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alogos ([personal profile] alogos) wrote2024-08-01 12:58 am
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faq.

FREQUENTLY ASKED QUESTIONS
Getting Started
Premise, Applications, Reserves, and other OOC mechanics
The Premise.

Karteria is a monster transformation game that deals with psychological horror, body horror, and the exploration of the self and how characters respond to an ever-changing world. For a full introduction, please check out the dedicated premise page.

Applications & Reserves.

Applications are open for the last week of every month. Reserves are open three days before. For more information on what's required for both, please consult their respective pages.

What kinds of characters can be applied for?

Karteria allows fictional characters; no real life people may be played, unless it's a character based on a historical figure that deviates far enough from the original person (such as Artoria Pendragon).

We do not allow duplicates. No fanon AUs. Canon AUs will be judged on a case-by-case basis.

Malleable protagonists are welcome. They must be as close to the default version of that character as possible visually and personality-wise, if such a representation exists. There is a limit of one per each malleable protagonist. Canon characters are not required to recognize a malleable protagonist as "the" protagonist they're familiar with. Use common sense: avoid headcanon relations with other canon characters unless previously discussed.

Characters with limited roles in their story/limited canon information will also be judged on a case-by-case basis. We embrace the fleshing out of characters who may not have every last detail written on paper, but there must be adequate material for the character to be played.

How long do I need to wait to app from a canon after its release?

Before apping from a brand new canon, a recent season drop, an expansion, or otherwise, please wait two months. If it's a serialized canon, please give the same two months before applying for any new characters or for any canonpoint. (There's no problem with incorporating newly learned information about characters though, such as where a character grew up or what their favorite food is.)

Can I app a character who is dead in their canon?

Yes, characters can be taken from a post-death canon point. They will feel worse for wear depending on how they died, though. A character who was blown to smithereens... That's a lot of restoration work! They'll feel really awful. Don't die like that again, you hear?

Are OCs and canon OCs allowed?

OCs and canon OCs are welcome! OCs from canon settings must be mostly or completely unrelated to any of the main cast of their setting. For example, we won't be accepting an application for Princess Peach's long-lost princely brother who has no basis for existing, or who would impose on anyone who wished to play Princess Peach.

What about CRAUs?

CRAUs are also welcomed, with just a bit of extra information required to detail their development in prior game(s); see Application for more information.

Memories possessed by CRAU characters won't be accessible for a minimum of one whole month. It is up to you if they feel the inkling of something missing, or any déjà vu. You may also tailor how many of their memories of their previous game(s) return, and players may elect to make it difficult or impossible to recall certain elements. Use common sense about previous CR: make sure you clear with other players any potential knowledge your character might have of them, and respect boundaries. Your character can conveniently forget certain memories, explained away by the toll of all that interdimensional travel they've endured....

My character is a giant robot/lizard/squid or doesn't have a body at all. What do?

In cases where a character's usual form is either nonexistent or unwieldy, you're welcome to 'humanize' them into a more convenient shape. Artisanal bodies don't come cheap, but the Patho-Gen team is willing to put in the effort to ensure your character's soul has appropriate housing.

My character is a modestly sized robot/lizard/squid. Does anything happen then?

While you are also allowed to 'humanize' them and give them some sort of more organic humanoid body, you're also entirely welcome to leave them exactly as they are.

What if my character doesn't have a soul?

Patho-Gen requires a sort of "soul" to snag a person from another world. Thus, when attempting to gather a person who lacks a soul of any kind... Somehow, they've devised a tool to collect the essence of a character from another universe. This is them in their entirety, turned into a dense pocket of energy and placed into the body they inhabit: they will possess all thoughts, feelings, memories, everything that makes them who they are!

Of course, the little interesting bit: all of this energy requires being tied to the body it comes from. So: your character basically has two Augmenters! Don't feel too proud of that, because it doesn't enable them any more power than anyone else. It just means that they probably have another, different piece of tech inside of them... somewhere. Who knows where. Patho-Gen staff won't be able to explain that one.

I am apping a Spiritomb-like character with 108 souls/My character's soul is the equivalent of 108 souls. What now, Patho-Gen?

Make that 109! Patho-Gen treats such characters with the same Augmenter technology, even if the argument might stand that their soul(s) should be robust enough to withstand the environment's arcane radiation. They remind all Augmented that the Augmenter does more than just imbue them with a Natural Soul.

Test Drives.

Test drives will occur every other month, and will incorporate the major event of the month. Threads that happen during Test Drives may be considered game canon unless specifically requested by a player or if noted in a player's top-level. All TDM threads, no matter what, may be used as activity check proofs.

What if a character I threaded with doesn't app? Is that still game canon? And... how?

Short answer: if you wish it. It would suck to play out a juicy scenario only to have to disregard that thread.

As we start to go into future TDMs, Patho-Gen will explain for all characters that those who arrive for their Initiation might not stick around. It's for the same reason that some characters drop: a connection between soul and body may be brittle, and in these cases Patho-Gen will collect the un-apped character in the setting. There is nothing other characters can do about this, obviously because there's no way to force an un-played character into the setting. Sorry...

Even if a character is vigilant about another character, there is nothing that will stop this retrieval process of a character either un-apped or dropped. Force will be unnecessary as well, as Patho-Gen can simply use the presence of the Augmenter to knock characters out. Feel free to have your character experience this, question how Patho-Gen could locate them, how they could force them to pass out... Patho-Gen Is Your Friend!

As the months have passed, Patho-Gen has received increasing pushback for the ability to knock characters unconscious (performed through a small 'clicker'-like object—presumably acting in concert with the Augmenter inside each character). While the more sympathetic side of the company is doing its best to limit the use of this tool, the collection of unapped/dropped/deceased characters is most easily done by rendering their bodies inert.

The Natural Soul I selected for my character isn't working for me. Is it possible to change it?

If the soul you've picked for a TDM ends up being different from what you choose to go with on entering the game proper—there's no problem at all, and you're free to handwave away the discrepancy.

Once you've apped into the game the character's Natural Soul is considered set, and is more difficult to change. However... sometimes there's a problem with the soul sticking. It might be due to a faulty Augmenter (Patho-Gen will deny this), or a miscalculation on the manner of soul that would best suit your character (Patho-Gen will also deny this). In any case, the character will feel increasingly ill, struck by fevers and dizziness far worse than anything they experienced on arrival. The longer they've had their original soul type, the worse things go. Whether they voluntarily turn to Patho-Gen, or pass out somewhere and are carted unaware to them, the conclusion is the same: their body is rejecting the supplied soul, and requires a replacement. This surgery will occur whether or not the character has the chance to agree to it.

On waking up: any powers acquired from the previous soul type are immediately lost. Any physical changes (fur, feathers, claws, etc.) will linger, but will become increasingly mottled, worn, dull—and in some cases, even infected and gangrenous, as the body rejects and is sickened by this now-foreign material. Whether they require another hospital stay at the end of it or not, the character will eventually flush out their old changes—while simultaneously becoming corrupted by their new Natural Soul.

OOCly, players can change their character's Natural Soul once. Just let the mods know what your updated pick is, and you're set. If you want to swap out again, you can use 400 points to do so.

Activity Check.

Activity check is due at the end of the month but can be turned in at any point, and has a requirement of five comments of any medium (prose, brackets, whatever). Additional information can be found here. Ultimately unrelated to AC but there are also rewards for keeping track of more.

What's that about rewards? I love counting comments and five a month is not enough to satisfy me.

Turn all your work (threads) into treats(?). Because everyone deserves a little treat now and then.

Time Ratio.

Karteria operates on a 1 IC day/1 OOC day ratio.

Drops & Death.

One way or another, it's sad to see a character go. For matters of character death, their soul will become inert, passive, while their Natural Soul takes absolute control. If the body is still capable of movement (not dismembered or otherwise fragmented), they are likely to resort to a full transfiguration, and will be violent, terrified, or both. To get anywhere from here, they will require subjugation. There are revival procedures in place, but they largely depend on the condition of the deceased, and how quickly their body is recovered....

(OOCly: yes, characters can be revived. Their Soul Augmenter needs to be recoverable, and preferably as much of their body as possible. If you're looking for your character to die please contact the mods so we can work out what might happen.)

In the aftermath of revival, however, the corruption of a character's soul will be significantly advanced. The behaviors of their soul type will be harder to deny or ignore, for a period of at least one month—with some impulses likely to persist for longer.

For drops, a similar mechanic occurs. For unknown reasons, a character's soul can become... detached from its host prematurely (suspected to be due to a faulty Soul Augmenter, but the engineers behind their design deny this). Their body remains in the setting, completely taken over by their Natural Soul—just as occurs during death. Units will be dispatched to pacify and collect the wayward body, where it will be kept within Patho-Gen facilities for safekeeping. It is possible for other characters to see this happen!

If the same player wishes to re-app a dropped character, they can choose to pick them back up from this... storage. Looks like that faulty Augmenter was fixed, somehow—or they somehow recollected that same wayward soul, and placed it back into its old, half-changed body. A new player picking up a character previously dropped will start from scratch with a fresh body and untainted soul—the same as anyone else. That old body probably still exists somewhere, though!


World-specific Mechanics

On the Basics of Arrival, the Augmenters, Canon Powers, & Natural Souls
On Arrival.

There is no choice made. There is no warning, nor anything so kind as a jolt. Only normalcy, and then—a void, a darkness and emptiness beyond that of sleep. Or death.

Characters will awake disoriented, in a clinical setting, with nothing but the clothes on their back and a pain in their neck. As soon as they're mobile and coherent, they'll be escorted to a more comfortable auditorium where they'll be given an overview on their situation, alongside other new arrivals. They will also be given a phone, and instructions on how to use it to access the basics of Karterian society (as well as how to access a specially made Augmented-only channel). They'll additionally be provided directions to a temporary housing option—the Valentia.

My character is in poor condition at their canon point. They're torn up after a fight, and their clothes are shredded.

Never fear. Characters will be healed of all ailments prior to arrival, mostly. If they're gravely wounded they'll probably feel pretty awful for a while. There may be faint scars left on their body from wounds forced to heal.

As for their clothes... For some reason, Patho-Gen doesn't care about restoring those. The clothes they're wearing at their canon point will be delivered to their temporary quarters at the Valentia in the next seven business days, preserved in their wretched condition! For now, characters will be provided with... something to wear, coupled with some plain black loafers should your character need it. It looks like graduation robes, and the hat is optional. This just seemed to them an esteemed outfit for their honored guests to wear, no?

My character doesn't have a neck, or their neck is noticeably not a vulnerable point.

The Soul Augmenter will be inserted elsewhere, somewhere difficult for a character to remove and which seems similarly vital to survival. No team in Patho-Gen is familiar with the physiognomy of every foreign-borne entity (to the contrary, this is an entirely new field!), so their best guess might not be the most accurate one—but for more effective attunement, the Augmenter needs to be placed somewhere brimming with life.

Thus, if your character falls under this category... pick another fun spot for an incision! Your choice.

Soul Augmenters.

As part of their orientation, characters will be informed of being fitted with a 'Soul Augmenter', and may still be feeling a generalized discomfiture as a result. While the counselor will be apologetic about this surgery performed without your character's awareness—they'll stress that time was absolutely of the essence.

In addition to its primary function of containing the soul of another entity, it also contains an element to help characters adapt to the world's particular energies. Without it, the character would die within minutes or hours—of this they are regrettably certain. As an unfortunate side-effect, characters may note a dulling of previously sharp senses—a dwindling in magic or superpower. With any luck, the abilities granted by their implanted soul type will make up for it.

To learn more about Soul Augmenters, check out its dedicated section.

My character would try to rip out their Augmenter.

Then they will almost certainly die. (Or be rendered into a state incompatible with existing.) Please check the death section for more information on what happens on any demise. You're still welcome to try, of course, and the consequences are bound to be... informative, for anyone watching. (If your character does elect to go this route, please let the mods know so we can cover what happens with them.)

Do characters have their canon powers?

Somewhat. Rather than outright nerfing all characters to nothing, the implanted Augmenter has the effect of blunting native abilities. Some simple, or relatively harmless skills might escape being dulled at all. In practice, should an ability be considered particularly hazardous, or trivialize the setting—there are likely to be limits to its functionality.

For characters who are attuned to their powers, or otherwise very conscious of that sort of thing, they might notice/feel that all of their abilities are there, the wellspring of their power present with them in the world... but just not properly accessible. It's like a badly clogged drain; only a fraction of their potential can make it through at a time.

Character powers are naturally exceedingly varied, so it'd be impossible to properly summarize what is and isn't dampened, and to what degree. Of course, if you'd prefer your character to be harshly nullified in their native powers, you can choose to lean heavier in that restriction. Alternatively, if your character has some ability or trait that you feel is crucial (or makes playing them more enjoyable or interesting), this allows them to maintain it to some degree.

Any magic or enhancement they gain through their Natural Soul should still be stronger than what they arrive with, and will feel far easier to use (as they'll be able to call on the whole of 'themselves', rather than a sad dribble).

Universal Translation/Language barriers

Naturally, the people of the Isles of Pathos speak a different language from Augmented characters. Through dedicated effort (and some amount of trial and error), the Augmenter placed within characters includes a feature that imparts fluency of the local tongue.

Characters still know, and can choose to speak, the language(s) of home—but they'll have a hard time communicating with anyone not from the same world!

What's that about the "primary function" of the Augmenter?

As suggested by the name, a Soul Augmenter contains... well, a soul. Referred to as a Natural Soul, it is the essence of some manner of beast, plant, or arcane entity captured and distributed for personal use. By attuning to this soul, a person can gain its characteristics and abilities.

Use of Natural Souls doesn't normally happen in Karteria, though it's not unknown to its people. There have been past studies into this field (so thankfully most of the flaws have been ironed out!), and the technology remains carefully regulated for the societal good.

What are the benefits to using a Natural Soul?

Improved strength, speed, sight—control over the elements, an unnatural luck, or the ability to charm both friends and foes... is that not reason enough to try tapping into one's wilder side?

For a more sober reason: Orexis—the island the city-state of Karteria calls home—is not the safe haven it once was. While a magicked barrier surrounds the city and largely filters out the worst of the pollution tainting the land and air, this is a solution neither perfect nor ideal. But when one has taken on the properties of a Natural Soul—transforming their body into something widely considered monstrous—it provides a certain amount of protection.

This makes player characters the ideal group for forays outside Karteria's walls! Learning more about what's causing this worldly decay is hard to do when you can barely step foot outside without risking illness!

While other cities have existed, communication between them and Karteria has fallen to nothing. Recently, some connection with the neighboring island of Eparsis (and the city of Kelesis) has been made—thanks only to Augmented efforts. Because of arcane radiation, only the Augmented have the capacity to travel freely between the two cities. The condition of the remaining major citystate of Enochlesis is an unknown, but widely presumed to be worse—given that nowhere on Pathos comes close to Karteria when it comes to both grandeur and ingenuity.

And for those more inclined to stick close to 'home', there are opportunities within the city only open to those with particular non-human attributes. ...Not that everyone in Karteria is comfortable with the help (or the sight) of those deigned beastly—but that opinion can't change without a few good examples!

To see how the Karterian people currently view the Augmented, one can check the Reputation page. It is updated every other month, based on player-submitted summaries of their character's actions.

So what are the downsides to a Natural Soul?

A corruption of the host's soul, and permanent disfiguration of their body. To put it more positively, a character will notice "changes" to their physical appearance and mental state. The development of fur or feathers, the shedding of nails and teeth to make way for claws and fangs, the growth of craggy protrusions or scales. You know. And while a voluntary transformation into one's fully ascended form is largely painless—and increasingly comfortable, the more one indulges—developing these permanent growths is... not.

Merely living with a Natural Soul close to one's own will cause them to influence each other, and is unavoidable. Using the power of the Natural Soul speeds up that process greatly, but it's inevitable for even those who abstain as much as possible. For the full rundown on what Natural Souls are and do, check out their dedicated information page.

Why aren't the locals using Natural Souls if the benefits still outweigh the drawbacks?

The short version is... they've tried. Due to everyone having been bathed in arcane radiation for decades, Karterian bodies these days inevitably reject these souls capable of resisting it. Or rather—the added soul tears apart its host as it attempts too vigorously to 'cleanse' it. Newcomers lacking in this pollution are therefore free of this unwanted spiritual immune response. Refer here for more about the Augmenters and the prior Augmented.


Arcane Radiation, History and Effects
What IS the pollution that's presently ruining the world?

Patho-Gen has named it arcane radiation. It is a magic-born illness that corrupts the soul and ruins the body—all the way into death, if untreated.

What happens to those sick from arcane radiation?

Direct contact will both burn and dissolve skin—organic material reacting as though coated in a mix of sticky fire and acid. Even if the source is removed, the damage will continue to eat away at the victim's body for some time—and deeper, tearing apart the energies that comprise a person's soul. The visible, persistent damage appears as blackened boils, which spread across the surface of the body as it's torn apart by it. Even a small amount of direct damage like this is lethal.

But more insidious is the damage caused invisibly, merely by breathing in tainted air, or existing on tainted soil. Headaches and nausea are the earliest and mildest symptoms, followed by dizziness and fatigue. Hallucinations are soon to follow—accompanied by an unshakable sense of dread, paranoia, and mild paralysis of the limbs. Temporary blindness may also occur. Parts of the skin may swell and develop peculiar boils, black and prone to weeping. They appear gangrenous, but are not the sign of any condition that can be aided by removing the offending part (though a person can easily be struck down by other infections taking advantage of their host's compromised state). This is not a plague; as a single mercy, arcane radiation is not contagious.

At this point, the effects are still reversible. But if an unprotected human persists on this course, multi-organ failure and soul dissolution will follow, along with impulses both violent and terrified. It's at this stage that the corruption is thick enough for the blackened boils to cover a significant portion of their body, dripping a substance worse than blood or pus. They are excruciatingly painful to be touched, and the sheer agony of persisting in this state is known to fuel the victim's terror. For as long as they're capable of movement, a poisoned entity will attack any living thing on sight, clawing and biting at them until subdued. There is no recovery possible at this point, their only relief a swift death.

Going outside Karteria's borders isn't immediately lethal, even for an unprotected human. But they will begin to feel ill effects within hours, and will sustain irreversible damage within 24-48 hours exposure. Any longer than that at once is lethal.

The damage is, additionally, cumulative. Merely returning to the protection of Karteria's barrier won't erase contamination, and the generally accepted guideline is that an hour of exposure requires a week of cleansing. Fortunately, anyone with a Natural Soul implanted has far less to fear from this radiation, as even once symptoms begin to appear (the mildest taking days to a week to manifest), their hardier constitution allows them a greater ability to heal. Those weeks of exposure time can be recovered in a few days (Carnivoras, and their advanced regeneration, have a leg up here). Golems and Spectral-types are considered practically immune, given their largely inorganic (or already dead) compositions.

With the addition of imprints, a character's resistance to arcane radiation increases drastically. Being in direct contact with the source of it remains quickly lethal for most soul types, but the ambiance becomes something that much easier to shrug off.

Where does arcane radiation come from?

Its origin is the misuse of a particular mineral dubbed Katalyth. Its potential as a source of energy has been known for nigh on a century, and once the right tools were made to harness it, this arcane rock became the clean, practical replacement in most industries. Sure it was dangerous, but so were the things it was replacing—such as oil or coal. And unlike the latter, Katalyth grew in nature, though the exact mechanics of how or why remains an unknown. Katalyth is abundant, doesn't require destructive mining practices, reappears—and the amount of 'radiation' initially given off from its use was minuscule. It was perfect—until it wasn't.

Almost 25 years ago now, a militaristic faction from the island nation of Lupê—jealous of Karteria's prosperity—attempted to wield Katalyth-backed weaponry against the city. Mercifully, their designs came to naught, but only due to the bravery of informants on the inside, allowing Karteria the opportunity to develop countermeasures. This was the birthplace of the Augmented—who on this occasion were Karterian volunteers.

It was classified information at the time, but the government and Patho-Gen became aware then of the concept of arcane radiation: the consequence of forcing Katalyth into an unstable state, combined with its use at a heretofore unseen scale.

So what happened to the war and Lupê?

Due to their discovered resistance to arcane radiation, it was largely the work of Augmented volunteers who ventured to Lupê, determined to end the disaster before it began. Though they were ultimately successful, it came at a price—as the severe concentration of the already-released toxin felled those who survived the barrage of traditional weaponry.

Recognizing their immanent doom, the Augmented worked desperately to mitigate the impact of what Lupê had created. As they destroyed the remaining bridges between Lupê and the neighboring isle, the last known communication from the island was a plea for Karteria to endure. ...Yet despite their sacrifice, the Katalyth-infused weapons already made couldn't be disarmed safely or completely—and while Lupê was forced to take the brunt of what it had once hoped to inflict on others, the other islands of Pathos were not spared the fallout.

The exact mechanics for how the poisoning has spread to the other islands is unknown, but thought to have something to do with air currents. As it stands, even places without known outcroppings of the arcane mineral are unsafe to remain in. And in the quarter of a century that has passed, the effect has only gotten worse, rather than better—contrary to all expectations.

Is Katalyth still used as an energy source?

Officially it is not, Karteria falling back onto its more traditional sources. Public opinion has turned against Katalyth, for one thing—no politician would risk their career even suggesting that there might be ways to use it safely. Arcane radiation has touched too many lives, and left all of them poorer for it.

Whether it can be used safely in the world's current state is an unknown—but what few tests Patho-Gen has managed to conduct in the area suggest that it cannot. Arcane radiation does result, and in amounts considered hazardous, adding to the catastrophic poisoning the world is already enduring. If Katalyth had a tipping point, Lupê upended the whole scale and stomped on it.

Unofficially... it's harder to say. Katalyth was a common material before the war, and though the government and Patho-Gen did their best to collect all traces of it, it's possible that some may have slipped through the cracks.

It has since been discovered through Augmented ingenuity(?) that the Syntrofos themselves (the phones everyone uses for everything) contain a minute amount of Katalyth. This is understandably not publicly known.

It has also recently come out (January 2026) to the Augmented that Katalyth is used to power the Karterian barrier—the very thing that keeps the city alive and largely protected from its radiation.

It's possible that there's more sources of Katalyth in the city than these. Has Karteria really stopped using it at all?

Can Katalyth grow within Karteria's borders?

Goodness, no! That's what the barrier is for! Anything outside the barrier (but within Karterian territory), well... of course it's growing there. But no one has seen a trace of Katalyth appear within Karteria proper once the barrier was erected.

Katalyth will still function (and cause radiation sickness) if it's brought in from the outside—that much is known. If a character spots any within the city, it's either a leftover from the past, or the result of some illegal activity. In either case they should definitely report it!

What's the state of Katalyth in the environment?

Worse. Rather than quietly exist in its safe-enough-to-approach (if not to touch!) form, it's believed that all growths of Katalyth in the world are perpetually... agitated. By merely existing they give off arcane radiation—which is why Karterians are forced to remain inside their barrier, lest they become sicker than they already are.

As a mercy, large concentrations of it—which manifest as distinct rocky outcroppings—are easy to spot, and not terribly difficult to avoid. And with enough protection, they can even be relatively safely harvested—and removing it from the wilds would certainly make traversing it easier for everyone.

There is additionally a page dedicated to Katalyth, where more information can be found.

Is there anything my character can do to help?

Patho-Gen (and maybe eventually Karterians at large) certainly hope so! One practical thing they would beg Augmented assistance with, is in locating those pesky Katalyth outcroppings.

Orexis may be an island, but it's not a small place; it's both inefficient and too dangerous to ask normal humans to go out searching in the detail that's required (especially since an area that was cleared one day, might have new Katalyths growing in it the next...). But the Augmented can travel with less fear!

Patho-Gen does not ask the Augmented to risk themselves attempting to harvest the mineral themselves. What they do request is for the Augmented to use their Syntrofos to report any and all sightings to them immediately. They've even streamlined the process with pre-made forms, everything submittable in the press of a few buttons! Once submitted, a team from Patho-Gen will be sent to safely extract and secure the sample. With their time spent outside the barrier made minimal, environmental cleaning specialists are able to do their job safely—and it's all (potentially) because of you.

If altruism isn't enough to stir your character into action, there is a monetary reward for each unique verified sighting. It's one way to make numis, and all you have to do is hike around an irradiated landscape.

But that's just one thing... depending on what's going on in the city at any one time, Patho-Gen, or the everyday Karterian (possibly through the help of an Augmented-friendly guild called the Velvet Claw) is likely to have other requests. There has also been a dedicated attempt towards farming, something that's of vital importance to the survival of the city.

Does all of this justify the cost of bringing strangers into the world and turning them into beasts? Patho-Gen would claim yes, but the official lines about inspiring hope, and finding a path forward... it's all rather vague, isn't it?


Imprinting and Pair Bonding
What is imprinting and how does it start?

It is a connection made between two hearts, and an unlikely meeting of the native and the Natural Soul.

Characters who come into voluntary physical contact for a modest amount of time may imprint on one another. The first sign that this has occurred is an overwhelming sense of peace and tranquility between the pair. Though it will dissipate once contact is broken, a lingering sense of familiarity will remain in each participant. And with that familiarity, a modest amount of favorability.

The more time spent in meaningful company with this person—and especially in some sort of physical contact (handholding, hugs, up to and including sexual contact)—the more characters will imprint upon one another. With it comes a deepening sense of trust or attachment towards the person they've imprinted upon.

What are the effects and consequences of imprinting?

Characters will come to feel a greater sense of safety or belonging when in the company of their imprinted partner. They will be drawn to seek them out, and too much time apart might trigger restlessness, irritability, and dread. Additionally, their physical health may improve, wounds are less likely to become infected, and their inevitable soul corruption might be a little easier to bear. Out in the field, arcane radiation will also have a harder time impacting an imprinted duo!

This attachment is likely to take a more bestial bent the further it develops. Characters may snarl or hiss at anything that threatens their imprinted partner. They may even be provoked into Shifting outside of their control in order to defend the object of their affection. On the less threatening side of things, characters will also feel inclined towards expressing their attachment through social behaviors such as grooming, scent marking, and the like.

Can you artificially induce imprinting?

Imprinting cannot be forced. Tying two foes together will not guarantee that they will come out of it friendlier towards one another (unless they bond over a mutual dislike of the experience...). You cannot tie your crush to you and have them imprint on you.

The physical contact that begins the process has to be voluntary, and both parties have to not be repulsed by it.

Which is not to say that Patho-Gen hasn't tried. On discovering the existence of imprints, the company has become fascinated by them. They have performed multiple tests, from the largely voluntary and seemingly harmless, to the cruel. For characters who have been repeatedly caught performing violent crimes (or simply resisting Patho-Gen's work to the point of becoming a threat to it), they may find themselves on the receving end of an 'imprint'... to Patho-Gen itself.

Unlike a normal imprint, this kind seems to fade on its own over time—for now, at least. It's a new field of study, after all.

Are there any limits to how many characters mine can imprint on?

Not at all! Characters are encouraged to have as wide a pool as they can! They'll need the support of a reliable in-group to survive the difficulties of this strange new world.

What is pair bonding?

At the deepest end of imprinting comes the phenomena of pair bonding. Characters who have pair bonded may experience one another's emotions as their own, and will 'feel' it should either of them fall into danger.

While there can be a modest imbalance in attachment when it comes to imprinting (i.e, one half is adoring, the other merely friendly), pair bonding has to be an equal partnership! Both parties must be earnestly and honestly committed.

What are the effects and consequences of pair bonding?

In addition to sharing moods and a preternatural sense for the other's safety, the pair may also take on one another's physical traits. A change in hair color, or eye color—even an altering in height. Their native magic (what they can use of it, at least) might also be influenced by their partner in some way. The options depend on the characters involved!

However, these changes are only drawn from a character's original self and not their Natural Soul. While the Natural Soul seems to be influencing the direction of bonded/imprinted behaviors, it seems to be the characters' true selves ultimately at the heart of their connection.

Can my character pair bond with more than one person?

Possibly. But for those with a Natural Soul inclined towards mating for life, it will be more difficult for them to take multiple partners this deeply. Conversely, more promiscuous Natural Souls will have an easier time pair bonding with a group.

As this is a powerful connection to make with another person, please pair bond responsibly.

What happens if my character loses their pair bond or imprinted partner?

Should one half of a pair bond die, drop, or be otherwise unreachable, the survivor is likely to be inconsolable—or maddeningly furious, depending on the circumstance, and their personality. They may react with irrational, uncontrollable violence, or become catatonic. This doesn't mean the bond breaks—to the contrary, as its persistence is what drives this outcome. Emotions will settle somewhat over time (and far sooner in cases where the pair can be reunited—such as revival from death), but characters may become permanently prone to outbursts in the same vein as their original expression of grief.

Physical changes in the remaining party will also remain, even when their partner has dropped, but there will be no further development.

For imprinting, the consequences are less severe, but depression and physical aches will occur for some time, as they're being denied the company of their partner indefinitely. The deeper an imprint, the worse these effects.

Is it possible to break a pair bond (or sever an imprinting) once one has formed?

Yes, though not through death, disappearance, or extended imprisonment. But should the characters have a significant falling out, a pair bond might shatter. This severely hurts both parties when it occurs, to the point of temporarily immobility. All of their senses will be muffled, dulled near to nothing, and will only begin to return to their base levels over several weeks. Any connection to their pair bond is immediately severed, and any physical change will bleed from them in the coming days. This reversion is incredibly painful.

For cases of imprinting, the consequences are not anywhere near so severe. The characters will feel sore, generally agitated, and prone to greater impulsivity as their emotions settle. Being around the formerly-imprinted party in future can trigger feelings of wariness and even aggression.

Is imprinting and pair bonding a known phenomena?

It is not! This is an entirely new field, an unexpected bonus(?) that Patho-Gen had not anticipated... and they would love if you told them as much as you could about it. (It has been through them that these names for these experiences came about.) As noted above, there have been multiple tests on the phenomena, with varying amounts of ethics involved. One such experiment demonstrated the creation of energy between imprinted partners—and far more than they anticipated, in some cases (which led to the distinction of 'pair bonding'). Could this be harnessed?

And while it's clear that the Natural Souls are influencing these connections, and the direction of certain behaviors—they are not the origin of them. Something else is impacting the characters' souls themselves.


About Karteria & Pathos

A primer on living within Karteria
Karteria: a summary

Planet: Tamariah
Current Year: 932 (previously 931!)
Era: inspired by 1920's ~ 1930's, New York + Vegas (+ some Seattle) influence
Size: 80 sq mi
Population: ~700,000 (8,750 people per square mile)
Populace: Humans. Mixed races.
Elevation: ~75 ft (lowest: 0; highest: 150)
Topography: Mild hills toward coast, plateaus out, then again near city limits
Tallest structure: 1,600 ft

Currency: Known as Numis, they exist as a purely digital currency. Physical coins, bills, and cards were phased out a while ago. Everyone has a Syntrofos, and a good thing too, as this is the only means of officially paying for anything!

Numis are a rough, straight-across equivalent to the Norwegian Kroner. For example, 500 Numis = 500 NOK = 50 USD = 5000 JPY.

In the poorer districts, you might come across some locals willing to barter with physical goods—but you're just as likely to be looked at as insane for suggesting it. Everyone has a Syntrofos, even if it's an older model.

Wealth: Despite appearances, the city is in an economic downturn and has been over the past decade. Mid-apocalypse would do that to you. Many formerly nice buildings, especially toward areas of high traffic, look a little worn. There is not much defacement. Government assistance exists for those in middle class, but even that is running a bit stricter than it has in the past. City has all appearances maintained of still doing somewhat well. Some lower-middle classes have dropped even lower, and share residences. There has been resentment from these people toward newcomers, as overcrowding is an increasing problem, and adding more people to the mix doesn't help. The positive reputation characters have developed in segments of the population has largely mitigated this, and the Augmented have been seen as providing more good than harm to the city. Keep it up!

The uppermost crust continues to be insulated from difficulty, but income has slowed. Trade has plummeted between islands over the past few decades, to the point of halting entirely. Even the reconnection with Kelesis has not seen a resumption in trade between the two. Adventurers and those willing to travel are becoming most in demand, as those who are willing to stick their neck out in the worst of the worst are increasingly sought after.

Most businesses are seeing a variation of economic downturn. Guilds that are seeing better business include: Doctors (licensed), Herbalists, Astrologers, Magic utility, Potionmakers, Alchemists, Mercenaries, Guards (private), Travelers/Adventurers, Caravaners, Doctors (unlicensed), Inventors, Undertakers.

Transport: Air-electric street cars exist, and are powered on a city-wide electrical railing source, which run on cables and tracks. Cars have historically existed, but with the cutoff of access to fuel, and a restriction on the materials used to build and maintain them, they were finally outright banned almost twenty years ago. In junkier parts of the city, abandoned cars have been converted into dwellings. Bicycles and electric bikes exist. Very short-distance teleportation portals exist within certain buildings, and are under exclusive access to administration.

Wider-ranged teleportation devices were under development before the war with Lupê, but have since languished. There has been something of a renewed interest—or at least use—of the technology recently. Given into the hands of reliable Augmented, teleportation platforms have been brought out into Asphodel Fields to the south, and again at both ends of the abandoned bridge town of Aparallaxia, which connects the islands of Orexis and Eparsis. These platforms give Augmented the ability to swiftly travel between Karteria and the outskirts of Kelesis. A boon for characters with limited mobility! (Or who don't want to navigate through a marshland.)

Livestock and domestic animals: Yes. Farms flank near city, and demand great resources for increased protection from arcane radiation. Some of these farms are operated as a factory for meat. They are surprisingly few and far between... but are well taken care of, though. All extant animals exist here, like pigs, goats, cows, chickens, rabbits, etc.

Dog and cat ownership happens, but there are laws about unleashed animals completely. Stray cats or dogs are a blight to this society, and seeing one unleashed makes natives turn up their nose and think something is unclean. Not all natives, though, as there are many animal lovers too. Just... they think they should be leashed as well.

Characters can use magic (at least through their Natural Souls), but what about the locals? What's the state of native wizardry?
Magic potential does exist in the populace, but it's uncommon. When it does occur, it takes the form of Calling—that is, the finding of animals and instructing them to perform simple tasks. Using a bird to deliver mail, a rat to steal from a neighbor, ordering a cat to stay off certain furniture (and having it listen)... they're small things, ultimately. But Karterians are accustomed to this modest use of the arcane.

Magic on any grander scale is largely controlled and performed through science. The two fields are well-blended in Karteria, rather than existing at odds with one another (what is magic, but another field to study?). Much of the technology within the city (including the charming ServiTons) has the arcane tied up within its circuits. That skill towards inscribing tasks to beasts works wonderfully when applied to the programming of machines!

Is there any kind of military or police presence?
Karteria is possessed of a modest militia, ostensibly for purposes of self-defense, should any of the other citystates look with a bit too much jealousy upon its splendor. However, public opinion towards them has drastically lowered after the war with Lupê—which they were completely useless in, given that few elected to undergo the experimental Augmentation surgery. Having been unable to take part in the last major conflict, and with invasion considered impossible (What army could survive crossing the sea? The irradiated wilds?), there have been more pointed questions as to what good, exactly, they're doing.

It's a contentious issue. It doesn't help that many soldiers—idle and defensive over their failure to take part in the last war—have turned to petty crime and other reckless, antisocial behaviors. The government is yet determined to sustain their existence, but with mounting unrest (including a lack of support from Patho-Gen, who as an entity tends to align with government interests), it's uncertain how long those jobs will continue to exist.

And Karteria already has enough police—so the militia can't simply trade one position of power for another. The police themselves are a relatively neutral, not particularly corrupt force. There are the expected problems, such as crimes against the well-to-do being taken more seriously and garnering more effort—but the system as a whole is regarded as lackluster, rather than useless.

The police do not generally carry weapons, and any use of violence is irregular.

Is there anything interesting to sense about the island, or the city?
For those sensitive to leylines, or with the ability to view them (whether natively, or through their Natural Soul; Terra-types in particular have this power), they'll notice a great amount of disturb around Karteria's environs. The threads of magic are interrupted or weak, particularly in places densely populated.

There are points of knotted-up energies around the city's edges, and another brighter mass towards the water.

Being a coastal city, what's the water like?

Fishing has naturally been a part of Karterian life, even from the early days. The bounty provided by the sea has dropped significantly in living memory, and for a time longer even than the advent of arcane radiation. Prior industry—the heavy use of coal and oil—polluted both sea and air, and the district called Water's Edge was naturally the most impacted. While fishing remained an important mainstay, seafood itself largely became a food of the poor, seeing it as dirty as the harbors it was fished from.

The discovery of Katalyth turned the corner on that part of Karterian history, providing clean energy, freeing them from the shackles of dirty industry. (Not without some turmoil and controversy, of course; those who made their money off of coal and oil weren't happy with the switch. It's not public knowledge as to what deal was brokered with the richest families—but they shut up about it, after surprisingly little fight.) The coastal waters were cleaned up, but the prior abundance of fish didn't return.

Of course, with Katalyth not being the perfect solution once promised, a return to the old ways feels inevitable. The water is considered a dangerous place, with unknown quantities of Katalyth growing somewhere in the seabed. Even so, fishing persists, yet despite attempts to rehabilitate its image, seafood remains associated with the poor, and the coastline with filth.

What does the barrier around the city look like, and how does it function?

Extending from ground level and curving into the sky above, it follows the outline of Karteria's border. Bolstered by towers built at regular intervals for purposes of redundancy and reliability, the barrier has been maintained ceaselessly since its conception. While the details of its construction and maintenance are highly classified, it is described as a filter for the harmful effects of arcane radiation.

It is largely transparent, and blocks neither sun nor rain. Wind becomes muted as it is filtered through the layers of protective spellcraft, leading to a feeling of stagnancy upon city streets, even when the air is as clean as it could be. At night, when the moon is full, the barrier becomes more translucent, a hazy shape that distorts the stars above—an eerie sight, and one that the locals consider bad luck to gaze on for long.

Recently (January 2026), one of the pillars at the north side of the city became non-functional, and caused fluctuations within the barrier. This has been the first instance of any problem with the protective structure. While the barrier did not fall, there was citywide alarm at the failure of one pillar having an effect at all.

While the ailing structure was repaired, it required Augmented intervention—which led to the discovery of the pillar being filled with Katalyth. While the situation had been caused by Katalyth growing uncontrollably, turning black and becoming even more potent, plenty of the mineral had been there for years. The pillars—and therefore the barrier—utilizes Katalyth in order to function.

Are there any notable celestial bodies (such as a moon)?

There is indeed a singular moon! Both Carnivora and Spectral soul types will want to keep an eye on its movement as their powers are each influenced by its waxing and waning. For convenience's sake, the moon follows the same pattern as the one around Earth, so the dates of its fullness/newness follow the real calendar.

Stars are hard to make out with the light pollution offered by the city, along with the haze of the protective barrier. Far enough away from Karteria and the sky opens up... though you'd be hard pressed to find a familiar pattern up there. Wherever this world is placed in the universe, it's not anywhere close to home.

Can my character open a business?

To do that you'll need a license, connections, a building (unless you're operating out of your home)... which isn't to say you can't achieve those things! None of that comes cheaply or immediately, though.

But with character reputation in Karteria having improved sufficiently, the government is now willing to issue licenses to the Augmented. Businesses can be submitted to the business page—and just look to the comments for a list of character-run establishments! Maybe you'll see something you'd love for your character to get involved in.


Greater Orexis & Beyond
Are there any other settlements on the island?

Of a sort, though they have drastically dwindled in number in recent years, as the poisoning of the island has worsened. Abandoned shells of former towns remain, their inhabitants having either perished, or given up their homes for the greater safety of Karteria's barrier.

Through Augmented exploration, the southwestern harbor town of Doxa was visited, and found to be fully abandoned, and reclaimed by the local wildlife. The northern town of Phantasia has also been visited, and found to have a few hundred people surviving there, under a less-effective version of Karteria's barrier.

But another holdout remains, stubbornly clinging to the old ways closer to home. This settlement (too small to even be labeled a 'village') lies not far from Karteria's walls. Their survival outside the city's protection depends on small, makeshift generators, which have been retrofitted to perform a similar feat as Karteria's barrier. Such devices used to be relatively commonplace when Katalyth was at the height of popularity (used then to create energy, rather than protect against it), and they're quite capable of protecting against a small amount of radiation.

A small amount, that is. And their radius is similarly limited. Any unaugmented person who chooses to live there is dooming themself to an early and unpleasant death.

They're also rumored to run off of Katalyth itself... 'burning' the fuel that in itself releases arcane radiation, to protect against it. (But given the discovery of Katalyth within Karteria's own barrier pillars—it would be hard to judge this as hypocritical.)

What about the other islands?
Four major islands comprise Pathos. Orexis is where Karteria resides, and is the largest, and most developed. To the east lies Eparsis, and the city state of Kelesis. Their relations with Karteria have been historically friendly, but ever since the disaster, communication (and travel) between the islands has dwindled to naught. Due to the Augmented's efforts towards exploration, a confirmation of Kelesis' survival has been confirmed, and the citizens are welcoming of Augmented visitors.

To the west of Orexis lies Ekklisis, and its own city state of Enochlesis. Relations with Enochlesis have generally been towards the frigid, as despite Karterian overtures of friendship, the rival state has favored isolationism. Overt hostility has been avoided, however, and small amounts of trade have intermittently occurred. Once arcane radiation became the crisis that it is today, Karterian mages in cooperation with Patho-Gen even provided the Enochlesians the designs for creating their own barrier (which they accepted with gratitude—however grudgingly). How they're faring at the present date is unknown, as travel between the islands had never been commonplace, even at the best of times.

Even further to the west and smallest of all is the island of Lupê. After their misguided attempt to seize power, the entire island has been rendered into a desolate wasteland, where not even a Natural Soul could survive.

Is there anything that's not an island?
Not that anyone on Pathos knows of. But historical records only go back so far—and some believe in a thoroughly-mythologized 'homeland'—a paradise of fields and forests, of lands not crowded nor fraught with disease and danger. A continent—the concept of it exists for the islanders, anyway, though the majority consider it a fantasy.

In better times, occasional expeditions have attempted to search out other lands—any other lands. Those that returned found nothing but open ocean and the occasional sea-faring monster.

And ever since the disaster, both coastal and deep-sea waters have become increasingly treacherous. Maelstroms erupt without warning, tearing apart any vessel or person unlucky enough to be caught. Attempting to swim between islands is a death sentence, even for an Augmented comfortable with the water and with a good sense of direction.

NetworkLogsOOC

Basics

PremiseRulesFAQReserveApplyTakenHiatus/Update/DropActivity CheckCalendarMod Contact

World Information

LocationsBusinessesHousingNatural Souls (& Wild Souls) • KatalythPatho-GenCultureTechnologyReputation

sifr: (HUH!)

[personal profile] sifr 2025-02-19 07:26 pm (UTC)(link)
Howdy modly ones,

DC canon is a hot mess and a half, and they legit have re-aged or forgotten how old Tim Drake is. Generally speaking, I usually like to write this hot-mess as aged up into his mid-twenties. Is that cool?
feistro: (🎵 i keep high hopes)

[personal profile] feistro 2025-02-20 03:14 am (UTC)(link)
Hey mods! Super excited about the game, since finding a place that would take Pom here can be slim pickings. Quick question:

So Pom comes from a canon where your character (the Hunter) has a little cat-person friend that follows them around, helps them on hunts, carries supplies, etc. Pom is basically attached to said cat friend at the hip, and is in for a bad time without her on all levels. That's all well and good for me, gives him something to work through, etc.

The thing is that Pom can't read, and can barely write much more than his name. He's been faking it for years by having his cat friend cover for him, which works pretty well when they're consistently in close proximity.

I'd actually love to play with this, since it kind of forces him to reach out to someone to help him figure out the communication device (because he'd totally fake understanding the explanation upon arrival). He picks up on technology and whatnot pretty quickly (he's the tinkering sort), and would probably be using video/voice the entire time to keep faking that he knows how to read until someone can actually teach him.

I mostly just wanted to know if that's cool, or if there's some in-universe mechanic where the implant gives him the ability to read or something? And I am 100% down for all the potential problems this causes in regards to him being able to use the network. Thanks in advance!

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assholic: (Default)

[personal profile] assholic 2025-02-20 10:18 am (UTC)(link)
Hey there.

Question about the types of things that can be part of the natural soul: when you mention 'arcane beasts', does that include things from like, folklore and D&D monstrous manual? Could someone have a dragon soul? Or a pokemon? Or a venus flytrap? Or a kitsune? Is anything off the table?

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sleeplessinchihuahua: (Default)

[personal profile] sleeplessinchihuahua 2025-02-20 04:00 pm (UTC)(link)
hiya! great-looking game! just wondering about the full scary-wary monster forms for Aves:

since birds are descended from dinosaurs, would it be alright to take some dinosaur traits for that form? nothing really powers-like, but just the aesthetic of more prehistoric than modern! thanks in advance! :>
charkattack: (Default)

[personal profile] charkattack 2025-02-20 11:47 pm (UTC)(link)
I come to you here on this day with a Really Weird Question about 'OCs from canon settings', sorry, this canon is hard to explain.

Basically: Blaseball, the game this character originates from, is a surrealist horror sports simulator. It has a narrative that -- on any level smaller than broad strokes and specific 'canon NPCs' -- was determined entirely by the RNG, and the fanbase's interpretation of that RNG; in that sense, every single Blaseball player in the game itself has about ten characteristics beyond their name, and those are things like 'blood type', 'batting ability', 'coffee style', 'fielding position'.

Siobhan is not a fandom OC, in the sense that she exists within the canon: there is a player named Siobhan Chark whose RNG-narrative is the same as the events that've happened to this character. But everything from personality to appearance to history is... entirely fan-developed, albeit it's sort of a collaborative sandbox canon -- there's a player page on the wiki, it has a history/backstory/appearance section (fanwritten, as they all are), and for almost all intents and purposes that's the variant of the character I'd be playing.

So, like. Not a fandom OC, I didn't make her up in my head: there is objectively Siobhan Chark, an entity that exists within the sim. And then there's a collectively agreed-on fandom interpretation of that into a three-dimensional character.

So under fandom OC rules, she doesn't work, as she's directly engaged with the "main cast" per se. But she also doesn't work under 'there has to be adequate material for the character to be played' because no blaseball player has that.

I TOTALLY GET IF THE ANSWER IS NO, it's a really weird canon that falls into a bizarre cross-section of 'fandom OC' and 'canon character' for basically every character in it :>
swirlingflight: (Mt. Hamsteak and a tanglebuddy)

[personal profile] swirlingflight 2025-02-21 06:22 am (UTC)(link)
(I just need to do a driveby shoutout to omg, Blaseball character! Love that you're playing Siobhan around DW)

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techrotten: yes really (Default)

[personal profile] techrotten 2025-02-21 06:14 pm (UTC)(link)
hello mods! just a quick question about characters who might already be dealing with a little bit of transformation/corruption already.

if a character is being transformed by [insert canon reason here], would that progress be stopped/essentially replaced by natural soul transformation? and similarly, would they be able to keep what's already occurred to them in canon?

I kept this pretty broad so that others in a similar situation might be able to find the answer useful, but if you'd rather have specifics for my character in particular just let me know and I can elaborate! 👍

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realeyesrealize: (her alibis are turning tricks)

[personal profile] realeyesrealize 2025-02-22 05:08 am (UTC)(link)
Question about spectral souls!

If one were to go in the direction of a demon or a bat-like vampire with wings, would those wings be flight capable?

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onlyforgiveness: (04)

[personal profile] onlyforgiveness 2025-02-24 12:09 am (UTC)(link)
Hello mods! I have a question about what animals/plants are available as natural soul inspirations. Can they be from a character's canon or do they have to be real world examples of flora/fauna?

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headhunt: (Default)

[personal profile] headhunt 2025-02-25 04:35 pm (UTC)(link)
Malleable protagonists are welcome. They must be as close to the default version of that character as possible visually and personality-wise, if such a representation exists. There is a limit of one per each malleable protagonist. Canon characters are not required to recognize a malleable protagonist as "the" protagonist they're familiar with.


In regards to malleable protagonists, what is the game's stance on protagonists that are either a blank slate or a semi-blank slate such as Warriors of Light from FFXIV or Tav/Durge from Baldur's Gate 3? Are these characters also appable?
Edited (no i have never once been able to type correctly) 2025-02-25 16:40 (UTC)

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hexcurse: (Default)

[personal profile] hexcurse 2025-02-25 11:30 pm (UTC)(link)
Hiya! Been reading the info pages and this sounds really neat 👀

How quickly after arriving would PCs be able to start digging into and familiarizing with the background flavor magitech in this world? Also, do y'all have a specific line in mind as far as what types of stuff PCs could eventually fix/build on their own without needing OOC permissions versus 'hey, ask us first!'?

Hope that makes sense, thank you!

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demandsatisfaction: (Default)

[personal profile] demandsatisfaction 2025-03-01 02:43 am (UTC)(link)
Will characters with a familiar or service animal be able to regain their companion at any point after arrival, either via a rewards system or some other means?

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aicqt: (Default)

[personal profile] aicqt 2025-03-01 09:31 am (UTC)(link)
I have a few questions!

I'm planning on apping an OC of mine, how much/little do you want for the history? My thought was to give about as much as a side character from a series with a decently maintained wiki would have, would that be about the right level? Any information it's critical to include?

Regarding deities/arcane influence, this character is from a world where gods are a fact, my intention is to have her entirely lose her powers (water magic and immortality) as they are directly tied to her goddess (who is the goddess of life and matter, as well as earth and water) and her goddess is not from here, does that track or would there be enough.... Interreality bleed-through for her to keep a trickle of her power?

In a related vein, is there anywhere that someone who is deeply religious and utterly baffled by the idea of a society that isn't built around the existence of two (mostly) all powerful goddesses would mistake for a church or temple?

What's the culture like when it comes to handling the dead? Cremation? Burial? Immediate retrieval for scientific study by Patho-gen?

My character can use sign language, is there a local sign language she'd be able to use via the universal translator or is it a spoken and written language only deal?

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cloversandcranes: (What about this?)

[personal profile] cloversandcranes 2025-03-01 01:17 pm (UTC)(link)
I have questions!

If I decide to have another natural soul (along side the one I'm thinking (If I am able to get enough comments to do so), I'm thinking of a Glire/Aves combination. Am I correct that the wings would replace the arms of my character instead adding new limbs?

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techmaturgy: (pic#15348837)

[personal profile] techmaturgy 2025-03-04 01:48 am (UTC)(link)
hello mods, my special little guy is terminally ill. I tend to play a little fast and loose with the whole "how much time" thing, but it is something I'm interested in having hang over his head during his potential time in this game! Just wondering what his options might be for Staying Alive, as well as the general level of medical treatment available.

note I am more than open to shady science and unethical experiments, which is kind of His Thing. If the answer is that he'd be no longer terminal upon arrival to the game, that's okay too! Just want to make sure I handle this however you prefer. Thank you!
quoththepoe: (Default)

[personal profile] quoththepoe 2025-03-05 01:49 am (UTC)(link)
I know you mentioned above that a character without a body can get one and not necessarily having a 'soul' is fine, I just want to clarify that can be true of an AI character too? Although arguably one with as much soul as a human in this case haha!
blindserpent: (curious)

[personal profile] blindserpent 2025-03-05 07:34 am (UTC)(link)
What's the accessibility like for blind characters in this world?

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chivalrex: (pic#17697103)

[personal profile] chivalrex 2025-03-05 04:02 pm (UTC)(link)
Hello mods! This game looks super exciting, I can't wait for the TDM. I do have a question regarding the spectral type -- are we limited to the unsettling/spooky as a base type or can we pick from other mythological humanoids so long as we lean into the unsettling parts of the mythos for our traits? As an example, I wanted to pick from some standard British supernatural beings for King Arthur here; if I picked 'fae' as the inspiration with traits such as "iron sensitivity" and "the desire to steal children", and something about giving a name to them and having it give some measure of control?

If not, that's alright, I just wanted to know what the limits were of your vision!
cloversandcranes: (Chatting)

Ghost Hunt spoilers

[personal profile] cloversandcranes 2025-03-06 04:17 am (UTC)(link)
I have come with more questions! This time about age limits and about a background character that's important to the story and to me but might have too little to play here.

First! Would someone who's sixteen work? He's been dead for a couple years but he died at 16. Is that okay?

Second! The character I'm think is Gene from Ghost Hunt. He's the dead twin brother of the main character's crush and boss. He's important to the story as the reason for Naru coming to Japan and he guides Mai with her powers. But he doesn't show up that often in the story. There's also the problem that his personality is mostly guessed from remarks from his teacher such as "Like Mai but quieter" and his canon appearances when he guides Mai. But I think he's more faded when he's dead.

Thank you for your time.

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[personal profile] cloversandcranes - 2025-03-06 05:05 (UTC) - Expand
yesdoubt: (Default)

[personal profile] yesdoubt 2025-03-06 10:08 am (UTC)(link)
Hello mods, this game looks super well thought out and I'm excited for the TDM! I've got a couple of questions lined up:

-I didn't spot this one in the setting info so apologies if I managed to miss something, but what's the current state of the city's entertainment industry (however much of it is surviving the apocalypse), and how accessible would it be to a sufficiently determined/experienced character? Thinking primarily along the lines of radio, early TV, stage performance, music.

-With regards to written history sections (since Momo's canon's wiki doesn't really have history), would those have a similar 1000-word cap/recommended max length as what's noted for the the CRAU history sections?

-Is there a local equivalent to emoji or kaomoji on the Syntrofos or is it good old simple :) content where that's concerned? (this is a very silly question i know)
haloath: (Default)

[personal profile] haloath 2025-03-06 06:31 pm (UTC)(link)
Hi, Mods! I'm loving this game concept. I have a question regarding non-human corruption. Take Angel for example, he has wings and a halo (despite being a devil). If he acquired the glire-type natural soul of a rabbit or hare could he possibly resemble something akin to angel hare? Thanks in advance!

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[personal profile] haloath - 2025-03-06 19:11 (UTC) - Expand
followyourstar: (18)

[personal profile] followyourstar 2025-03-07 12:40 am (UTC)(link)
Hello, mods! So... I've got a weird case here. Also a lot of of parentheses.

Thanks to their head, Dante is only capable of "speaking" in various clock noises and in canon can only communicate with 12 specific people (and one bonus guy whose deal we don't know) by their connection with them passing along the feelings of what they want to say (since I see you guys know XIV, it's similar to Meteion's ability to communicate, but limited in who can hear them).

Would the translator be able to translate for them (either the clock noises or the intention of what they want to say) or will they have to stick with writing/charades/grabbing Sinners to translate?

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[personal profile] followyourstar - 2025-03-07 01:06 (UTC) - Expand
aureliasharr: (Default)

[personal profile] aureliasharr 2025-03-07 03:08 am (UTC)(link)
I hope it's not too late to get a few questions in. I think this one is really complex, my character is already Monstrous in nature (A Dhampir Wizard from pathfinder). I.E, she has the various monstrous traits already associated with the spectral type, along with a few specific tweaks. (She's a psychic type vampire, drains emotions from others and herself, has enhanced strength, dexterity, lifespan and hypnotic eyes. And fangs, naturally)

If she's brought to the game, how much of her abilities would be suppressed, and would her "Regaining" vampiric powers as she bonds with a spectral type natural soul be something that would be, encouraged by the mod team? Or would you encourage the bonding of a different type of soul?

(Her wizardy would, I'm sure, be almost completely suppressed. Different world, different laws of physics. But I'm mostly interested in how a character that's already bonded to a vampiric spirit would be handled by the universe/story lines that are planned)
Edited 2025-03-07 03:10 (UTC)
northling: (Default)

[personal profile] northling 2025-03-08 06:34 am (UTC)(link)
Are there any limits on usernames for syntrofos?

I'm thinking of having Northly accidentally enter "nN" as her username

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[personal profile] northling - 2025-03-08 06:43 (UTC) - Expand
megatheorem: (22)

[personal profile] megatheorem 2025-03-08 05:41 pm (UTC)(link)
Hello, I have a ridiculously specific question about characters who are dead getting their souls plopped in a new body. Varied spoilers for The Locked Tomb series, and assuming more detail is better detail: Palamedes did indeed get blown to smithereens, but he's a necromancer and so he then spent two more books stapling his soul manually into other things (his own skull fragments, his bestie, a corpse). Since taking him from his immediate death would slap him back into his restored body, what would happen to him if he was taken from a later canon point? His soul doesn't "agree" with any of the other "hosts" in the long term, for various reasons, so would he get his own old body restored even though it's been a number of months since he actually lost it? If so, would this feel Even Worse upon waking up?

Basically wondering how gross I can make him feel based on canon point. Essentially.

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[personal profile] megatheorem - 2025-03-08 20:36 (UTC) - Expand

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[personal profile] megatheorem - 2025-03-08 20:39 (UTC) - Expand
monomaniacally: (pic#17293383)

[personal profile] monomaniacally 2025-03-08 10:07 pm (UTC)(link)
Quick question mods! Scar has a monster form in game canon that he can willingly shapeshift into already. So, I wondered if he could transform into that (that being a giant goat demon/monster) plus added stuff from the natural soul?! Or would his previous transformation be completely swapped out with whatever natural soul he gets?

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