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Whenever I triangulate this curve it has weird bumps in it for some reason For example in this image its clearly visible it becomes more and more distorted the more it twists

Image

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It's because you have interior faces and un-merged vertices at every point in your curved slab:

enter image description here

  1. In Edit mode select all, M > Merge by Distance to get rid of doubled vertices
  2. From the menu Select > Select All by Trait choose Interior Faces. You should see the situation in my screenshot.
  3. X > Faces to delete these faces
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  • $\begingroup$ <img src="https://blend-exchange.com/embedImage.png?bid=zJRRpeLE" /> the issue still occurs did I believe I messed up on one of the steps sorry Im new to blender $\endgroup$ Commented 23 hours ago
  • $\begingroup$ That's because you have not smoothed your object. Select it, right click, then "Shade Auto-Smooth". $\endgroup$ Commented 21 hours ago
  • $\begingroup$ I'm using this model for a game I'm making in rblx studio. Auto smooth looks perfect in blender, but the effect disappears when I import the model into studio. Are there specific export settings I need to use to make auto smooth work in studio? $\endgroup$ Commented 10 hours ago
  • $\begingroup$ I'm not that familiar with game asset creation, but sounds like perhaps you need to apply your modifier first? Auto-Smooth is not a mesh-level operation—it used to be, but now it's a modifier that's added to the object, you can see it in the Properties > Modifiers panel: imgur.com/a/vvg8y8e I'm guessing you either have to apply the modifier before export, or if the exporter has an "apply modifiers" option (most do), check that when exporting. $\endgroup$ Commented 8 hours ago

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