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Found 9 results

  1. Version 1.8.2

    398 downloads

    xSkillSystem xSkillSystem adds an RPG-style leveling experience to your gameplay. Whether you're chopping wood, mining for ores, or battling wildlife, every action earns you XP and helps you level up specialized skills. XP Table was testet properly and it should be fine. There are gather rates impact which are configurable and also a passive HP regen for skill "Vitality" depending on its level which is also configurable. Comes with an external config editor! » Discord « PLUG&PLAY PLUGIN, but configs are available to adjust it to your needs Built in image caching/reading (ImageLibrary is NOT needed) => Automatic skill icons download and placement. Skills: Each player starts at Level 1 in every skill and levels up through regular gameplay. Here's what you can master: Woodcutting – Chop trees. (Configurable Gather Rates depending on Level) Mining – Dig deep and extract valuable resources like stone, metal, and sulfur. (Configurable Gather Rates depending on Level) Gathering – Pick up natural items from the environment. (Configurable Gather Rates depending on Level) Slayer – Hunt animals, kill NPCs and fight players. (Configurable player speed boost 'Blood Rush' perk depending on Level) Skinning – Skin downed animals for XP. (Configurable Gather Rates depending on Level) Building - Gain XP by building, upgrading, deploying etc. Crafting – Gain XP as you build tools, weapons, and other items. (Configurable Craft Speed depening on Level) Vitality - Gain XP by using medical syringes & bandages (Configurable passive HP regen depending on Level) Looting - Gain XP by killing barrels or looting different type of crates. Cooking - Gain XP by cooking food. Prospecting - Gain XP by using Metal Detector and have success on it (When flag appears) Custom Level Rewards Double XP Weekends Commands Plugin Preview ( *v1.2.7* ) > Clipchamp didn't allow me 60FPS export, sorry External Config Editor Config Permissions Language API
    $21.99
  2. Version 1.0.13

    292 downloads

    Death effects is a plugin that adds different effects when a player, npc or animal dies. The effects are customizable and it is easy to add your own via the configuration. The plugin comes with 99 unique death effects! There is no permissions or commands required, simply add it to your server, configure the trigger entities and the effects that you would like enabled/disabled! Players with the deatheffects.select permission can now select the effects that they want to trigger when they kill something. A random effect from their chosen effects will be selected each time. Only effects that are enabled in the config can be selected. Command: /deatheffects Chat command deatheffects - brings up the ui. detoggle - toggles effects on/off detoggleclient - toggles the effects to be server-side/client-side Permission deatheffects.select - allows the player to use the UI. deatheffects.use - required to trigger a death effect Effects table 0: EffectSpawn, 1: EffectStack, 2: EffectCircle, 3: EffectSpiral, 4: PrefabSpawn, 5: PrefabStack, 6: PrefabCircle, 7: PrefabElectrical, 8: ItemStack Default effects spiral underwater explosion spiral dig spiral gold egg open spiral gold bag open spiral egg explode spiral splash spiral tree bonus spiral tree marking spiral codelock fail spiral bradley shell explosion spiral reskin effect spiral plug effect spiral blood effect spiral landmine circle underwater explosion circle dig circle gold egg open circle gold bag open circle egg explode circle splash circle tree bonus circle mlrs explosion circle kayak splash circle tree marking circle crossbreed blue circle crossbreed yellow circle 40mm explosion circle code lock fail circle bradley shell explosion circle sam launch circle reskin effect circle blood effect circle landmine stacked underwater explosion stacked dig stacked car collision stacked underwater fireball stacked tree impact stacked tree marking stacked train barricade stacked splash stacked mrls backfire stacked mrls explosion stacked 40mm explosion stacked codelock fail stacked gold egg open stacked gold bag open stacked egg explode stacked ore finished stacked bradley shell explosion stacked reskin effect stacked blood effect stacked landmine single underwater explosion single dig single car collision single crossbreed blue single crossbreed yellow single underwater fireball single tree impact single train barricade single splash single debris single airburst single mrls backfire single mrls explosion single 40mm explosion single gold egg open single gold bag open single egg explode single junk despawn single bradley explosion single bradley shell explosion single heli rocket explosion single heli rocket explosion 2 single sam launch single c4 launch single reskin effect single grenade explosion single scream single landmine single stone gravestone single wood gravestone single chicken single skull spike candle single skull spike pumpkin single skull spike skulls single fireball single beach parasol single firecrackers stacked chicken stacked firecrackers circle skull spike candle circle skull spike skulls discoball teslacoil siren light siren light orange item stack skulls Config example: https://pastebin.com/BPUV9PvA
    $9.99
  3. Paul

    Player Effects

    Version 1.0.0

    807 downloads

    Player Effects is simple plugin that adds effect trails to the player. Permissions playereffects.use Commands /pe 0 or disable - disable effect /pe 1 or particles - particles /pe 2 or smoke - smoke /pe 3 or fire - fire /pe help - available commands Localization { "NoPerm": "You don't have permissions", "Invalid": "Invalid syntax!\\nType /pe help", "Disable": "Effect has been disabled", "Effect1": "Effect <color=#a8a6a6>'particles'</color> has been activated", "Effect2": "Effect <color=#a8a6a6>'smoke'</color> has been activated", "Effect3": "Effect <color=#a8a6a6>'fire'</color> has been activated", "Help": "<size=16><color=#3498db>Player Effects</color></size>\\n<color=#a8a6a6>/pe 0 or disable</color> - disable effect\\n<color=#a8a6a6>/pe 1 or particles</color> - particles effect\\n<color=#a8a6a6>/pe 2 or smoke</color> - smoke effect\\n<color=#a8a6a6>/pe 3 or fire</color> - fire effect" }
    Free
  4. Version 1.0.5

    83 downloads

    Features: Effect occurs when firing Chance Effect List: [EffectList] have any ideas to add, I'll keep them in mind! Effect does not occur when ricocheting Config: { "Effect Apply (skin = true, name = false)": true, "Activate NPC Gun Effect": false, "Effect Settings": { "Effect1": { "Hit Effect (null = notting)": [ "assets/prefabs/locks/keypad/effects/lock.code.shock.prefab" ], "Hit Effect Chance (1.0 = always-on)": 1, "Allow Skin List": [ "1234" ] }, "Effect2": { "Hit Effect (null = notting)": [ "assets/bundled/prefabs/fx/dig_effect.prefab" ], "Hit Effect Chance (1.0 = always-on)": 1, "Allow Skin List": [ "1234" ] }, "Effect3": { "Hit Effect (null = notting)": [ "assets/bundled/prefabs/fx/dig_effect.prefab" ], "Hit Effect Chance (1.0 = always-on)": 1, "Allow Skin List": [ "1234" ] } }, "Version": { "Major": 1, "Minor": 0, "Patch": 3 } } Exmple Config : [Config]
    $4.99
  5. IIIaKa

    Team Announce

    Version 0.1.9

    105 downloads

    GUI and sound announcements for online teammates. Announcements about teammates who have connected, disconnected, been wounded or killed while sleeping. Additionally, announcements from the team leader, in Team chat channel using "!" as a first char. { "Chat command": "teama", "Is it worth enabling GameTips for messages?": true, "Is it worth using Notify plugins for messages instead of the vanilla UI?": false, "Specify the regular message type for notify": 0, "Specify the warning message type for notify": 1, "Is it worth enabling sound announcements?": true, "Is it worth enabling leader's group announcements?": true, "Radius within which a wounded ally notification is received": 100.0, "Radius within which a sound effect is triggered when an ally is wounded": 50.0, "Sound effect triggered when an ally is wounded": "assets/bundled/prefabs/fx/player/beartrap_scream.prefab", "Notification settings for each type": { "Connected": { "Is it worth using Notify plugins for notifications?": false, "Specify the message type for notify": 0, "Language_Key": "UiConnected", "Duration": 6.0, "Main_Color": "#4F6133", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://gitlab.com/IIIaKa/images/-/raw/main/TeamAnnounce/TeamAnnounce_Connected.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#8CBA42", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#8CBA42", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/chatter.prefab" }, "Disconnected": { "Is it worth using Notify plugins for notifications?": false, "Specify the message type for notify": 1, "Language_Key": "UiDisconnected", "Duration": 6.0, "Main_Color": "#BF3B26", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://gitlab.com/IIIaKa/images/-/raw/main/TeamAnnounce/TeamAnnounce_Connected.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/chatter.prefab" }, "LeaderAnnounce": { "Is it worth using Notify plugins for notifications?": false, "Specify the message type for notify": 1, "Language_Key": "", "Duration": 6.0, "Main_Color": "#216699", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "http://gitlab.com/IIIaKa/images/-/raw/main/TeamAnnounce/TeamAnnounce_LeaderAnnounce.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#82C7F5", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#82C7F5", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/missions/effects/mission_victory.prefab" }, "WoundedDistance": { "Is it worth using Notify plugins for notifications?": false, "Specify the message type for notify": 1, "Language_Key": "UiWoundedDistance", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "http://gitlab.com/IIIaKa/images/-/raw/main/TeamAnnounce/TeamAnnounce_Wounded.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/death.prefab" }, "WoundedGrid": { "Is it worth using Notify plugins for notifications?": false, "Specify the message type for notify": 1, "Language_Key": "UiWoundedGrid", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "http://gitlab.com/IIIaKa/images/-/raw/main/TeamAnnounce/TeamAnnounce_Wounded.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/npc/scientist/sound/death.prefab" }, "DeadWhileSleeping": { "Is it worth using Notify plugins for notifications?": false, "Specify the message type for notify": 1, "Language_Key": "UiDeadWhileSleeping", "Duration": 6.0, "Main_Color": "#FFC21A", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "http://gitlab.com/IIIaKa/images/-/raw/main/TeamAnnounce/TeamAnnounce_Dead.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFF54C", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFF54C", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/bundled/prefabs/fx/player/howl.prefab" }, "Banned": { "Is it worth using Notify plugins for notifications?": false, "Specify the message type for notify": 1, "Language_Key": "UiBanned", "Duration": 6.0, "Main_Color": "#BF3B26", "Main_Transparency": 0.8, "Main_Material": "", "Image_URL": "https://gitlab.com/IIIaKa/images/-/raw/main/TeamAnnounce/TeamAnnounce_Banned.png", "Image_Sprite": "", "Image_IsRawImage": false, "Image_Color": "#FFD173", "Image_Transparency": 1.0, "Text_Size": 16, "Text_Color": "#FFD173", "Text_Font": "RobotoCondensed-Bold.ttf", "Sound_Effect": "assets/prefabs/missions/effects/mission_failed.prefab" } }, "Version": { "Major": 0, "Minor": 1, "Patch": 9 } } EN: { "CmdAllEnabled": "All teammate notifications enabled!", "CmdAllDisabled": "All teammate notifications disabled!", "CmdSoundEnabled": "Teammate notification sounds enabled!", "CmdSoundDisabled": "Teammate notification sounds disabled!", "CmdConnectedEnabled": "Teammate connect notifications enabled!", "CmdConnectedDisabled": "Teammate connect notifications disabled!", "CmdDisconnectedEnabled": "Teammate disconnect notifications enabled!", "CmdDisconnectedDisabled": "Teammate disconnect notifications disabled!", "CmdWoundedEnabled": "Teammate wounded notifications enabled!", "CmdWoundedDisabled": "Teammate wounded notifications disabled!", "CmdDeathEnabled": "Teammate sleeping death notifications enabled!", "CmdDeathDisabled": "Teammate sleeping death notifications disabled!", "UiConnected": "Your teammate '{0}' has been connected!", "UiDisconnected": "Your teammate '{0}' has been disconnected!", "UiTeamEmpty": "There is only you in your team!", "UiNotTeamLeader": "Only the team leader can send announcements!", "UiTeamOffline": "All your teammates are offline!", "UiWoundedDistance": "Your teammate '{0}' was wounded by '{1}'!\nHe is {2} meters away from you.", "UiWoundedGrid": "Your teammate '{0}' was wounded by '{1}' at '{2}'!", "UiDeadWhileSleeping": "Your teammate '{0}' was killed by '{1}' while he was sleeping at '{2}'!", "UiBanned": "Your teammate '{0}' has been banned!\nReason: {1}.", "unknown": "Unknown", "chicken": "Chicken", "snake": "Snake", "boar": "Boar", "stag": "Stag", "horse": "Horse", "wolf": "Wolf", "panther": "Panther", "tiger": "Tiger", "bear": "Bear", "polarbear": "PolarBear", "crocodile": "Crocodile", "simpleshark": "Shark", "patrolhelicopter": "Patrol Heli", "bradleyapc": "Bradley APC", "scientistnpc_arena": "Scientist", "scientistnpc_bradley": "Bradley Scientist", "scientistnpc_bradley_heavy": "Bradley Heavy Scientist", "scientistnpc_cargo": "Cargo Scientist", "scientistnpc_cargo_turret_any": "Cargo Scientist", "scientistnpc_cargo_turret_lr300": "Cargo Scientist", "scientistnpc_ch47_gunner": "Chinook Scientist", "scientistnpc_excavator": "Excavator Scientist", "scientistnpc_full_any": "Scientist", "scientistnpc_full_lr300": "Scientist", "scientistnpc_full_mp5": "Scientist", "scientistnpc_full_pistol": "Scientist", "scientistnpc_full_shotgun": "Scientist", "scientistnpc_heavy": "Heavy Scientist", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Oilrig Scientist", "scientistnpc_outbreak": "Jungle Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_patrol_arctic": "Arctic Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_ptboat": "Marine Patrol Scientist", "scientistnpc_rhib": "Marine Patrol Scientist", "scientistnpc_roam": "Roam Scientist", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Roam Scientist", "scientist2": "Scientist", "scientist2.heavy": "Heavy Scientist", "scientist2.shotgun": "Scientist" } RU: { "CmdAllEnabled": "Все уведомления о тиммейтах включены!", "CmdAllDisabled": "Все уведомления о тиммейтах отключены!", "CmdSoundEnabled": "Звуковые уведомления о тиммейтах включены!", "CmdSoundDisabled": "Звуковые уведомления о тиммейтах отключены!", "CmdConnectedEnabled": "Уведомления о подключении тиммейтов включены!", "CmdConnectedDisabled": "Уведомления о подключении тиммейтов отключены!", "CmdDisconnectedEnabled": "Уведомления об отключении тиммейтов включены!", "CmdDisconnectedDisabled": "Уведомления об отключении тиммейтов отключены!", "CmdWoundedEnabled": "Уведомления о ранении тиммейтов включены!", "CmdWoundedDisabled": "Уведомления о ранении тиммейтов отключены!", "CmdDeathEnabled": "Уведомления о смерти спящего тиммейта включены!", "CmdDeathDisabled": "Уведомления о смерти спящего тиммейта отключены!", "UiConnected": "Ваш союзник '{0}' подключился!", "UiDisconnected": "Ваш союзник '{0}' отключился!", "UiTeamEmpty": "У вас нет союзников!", "UiNotTeamLeader": "Только лидер группы может отправлять объявления!", "UiTeamOffline": "Все ваши союзники не в сети!", "UiWoundedDistance": "Вашего союзника '{0}' серьезно ранил '{1}'!\nОн в {2} метрах от вас.", "UiWoundedGrid": "Вашего союзника '{0}' серьезно ранил '{1}' в '{2}'!", "UiDeadWhileSleeping": "Вашего союзника '{0}' убил '{1}', пока тот спал в '{2}'!", "UiBanned": "Ваш союзник '{0}' был заблокирован!\nПричина: {1}.", "unknown": "Неизвестный", "chicken": "Курица", "snake": "Змея", "boar": "Кабан", "stag": "Олень", "horse": "Лошадь", "wolf": "Волк", "panther": "Пантера", "tiger": "Тирг", "bear": "Медведь", "polarbear": "Полярный медведь", "crocodile": "Крокодил", "simpleshark": "Акула", "patrolhelicopter": "Патрульный вертолет", "bradleyapc": "Танк", "scientistnpc_arena": "Ученый", "scientistnpc_bradley": "Член экипажа танка", "scientistnpc_bradley_heavy": "Элитный член экипажа танка", "scientistnpc_cargo": "Защитник карго", "scientistnpc_cargo_turret_any": "Защитник карго", "scientistnpc_cargo_turret_lr300": "Защитник карго", "scientistnpc_ch47_gunner": "Защитник чинука", "scientistnpc_excavator": "Защитник экскаватора", "scientistnpc_full_any": "Ученый", "scientistnpc_full_lr300": "Ученый", "scientistnpc_full_mp5": "Ученый", "scientistnpc_full_pistol": "Ученый", "scientistnpc_full_shotgun": "Ученый", "scientistnpc_heavy": "Элитный ученый", "scientistnpc_junkpile_pistol": "Road Scientist", "scientistnpc_oilrig": "Защитник нефтевышки", "scientistnpc_outbreak": "Jungle Scientist", "scientistnpc_patrol": "Patrol Scientist", "scientistnpc_patrol_arctic": "Arctic Patrol Scientist", "scientistnpc_peacekeeper": "Peacekeeper Scientist", "scientistnpc_ptboat": "Marine Patrol Scientist", "scientistnpc_rhib": "Marine Patrol Scientist", "scientistnpc_roam": "Странствующий ученый", "scientistnpc_roam_nvg_variant": "Roam NVG Scientist", "scientistnpc_roamtethered": "Странствующий ученый", "scientist2": "Ученый", "scientist2.heavy": "Элитный ученый", "scientist2.shotgun": "Ученый" } con - Personal enabling/disabling connected announcement; dis - Personal enabling/disabling disconnected announcement; wound - Personal enabling/disabling wounded announcement; death - Personal enabling/disabling sleeper's death announcement; sound - Personal enabling/disabling sound effects; all - Personal enabling all announcements; clear - Personal disabling all announcements(except leader and ban announces). Example: /teama con
    $3.99
  6. Version 2.0.1

    1,173 downloads

    Description: The NoEffects plugin allows players with the appropriate permissions to disable certain environmental effects. Players who have the appropriate rights are not affected by the effects.These include bleeding, frostbite, overheating, wetness, radiation Features: - Stop bleeding: Players with the authorization cannot suffer bleeding. - Protection from cold: Temperatures below 35 °C are raised to 35 °C to prevent frostbite. - Protection from heat: Temperatures above 39 °C are reduced to 39 °C to prevent overheating. - Keep dry: Wetness is completely removed, keeping the player dry. - Radiation protection: Players are protected from radiation, both radiation levels and radiation poisoning are set to zero. (Currently defective) Permission: Each effect can be controlled individually by authorizations that are assigned according to the noeffects.[effect] scheme. For example noeffects.bleeding noeffects.freezing noeffects.overheating noeffects.wet noeffects.radiation load, run, enjoy
    Free
  7. Version 1.0.0

    1 download

    Car Wreck prefab with nice details around the car. Smoke, blinking electronics inside the car and Light effects Best to use with your monuments or place at some cool places like Outpost. including masks: height, splat, biome, topology and alpha contains: 1 normal crate spawner total entities: 17
    $4.99
  8. Version 1.0.2

    45 downloads

    English: Add a spectacular display to your Rust server with the RocketDeath plugin! This unique plugin brings an explosive touch to your server by triggering an impressive firework rockets show when a player dies. Features: Automatic Rocket Show: When a player with the "rocketdeath.use" permission dies, the plugin automatically triggers a firework rocket show starting at the location of the death. Customizable Number of Rockets: The number of rockets fired upon a death can be easily changed through the configuration file. By default, it's set to 3 rockets per death. Simple Permission Management: Use the "rocketdeath.use" permission to control which players can trigger the rocket show upon their death. Flares for Visual Effects: In addition to rockets, flares are also deployed at the location of the death, creating a more vibrant and captivating light show. Give your server a unique touch with the RocketDeath plugin and provide your players with an unforgettable gaming experience! Get the RocketDeath plugin today and light up the sky! -------------------------- Deutsch: Verleihen Sie Ihrem Rust-Server mit dem RocketDeath-Plugin eine spektakuläre Darstellung! Dieses einzigartige Plugin verleiht Ihrem Server eine explosive Note, indem es beim Tod eines Spielers eine beeindruckende Feuerwerk-Raketen-Show auslöst. Funktionen: Automatische Raketen-Show: Wenn ein Spieler mit der Berechtigung "rocketdeath.use" stirbt, löst das Plugin automatisch eine Feuerwerk-Raketen-Show an der Stelle des Todes aus. Anpassbare Anzahl von Raketen: Die Anzahl der beim Tod abgefeuerten Raketen kann leicht über die Konfigurationsdatei geändert werden. Standardmäbig sind es 3 Raketen pro Tod. Einfaches Berechtigungsmanagement: Verwenden Sie die Berechtigung "rocketdeath.use", um zu kontrollieren, welche Spieler die Raketen-Show bei ihrem Tod auslösen können. Leuchtkörper für visuelle Effekte: Zusätzlich zu Raketen werden auch Leuchtkörper an der Stelle des Todes eingesetzt, um eine lebendigere und fesselnde Lichtshow zu erzeugen. Verleihen Sie Ihrem Server mit dem RocketDeath-Plugin eine einzigartige Note und bieten Sie Ihren Spielern ein unvergessliches Spielerlebnis! Holen Sie sich noch heute das RocketDeath-Plugin und lassen Sie den Himmel erleuchten!
    $6.50

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