First Impression: Another Code: Recollection (Switch) ~ The Remembering Of A Remake

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Nintendo.co.uk micrositeWikipedia page

Next year, I’ll be blogging for 15 years. I have taken a look at quite a lot of games. Now, if you go back to the start of this blog, you might notice that I only started in May 2013. The three years before that, I wrote a personal life blog in my native language. I have since deleted that for personal reasons and started blogging in English in 2013. On my Dutch blog, I wrote an article about Another Code – Two Memories, but I haven’t written one for my English blog. Yet, I have mentioned it in 2014 in a top 25 list of my favorite DS games of all time. I have written an article on the Wii sequel called Another Code: R – A Journey Into Lost Memories in 2013. While my old articles aren’t up to my personal standards anymore, I still leave them up to see the growth I have gone through over the years. Now, these two titles became classics in my eyes. When Cing went under, I didn’t hold up hope of these games ever seeing a sequel or a remake. But, we got a big surprise this year. Suddenly, both games were coming to the Nintendo Switch and not only that, they were remade from the ground up. Did these two games grow like I did in my writing, or is it something that should be better left to the past? Well, that’s what I’m going to discover with you in this article. Feel free to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article, but now, let’s dive right in.

Editorial note: shameless self-promotion: if you want to see me and my buddy Klamath playing through this title… We started streaming it. So, more opinions can be found in the streams. Here is a link to the playlist.

The Remembering Of A Remake

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In this game, we follow the adventures of Ashley Mizuki Robins. In the first part of the game, Ashley got a letter from her presumed dead father to come to Blood Edward island to meet him on the day right before her 14th birthday. On that journey, she meets a ghost named D, who has lost his memories.

In the second part of the game, we fast-forward two years. Ashley takes a camping trip to a lake. When she arrives at lake Juliet, she gets flashbacks from when she was very little. Not only that, she meets a young boy whose father wanted to build a holiday resort at that lake but was blamed for the pollution of the lake.

Since this game is a point-and-click game and is quite story depended, I’m not going to talk more about the story than the two small blurbs above. In terms of the story, this game tells a very heartfelt story with very nice life lessons. The writing in this game is extremely well done. The build up towards the ending of the story is very natural and stays true to the themes of the game. The biggest theme in this game is memories and history. Overall, this game is quite relaxing, and the story is never really in a rush to move forward.

New in this version is that there is voice acting. While not the whole game is voice acted, most of it is and the non voice acted scenes have little grunts and vocalizations to indicate the emotions of what’s being told. I have to say that the voice acting in this game is fantastic. I wish the voice actors of this game had more of an online presence, since I had a hard time finding other works by these voice actors. The fact that these voice actors didn’t really promote that they worked on this game on their socials is a shame.

The voice acting in this game brings so much charm to the game. For this article, I replayed parts of the original DS and Wii game and I kept hearing those characters talk in the voice of the remakes. They fit the characters like a glove, which is a hard thing to do since when you have voiceless characters… Everybody has their voice in their head, and that doesn’t always match up with the official voice acting.

Now, in terms of differences between the original games and this remake… There are quite a lot of things. On the Cing wiki, there is a long list of changes. But I would highly advise you don’t read that before you finished the game. Since, it contains a lot of spoilers. I can say this without spoiling anything. The list of changes on the game article page has no real spoilers. If you haven’t played the originals, you won’t really notice a lot of the changes. Especially because most of the changes are done to improve the flow of the game and the story. Other changes have been done because some puzzles used the special features of the Nintendo DS or the Nintendo Wii in unique ways.

Arc System Works worked together with several members of the original development team, and I have to say that it really feels like this is the definitive way to experience these stories. Both stories now flow into each other, and it feels more like one big story. If you didn’t know better, you could think it’s just one huge game with those major chapters. They have done an amazing job of translating the story into a modern area without destroying the original messages and atmosphere of the story.

Fuzzy memories make imperfections

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In terms of visuals, this game goes for a cel shaded look. This makes the remake of the original DS game look more in line with the Wii title. In the original DS game, the game was played as a top-down puzzle game, with some moments you could see a 2D scene that you could explore.

Visually, this game is quite detailed and looks amazing. Yet, I have noticed some rough models here and there. A book here, a window there. Some of them really stick out like a sore thumb. Now, I might be very critical on these things since I review games as a hobby. But let me tell you this as well. Overall, this game looks amazing. Timeless even. There are only a handful of objects that could use some touching up.

I have the same opinion on the animations. Overall, the animations are fantastic. Seeing the first game in 3D was breathtaking. It brought the game to life in such a different way, and I’m all for it. There were a few stiff animations, but if you aren’t looking for them, I can guarantee you that you won’t notice most of them. I especially love the comic book style cutscenes where the characters speaking go inside their own square next to each other. The animations in these cutscenes add some charm to this game, it makes the more relaxing nature of this game shine even brighter.

The controls of this game are excellent. Sometimes the motion control puzzles are a little bit wonky, but overall they work perfectly. The only thing I really don’t like is how, by the press of a button, you can see the orientation of Ashley. Now, what do I dislike about this? Well, it has a sort of build in walkthrough attached to it. This is something that’s too easily accessible, and I have pressed the button too many times.

Something I’m mixed about is how the additional lore spots are now somewhat easier to find. In the original DS game, you could find special cartridges with additional story lore on them. In this game, the hiding spot is located on your map. So, if you have missed one, you can quickly see on your map in which room you need to look. Now, some of them are hidden in very tricky places. During the stream, I have seen Klamath walk past two of them several times. If you want all the additional lore, you will have to keep your eyes peeled.

If you have played any point-and-click adventure game, you’ll know what to expect here. Personally, I compare this game quite a lot to Broken Sword 3, but without the platforming. You can explore the environment, and you have to solve various puzzles. Something unique is that you can also take pictures. And let me tell you, keep every mechanic the game teaches you in mind. The fact you can take pictures is something that is going to be quite helpful during the solving of the puzzles.

The only complaint I have is that solving some puzzles have a bit too much menu work involved. I especially remember one puzzle in the first part of the game where you have to weigh coins. Instead of them being all five on the table, you have to take them from your inventory each and every time. And the annoying part is that the last two you used, move to the last spot in your inventory. There are a handful of puzzles where some quality of life improvements would be very welcome.

Relaxing with puzzles

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There are some amazing new features in this game as well. One of my favorite things is that you can access a big board where all the relationships between the characters are mapped out. Not only that, when you open the profile, you can read a small note about them. If you click on Ashley’s profile, you will read a small hint on what to do next. So, if you put this game down for a while, you can catch yourself up quite quickly.

Also, something I adore is the attention to detail in this game. For example, in one of the puzzles, Ashley digs into a building blocks box. After she found what she was looking for, you will notice a small building she built next to the box with the blocks she took out. There are various other moments like this, and it adds to the charm and realism of this game quite a lot.

The more relaxing nature of this game not only comes through the visuals and gameplay, but also through the music. The music in this game is a rather calming and relaxing soundtrack. The main motive is piano through the whole soundtrack. Other major instruments are violin and acoustic guitar. The soundtracks fit this game like a glove. Now, it is tense when it needs to be, but it never steps out of its lane. It keeps being that relaxing soundtracks that brings this game more to life, and I have no complaints about it.

The biggest strength of this game is the charm of it all. The writing, the music, the sound effects, the puzzles… It all flows together so well. While the game is only roughly 15 hours long, if you know what you are doing, it’s a very enjoyable time to play through. In this remake, the game also auto saves now but outside of cutscenes, you can save at any time in 15 different save slots.

Currently, I’m over midway in the second part of the game and I have been enjoying it quite a lot. While the game has it’s minor shortcomings like some rough object models and some annoying menu’ing during puzzles… I’m falling in love with these titles all over again. If you would ask me if the remakes or the originals are better, I’d have to say both. Both versions still have their charm but if you want to experience both these titles, I’d really advice to go for the Switch version. Since, it brings both titles together in a lot better way.

I mostly have minor complaints about these remakes. Like how silly it is that you can only have ten pictures saved and deleting them is a bit too fincky. But overall, the issues I have with this game are mostly minor. Maybe a bit more time in the oven or a polishing patch will bring this game to perfection.

A lot of other reviewers are giving this game lower marks since it’s slower paced or it’s a remake of a rather obscure duology. I personally disagree with these lower scores. These two games deserve another chance in the lime light since they are quite amazing games. I personally don’t mind the slower paced gameplay, since it’s refreshing to be able to wind down with a slower game. On top of that, if you look at the care the developers put into remaking this game and bringing it to modern audiences while not chaging too much to alienate fans of the original is such a fine line to walk on… And they never fell off that line in my opinion.

I can totally understand that this game isn’t everybody’s cup of tea. But, the complaints that this game is linear and doesn’t have a lot of replay value, I find ridiculous. I mean, does every game need to have a lot of replay value and let you explore a wide open world? No, it’s okay to play a game where you need to go from point A to B. It’s okay that the story looses some of it’s charm because you know how it’s going to end. It’s how that experience impacts you, that’s what matters.

The reason why I’m so happy to see remakes of these DS and Wii titles is because we now have remakes of amazing titles like this one and Ghost Trick for example. Now, because these two games have been remade, I’m holding out hope that Cing’s other titles like the amazing Hotel Dusk and it’s sequels are being remade as well. And if they are, I hope the same team is working on them since the love and care they placed into remaking these two titles is amazing.

I remember Klamath’s reaction when I suggested this game for streaming. He was worried that it was going to have low numbers and not a lot of interest. But, after our first stream, he started calling this game a hidden gem. I mean, if this game can have that kind of an impact on somebody who loves point-and-click games and the fact that we had a very high number of viewers watching our streams, it must mean something.

This game has a lot of impact and I hope that others who enjoy puzzle, adventure and/or point-and-click games give this game a chance. It’s something different especially since it’s slower paced but if you let it take you by the hand and if you walk along the journey, you won’t regret the powerful journey you are going on. It’s a journey that will stick with you and sometimes a memory will pop back into your head. You’ll remember the fun and relaxing times you had with this game. While the game isn’t perfect, the positives far outweigh the negatives and it’s one of those games where going along with the ride is the most important. Since, the ride of this game is one of the best point-and-click games I have ever played.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I’m curious to hear what you thought about this game and/or the content of this article. So, feel free to leave a comment in the comment section down below. I also hope to welcome you in another article, but until then have a great rest of your day and take care.

LaterLevels’ QOTM – January 2019 – The Ultimate Game: Themes

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For a couple of years now, LaterLevels is organizing a question of the month. In 2017, you were able to send in a small section to be featured in the article. You were limited to the number of characters you had for a tweet. In 2018, every month a writer got a challenge to write an article centered around a question asked by LaterLevels. This year, LaterLevels is going “to develop” the best and/or ultimate game. In each month, another part of the game will be created. The idea is that other bloggers write up an article with their thoughts and ideas on that section and submit it to the post of that month. At the end of the month, the best is chosen by the already existing development team and will be invited to join the secret Discord to judge the entries in the following months. If you want to read more about the rules in-depth, you can read the post of LaterLevels here. Now that I have explained all that, it’s time for my entry. In January, the setting and theme will be decided without deciding the story and such. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the question in the comment section down below.

The challenge and my background

yoyo_logo_512Now, I don’t want to brag but I have various ideas to make a very interesting game. In the past, I actually created some arcade clones with YoYo Game Maker. I’m not going to republish them since I lost the source files and I want to change so much for them to get republished.

alleyway_boxartBut, here is the thing. When I was developing a game, I always started with the mechanics and gameplay. For example, when I wanted to create a Break-Out clone, I actually started out with recreating the Gameboy game Alleyway. Now, I felt too limited in level design, so I started to look further. Then, I found an asset pack with different blocks, a ball and various other sprites with a sea theme. So, I totally reskinned the game and I made up a story about a submarine stuck in a big magical coral reef trying to find its way out.

warioware-diy-top-625x352Another example is when I wanted to remake those simple flash and phone games that you need to tap a ball or an object to keep it from the ground. When I started to make that game, I got some small ideas for other mini-games with the sprites in that asset pack and I started to create a sort of WarioWare inspired game.

Now, you might have noticed that I always talk about an asset pack. This is a pack where various sprites, sound effects, music, backgrounds… are provided to game developers. In almost all of the games I created, I used asset packs. I can barely draw a decent stick figure let alone design various level elements. Also, when I created those games; I was 12 years old. So, I didn’t know how copyright and licensing work. That’s another reason why I’m not going to republish the games.

Anyways, let’s end this storytime about my history here and let’s get back to answer LaterLevel’s question. The reason why I’m talking about my hobbyist game development past is the fact I mentioned earlier. I mainly focused on an interesting and unique gameplay. The setting and themes would come later. While that is not the best approach, but it was the approach my young teenage mind took. And because LaterLevels didn’t want too many story details, the challenge got even harder.

81i7ndliszl._sx385_I also messed around in RPG Maker. And I always had one or two chapters of the story written before I started to create the world and setting the characters lived in. I had a general idea of the world but when I write, I love to let the readers create the world for themselves instead of possibly boring them with the millionth description of how a fantasy castle town looked like. In addition to that, the fact that I don’t describe a scene gives me the liberty to use the setting to my advantage. That way I can bend the world to the story and my needs. But it makes continuity much more challenging.

So, the ultimate video game. What could be a setting and/or a theme of the game? Well, I have a few suggestions without giving too many plot details. Let’s take a look at that.

Themes and settings

First of all, when you are talking about the best game, I think that the theme should be one of the variety. A power fantasy in another world would be extremely easy and generic. Most RPGs use a silent character you can name yourself or has the most generic dialogue that can be used for each RPG main character. To be honest, this is a generalization. There are exceptions of course.

91fbW6yu4TL.jpgA perfect video game needs to grab you and pull you into the story, world, and setting. When I was brainstorming for ideas I noticed that most of my favorite story-driven games take place in one location. For example, in Corpse Party, you explore one haunted school and the associated buildings. In Another Code: R, you explore the vacation resort where your father works. And as a final example, in the first two Bioshock games, you explore Rapture.

swordartonlineSuddenly, various things started to click in my mind. I got my eureka moment. I got it when I remembered the story of Sword Art Online. In that series, people are trapped in an online VR-game. In order to escape, they have to beat the game. The catch is, when they die in the game, they die in real life. In that series, the game takes place in a huge fantasy open world with various dungeons and quests.

Now, what if we take the idea of Sword Art Online and expand it for the best game, but with a huge twist? First of all, we can decide if we create the game in VR or not later. My suggestion is that the best video game takes place in a sort of fantasy open world with castles and towns that provide a lot of quests and things to do.

no game no ligeThe twist is that everything in the world happens with games. Think of the mechanics of the No Game No Life series, where every dispute is settled with a bet who wins a game of for example chess, rock/paper/scissors, poker or even more extreme examples. Now, it would an interesting idea if this idea is implemented into a real game we can play.

Back to the story of Sword Art Online, in order for those who are trapped to escape they have to beat all bosses in a huge tower. Now, what if each floor in this tower is replaced with a challenge in another genre and that you have to beat different challenges in that genre before you can progress.

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Think about the overall story of Retro Game Challenge. In that game, you get sent back to the past and in order for you to return, you have to beat various challenges in retro games. These challenges range from beating the first three levels of a top-down shooter to performing some unique tricks in a sports game.

So, the setting would be a great fantasy open world with one central tower the players have to beat in order to climb the leader boards. On each floor, another mini-game or challenge is provided. To avoid people getting frustrated at being stuck on one floor, I think it would be wise to give the player two or three options on the floor. For example, a fighting game challenge, an RPG challenge or a rhythm game challenge.

51vk2fckjhlMaybe it’s an interesting idea to also have separate dimensions where players specialize in a certain genre or style of gameplay. Compare it a bit to the main characters in Kingdom Hearts traveling between various Disney stories to solve issues there.

The theme of the game can be either competition or teamwork. Various guilds can possibly form to aid players to easily beat certain genres. On the other hand, I totally see certain players compete with each other to be the best player in a certain genre.

Being one of the best players in a certain genre can give advantages in the game. In terms of balance, each genre should have a “contrast genre”. That way we avoid players getting overpowered because they mastered too many genres. For example, the players who master a fast-paced genre like rhythm games shouldn’t be able to easily level up their stats in a more slower based genre like grand strategy.

Do you see it now? Just trying to find a setting and or a theme for a game is tricky for me. Like I said earlier, I don’t create worlds too often and I leave them as vague as I can so I can bend them to the will of the gameplay and story. As soon as I got a certain idea, I start thinking about how the world actually works and how the world is balanced. And then we get eerily close to game design and how the game plays.

When I cut out all my gameplay & story suggestions, my idea for the ultimate game’s setting and the theme is this. A big open-world game with various challenges like dungeons and (side)quests, possibly with different universes. In the center of it all, is a huge tower that serves as a leader board for the solo and or clans that play the game.

Closing statement

And with that, I think it’s a good idea to end this article here. Otherwise, I might restart giving my ideas and suggestions on how the game will play. Now, if you want to know if my idea has won or not, you should follow OverThinkerY, since, on 31st January 2019, they will reveal the winner on his blog.

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If you want to join in on this challenge, don’t wait. Check out LaterLevels blog for the February challenge.

With that said, I want to thank you so much for reading this article. I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Top 10 Wii games I played until now – Part 2

wii_repairPart 1 (10 – 6)

So, it’s time to talk about my top 5 favorite Wii games. I was rather surprised by the warm reception of my previous article. I really thought that it would slip under the radar since the Wii is out for quite a while and it’s now kind of obsolete because of the Wii U. In any case, I don’t own my Wii U yet, but that day will come soon. I’m still deciding which game I’m going to buy first. It’s a draw between Zelda, Wind Waker – Hyrule Warriors and Bayonetta 2. I might buy one game and ask for the other one(s) for Christmas. But hey, now I’m going off-topic. It’s time to talk about MY favorite games on the Wii. I’m quite sure that I haven’t played a lot of very good titles since I focused myself on games I heard a lot about. Also, if you followed my blog for a long time, you might be able to guess some of my entries here. So, I hope that you are ready for this since I’m going to talk about a few amazing titles for the Nintendo Wii! And as usual, feel free to leave a comment with your opinion on the content of this article and/or the games. Feedback is always welcome. I use it to improve my blog. Oh, and feel free to leave your top 10 Wii games in the comments too. 

 

#5: Donkey Kong Country Returns

donkey_kong_country_returns_boxartBefore I came up with the idea for this article, I wanted to write a first impression about this game. But why is this game so high on my list? Well, that’s because when I play this game it gives me a vibe that I want to play on my SNES later. Why is this such important to me? Well, I love retro games. And when a game inspires me to play more retro games… That’s a good thing in my book.

This game is a sort of remake of the original Donkey Kong series. A series I have read some many articles and watched so many videos about. Like I told in an earlier article, I haven’t owned a console since the Nintendo Wii. I have played the Gameboy and PC when I was young. While I played a lot of games, I also wrote a lot of stories. So, honestly, I wasn’t that interested in consoles. Apart from the Nintendo64. Since one of my friends brought his one over to play with.

Retro Game Studios really lives up to it’s name. This game is even more proof, since it brings back memories of those times I played on a console in my childhood. But not that alone, this game is a rather solid platformer. I don’t play a lot of platformers since I’m not that interested in them. When I play a platformer, it must have a history or a certain gimmick. And this game combines both. This game has a history, it’s a remake of one of the best platformers ever made for the SNES. It also has a gimmick that sets it apart. Which is, when you are full health, you get Diddy, who gives you special perks.

If you haven’t played this game, what are you waiting for? Give it a jump.. Bad pun, I meant give it a play.

#4: WarioLand Shake It!

250px-WarioLandShakeIt Time for another shocker? This is the first Wii game I ever played. Yes, I was actually planning to buy a Wii for the Legend Of Zelda games, but the first game I bought was Warioland Shake It. Well, I know it under the name of Warioland: The Shake Dimension since I live in Europe.

Earlier I said that the only time I enjoy platformers is when they have a certain gimmick. And this game has that cover easily. It uses the motion controls of the Wii really well but doesn’t depend on them.

Personally, I think that the Wario games are better then the Mario games. Am I saying that Mario games are bad? Hell no, they are one of the best platformers in the genre. But the Wario games always add something to the mix. The stories are more varied and there is more variation in the enemies. I could try and explain why I think the Wario games are better then the Mario games, but hey… That’s comparing your favorite TV-series versus your favorite movie series. It are both things you watch but in reality they are two very different things.

This game has another thing going for it. When you are good at platformers, this game has additional objectives which make the game extremely hard in my opinion. You can’t take damage or you need to collect every coin. And with some brutally placed enemies, that’s very difficult.

Oh, I haven’t forgot about the shaking mechanic. That’s the most interesting of this game. Seriously, to get coins or healing items you need to shake things. Yup, this makes even defeating the smallest enemies worthwhile in some situations.

#3: Another Code R – Journey into lost memories

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Oh my, I played this game in 2013 and still haven’t beaten it…? Well, the reason for that is that my SD card died where my save file was stored. I was really far into the game but then when I played it for the 2nd time, I ate something by accident that you needed in order to progress in the story. I think it was possible to progress even without that item but I deleted my save file. I didn’t feel playing through the game for a 3rd time for over a year.

But earlier this week, I started to replay this game. It’s such a shame that I didn’t start my 3rd playthrough earlier. This game is a very nice and realistic mystery novel. It continues where the DS game left off. It further fleshes out the story of the Robins family. Thrilling is the word I would use it to describe it.

I know that this game can be boring for some people. It’s somewhat slow paced and it doesn’t have a lot of “action” that you would find in other games. The gameplay is mostly running around a rather nice lake and forest area to solve puzzles that could happen in real life too. But the execution, writing, music, presentation and characters are what keeps this game together.

But the biggest reason that this game is so high on my list is a rather personal one with one of the main characters. I don’t feel comfortable talking about it on my blog believe me, this game touched me on a personal level. That’s why I put this game on the 3rd place on my list. If you want a great story and feel like playing an adventure game… Pick up this game as soon as you can. If you want to know more about my thoughts about the game, I linked my first impression article for you to read.

#2: Okami

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Raise your hand if you didn’t see this game coming. This gem of a game deserves a high spot on everybody’s favorite Wii games list in my opinion. Explaining this game is rather difficult. The best explanation is, it’s a Zelda game in Japanese mythology with a Japanese hand-drawn art-style.

I have written a first impression about this game almost a year ago. This game is totally worth it to check out. While it released first on the PS2, I think that this game deserves motion controls. Since you need to draw on the screen or draw some objects, I think that this game would be quite a pain to play with a controller. But hey, I haven’t played this game with a controller and maybe those things are changed to work well on a controller.

This series of games needs more entries Capcom. I want to see an Okami 3! Seriously, this game is really addictive. I played this game and the sequel on the DS more times then I dare to admit. It’s a game I often bring up when I want to prove that games can educate or can be works of art as well. At the other hand, the story is neatly wrapped up in the end so a 3rd game would need to introduce more characters… It could go horribly wrong.

There were a few moments I didn’t like in this game. Some weapons make the main character glitch out real bad and some bomb mini-games.. Well, if you aren’t perfect, you won’t make it.

This game is one you have to play when you enjoy the Japanese culture. Also, when you are a big Zelda fan… You owe it to yourself to play this game. For more of my thoughts, I advise you to read my first impression article I linked for you guys to enjoy.

Honorable mentions

It was rather hard making this top 10. So, I had to cut out some great titles. Since they deserve to be mentioned, here are the other games that didn’t made the list. Well, most of them.

Zack & Wiki: Quest for Barbaros’ Treasure, Kirby: Return To Dreamland, Silent Hill: Shattered Memories, Fragile Dreams, WarioWare: Smooth Moves, Red Steel, Boomblox, Mario Kart Wii, Super Smash Brothers Brawl, No More Heroes 2, Super Paper Mario, Resident Evil Dark Chronicles, Pikmin 2, Pokémon Battle Revolution and Super Mario Galaxy 1/2.

#1: The Legend Of Zelda – Skyward Sword

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If you follow my blog, you must have seen this one coming. A Zelda game as number one. The hardest part was deciding between Twilight Princess and this one. Both bring such different styles to the table, it’s was a difficult decision to make. Both games have different and enjoyable memories for me that made it even harder to decide.

But the difference was in the controls of Skyward Sword. How Link does the exact some movements you do with the Wii Remote blew me away. It felt like I was him. That I was part of this adventure.

I think it made it extremely clear how big of an influence this series is and was on me. The music of this game helped me through rough periods and it was the series I played the most as a kid. I even compared elements of the Zelda series to other games in it’s genre and got me interested in reviewing games. The Zelda games are also the main reason why I want to buy the Nintendo consoles. In the past I bought the newest gameboy to play the latest Pokémon on, but now those games are a close second. I bought a DS for Phantom Hourglass, I bought a Wii for Twilight Princess and Skyward Sword; and I bought a 3DS for Ocarina Of Time 3D. Now, I’m planning to buy a Wii U for Hyrule Warriors.

In any case, if you want to read about my thoughts of this game… I linked my first impression of this game. I have one thing to admit, I still haven’t beaten this game. But I think that the holiday season of this year might change that. So stay tuned.

Wrapping up

This list was extremely hard to put together. The reason I haven’t written this top 10 earlier was because I honestly thought that I didn’t play so much different Wii games. Looking back after writing this article, I’m surprised how wrong I was.

The Nintendo Wii is an amazing console and has an amazing library. I’m quite sure that I will enjoy the games I want to beat even more now since I start to realize that this console has still a whole lot of amazing games and fun moments up it’s sleeve. So, maybe in the future you will see even more articles on Wii games. If you want me to take a look at a certain Wii game, tell it to me in the comments and I will try to take a look at it.

In any case, this was a rather long article. I hope you enjoyed reading it as much as I enjoyed writing it. And I hope to see you in another article in the near future! But until then, have a great day and game on!

First Impressions: Another Code: R – A Journey into Lost Memories (Wii) ~ A mystery novel

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Nintendo version of the website

So, I have this Wii sitting in my room. I got my Wii after I graduated from high school. Before that, I played a countless amount on my Nintendo DS. On there I played Another Code from the amazing developer Cing. They went bankrupt and they are no more. But when I saw that this game had a sequel for on the Wii, I didn’t doubt for a second, I had to play this game. I started to play it three days ago, and I have trouble putting it down. Yup, that’s my first impression in extremely short for you. But this wouldn’t be a valid blog entry if I didn’t explain myself. Otherwise, I will look as a fanboy of this game to you guys, which I kind of am. Visual novels always interested me and I love playing them. They always have a better story then other games and this game is no exception. Let me explain why this game is great and you all should give it a go. But, I’ll also explain some flaws with the system. 

The story.

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This game is a sequel to the great Nintendo DS game Another Code, it’s named that way in Europe. The American is Trance Memory. I actually advise you to play the DS game first. The Wii game takes place two years after this game. The story of the DS game is very often referenced.

The familiar characters from the original DS game are exactly the same in this Wii entry. There are also a lot of new characters, and you can easily get a reminder in the menu. Which is an awesome option. If you forgot which character was who, a reminder is there in game.

There is no voice acting. Which is a shame in my view. This game would have had big benefits from voice acting. Now it’s only the text displayed on the screen.

From what I saw of the story, it’s an enjoyable tale. It made me think back to the days I played the DS game. The main thing is again about memories. What I truly praise in this game is that at the end of each chapter, you get a small quiz to remind you what happened in the chapter, and it really helps when you forgot or didn’t play the game in a while.

 But enough about the story, I’ll dive more into that in the full review. The gameplay mimics a lot from its DS game. The controls, you’ll need to get used to them, are actually quite unique, and the mapping is great. Although it’s a pity that the detection of the Wii Remote seems a bit uneasy to use sometimes.

In this game, you can’t really run everywhere you please. It isn’t a step back, actually. This mechanic is set up in such a way that you can easily explore certain area’s and view them. Probably this made the developers have time for some great visuals.

As you guys might know, I’m not that difficult to please when it comes to graphics. But this game blew me away. The location of the game is bright and colorful, detailed and well-made. It feels great with the realistic story and nothing feels out of place. It’s detailed enough that it draws you into the story easily.

Can’t put this down.

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This game is also a puzzle game. And a great one. With some side quests like recycling, there is a lot of variety to the game. You can even choose how your character reacts to a situation. It adds some replay value to the game to see how it plays out if you react in another way.

I don’t know if there are different endings, but I don’t assume there are. Otherwise, I would be extremely impressed. Because in other games with different endings, this game is good at hiding it then.

One flaw in this game is how you can look back at the previous conversation. This is a very welcome feature, but I haven’t seen a game get this right. I have to say, happy scrolling if you want to look for something.

There is no real tutorial. This is extremely welcome. Thanks to this, you can explore and learn the game at its own pace. You don’t have to “learn” everything at the start of the game, and you truly feel more free playing this game.

While exploring the area’s, things you can investigate blink in a yellow color. There is also a great indication on the screen to remind you. And pay attention, places you have explored, can also be of use later in the story. There are even various ways to control the game. Using the on-screen buttons or the buttons on your controller, it both is fluent.

This game is easy and difficult. For new players to the genre, this can become quite a challenge in certain area’s. But, for advanced players in this genre or style of game, you can progress without getting really stuck anywhere.

Various story lines.

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This game has various story lines running all at once. Thankfully, it’s never getting too much. When ever it’s too much to follow, a story line ends.

This game also has a very creative use of the buttons on your Wii remote. You’ll have to play the game to understand what I mean.

Before I close off this article, I want to mention the music. The music is pretty lighthearted. And it fits the tone of this game extremely well. You even have a music player in game to listen to the tracks or let them play as background music. And you can’t listen to tracks you haven’t heard in game yet.

That are most of my first impressions of this game. I’m nearly halfway in this great game. The length is great from what I played till now. This seems like a game that will take you more than one day to complete. If you really want to enjoy it at its full potential. Whenever I finish this game, I’ll surely write a review for you guys. But until the next time, and happy gaming!