Simple guidelines to get your uploads approved on CGMood

CGMood Studio Sets And Upload Guidelines

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Learn how to get compliant to our guidelines.

Want to share and sell your assets with us? We keep our standards high, and that includes your previews. They should portray your object in a natural way, not altering its original colours, while showing nice, soft shadows.

You are free to use your own studio set, but since we want our gallery to follow a common standard, we strongly suggest you start from ours.

Studio set tutorials

Product studio set

Presenting a chair, a sofa, a lamp? Our product studio sets provide a starting point for product visualization. The images done with our default studio sets are conform to our presentation standards.

PBR material studio set (simple)

If you are submitting a physically-based material, you should use this set in order to be compliant to our preview guidelines.

Material/shader studio set (complex)

This studio set is an alternative to visualize materials or shaders with a more complex behavior: refraction, thickness, procedural properties, or sophisticated reflections.

Good preview examples

Click any image to enlarge.

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White matte set (default)

A white matte background usually works fine for most models.

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Product detail

A correct example of detail shot using a white matte set and a zoom camera.

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Wall set

Consider using this when your products work best with a wall.

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Dark infinite set

A dark background helps when your subjects are bright and you want them to pop out.

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PBR material set (simple)

PBR materials should always be presented with a ball on a white matte background.

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PBR material detail (simple)

Detail shot using the close-up camera included in the simple material studio set.

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Contextualized materials

Sometimes the material ball is not enough. Add wider shots to show how surfaces behave.

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Material set (thickness)

A non-PBR brass shader with procedural dirt effects.

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Material set (thickness detail)

Detail shot using the included close-up cameras.

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Water shader

A water shader using the complex material set.

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Contextualized water shader

A real-usage example of the water shader.

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Complex procedural material

Dirt, layered maps and falloffs. Tutorial: A scratched and dusted wood

Preview image rules

Show only what is included in your file
Use focal lengths between 50mm and 85mm
Show the angles that best describe your model
Don't leave too much blank space
Don't use LUTs or alter natural colours
Avoid under-exposed or over-exposed areas

Archive structure

Below is an example of a correct archive.

  • my-lamp.zip
  • my-lamp.fbx At least an export format is required
  • my-lamp-fstorm.max
  • my-lamp-vray.max
  • /textures
    • brushed_steel.jpg
    • wood_diffuse.jpg
    • wood_bump.jpg
    • wood_specular.jpg

What makes a good 3D model?

Our moderation process is based on objective criteria:

Modeling quality
Presentation quality (thumbnail and renders)
Complexity of the subject
Shaders, textures quality and resolution
Similarity with the manufacturer's product (if applicable)

Ready to go?

If everything's clear, start uploading your model.

Upload your model