Fix "Gameplay_Key_Color.lua" script#13
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The color should be set in OnAwake instead of OnStart because another script is trying to access the light color in OnStart as well. Resulting in Undefined Behavior which breaks the final door enigma. Prior to Overload-Technologies/Overload#437 there was no issues even though we didn't have any script ordering, it was just luck.
adriengivry
approved these changes
Apr 3, 2025
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@litelawliet I don't think you meant to close this one, but to merge it instead. Probably got closed automatically since you had the word "Fix" followed by a link to this PR on Overload's lua bump PR |
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Oh yeah indeed, re-opening... |
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Fix #12.
The color should be set in
OnAwakeinstead ofOnStartbecause another script is trying to access the light color inOnStartas well. Resulting in Undefined Behavior which breaks the final door enigma.Prior to Overload-Technologies/Overload#437 there was no issues even though we didn't have any script ordering, it was just luck.