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Version 1.0.5
52 downloads
xWirelessPower xWirelessPower transforms how players interact with electrical devices (IO Entities). Instead of running back to switches, rewiring circuits, or building complex control rooms, players can directly toggle supported powered entities simply by looking at them and using a command or even with doing a clap gesture - Creating a smoother, more responsive way to manage base systems. In short: You can simply use electrical item (IO Entities) like ceiling light, sprinkler, auto turret etc. without requireing any wire or power. Features Instant Wireless Control Turn configured devices (IO Entities) ON or OFF just by looking at them with using a command or even using the clap gesture - No switches or wiring changes needed. Optional Team Access Let teammates manage shared systems for easier group gameplay. Perfect for Base Management Quickly control turrets, lights, signs, sprinklers, and more without running around your base. Faster Reaction During Raids Activate defenses or adjust systems instantly when every second counts. Fully Customizable Server owners can choose which devices are controllable and how the system behaves through config or even with chatcommadn "whoami". ShortPrefabName gets printed and saves it automatically to the confing with default value "false". Permission Support Grant access to specific groups like VIPs, admins, or trusted players. Optional Auto Power On Devices can automatically turn on when placed for smoother setup. Performance Friendly Runs efficiently with minimal impact on server performance. Plugin Preview Chat Commands /power - Toggle the IOEntity you’re looking at. /powerall - Toggles all IO entities you’re looking at. For example, when powerall is turned on and you look at an auto turret, all auto turrets will be turned off. /whoami - Prints the looked-at entity’s ShortPrefabName and adds it to your IOEntities list in config (default value = true). Permission xwirelesspower.toggle - If 'UsePermission' is true, permission is needed. Config { "ToggleCommand": "power", "PowerAllCommand": "powerall", "GetItemNameCommand": "whoami", "UsePermission": false, "PermissionName": "xwirelesspower.toggle", "AllowTeamToggle": false, "RequireToolCupboard": false, "MaxDistanceToggle": 5.0, "AutoTurnOn": true, "TurnOnOffWithClappingGesture": true, "IOEntities": { "autoturret_deployed": true, "ceilinglight.deployed": true, "neonsigntr.deployed": true, "electric.sprinkler.deployed": true }, "PermissionBasedIOEntities": { "xwirelesspower.vip": [ "fridge.deployed" ], "xwirelesspower.vip2": [ "electricfurnace.deployed", "electricfurnace.io" ] } } - You can add as many IOEntities as you want, to get the correct name of it, just spawn/place it -> Look at it -> Use ChatCommand '/whoami' and add that shortname to your IOEntities list. ToggleCommand - Chat command players use to turn IO Entity on/off. PowerAllCommand - Chat command players can toggle to turn all IO Entities from same name on/off. GetItemNameCommand - Admin command to see the IO Entity internal name (ShortPrefabName), also saves that viewed at IOEntity automatically to config with default value "false". UsePermission - If ON, only players with permission has access to this wireless power system. PermissionName - The permission name. AllowTeamToggle - Lets teammates toggle each other’s IO Entities. RequireToolCupboard - Wirless Power does only work if within a tool cupboard. MaxDistanceToggle - How close you must be to toggle (in meters). AutoTurnOn - Devices turn on automatically when placed. TurnOnOffWithClappingGesture - As the config says, use any gesture to toggle IO Entity. IOEntities - List of devices that wireless power works with (true = enabled). Localization (If you want to disable a message just use empty value "") { "NotAllowed": "You are not allowed to use this command.", "LookAtEntity": "You're not looking at an entity.", "AddedConfigEntries": "Added to config with default value true: {0}", "DetectedShortnames": "Detected shortnames: {0}", "PowerAllNoEntity": "You're not looking at a valid wireless entity, or you lack the required permission.", "PowerAllNoMatches": "No matching IOEntities could be toggled.", "PowerAllResult": "{0}: {1} entities are now {2}.", "NoEnabledEntity": "No enabled wireless IO entity was found for that deployable, or you lack the required permission.", "NotOwner": "You can only toggle your own IOEntity.", "NoEntitiesToggled": "No IOEntities could be toggled.", "ToggleAllResult": "{0}: {1} entities are now {2}.", "ToggleSingleResult": "{0} is now {1}.", "DisabledInConfig": "{0} is disabled in config.", "CupboardRequired": "A nearby tool cupboard is required to use wireless power." }$11.99 -
Version 1.0.11
211 downloads
King of the hill is an arena plugin similar to SurvivalArena, Paintball, ZombieInfection and GunGame. It spawns an arena high in the sky to host the game, and players can join from anywhere on the map via a command. The plugin will store all of the players items, stats and buffs, and teleport them to the lobby before the game starts. The objective of the game is to be the first player to hold the hill for the target time, or be the player with the highest hill time by the end of the event. Upon completion of the event (or if a player manually leaves), players are returned to the location that they joined from with their equipment, stats and modifiers in tact. The plugin is highly customizable and allows you to: Create as many equipment profiles as you'd like. The game will select one at random using a weighted system. Adjust hill locations, movement times, sizes, capture targets and game time limits. Spectate players using a computer station. Automatically run, and allow your players to vote for the event using the EventHelper plugin. The plugin is also compatible with the maps from Paintball, ZombieInfection & GunGame. Simply drop the json files into the respective data folders to run king of the hill on those maps. Chat command: koth.addhill Permission: kingofthehill.admin Description: Adds a hill spawn position at the players location and saves it into the spawned arenas profile. Command: koth.start Permission: kingofthehill.admin Description: Manually starts a game of koth. You can also specify random to pick a random map. Command: koth.end Permission: kingofthehill.admin Description: Manually ends an active game of koth. Command: koth.spawnarenaend Permission: kingofthehill.admin Description: Spawns the arena without starting the game. Useful for adding new hill positions. Command: koth.cleararenaspawnarenaend Permission: kingofthehill.admin Description: Clears a spawned arena. Chat command: koth.setcentrepoint Permission: kingofthehill.admin Description: Sets the spawn position of the arena based on the players location. Chat command: koth.ban/koth.unban <id> Permission: kingofthehill.admin Description: Bans/unbans the target player from joining future events.$19.99 -
Version 1.0.1
11 downloads
xWipeRaidProtection Protect your players hard work with this simple and reliable raid protection plugin. This plugin is designed to prevent players from losing everything during wipe periods or unfair raid situations. It helps create a more balanced and enjoyable experience by giving players peace of mind that their bases and items are safer. With easy setup and automatic protection features, server owners dont need to worry about complicated configurations. Once installed, the plugin works quietly in the background to reduce frustration, encourage fair gameplay, and keep your community happy. No datafile - Countdown Time is depending on creation time of new save file (after wipe). </> Commands (Admin Only) /xwrp move - Gives you the possibility to move the whole UI ingame without doing anything manually in the config. /xwrp reset - Reset the UI position to the initial position. Config { "ProtectionHours": 1.0, "AllowLadderPlacement": false, "ProtectionOverMessage": "<color=#55ff88>Global Raid protection is over, happy raiding!</color>", "BlockedDamageMessage": "<color=#ff6b6b>Global Raid protection is active\n</color>» You must wait <color=#ffd166>{0}</color> before damaging bases.", "BlockedLadderMessage": "<color=#ff6b6b>Global Raid protection is active\n</color>» You must wait <color=#ffd166>{0}</color> before placing ladders.", "UiAnchorMin": "0.41 0.897", "UiAnchorMax": "0.59 0.955" }$15.99 -
Version 1.8.2
398 downloads
xSkillSystem xSkillSystem adds an RPG-style leveling experience to your gameplay. Whether you're chopping wood, mining for ores, or battling wildlife, every action earns you XP and helps you level up specialized skills. XP Table was testet properly and it should be fine. There are gather rates impact which are configurable and also a passive HP regen for skill "Vitality" depending on its level which is also configurable. Comes with an external config editor! » Discord « PLUG&PLAY PLUGIN, but configs are available to adjust it to your needs Built in image caching/reading (ImageLibrary is NOT needed) => Automatic skill icons download and placement. Skills: Each player starts at Level 1 in every skill and levels up through regular gameplay. Here's what you can master: Woodcutting – Chop trees. (Configurable Gather Rates depending on Level) Mining – Dig deep and extract valuable resources like stone, metal, and sulfur. (Configurable Gather Rates depending on Level) Gathering – Pick up natural items from the environment. (Configurable Gather Rates depending on Level) Slayer – Hunt animals, kill NPCs and fight players. (Configurable player speed boost 'Blood Rush' perk depending on Level) Skinning – Skin downed animals for XP. (Configurable Gather Rates depending on Level) Building - Gain XP by building, upgrading, deploying etc. Crafting – Gain XP as you build tools, weapons, and other items. (Configurable Craft Speed depening on Level) Vitality - Gain XP by using medical syringes & bandages (Configurable passive HP regen depending on Level) Looting - Gain XP by killing barrels or looting different type of crates. Cooking - Gain XP by cooking food. Prospecting - Gain XP by using Metal Detector and have success on it (When flag appears) Custom Level Rewards Double XP Weekends Commands Plugin Preview ( *v1.2.7* ) > Clipchamp didn't allow me 60FPS export, sorry External Config Editor Config Permissions Language API$21.99- 15 comments
- 8 reviews
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- #skill system
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Version 1.0.5
34 downloads
xMarkToTeleport xMarkToTeleport is a quality-of-life plugin for Rust that allows players to instantly teleport to a map marker they place. Simple, intuitive, and server-friendly, this plugin adds fast travel without commands, UI spam, or complex setup. Just place a marker on the map and you’re there. Tipp: Double rightclick on the map to teleport and automatically remove the map marker at the same time. Features Automatically teleports the player when they place a map marker. Intelligent collision checks ensure players never teleport inside terrain, buildings, or deployables. (No glitchy teleports :)) Prevent abuse with a per-player cooldown (Configurable). Restrict usage to admins, VIPs, or specific groups. (Permission) Safely dismounts players before teleporting to avoid mount issues. (Configurable) Permission xmarktoteleport.use Chat Command /mtt - Toggle if mark to teleport is on/off Config { "RequirePermission": true, "CooldownSeconds": 1.5, "DismountBeforeTeleport": true, "PreventTpWithNoTpFlag": false } Preview$6.79 -
Version 1.3.4
223 downloads
xChatStyles xChatStyles adds smooth gradient colors to player names, prefixes, and chat messages, giving your server a premium, modern look without clutter or spam. It’s clean, readable, and designed to enhance chat - not overpower it. It lets you customize how players appear in chat using animated-looking color gradients. Perfect for VIPs, staff, donators, or special roles. No flashy UI. No complicated setup. Just beautiful chat. Features Gradient Names & Messages Smooth color gradients instead of flat colors, but you can also use a solid color Player names Chat messages Prefixes (VIP, Admin, etc.) Looks great without hurting readability Styled Mentions (@PLAYERNAME) Multiple Prefix Support Players can have more than one prefix Each prefix can have its own color style Great for VIP & Donator Perks Instantly makes VIP ranks feel premium Visual reward without gameplay imbalance Easy to sell as a cosmetic perk Trade System for Prefixes (REQUIRES Economics if you want to use trade feature) Server Friendly No lag or spam Optimized to run smoothly on live servers Works quietly in the background Supports permission-based style, not just permanent chat style. xChatStyles Web Editor Plugin Preview Permissions (Custom Tab) xchatstyles.customtab - Ability to see the "Custom" Tab in /xcs xchatstyles.customprefix - Ability to see and select "Prefix" in "Custom" Tab xchatstyles.custommessagecolor - Ability to see and select "Message" in "Custom" Tab xchatstyles.customusernamecolor - Ability to see and select "Username" in "Custom" Tab Chat Commands (Player) /xcs - Opens the Ui /xcs <PLAYERNAME/STEMAID> - Opens the Ui with the view of the target player and you can remove owned styles from that user. Chat & Console Commands (Admin) /* Add chat styles without permission */ /addprefix <STEAMID> <PREFIXNAME> <#HEX> <#HEX> <#HEX>... /addmessagecolor <STEAMID> <#HEX> <#HEX> <#HEX>... /addusernamecolor <STEAMID> <#HEX> <#HEX> <#HEX>... /addall <STEAMID> <PREFIXNAME> <#HEX> <#HEX> <#HEX>... [This will add a prefix with provided color(s), message style with provided color(s) and username style with provided color(s) with just 1 command.] /* Add chat styles without permission */ /* Add chat styles WITH permission */ /addprefix <xchatstyles.PERMISSIONNAME> <PrefixName> <#HEX> <#HEX> <#HEX> ... /addall <xchatstyles.PERMISSIONNAME> <PrefixName> <#HEX> <#HEX> <#HEX> ... /addmessagecolor <xchatstyles.PERMISSIONNAME> <#HEX> <#HEX> <#HEX> ... /addusernamecolor <xchatstyles.PERMISSIONNAME> <#HEX> <#HEX> <#HEX> ... /* Add chat styles WITH permission */ ---> As long as the player has permission, they can select it with /xcs ---> Automatically removed when permission is revoked ---> Permission-Based ChatStyles has (Permission) indicator in /xcs ---> The permission must start with 'xchatstyles.*'. Example: /addall <xchatstyles.vip> VIP <#HEX> <#HEX> <#HEX> ... /*********************************************************************************************************/ /* Use 1 #HEX Color (Example: #fcba03) for a single color, use multiple #HEX Colors for a color gradient */ /* */ /* Example: /addprefix 76561198412496844 OMEGA #32a852 #71a67f */ /* */ /*********************************************************************************************************/ /removeprefix <steamid> <index|PrefixName> /removemessagecolor <steamid> <index> /removeusernamecolor <steamid> <index> Recommended Plugin for >TIMED< PERMISSION: Config { "MaxPrefixes": 3, "DefaultUsernameColor": "#55aaff", "DefaultMessageColor": "#ffffff", "DefaultSize": 15, "AllowSelectingDuplicatePrefixNames": true, "NotifyOnStyleReceived": true, "PrefixBrackets": "[]", "ShowPrefixBracketsWithSizeTag": true, "Trade": { "AllowTrading": false, "PlayerCanSellPermissionBasedPrefix": false, "UseCurrencySign": true, "CurrencySign": "$", "AnnounceNewPrefixSaleGlobally": true, "AnnouncePrefixPriceUpdateGlobally": true }, "PermissionStyles": {} }$24.99 -
Version 1.1.6
51 downloads
xStackSize xStackSize gives you full control over item stack sizes on your Rust server. Globally and permission-based. Fine-tune your economy, balance progression, or create VIP advantages with flexible and performance-friendly stack management. Whether you want larger stacksize for QoL, custom stacksizes for specific groups/permission, or complete control over your servers stacking system. INFO: xStackSize supports multiple permissions at the same time. If a player has more than one stack permission, the plugin automatically applies the highest stack size based on your configuration. The highest value always wins - whether it's global or permission-based. Example: If global is set to x3 and a permission gives x1, the player will use x3 since it’s higher. (If he has that permission) Features Global stack size control Permission-based StackSizes (VIP / ranks / groups) Custom StackSize per item Custom StackSize for CUSTOM ITEMS Force Split/Merge changed StackSize INSTANT instead of waiting for players to move items manually Blacklist items Easy to configure Performance friendly designed Additionally supports Quarries, Excavator, Furnaces and Conveyors Permission-based StackSizes: You can use any permission name in the config, as long as it starts with xstacksize. Examples: xstacksize.pro, xstacksize.vip, xstacksize.premium etc.. You can create multiple stack-size permissions. Simply copy and paste a new permission block in the config and give it a different permission name. Various Constellations (Examples, for better understanding) Console Command xstacksize.refresh (Useful if you have AutoApplyStackSizeChange set to 'false') Force-applies current stack rules to existing items immediately. It recalculates limits and retroactively normalizes/merges stacks in player inventories and storage containers without requiring item movement. Config (Use value '0' for UNLIMITED) { /* AutoApplyStackSizeChange force splits/merge items instantly instead of waiting for players to move items manually. */ "AutoApplyStackSizeChange": true, "StackSizeMultipliers": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0, "CustomItems": 1.0 }, /* FixedItemStackSizes are fixed values, not multipliers (Example: 5000) */ "FixedItemStackSizes": { "wood": 0, "stones": 0 }, "PermissionStackSizeMultipliers": { "xstacksize.vip": { "Weapon": 1.0, "Construction": 1.0, "Items": 1.0, "Resources": 1.0, "Attire": 1.0, "Tool": 1.0, "Medical": 1.0, "Food": 1.0, "Ammunition": 1.0, "Traps": 1.0, "Misc": 1.0, "Component": 1.0, "Electrical": 1.0, "Fun": 1.0, "CustomItems": 1.0 } }, "BlacklistedItems": [ "pumpkin" ] }$15.99 -
Version 1.1.2
163 downloads
xPermissionManager A modern, intuitive, and powerful permission management tool for Rust servers. xPermissionManager provides a complete visual interface for managing user and group permissions directly ingame. No more console commands, guesswork, or digging through permission lists. Everything is organized, accessible, and easy to control through an straight forward UI. Whether you're adjusting a single permission, overseeing full group structures, or assigning temporary access, xPermissionManager gives server owners a fast and efficient possibility to do so. Plugin Preview (Video) Full Permission Control Grant or revoke any permission from groups or individual players. Timed Permission System Assign temporary permissions that automatically expire (e.g., 30m, 1h, 1d, 1w, custom durations). Timed Group Memberships Add players to groups for a limited time - Perfect for kits, VIP, special events or whatever. Comprehensive UI A clean and intuitive interface for browsing permissions, switching groups, managing users, and applying timed access. User & Group Browsing View all available groups, check individual player permissions, and toggle them instantly. Clear Feedback Every change is acknowledged with clear messages to help admins avoid mistakes. Permission xpermissionmanager.use // Allows a player to open and use the xPermissionManager UI Chat Commands /xpm /xpmuser <name or steamID> /xpmtimed /xpmgroups /xpm [Opens the Permission Manager UI] PERMISSION OR ADMIN REQUIRED /xpmuser <name or steamID> [Opens the UI for managing a specific player’s permissions/groups] PERMISSION OR ADMIN REQUIRED /xpmtimed [Shows all active timed permissions for a player. Includes remaining duration and whether they came from a group] /xpmgroups [Shows all active timed group memberships for a player] Console Commands </> API$11.99- 2 comments
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Version 1.0.0
15 downloads
xDisablePlayerBoats + Timed Event for Player-made Boat Building/Editing xDisablePlayerBoats lets you block players from building/editing player made boats (Rust's NAVAL Update) either completely or only during a configurable ingame time window (perfect for “boat building events”). This plugin hooks into Rust’s build system and prevents placement of key boat-building items, including: Boat Building Station Boat Building Plan Steering Wheel Small Boat Engine Sail When blocked, players receive a clear chat message explaining whether boat building/editing is fully disabled or only allowed during event hours. Permission xdisableplayerboats.bypass - Players with this permission can build boats even when restrictions are active. Config { "EventEnabled": false, "StartHour": 18, "EndHour": 23, "EventStartMessageText": "» Boat building event is now active! You can build/edit boats now.", "EventEndMessageText": "» Boat building event is now over! Boat building/editing is disabled now." } EventEnabled = false → Boat building is always disabled (INGAME-TIME!) EventEnabled = true → Boat building is only allowed between StartHour–EndHour (INGAME-TIME!) Supports wrap-around hours (example: 22 → 06) Ideal for: Servers that want to reduce water/boat spam PvP servers that want controlled boat availability Running scheduled boat-building events Enforcing progression/economy balance$8.99 -
Version 1.0.1
19 downloads
xFuelGenerator xFuelGenerator lets server owners easily customize Fuel Generator (Small Generator) behavior by adjusting its power output, fuel consumption, fuel tick rate, and whether generators should automatically turn on when they receive fuel - all via a simple config. Settings can be applied automatically to newly spawned generators and, optionally, to all existing generators. Features Customize generator power output Adjust fuel consumption amount Change fuel consumption tick rate Option to run generators without fuel Auto-turn on generators when fuel is added Automatically apply settings to newly spawned generators Optionally update all existing generators on the map Reload command to reapply settings instantly Console Command xfuelgenerator.reload - Reload config and update generators Config { "ApplyToExistingGenerators": true, "AutoTurnOnGenerator": false, "UseFuel": true, "FuelConsumption": 1.0, "FuelTickRateSeconds": 3.0, "OutputEnergy": 35 } ApplyToExistingGenerators - Apply settings to generators that already exist on the map. AutoTurnOnGenerator - Generator turns on automatically when fuel is added. UseFuel - If false, generators run without consuming fuel. (If false the config 'FuelConsumption' gets ignored) FuelConsumption - How much fuel is used per tick. FuelTickRateSeconds - How often fuel is consumed. OutputEnergy - How much power the generator produces.$8.99- 2 comments
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Version 1.0.3
13 downloads
xMegaphone xMegaphone is a powerful megaphone broadcast system for Rust servers that allows players and/or admins to submit custom announcements through an intuitive UI. Messages can be displayed globally as either animated sliding text or clean static text, making it perfect for announcements, events, advertisements, community communication or even selling megaphones to your players for real money. The plugin is optimized for performance and designed to run smoothly on most servers. For maximum flexibility, you can choose between two display modes depending on your server’s needs: Type 0 - Sliding Text: Eye-catching animated ticker that scrolls across the screen. Type 1 - Static Text: Performance-friendly message displayed in the center without animation (recommended for very high population servers). This allows you to balance visual impact and performance with a simple configuration change. ■ Inspired by the classic megaphone system from the game "Combat Arms" (when it wasn't dead lol), bringing that nostalgic broadcast experience to your server. Plugin Preview Permission xmegaphone.use - Needed to use the /xmp command xmegaphone.admin - Needed to use admin commands </> Chat Commands (Players) /xmp - Opens the xMegaphone UI ⌨ Chat/Console Commands (Admins) /xmp - Opens the xMegaphone UI /xmp give <steamId|partialName> <amount> - Adds megaphone uses to a player. /xmp set <steamId|partialName> <amount> - Sets a player’s megaphone uses to an exact number. /xmp reset <steamId|partialName> - Resets a player’s uses back to your configured StartingMegaphoneUses value. Config { "Uses": { "StartingMegaphoneUses": 0 }, "Message": { "MaxLength": 80 }, "Ticker": { "MegaphoneType": 0, "DurationSecondsType0": 20.0, "DurationSecondsType1": 8.0, "FontSize": 18, "ShowSender": true, "PrefixText": "[MEGAPHONE]", "PrefixColor": "#cffc03", "SenderColor": "#75ff9a", "TextColor": "#ffffff" } } ^ "StartingMegaphoneUses" = How many megaphones a player receives when added to datafile for first time.$9.99- 2 comments
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Version 1.0.1
8 downloads
xQRCommands lets you automatically create and use custom QR code image links that can be mapped to custom chat commands, which players can use. With the /xqrcreate command, users with permission can generate a QR code image from any link (Discord, store, vote page, etc.), have it downloaded automatically, and register a new chat command right away. Players can then use that command to open a clean in-game QR code image UI. It also includes permission-based control for management commands and force-showing QR codes to players when needed. » Supports PNG, JPG, and JPEG formats » For QR code image generation, the GoQR API is being used. Features Automatic QR code image creation from links Automatic image download and local caching Custom command-to-QR mapping (e.g., /discord, /store, /vote) Automatic chat command registration after image is ready Force-Show QR UI to specific online player(s) Use config for custom image urls or ingame command to auto. generate simple QR Code Images. For fancy QR Codes as in the Video shown, i can recommend "QRCode Monkey" Plugin Preview Video Permissions / Commands xqrcommands.create Allows use of: /xqrcreate <COMMANDNAME> <LINK> » Example: /xqrcreate discord https://discord.gg/rGm7VS5ERc xqrcommands.forceshow Allows use of: /xqr <PLAYERNAME/STEAMID64> <imagename> » Example: /xqr Player123 discord Config { "CommandMappings": [ { "Command": "discord", "ImageUrl": "https://example.com/discord.png" }, { "Command": "store", "ImageUrl": "https://example.com/store.png" } ] }$14.99 -
Version 1.0.3
18 downloads
xScrapBag xScrapBag adds a virtual scrap storage system to your Rust server, allowing players to automatically store, manage, and transfer scrap without clogging their inventory. Features Automatic Scrap Storage Scrap picked up by players is automatically stored in their Scrap Bag Optional player chat notification when scrap is stored Prevents scrap from filling inventory slots Manual Deposit & Withdraw Deposit scrap from inventory into the Scrap Bag Withdraw stored scrap back into inventory Player-to-Player Scrap Transfer Transfer stored scrap to other online players via UI Persistent Data Storage Scrap balances are saved automatically Death Handling Option to reset stored scrap on death Or keep scrap safe after death - your choice. Plugin Preview Chat Commands /scrapbag /xsb /* Both chat commands will open the scrapbag UI */ Permission xscrapbag.use Config { "PermissionUse": "xscrapbag.use", "ResetStoredScrapOnDeath": false, "StoreScrapAutomatically": true, "StoreScrapAutomaticallyPlayerMessage": true }$9.99 -
Version 1.1.2
34 downloads
xAutoCodelock xAutoCodelock enhances the building experience by intelligently automating one of the most repetitive tasks in Rust - managing code locks. By automatically placing, configuring, and securing locks using each player’s personal PIN, the plugin removes friction without altering the core gameplay balance. Players can focus on building, defending, and progressing, while their base security is handled smoothly in the background. Features Automatic Code Lock Placement (Configurable) Automatically places a code lock when players build deployables with lock slots (Door etc.). Toggle if code lock item is required or not Personal Auto PIN System Players set a 4-digit PIN once - All future locks use it automatically. Auto Lock Newly Placed Locks (Configurable) Newly created locks are instantly locked for security. Tool Cupboard Requirement (Configurable) Can require building privilege before automation triggers. Team Access Control (Configurable) Option to allow or require team members to enter codes. Permission based usage (Configurable) Control who can use auto codelock via permissions. Admin Inspect Command Admins can check player PIN status and if player has permission to use xAutoCodelock. Persistent PIN Storage Player PINs saved across restarts. Optional Wipe Reset Automatically clears PIN data on map wipe if enabled. Plugin Preview Player Commands /xpin 1234 → Set your auto PIN /xpin remove → Remove saved PIN /xpin → Show current PIN Admin Command /xpin check <player name or steamid> Permissions xautocodelock.use - Required to use '/xpin' command xautocodelock.admin - Required for the '/xpin check' command Config { "CommandSetPin": "xpin", "RequirePermission": true, "PermissionUse": "xautocodelock.use", "PermissionAdminInspect": "xautocodelock.admin", "AutoLockNewCodeLocks": true, "AutoPlaceCodeLocks": true, "AutoGenerateCodeIfNotSet": true, "RequireCodelockItem": true, "RequireToolCupboard": true, "RequireCodeForTeamMembers": true, "ResetDataOnWipe": false } Language { "NoPermission": "You don't have permission to use this command.", "CommandUsage": "Usage: /{0} 1234 or /{0} remove\n» Current PIN: {1}", "PinNotSet": "NOT SET", "PinRemoved": "Auto PIN removed.\n» New code locks will no longer be configured automatically.", "NoSavedPin": "You don't have a saved auto PIN.", "NoSavedPinAutoGenerateDisabled": "You don't have a saved auto PIN.\n» Set one with /{0} 1234.", "InvalidPin": "PIN must be exactly 4 digits (0000 - 9999).", "PinSet": "Auto PIN set.\n» Newly placed code locks will be automatically locked with your PIN.", "PinAutoGenerated": "No auto PIN was set, so one was generated for you: {0}\n» Use /{1} <pin> to change it.", "InspectUsage": "Usage: /{0} check <player name or steamid>", "InspectPlayerNotFound": "Player not found: {0}", "InspectMultiplePlayers": "Multiple players matched: {0}. Use full name or SteamID.", "InspectSummary": "Inspect: {0} ({1})\nSaved PIN: {2}\nHasPermission: {3}" }$12.99 -
Version 1.0.0
10 downloads
xRespawnProtection gives players a short safe moment right after they got killed. They cannot be damaged by other players for a few seconds (depending on config) after coming back to life. The goal is to prevent instant spawn-kills and make respawning feel fairer. Permission xrespawnprotection.use - Players with this permission get the respawn protection timer. Config { "ProtectionSeconds": 5.0 }$5.00