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Showing results for tags 'reports'.
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Version 1.3.0
10 downloads
Collect player feedback fast with an in-game UI. Log it to console, files, or send it straight to Discord via webhooks. Stay connected to your community and improve your server with real, direct input. Join my Discord community to stay informed on new plugins, updates, and sales. https://discord.com/invite/yz5D3PBXa8 Intuitive feedback interface: Players can easily submit feedback through a user-friendly UI. Customizable logging options: Feedback is logged in the server console, specific log files, or sent via Discord webhooks. Optional Discord integration: Automatically sends feedback to a designated Discord channel via webhooks Image Library (Required) Discord Messages (Optional) - Used to send feedback to discord: /feedback – Opens the feedback UI. feedback.use – Grants access to the /feedback chat command. feedback.blocked – Users with this permission will not be able to send feedback.$7.99- 3 comments
- 1 review
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- #feedback
- #suggestions
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Version 1.0.0
7 downloads
This plugin is an re-write of the free Google Analytics plugin on uMod (https://umod.org/plugins/analytics) that works with GA4. Works with Google Analytics 4 Developer API for use in other plugins Event queueing system to prevent rate-limiting Fast and performant { "Debug": false, // Enables debug logging in the console. "Measurement ID": "", // The measurement ID in your GA dashboard. "API Secret": "", // Your API Secret from your GA dashboard. "Client ID": "My Rust Server", // The server identifier in the events. "Send Data Interval": 3.0, // How often queued events are processed. "Analytics": { "player_join": true, "player_leave": true, "player_pvp_death": true, "player_chat": true, "player_command": true, "report_receive": true, "player_buy_vending": true, "player_kit_redeem": true } // Enable and disable events (you can also add events from other plugins here). If an event isn't in this list, it will be enabled by default } Plugin developers can integrate events into their plugins using our API. API Methods: API_QueueAnalytic(Dictionary<string, Dictionary<string,object>> events, ulong? userId = null) Example of queueing an event: GAPlugin.Call("API_QueueAnalytic", new Dictionary<string, Dictionary<string, object>>() // A list of events. { { "kit_redeem", // The event name. new Dictionary<string, object>() // Event parameters. { { "kit_name", kitName } } } }, userId // The user ID of a player (optional, should be set for events that involve a player). );$2.99- 1 comment
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- #analytics
- #stats
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