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Initialization ordering issue in Gameplay_Key_Color.lua #12

Description

@litelawliet

Description
We set the color in OnStart even though the script Gameplay_FinalGateEnigma.lua is trying to access said color in OnStart as well.
This result in an Undefined Behavior which for now seems to work but will break when merging Overload-Technologies/Overload#437, the final enigma is then broken and the player cannot complete the level.

Expected behavior
The color should be set in OnAwake

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