Siegfried is the earth raid of the Revan series. This guide will go over the basic details of the fight as well as setups for fighting it. For more detailed mechanics information, please check the wiki.
Overview
Information
- JP Name: ジークフリート
- HP: 2,000,000,000
- Defense: 20
- Blue Chest: 4m honors
Links
General Strategy
Siegfried is a fight in which delays are important. It’s full diamond special Qual Faenge deals a ton of damage as well as extending skill cooldowns and cutting buff durations of anyone damaged by this. It will be triggered at 75% and 25% HP. It is very important to prevent taking damage from this by saving full cuts and damage mitigation skills for this or using a sub character that will likely die on getting hit. With enough delays, it is likely you won’t trigger this outside of the guarenteed casts. However, Siegfried does get an additional diamond each turn when an ally doesn’t attack so try to not guard your whole team at once.
Qual Faenge also occurs two other times. On joining the fight and at 50%, it occurs after casting Delirium which prevents Sieg from being debuffed that turn, resets summon cooldowns, knocks out all non Wind allies, and fills his charge diamonds to max causing him to use Qual Faenge after. For joining, the easiest option is to use an on element character with a sub like Rosetta (Grand)
to deal with it or a character with 100% hostility like Andira
as Qual Faenge is multi hit. For 50%, you should make whatever summon call you can like a carbuncle before taking Delirium.
Turn 2 and every 4 turns after casts. Manigance which gives Sieg attack up, boosted TA, and echoes. This special requires 3 healing skills to cancel. Generally people will ignore this cancel but in doing so Sieg will hit like a truck that turn and every turn he still has the buffs so remove them ASAP.
Turn 4 and every 4 turns after casts Uwe which gives Sieg water switch, water cut, and debuff resistance. This cancel needs three debuffs to cancel and is strongly recommended to do so when possible due to the major damage loss of the switch and cut. Bounty Hunter
Raise a foe’s Bounty lvl by 1.
is a great skill for this thanks to having a 3 turn cooldown.
Siegfried additionally has two sets of stacks. Black Dragon Talon stacks add 1k supp per stack to Sieg’s main damage instance. Black Dragon Scale stacks cap damage at 3m at 1 stack lowering by an additional 300k per stack. These raise when omens go off or when an ally doesn’t attack. They lower and raise on omen cancel and lower by 5 each when Qual Faenge go off. Generally for most fights, they are ignorable but they can stack up on a slower run. There is also a wipe if both stacks reach 10 that is only a concern for solos.
Drops
These are the most notable drops from this raid. Any unlisted weapons are safe to fodder.
- Mat for uncapping Revan weapons and awakenings.
Raserei Faenge |
Massive earth DMG to a foe (All allies gain 15% Cut until end of turn.)
Additional effect at 4★: Buff effect increased to 35% Cut. |
|---|
|
Lifetree’s Insignia III
|
Big boost to earth allies’ ATK / Take <span class=”tooltip” >5% damage<span class=”tooltiptext” style=””>Based on max HP.</span></span> every turn. |
|---|---|
|
Earth’s Majesty
|
Small boost to Earth allies’ ATK and max HP |
- Mix of Omega and Optimus mods with awakenings makes it one of the raw damage slots available for Earth.
- The upgraded version Fang of the Dragonslayer Mk II
pushes this further with even more ATK mods added to it.
- The upgraded version Fang of the Dragonslayer Mk II
- Pairs great with the 150 GM weapon Hrunting
due to activating its second skill for the whole team for free bonus damage every turn. - 3-4 ATK sees use in Nekomancer setups and OTK.
- Caim Grids can run one MKI and one MKII as they count as different weapons and they are ideal weapons to run together.
- 1-2 SPC is good for burst setups for the cap up.
Qual Faenge |
{{{ougi|Massive Earth DMG to a foe.}}}
Additional effect at 4★: All Earth allies also gain Double Attack Rate Boosted and Triple Attack Rate Boosted. |
|---|
|
Amber Enforcement
|
”’When either Earth Omega or Earth Optimus weapon skills have a boost of 280% or above:”’ 20% ATK”’Multiplier:”’ [[Damage_Formula/Detailed_Damage_Formula#EX_ATK_boost|EX]] boost to Earth allies’ ATK and 15% boost to Earth allies’ DEF. |
|---|---|
|
Striking Art: Earth
|
10% boost to Earth allies’ skill damage cap and 5% boost to Earth allies’ normal attack damage cap. |
- Provides 5% normal cap and skill cap.
- Limited use due to Fangs having more mod and World weapons providing more cap and amp.
- Claw of the Dragonslayer Mk II
is particularly strong for Caim setups or Exalto setups.
- Claw of the Dragonslayer Mk II
- DEF awakening is a solid HP source without the need to worry about DoT like with the Fangs.
- Main downside is the lack of any ATK mods without 280% aura.
- Extremely rare item used for New World Foundation weapon ULBs and summon transcendence
Blue Chest
Blue chests are awarded based on the amount of honors achieved in a raid maxing out at 99% chance at a raid specific amount of honors: 4m in the case of Revan raids. They typically contain the most desirable drops in a raid such as the weapon drops. When farming a raid, this is the chest you want to aim for. The typical strategy is to deal the blue chest amount and then moving onto the next raid. Below is a list of strategies on how to effectively and quickly achieve blue chests.
Paladin
Paladin
is the standard class for dealing with this raid in order to deal with the high damage from both Siegfried’s normal attacks as well as Qual Faenge. This is typically paired with characters with delays to prevent Qual Faenge from going off as well as dispels for stripping the harsh buffs Sieg can get.
Standard

Reference
Notes
- H.Lich and Esta provide a lot of skill damage and dispels.
- Without Vane, Temperance (SSR)
is a great slot for additional HP. - Sandalphon (Valentine)
, Enyo
, or Ewiyar (Grand)
can replace H.Lich or Esta. - Ewiyar (Grand)
can also replace Nio.
Caro 
Rotation
- Turn 1
- Andira
S3
All allies gain Loop (6T).
(Effect specs increase for 3 turns, then decay until end.)
Level 100:
Loop (6T) now has maximum effectiveness for all 6 turns and can’t be removed.
From 2nd cast onward: Loop (6T) also boosts critical hit rate (50% chance of dealing 20% more damage.).
From 3rd cast onward: Loop (6T) also boosts damage cap by 10%. , S2
Grant an ally Shield (2500, 3T) and Full Hostility (Can’t be removed) (1T).
Level 75:
Shield endurance increased to Shield (3500, 3T).
Level 90:
Shield endurance further increased to Shield (4000) and now has indefinite duration.
Also grants Bonus Wind DMG (Ends upon taking DMG) (30%, Until hit).
(Bonus Wind DMG ends upon taking damage). =>
ALL
- Andira
- Turn 2
- Paladin
All allies gain 80% superior elemental DMG Cut (80% Fire Cut80% Water Cut80% Earth Cut80% Wind Cut80% Light Cut80% Dark Cut) and superior Elemental Switch (Fire SwitchWater SwitchEarth SwitchWind SwitchLight SwitchDark Switch). All other parties gain 80% DMG Cut (80%, 1T).
- Niyon
S1
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
, S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). - Caro
S1
All Wind allies gain Maesta 2. (Ends upon taking damage 2 times.)
(Cut to this skill’s cooldown based on number of Harp-specialty allies in party [Max: 6-turn cut].) , S3
All Wind allies gain Bonus Superior Elemental DMG (20%, 4T).
(When a foe’s Tuning lvl is 7 or above:
All Wind allies also gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
When 10 or above and cast from 10th turn or onward:
All Wind allies also gain Double Strike (1T).) 
- Paladin
- Turn 3
- Caro
S2
300% Wind damage to all foes (Damage cap: ~405,000).
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
Inflict ATK Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (5% (40% Max), Accuracy: 100%, 180s) on all foes.
(Boost to hits based on foes’ Tuning lvl upon cast [Max: 6 hits].) 
- Caro
- Turn 4
- Turn 5
ALL
- Turn 6
- Paladin
All allies gain DMG Mitigation (10000, 1T).
ALL
- Paladin
- Turn 7
- Turn 8
- Turn 9
- Zircon Carbuncle

- Paladin
All allies gain 80% superior elemental DMG Cut (80% Fire Cut80% Water Cut80% Earth Cut80% Wind Cut80% Light Cut80% Dark Cut) and superior Elemental Switch (Fire SwitchWater SwitchEarth SwitchWind SwitchLight SwitchDark Switch). All other parties gain 80% DMG Cut (80%, 1T).
,
, 

- Zircon Carbuncle
- Turn 10
- Demonbream

ALL
- Demonbream
- Turn 11
- Caro
S1
All Wind allies gain Maesta 2. (Ends upon taking damage 2 times.)
(Cut to this skill’s cooldown based on number of Harp-specialty allies in party [Max: 6-turn cut].) - Niyon
S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). , S4
All allies gain TA Up (100%, 4T) and Bonus Wind DMG (50%, 4T).
(Can’t recast.) 
- Caro
- Turn 12
- Yatima

- Paladin
Raise a foe’s Bounty lvl by 3.
,
Raise a foe’s Bounty lvl by 3.
- Niyon
S1
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
, S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). - Caro
S3
All Wind allies gain Bonus Superior Elemental DMG (20%, 4T).
(When a foe’s Tuning lvl is 7 or above:
All Wind allies also gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T).
When 10 or above and cast from 10th turn or onward:
All Wind allies also gain Double Strike (1T).) 
- Yatima
- Turn 12
Notes
- Alternative example using Caro
instead of of Lich.
Sub Focused 
Reference
- Alternative variant using a series of sub all characters to deal with Qual Faenge
- The grid is mainly unboosted so you go Qilin support for extra skill cap.
- THere are two ways this provides to deal with Qual Faenge
- Using Sacred Protection
All allies gain DMG Mitigation (10000, 1T).
with Guard All. - Elemental Phalanx
All allies gain 80% superior elemental DMG Cut (80% Fire Cut80% Water Cut80% Earth Cut80% Wind Cut80% Light Cut80% Dark Cut) and superior Elemental Switch (Fire SwitchWater SwitchEarth SwitchWind SwitchLight SwitchDark Switch). All other parties gain 80% DMG Cut (80%, 1T).
or Cien Fleurs: Spider Net
All allies gain 70% Earth Cut (2T) and Veil (1 times).
with Mil Fleurs: Butterfly Orchid
Gain Substitute (1T) and Counters on Dodge/DMG (300%, 5 times).
and guarding Nami and Robin
.
- Using Sacred Protection
Luchador
Wind’s long time synergy with Luchador
makes it a great option for faster clears. Below is an example for a faster room where 75% lands on turn 4.
Nio 7T

Rotation
- Turn 1

- Rosetta (Grand)
S3
Gain Substituted (All-Ally) (1T) and Armored () (50%, 1T).
Level 100:
Also gain Boost to Charge Bar upon Taking DMG (5%, 1T) (Max: 50%). - Luchador
Gain Fight Song.
(Can’t be recast.)


- Turn 2
- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Niyon
S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Luchador
Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes.
All allies instantly perform a normal attack without using up a turn.

- Narmaya (Grand)
- Turn 3

- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Luchador
Gain Counters on DMG (350% DMG, 3 times, 2T), DEF Up (30%, 2T), and Hostility Boosted (20, 2T).
Level 30:
Hostility Boosted (20, 2T) upgraded to Full Hostility (2T).
Also gain Jammed (30%-90%, 2T). - Wait for 75%

- Turn 4

=> 
- Korwa (Summer)
S2
Grant a Wind ally Magnifique (100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance Up).
(Consumes 3 Fil (Summer).) =>


- Turn 5

=> 
- Niyon
S1
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>

- Turn 6
- Niyon
S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t).


- Niyon
- Turn 7

- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Niyon
S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). - Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Luchador
All allies instantly perform a normal attack without using up a turn.

Reference
Vampy 7T 
Rotation
- Turn 1

- Rosetta (Grand)
S3
Gain Substituted (All-Ally) (1T) and Armored () (50%, 1T).
Level 100:
Also gain Boost to Charge Bar upon Taking DMG (5%, 1T) (Max: 50%). - Luchador
Gain Fight Song.
(Can’t be recast.)


- Turn 2
- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Luchador
Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes.
All allies instantly perform a normal attack without using up a turn.

- Narmaya (Grand)
- Turn 3

- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). - Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Luchador
Gain Counters on DMG (350% DMG, 3 times, 2T), DEF Up (30%, 2T), and Hostility Boosted (20, 2T).
Level 30:
Hostility Boosted (20, 2T) upgraded to Full Hostility (2T).
Also gain Jammed (30%-90%, 2T). - Wait for 75%

- Turn 4

=> 
- Korwa (Summer)
S2
Grant a Wind ally Magnifique (100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance Up).
(Consumes 3 Fil (Summer).) =>


- Turn 5
- Turn 6
- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 
- Vania (Yukata)
- Turn 7
- Narmaya (Grand)
S1
Gain Butterfly Effect (100%, 4T) and Piercing Sight (4T).
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
- Luchador
All allies instantly perform a normal attack without using up a turn.

- Narmaya (Grand)
Reference
Notes
- 7-9 turns depending on grid strength.
Manadiver 
Manadiver’s
high amounts of skill damage make it great for sustained damage in a fight like this. For this setup to work, Aliza (Summer)
is required both for her high amounts of counter damage per turn but also to tank Qual Faenge when it comes up.
Rotation
- Turn 1
- Shion (Summer)
S3
4-hit, 100% Wind damage to a foe (Damage cap: ~155,000 per hit).
Gain One Mind (1T).
(My One-Mind Reversal shall be on full display upon dodging!
[Activate Shion (Summer)#One Mind|One-Mind Reversal upon dodging.])
ALL
- Shion (Summer)
- Turn 2
- Aliza (Summer)
S2
All Wind allies gain DEF Up (100%, 3T), Armored (30%, 3T), and 40% Earth Cut (1T).
- Manadiver
700% Elemental damage to a foe (Damage cap: ~730,000).Inflict Delay (Drain). If successful, gain Charged (30%).All allies gain 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest). (Crest gained based on caster’s element.)
,
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)
,
400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)
- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 
- Aliza (Summer)
- Turn 3
- Lich (Halloween)
S1
6-hit, 100% Wind damage to all foes (Damage cap: ~135,000 per hit).
Remove 1 buff.Inflict ATK Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s) and DEF Lowered (Stackable) (10% (40% Max), Accuracy: 100%, 180s).
(Hit number increases based on caster’s number of debuffs upon cast [Max: 10 hits].) 
- Lich (Halloween)
- Turn 4
- Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) - Lich (Halloween)
S2
Inflict Earth ATK Lowered (25%, Accuracy: 200%, 180s), Wind DEF Down (25%, Accuracy: 200%, 180s), Poisoned (22,222, Accuracy: 200%, 180s), and Putrefied (22,222, Accuracy: 200%, 180s) on all foes.
Inflict Earth ATK Lowered (10%, 5T), Wind DEF Down (10%, 5T), Poisoned (5% of max HP Damage cap: 500, 5T), and Putrefied (5% of max HP Damage cap: 500, 5T) on all allies. - Manadiver
Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes.
- Wait for 75%.

- Vania (Yukata)
- Turn 5
- Aliza (Summer)
S3
Gain Rainshower Blossom (3T).

- Aliza (Summer)
- Turn 6
- Turn 7
- Lich (Halloween)
S3
Gain Play Undead (5T).
- Manadiver
Fill 3 charge diamonds on all foes.All allies gain Bonus DMG (20%, 3T), Charge Boost (30%), and 1 Elemental Crest (Hellfire CrestDeluge CrestWasteland CrestTyphoon CrestAurora CrestOblivion Crest).(Crest gained based on caster’s element.)

- Lich (Halloween)
- Turn 8
- Turn 9
- Manadiver
400% Elemental damage to a foe (Damage cap: ~635,000).Gain Guaranteed TA (2T).(When 50% charge bar is consumed: Also gain Double Strike (2T).)

- Manadiver
Reference
Notes
- Use Aliza’s skill 3 Rainshower Blossom
Gain Rainshower Blossom (3T).
to deal with Qual Faenge and Green Pot
her right after.
Monk
Monk
is similar to the performance of Manadiver, but has lower requirements overall. Still Aliza (Summer)
is a required part of the setup.
Tiamat 
Rotation
- Turn 1
- Shion (Summer)
S2
All Wind allies gain Hawk’s Ascent (3-8T).
(Extend effect duration based on number of katana-specialty allies.) , S3
4-hit, 100% Wind damage to a foe (Damage cap: ~155,000 per hit).
Gain One Mind (1T).
(My One-Mind Reversal shall be on full display upon dodging!
[Activate Shion (Summer)#One Mind|One-Mind Reversal upon dodging.]) 
- Shion (Summer)
- Turn 2
- Monk
Gain Counters on Dodge/DMG (150%, 3 times, 2T).
Raise Martial Prowess lvl by 1.
Level 30:
Now raises Martial Prowess lvl by 2. ,
Gain Mystic Restoration and Undying (Can’t be removed) 1 (1 times). (Can’t be recast.)
,
3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Enlightened Fury (3T). - Narmaya (Grand)
S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).
- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). , S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Niyon
S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). 
- Monk
- Turn 3
- Turn 4
- Niyon
S1
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
, S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Manadiver
Removes 1 buff from a foe.
- Wait for 75%.

- Niyon
- Turn 5
- Narmaya (Grand)
S2
Gain Substituted (All-Ally) (1T), Counters on Dodge/DMG (250%, 5 times, 5T), and Repel (50%, 5 times, 5T).

- Narmaya (Grand)
- Turn 6
- Aliza (Summer)
S2
All Wind allies gain DEF Up (100%, 3T), Armored (30%, 3T), and 40% Earth Cut (1T).
- Monk
Gain Counters on Dodge/DMG (150%, 3 times, 2T).
Raise Martial Prowess lvl by 1.
Level 30:
Now raises Martial Prowess lvl by 2. 
- Aliza (Summer)
- Turn 7
- Lucifer

- Niyon
S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). 
- Lucifer
- Turn 8
- Niyon
S1
Inflict Comatose 6 (Accuracy: 75%, 4-6 turns) on all foes.
, S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Manadiver
Removes 1 buff from a foe.
- Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) , S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). - Wait for 50%.

- Niyon
- Turn 9
- Turn 10
- Aliza (Summer)
S3
Gain Rainshower Blossom (3T).

- Aliza (Summer)
- Turn 11
- Turn 12
- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 
- Vania (Yukata)
Reference
Notes
- Magna version that has to sub twice after the initial turn once with Naru and once with Shion to deal with Qual Faenge.
Zephyrus 
Rotation
- Turn 1
- Andira
S3
All allies gain Loop (6T).
(Effect specs increase for 3 turns, then decay until end.)
Level 100:
Loop (6T) now has maximum effectiveness for all 6 turns and can’t be removed.
From 2nd cast onward: Loop (6T) also boosts critical hit rate (50% chance of dealing 20% more damage.).
From 3rd cast onward: Loop (6T) also boosts damage cap by 10%. , S2
Grant an ally Shield (2500, 3T) and Full Hostility (Can’t be removed) (1T).
Level 75:
Shield endurance increased to Shield (3500, 3T).
Level 90:
Shield endurance further increased to Shield (4000) and now has indefinite duration.
Also grants Bonus Wind DMG (Ends upon taking DMG) (30%, Until hit).
(Bonus Wind DMG ends upon taking damage). =>
- Ewiyar
S3
(Time for a nap!)
(Switch out with a sub ally. Grant the ally Hype (3T) for floofing Ewiyar.) 
- Andira
- Turn 2
- Monk
Gain Counters on Dodge/DMG (150%, 3 times, 2T).
Raise Martial Prowess lvl by 1.
Level 30:
Now raises Martial Prowess lvl by 2. ,
Gain Mystic Restoration and Undying (Can’t be removed) 1 (1 times). (Can’t be recast.)
,
3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Enlightened Fury (3T). - Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). 
- Monk
- Turn 3
- Aliza (Summer)
S3
Gain Rainshower Blossom (3T).

- Aliza (Summer)
- Turn 4
- Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) - Ewiyar
S1
(I’ll let you pet me just this once!)
(Grant Hype (3T) to a Wind ally who floofed Ewiyar.) - Monk
Removes 1 buff from a foe.
- Wait for 75%.

- Vania (Yukata)
- Turn 5
- Turn 6
- Turn 7
- Wait for 50%.

- Turn 8
- Aliza (Summer)
S1
Gain Veil, Dispel Cancel (1 times), and DMG Amplified (10%, 3T).
(When Heat Haze 1 lvl is 3: Affects all Wind allies.) - Ewiyar
S1
(I’ll let you pet me just this once!)
(Grant Hype (3T) to a Wind ally who floofed Ewiyar.) 
- Aliza (Summer)
- Turn 9
- Aliza (Summer)
S2
All Wind allies gain DEF Up (100%, 3T), Armored (30%, 3T), and 40% Earth Cut (1T).

- Aliza (Summer)
Reference
Notes
- Primal variant is a lot closer to Manadiver requiring only one sub after the first turn.
Spartan
Opus 
Rotation
- Turn 1

- Rosetta (Grand)
S2
150%-200% Wind damage to all foes (Damage cap: ~450,000).All allies gain DMG Boosted (1% of foe’s max HP Damage cap: 5,000, 3T).
Level 90:
Damage increased to 500% and damage cap increased to ~730,000.All allies no longer gain DMG Boosted (3T).All allies gain Rose’s Affection (30% ATK Up / 1% of foe’s max HP Damage cap: 20,000, Multiplier: Perpetuity, 3t) instead. S3
Gain Substituted (All-Ally) (1T) and Armored () (50%, 1T).
Level 100:
Also gain Boost to Charge Bar upon Taking DMG (5%, 1T) (Max: 50%). - Ewiyar (Grand)
S3
Gain The Emerald’s Windfall (Multiplier: Perpetuity).All other Wind allies gain Ewiyar (Grand)#The Emerald’s Windfall|a random buff.(Can’t be recast.)


- Turn 2
- Turn 3
- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). S1
800% Wind damage to a foe (Damage cap: ~820,000).
Remove 1 buff.
Inflict Delay (Drain) (Accuracy: 200%). If successful, gain ATK Sharply Boosted (50%, 1 times, Multiplier: Assassin, 1T). 
- Vania (Yukata)
- Turn 4

- Spartan
Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes.
- Ewiyar (Grand)
S1
Inflict Charmed (Can’t be removed) (30%, Accuracy: 200%, 5T) on all other Wind allies.Inflict Charmed 5 (30%, Accuracy: 200%, 5T) on all foes.Gain Dodge All 1 (1 times).
- Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) 
- Turn 5
- Niyon
S2
All allies gain DA Up (30%, 3T), ATK Up (20%, Multiplier: Normal, 3T), and DEF Up (20%, 3T).
Level 75:
Buffs increased to DA Up (45%, 3T), ATK Up (30%, Multiplier: Normal, 3T), and DEF Up (30%, 3T)
Level 95:
All Wind allies also gain Harmonics (30% ATK Up, Multiplier: Normal, 3T) and Sharping (20% DA Up, 20% TA Up, 3T). S3
Raise all foes’ Tuning (Accuracy: g, 180s) lvl by 1 (Max: 10).
All allies gain Critical Up (30%, 3t).
Level 85:
All allies also gain Shield (2000, 3T).
Level 130:
Buff increased to Critical Up (30%, 3t).
Shield endurance increased to Shield (3000, 3T).
All allies also gain Keen (1% of foe’s max HP Damage cap: 50,000, 3t) and DMG Amplified (10%, Multiplier: Seraphic, 3t). - Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.)
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.) 
- Niyon
- Turn 6 (75%)

- Spartan
All parties gain 70% DMG Cut (1T) and Debuff Resistance Boosted (40%, 1T).
Level 30:
All allies also gain Armored (30%, 1T). 
- Turn 7
Reference
Rhompaia 
Rotation
- Turn 1
- Shion (Summer)
S3
4-hit, 100% Wind damage to a foe (Damage cap: ~155,000 per hit).
Gain One Mind (1T).
(My One-Mind Reversal shall be on full display upon dodging!
[Activate Shion (Summer)#One Mind|One-Mind Reversal upon dodging.]) - Ewiyar (Grand)
S1
Inflict Charmed (Can’t be removed) (30%, Accuracy: 200%, 5T) on all other Wind allies.Inflict Charmed 5 (30%, Accuracy: 200%, 5T) on all foes.Gain Dodge All 1 (1 times).
S3
Gain The Emerald’s Windfall (Multiplier: Perpetuity).All other Wind allies gain Ewiyar (Grand)#The Emerald’s Windfall|a random buff.(Can’t be recast.)
ALL
- Shion (Summer)
- Turn 2

- Vania (Yukata)
S2
Fill 3 charge diamonds on a foe.
All Wind allies gain Drain (Healing cap: 1000, 5T), Debuff Resistance Boosted (100%, 5T), Bonus Wind DMG (20%, 5T), Triple Attack Rate Boosted (50%, 5T), and DMG Cap Boosted (15%, 5T). - Kaguya
S1
Grant another Wind ally Heavenly Winds.
(Can’t recast.) =>
- Spartan
Convert caster’s HP to charge bar (3% charge bar for every 250 HP consumed, up to 100% charge bar).
(Consumes up to 50% of current HP.) 
- Turn 3
- Turn 4

- Spartan
All allies gain Bonus DMG (20%, 3T), Jammed (30%-90%, 8T), Lethal Attack Dodged (1 times), and Shielded (3000).
(Consumes 40% of each ally’s current HP.)
Inflict ATK Down (25%, Accuracy: 80%, 180s) and DEF Down (25%, Accuracy: 80%, 180s) on all foes.
- Vania (Yukata)
S3
Gotta love me!
(Inflict Bloodkinning (Accuracy: Guaranteed, 1T), Double Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), Triple Attack Rate Lowered 6 (100%, Accuracy: 200%, 6T), and Accuracy Lowered 6 (30%, Accuracy: 200%, 6T) on all foes.) 
- Turn 5 (75%)
- Ewiyar (Grand)
S1
Inflict Charmed (Can’t be removed) (30%, Accuracy: 200%, 5T) on all other Wind allies.Inflict Charmed 5 (30%, Accuracy: 200%, 5T) on all foes.Gain Dodge All 1 (1 times).

- Ewiyar (Grand)
- Turn 6
Reference
Full Auto Blue Chest
Rhomphaia
Standard 
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Reference Video
Manadiver
Standard

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Reference Video
Monk Fridays
Standard

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Reference Video
Notes
- Rosetta can be another sub character like Hazen (SR)
or Narmaya (Grand)
.
Monk
Standard

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Reference Video
Notes
- Rosetta/Seofon can be another sub character like Hazen (SR)
or Narmaya (Grand)
. - Petra can also be Lich (Halloween)
. - Galleon can be replaced by Shion (Summer)
.
Boogeyman
Alchemists 
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Reference Videos
Veight 
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Reference Videos
Shieldsworn
Shieldsworn
is a strong defensive class that also outputs a strong amount of damage. In particular it has a sub all with 1 time undying that is very useful for tanking Qual Faenge as well as a ton of healing to counteract the large amount of damage it tanks. You will want to have the class to Master Level 30 before using it for this FA.
Sandalphon

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Reference Videos
Notes
- Lich can be Shion (Summer)
or Seofon
. - Lucifer can be replaced by Nobiyo
, Morrigna
, or Zircon Carbuncle
Petra

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Reference Videos
Tiamat Example
Zeph Example
新ジョブジークフルオ
— こまちゃん (@BIGKOMATU) May 29, 2024
ペトラの方が強かった
奥義オン、シオン3オフ pic.twitter.com/SKg2fSIdQg
Katzelia 
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Reference Video
Nekomancer
Nekomancer
is a slow but safe FA that has dominated Siegfried for months since it’s Ultimate Mastery. While it is slower than the newer strats, it is still a solid option for Full Auto.
Standard

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Rotation
- Turn 1
- Narmaya (Grand)
S2
Gain Substituted (All-Ally) (1T), Counters on Dodge/DMG (250%, 5 times, 5T), and Repel (50%, 5 times, 5T).
, S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).

- Narmaya (Grand)
- Turn 2
- FA
Reference
Notes
- Naru can be another sub character like Rosetta (Grand)
, Hazen (SR)
, or Andira
.
Kaguya 
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Rotation
- Turn 1
- Narmaya (Grand)
S2
Gain Substituted (All-Ally) (1T), Counters on Dodge/DMG (250%, 5 times, 5T), and Repel (50%, 5 times, 5T).
, S3
Gain Falling Mist (50%, Multiplier: Assassin, 1T), Critical Up (20%, 3T), and Keen (5% of foe’s max HP Damage cap: 50,000, 3T).

- Narmaya (Grand)
- Turn 2
- FA
Reference
Notes
- Naru can be another sub character like Rosetta (Grand)
, Hazen (SR)
, or Andira
.
Lennah 
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Rotation
- Turn 1
- Andira
S3
All allies gain Loop (6T).
(Effect specs increase for 3 turns, then decay until end.)
Level 100:
Loop (6T) now has maximum effectiveness for all 6 turns and can’t be removed.
From 2nd cast onward: Loop (6T) also boosts critical hit rate (50% chance of dealing 20% more damage.).
From 3rd cast onward: Loop (6T) also boosts damage cap by 10%. =>
, S3
All Wind allies gain ATK Boosted (1 time) (50%, Multiplier: Assassin, 1T).
(Consumes 10 Fil (Summer).) - Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
, S2
Grant a Wind ally Magnifique (100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance Up).
(Consumes 3 Fil (Summer).) =>

- Andira
- Turn 2
- FA
Reference
Lich 
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Rotation
- Turn 1
- Katzelia
S3
Grant another Wind ally Refrain of the Guardian (200% DEF Up, 1T).
(Consumes 30% of caster’s charge bar.) =>
- Korwa (Summer)
S1
Grant a Wind ally Coquetterie (50% Wind ATK Up / 80% DA / 30% TA), Double Strike (1T), and DMG Cap Boosted (50%, 1T).
(Consumes 3 Fil (Summer).) =>
, S2
Grant a Wind ally Magnifique (100% DEF Up / 30% reduced DMG taken / 100% Debuff Resistance Up).
(Consumes 3 Fil (Summer).) =>

- Katzelia
- Turn 2
- Katzelia
S1
Gain Refrain of Biding (100% DEF Up / 50% DA / 20% TA).
Ends on recast.
(Consumes 30% of other allies’ charge bars every turn.)
Level 55:
Effect enhanced. - FA
- Katzelia
References
Other Raids
Raid Pages



































































11 responses to “Siegfried”
Is the Ewiyar linked in the guide the correct one to use or the Grand one?
Corrected. Thank you!
You still have the wrong one in the notes for Paladin (Standard), btw. It might also be worth noting that G.Ewiyar can replace Niyon as well since requiring transcended Niyon might be offputting; I’ve used Esta/Enyo/Ewiyar.
Is there a setup with nekomancer?
If you still need it, this is the nekomancer setup. I’ll add it sometime this week when I get the chance.
https://youtu.be/opMrwQc0i-s?si=zPRu769CaQHCZD6w
Added them just now to the page
for the standard nekomancer guide that says premium magna, THERE’S NOTHING MAGNA ABOUT THE GRID HAHAHAHA
LMAO. Man I must have been tired when I copied that from that video. I don’t even understand why they had Tiamat main on that one. I added another setup with lower requirements and removed a few grands from the other
It’s too son to see new comps with Magna 3? I was thinking to replace one Ewiyars beak with the new dagger.
My primary focus right now is with getting things ready for Light GW.
Depending on the setup, replacing them with daggers would work. Its a loss of supplmental damage but if whatever setup you use is mostly single hit skill damage users like the FA comp with Shion and Esta, the increased skill cap is of higher value anyways.
Hey I can tell you that 3 tia aura guns, 2 tia aura daggers, 1 galewing, 2 grimnir storm harps, and your d.opus is optimal. This leaves 1 slot open for either a MH, or if one of those fits in your class you can put in an extra galewing or something. In extra spots you can use the New World weapons… or if like me you don’t have those or the world harp, use a Baha Dagger, militis wind fist, and an ultima for seraphic. Celestial Harp is a decent slot if you have it and are missing something else. Spring Whisperings for more hp.
Siette swords are dead for magna.