Whenever I triangulate this curve it has weird bumps in it for some reason

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It's because you have interior faces and un-merged vertices at every point in your curved slab:
- In Edit mode select all, M > Merge by Distance to get rid of doubled vertices
- From the menu Select > Select All by Trait choose Interior Faces. You should see the situation in my screenshot.
- X > Faces to delete these faces
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$\begingroup$ <img src="https://blend-exchange.com/embedImage.png?bid=zJRRpeLE" /> the issue still occurs did I believe I messed up on one of the steps sorry Im new to blender $\endgroup$Abd– Abd2025-12-05 18:40:36 +00:00Commented 23 hours ago
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$\begingroup$ That's because you have not smoothed your object. Select it, right click, then "Shade Auto-Smooth". $\endgroup$Kuboå– Kuboå2025-12-05 21:17:33 +00:00Commented 21 hours ago
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$\begingroup$ I'm using this model for a game I'm making in rblx studio. Auto smooth looks perfect in blender, but the effect disappears when I import the model into studio. Are there specific export settings I need to use to make auto smooth work in studio? $\endgroup$Abd– Abd2025-12-06 08:03:51 +00:00Commented 10 hours ago
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$\begingroup$ I'm not that familiar with game asset creation, but sounds like perhaps you need to apply your modifier first? Auto-Smooth is not a mesh-level operation—it used to be, but now it's a modifier that's added to the object, you can see it in the Properties > Modifiers panel: imgur.com/a/vvg8y8e I'm guessing you either have to apply the modifier before export, or if the exporter has an "apply modifiers" option (most do), check that when exporting. $\endgroup$Kuboå– Kuboå2025-12-06 10:28:33 +00:00Commented 8 hours ago

