I have an even smaller pool of games to pick from. And when I notice that a game that looks interesting to me requires to either upgrade my PC or get a new console, I dismiss it. For now, there aren’t enough games that I really want to play that validate the purchase of a new console or a stronger computer in my mind. 

I rather spend my money on games I actually want to play or add to my collection instead of having the “latest and strongest” gaming hardware. I know that this might be just me or my collecting hobby but maybe this year a lot of games will release that validate the purchase of a better computer. 

Besides all that, it looks like my Nintendo Switch will be quite busy in the upcoming year. Which is a good thing, since I love playing my Switch on the train to and from work. I just a great way to spend the long train journey creating memories and something starting to talk to other gamers on the train about various games. And I wish to be able to do that in 2021 and make new friends. That would create some sunshine in these strange times. 

But with all that said, I think it’s high time to wrap up this article and thank you for reading this one. I hope you enjoyed reading this article and as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. 

Review: Dusk (PC – Steam) ~ Spinning Guns

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I think I’m unable to hide the fact that I love playing retro-style shooters. I love the fact that a lot of new games are coming out in the genre since I like the genre quite a lot. I’m also crossing my fingers that no overload will occur. But, in any case, I think it’s high time to introduce the game I’m going to take a look at today. It’s name is Dusk, developed by New Blood Interactive. And let me tell you, I have set the bar quite high for since game since the producer of this game was the director of the Rise of the Traid (2013) reboot. Well, let’s get into the town of Dusk at dusk to shoot some monsters. But before we do that, I want to invite you to write a comment with your thoughts on the game and/or the content of this article in the comment section down below.

Editorial note: this review has been written after the Dusk Halloween 2020 update. 

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DUSK-GameplayMost of the story of this game is told through the environment. Yet, some details are told the DLC comic. Let me give you the gist of it. This game takes place in the fictional rural town Dusk, Pennsylvania. A huge network of ruins are discovered underneath the town. Those who were researching these tunnels got possessed and it’s up to you, DuskDude, to save the town from destruction. Yet, you are a treasure hunter and you want the riches that are rumored to be hidden in the town.

The influence of the original Doom is quite clear. In terms of story, this game takes the Doom story/setting and puts an Lovecraftian spin on it. I could talk more in-depth on the story but I want to keep this review as spoiler free as possible. The only thing I’ll say is that the story is an amazing homage to several famous horror movies and amazing shooters.

Now, let me tell you. If you expect a deep story with a lot of lore… I think you might have to look elsewhere. Don’t get me wrong, the story and setting is extremely well done but this game focuses more on the gameplay and creating unique scenario’s then on telling a deep story.

Something that’s quite interesting to note is that there is some voice acting in this game. Something that surprised me is that the voice actor for this game is the legendary Andrew Hulshult and he is also the composer for this game. I heard his work before in Nightmare Reaper and now I have the pleasure to hear more work of his. But more about the soundtrack later. The voice acting that Andrew did in this game is amazing. You can feel that he leaned into the role and made the characters come alive.

While the story doesn’t have a lot of depth, the voice acting and the pacing the story was able to draw me in. Something that this story does quite well is that giving you the smallest amount of details that are enough to let your mind wonder and fill in the details and the rest of the story yourself.

Anyways, I have been rambling a lot about the story for now. I think it’s high time to talk about the gameplay. Is this game fun to play with a DuskDude that doesn’t have to reload his guns and spins them when you reload them.

The running slide

950313-dusk-windows-screenshot-fighting-an-enemy-in-the-fields-earlyYour goal in this game is to get to the ending of the level without dying. In order to do that, you have several weapons at your disposal. You start off with the sickles, these are your melee weapon if you are out of ammo. In my playthrough, I rarely used these. I found that they weren’t effective enough to conquer the various amount of enemies in this game.

Before I continue to talk about the weapons, I want to mention the cigar. This is an item that’s in your inventory at all time and you can use it to slowly recover health. I discovered that fact through researching this game. So, rest assured, this game can be beaten without the use of the cigar. To be honest, it’s annoying to use since it’s slow and has a cool down, which is a good thing mind you. Image having a health pack to quickly heal you, on you at all times. That would break the difficulty curve so fast.

Anyways, the weapon selection in this game has your standard pistol, shotgun, assault rifle, hunting rifle and rocket launcher guns. There are two types of shotguns and rocket launchers. On top of that, there is also a sword and a crossbow in this game. Managing these weapons and deciding when the use them is the biggest mechanic of this game. Also, don’t forget that DuskDude can pick up items that you help you to save ammo. Also, some items may be stronger then you think. 

So, you can fight your enemies by shooting or throwing stuff at them. Earlier I talked about the fact that you can spin your weapons. Hitting your enemies with a spinning weapon does ten points of damage to them. Of course, there is also the possibility that you can let them start in fighting. But I have seen this happen quite rarely during my playthrough. But, the crystal of madness holds some secrets about that.

During your quest to find the keys that open the doors to the ending of the level, you can also find various secrets. Some of them are in plain sight and others are hidden behind fake walls. If you are secret hunting, pay close attention to the environment and don’t destroy boxes since they can be used to jump higher. And each secret is worth it, let me tell you. Some secrets saved my skin during my playthrough. 

There is one mechanic in this game I’m honestly missing in other shooter games and that’s the slide mechanic. When you are running and press the crouch button, DuskDude does a slide. This feels so gratifying to pull off and helps quite a lot during combat. 

There are also power-ups in this game that enhance the gameplay quite a lot. My two favorites are the Fast Fire Totem and the Wall Climbing power-up. The Fast Fire Totem just reduces your weapon cool down to 0. It’s ridiculous and using it on a large group of enemies felt so enjoyable to do. Also, the Wall Climbing power-up is used in excellent moments and set pieces that made it a lot of fun to use. 

In terms of gameplay, this game is a well built shooter and it controls amazingly well. I never had a moment where I felt that a death was the game’s fault. The only nitpick I had with the controls is that picking up items and moving them is sometimes a bit tricky when you are getting things from between tight spaces. 

The Steam achievements were fun to get while exploring the various landscapes in this game. Visually, this game looks right out of the early 90’s. The visual style has been nailed perfectly with blocky models and everything. Yet, surprisingly, the game is quite detailed and feels like a real dystopian landscape. 

In terms of animations, this game hits another nail on the head. I highly advise you to learn the attack animations of your enemies since they can save your life in certain spots. Some enemies are a big pain to deal with but when you learn their patterns and animations, they can be worked around. 

To top this all off, you have an amazing soundtrack by Andrew Hulshult. This soundtrack adds so much to the game, it’s amazing. While the game gives off a horror and Lovecraft vibe, you can rip and tear with the epic metal soundtrack in the background that even gets moody at certain moments. That in combination with great sound design makes it fun to hunt down your enemies, avoid their attacks and shoot them. 

So far I have been praising this game, like the additional fun I had when I messed around with the cheats in this game, but I’m sad to report that this game does drop the ball in some area’s. Let’s talk about them. 

Nostalgic loading screen

950317-dusk-windows-screenshot-many-weapons-can-be-dual-wielded-earlyLet me first start with the biggest bummer of them all. I wanted to try out the multiplayer in order to be able to write about it. Sadly enough, the multiplayer is quite deserted at times. I’m not the best in shooter games but I felt that the balance was all over the place. In the few matches I was able to play, I got spawn killed quite often. Maybe I need to give it another chance but I have a bit of a sour taste in my mouth so I don’t think that will happen anytime soon. Thankfully, the single player is more then fun enough to play through and there is were the focus is at. 

I was about to complain about the lack of the weapon wheel, but this is coming in a future patch when the console versions are released. In addition to that, we are also getting custom weapons, co-op and mod support. So, these things might help in fixing some of the issues I have with the game. 

Something I didn’t like is that this game is quite short. There are 30 levels in this game and you can finish this game in give or take 10-ish hours. This game has so much potential and it’s over before you know it. I was really getting into it nearing the end and then I was fighting the final boss. Oh well, this game is somewhat replayable due to the secret hunting you can do and trying to beat your fastest time. 

You know, I don’t want to do this but this game does drop the ball in something that’s a big pet peeve of mine. This is the UI. While it works and is easy to use, there is some major polish that needs to happen to it. Let’s start with the lack of a map. I got lost several times in some levels because I was unable to bring up a map. Some of these levels are huge and without a map, you can get lost if you didn’t pay attention during a fight. 

If you use your mouse wheel to scroll in some menu’s like the save/load menu or in the language menu, the scrolling up is quite broken. Sometimes it works and other times it refuses to work. 

Speaking of the save/load system, the save and load system isn’t good. I hate the fact that the list of save files is alphabetical and not sorted by the latest save you made. I always had a hard time finding my most recent save when I wanted to continue the game. Also, when you saved the game for a second time in a level, it doesn’t ask you to overwrite your latest save… It takes the name of the latest save and starts adding lines to it. 

When selecting a save file to load, you get the level name and the time stamp of when you saved the game. I wish I was able to see how long I was in the level as well. That way I would how far I was in the level. 

Now, this game doesn’t do an autosave when you enter a new level. You have to save manually each and every time. Thankfully, you can start at the beginning of the level through the main menu quite easily. 

All of these things are such a shame. Since it puts a blemish on quite an interesting game. A game that does a lot right like an enjoyable endless mode where you have to keep being fast and efficient since there is a huge lack of health pickups. Something else this game does well is setting the atmosphere with the fake DOS-loading screen and sound effects. 

But then strange mistakes happen like your controls settings not carrying over from single player to multiplayer. Or the custom cursor not working all to well in the multiplayer menu. 

Also, there are things like when you use your double barreled shotgun and you have only one bullet left, you can’t shoot your shotgun. But here is the thing that annoys me, when you are out of ammo for all your other weapons, DuskDude switches to another gun. And guess what he doesn’t do in the situation I described earlier? But of course, switch weapons! 

Now, there are moments where DuskDude flips upside down. During swimming moments or in certain levels. And let me tell you, the sudden camera movement was quite disorienting for me sometimes. One timing during my playthrough I even had to stop playing since I got a major headache… But that might be just me… 

So, with all of this said, I think it’s high time for the conclusion of this article. Time to wrap everything up in a nice TL;DR and give my final thoughts on the game. 

Conclusion

The good:

+ Addictive and fast gameplay.

+ The amount of homages and easter eggs are amazing.

+ The audio and visual design is excellent.

+ Andrew Hulshult’s soundtrack is a big plus.

+ …

The bad:

-Can be a bit short if you don’t go 100% it.

-The multiplayer is a bit eh, in my opinion.

-Some UI issues.

-The save/load system is somewhat broken. (The UI)

Final thoughts:

Dusk is an amazing game that takes you back to the times of the original Doom, Quake and other old school shooters. It’s an enjoyable shooter to play through and I had to a lot of fun from beginning to end. 

It’s clear that a lot of polish and love went into this game and it shows. This game is a labor of love that turned out quite well. It’s a shame that some UI issues (especially in the SAVE/LOAD system) are a blemish on an otherwise amazing game. 

I can forgive the game being rather short since you can go secret hunting or try to beat the game on a higher difficulty or beat your fastest time. Also, for the price of only 25€, you get an additional 26 page comic and the whole soundtrack by the amazing Andrew Hulshult. That dude has the shooter soundtrack creation nailed to a T. 

Would I recommend this game to fans of (retro-style) shooters? I think that’s a no-brainer YES, OF COURSE! The positives highly outweigh the negatives for this game. And with some updates on the horizon, this game might only get better and maybe some of the UI issues I mentioned in this article might be fixed in the future. Who knows? 

So, if you would excuse me… I think it’s high time I continue to shoot some of these enemies that are calling me a heretic while I wrap up this final paragraph. I want to thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 90/100