Showing posts with label Undergrowth. Show all posts
Showing posts with label Undergrowth. Show all posts

Monday, February 25, 2013

This one is a talkie!

Here are two new videos showing some new features.

I finally decided to add an audio track to a video. It does help describing what is new as it appears on screen:



Let me know if you like this format. I think I could do one of these every month.

The second video is some sort of fast steady-cam flyover:


Thursday, February 21, 2013

Undergrowth

Last weekend I took some time to add a new feature to the engine. It is some sort of mesh instancing system that brings additional detail on top of the geometry output. It can be used to add a new vegetation layer under trees, like the following images show:

Image

Image

I will be using it for rocks, pebbles, even man-made elements sticking out of the blocks you place.

Polygon counts are now escalating quickly because of this. My old 4770 still averages 40 FPS at 1080p but begins to struggle. It is still manageable, there are some polygons right now I can cut.

This one was long needed. I will be posting a video later so you guys can see how the LOD transitions are managed. I think this has improved a lot.