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Found 3 results

  1. crash

    Relics

    Version 1.1.4

    108 downloads

    [ ! ] The zip contains a DLL extension that goes into RustDedicated_Data/Managed. Some hosts do not allow uploading DLLs - check with your host before buying. [ ! ] Relics is a loot RPG for Rust. Sealed relic crates drop from the world (loot containers, barrels, NPCs, animals, ore nodes, trees and fishing), and unwrapping one reveals a relic with its own rarity, its own rolled affixes and, on the better ones, an active ability. Players equip up to six, and every affix feeds a live modifier table: gather yields, damage against players, NPCs, animals, the helicopter and Bradley, resistances, craft and research refunds, loot luck, healing, and stranger ones like reflecting melee damage or hitting harder at night. 96 relics ship across 8 sets and 6 rarities. A forge fuses three relics into the next rarity, enchants them to level 10, rerolls a single affix and salvages the rest into dust. A codex tracks what has been found on the server, who found it first and where the missing ones drop, and a mastery tree turns relic activity into permanent passive bonuses. And there is a black market. A broker hides near a monument and moves every couple of hours: he buys the relics you do not want, sells a rotating table with a sealed crate for the gamblers, and runs a consignment stall where players sell to each other at their own price. Relics can also leave the bag as real items to trade, vend, stash or lose on death. Works on Oxide and Carbon Needs CrashExtensions (included in the zip) 96 relics, 8 sets, 6 rarities English, Spanish, Portuguese and Russian built in Jump to: Features · How it plays · Screenshots · Included relics · Commands · Permissions · Works with · Install · Configuration · Test server · FAQ · API Features For players A reveal for every find. Unwrapping a crate opens a full-screen appraisal with rays, stamps and a wax seal for the rarest relics. 96 relics, 8 sets, 6 rarities. Each relic rolls its own affixes, and a set of 2 or 3 pieces adds a bonus on top. 40 passive affixes. Gather yields, damage against players, NPCs, animals, the helicopter and Bradley, resistances, craft and research refunds, loot luck, healing, thorns, night damage and more. 13 active abilities. One bindable key, a radial wheel when two or more are equipped, and a cooldown per relic. The forge. Fuse three relics into the next rarity, enchant to level 10, reroll a single affix, or salvage the rest into dust. A codex. Every relic on the server: who found it first, what it rolls and where it drops. A mastery tree. Mastery levels buy permanent passive bonuses. A black market. A broker who buys relics, sells a rotating table and runs a player consignment stall. He talks through NpcDialogue, included in the zip. Relics as real items. TAKE OUT turns a relic into an item you can trade, vend or stash. Unwrapping it puts that exact relic back. A HUD tray. Above the hotbar, with every equipped relic and its ability cooldown, and every player can move it. For server owners Slots as a VIP hook. Everybody starts with 3 equipped slots and a permission raises the cap to 6. Locked slots show in the bag as an upsell. In-game editor. /relics admin edits every relic in game, so nobody has to touch a file. Your economy. The black market trades in scrap, Economics or ServerRewards, and the forge runs on dust that players earn by salvaging, so no economy plugin is needed. When Economics or ServerRewards refuses a payment, the relic stays with the player. Sell crates. relics.givecrate is made for your shop or Tebex. Death modes. Keep everything (the default), lose durability, or drop the equipped or all relics into the corpse. Everything is a switch. Every drop chance, every affix, every animation and every sound can be tuned or turned off. Safe player files. A player file the plugin cannot read is left exactly as it is and never written over, and nothing can be added to that player's bag until you restore it. 4 languages. English, Spanish, Portuguese and Russian are built in, every text and all 96 relics included, and each player sees the language of their own game. Wipe your way. One config switch wipes every bag on a new map save. It is off by default, so relics carry across wipes. For developers Hooks and an API. OnRelicObtained, OnRelicActiveUsed and the Relics_* calls: give relics and crates, read a modifier, add dust, open the market. See the API. Console and RCON commands. The give commands and the broker calls run from the server console, which is where your shop, quests and NPC dialogues point. How it plays Find. Sealed crates drop from loot containers, barrels, NPC and animal kills, ore nodes, trees and fishing. Every source has its own chance in the config. Unwrap. The reveal shows the relic's name, rarity, rolled affixes and ability. Equip. Up to 3 slots (6 with permissions). The affixes apply at once, a set bonus appears at 2 and 3 pieces, and each ability gets its own cooldown. Forge. Fuse three relics into the next rarity, enchant to level 10, reroll an affix, or salvage a relic into dust, which pays for the rest. Progress. Relic activity earns mastery XP, mastery levels unlock permanent bonuses, and the codex keeps track of every relic found on the server. Trade. Sell to the broker, list a relic on his consignment stall, or take it out as an item. Screenshots Every screen below is Relics running in Rust. The relic bag: equipped slots, abilities and the totals from every relic A mythic reveal The forge The codex The mastery tree The broker's table Selling to the broker The consignment stall The relic editor (admin) The HUD tray above the hotbar Included Relics Eight sets of ten relics, plus 16 old-world oddities that belong to no set: Miner's - 2 pieces: +8% ore yield. 3 pieces: +10% instant mine chance Hunter's - 2 pieces: +8% animal harvest. 3 pieces: +15% damage vs animals Warden's - 2 pieces: +4% bullet resistance. 3 pieces: +10% melee resistance Raider's - 2 pieces: +6% explosive resistance. 3 pieces: +6% free upgrade chance Scavenger's - 2 pieces: +5% loot luck. 3 pieces: +8% craft refund chance Alchemist's - 2 pieces: +10% healing bonus. 3 pieces: +20% bleeding resistance Nomad's - 2 pieces: +20% fall damage resistance. 3 pieces: +15% cold resistance Sentinel's - 2 pieces: +8% damage vs NPCs. 3 pieces: +10% headshot damage A few of the legendaries and the rarest: Heart of the Quarry (Legendary, Miner's) - Quake: every ore node around you is emptied straight into your inventory Alpha Skull (Legendary, Hunter's) - Thunderclap: slams every NPC and animal around you Raid King's Crown (Legendary, Raider's) - Warcry: you and the teammates near you hit harder for a while Midas Scrap Heart (Legendary, Scavenger's) - Magnet: pulls the loose items around you into your inventory Void Shard (Mythic, Sentinel's) - Aegis: a shield that cuts incoming damage. "It does not reflect light. It keeps it." Yours to change: all 96 live in oxide/data/Relics/templates.json, plain JSON, and the in-game editor writes the same file. An update only ever adds new relics to it and never touches the ones you edited. In-Game Editor No file editing needed. /relics admin opens every relic in a searchable list and an editor for its name, rarity, set, ability, affix pool and drop sources, with a preview of its reveal. Duplicate a built-in relic to start a new one. Who can open it: players with relics.admin, and server admins always. Commands Players /relics - open the relic bag /relics forge, /relics codex, /relics mastery - open the forge, the codex or the mastery tree /relics hud, /relics hud move, /relics hud reset - show or hide the HUD tray, drag it anywhere on screen, or put it back where the server default is /relics use - use your active ability /relics help - the command list in chat relics.use - the same as /relics use, as a console command on purpose so players can bind it: bind f relics.use (one ability: the key fires it; two or more: a wheel opens), or fire one directly with bind g "relics.use Quake" Admin /relics admin - the in-game relic editor relics.give <player> <id | rarity | random> [minRarity] - give a specific relic, a random one of a rarity, or a random one relics.givecrate <player> [minRarity] [amount] - give sealed crates, the one to point your shop or Tebex at relics.dust <player> <amount> - give or take forge dust, offline players included relics.masteryxp <player> <xp> - give mastery XP, offline players included relics.templates.reset confirm - rewrite the relic file from the 96 built-in relics relics.wipe confirm - delete every player bag, the codex and the black market /relics broker where | tp | move | open | restock | add | list | remove | clear - find, move, open or restock the broker and pin his hiding spots relics.bm.open <steamid> [buy | sell | consign] and relics.bm.rumor <steamid> - console and RCON calls for NPC dialogues and other plugins The give commands run from the server console and RCON as well. <player> is a SteamID64 or the exact player name. Permissions relics.use - find, open and equip relics. Required: without it a player is not in the system at all, so grant it to your default group relics.forge - fuse, enchant and reroll. Salvage and repair stay free relics.admin - the in-game editor and the give and wipe commands. Staff only relics.slots.4, relics.slots.5, relics.slots.6 - raise the equipped slot cap. Everybody starts at 3, and the highest one a player holds wins relics.market.vip - 5 consignment stall slots instead of 3 Locked slots show in the bag as a VIP upsell, and the stall takes any extra slot permissions you add in the config. A typical setup opens everything to everyone and keeps the extra slots for your VIPs: oxide.grant group default relics.use oxide.grant group default relics.forge oxide.grant group vip relics.slots.5 oxide.grant group vip relics.market.vip Works with NpcDialogue: included free in the zip: the black market broker talks through the game's own conversation screen Economics / ServerRewards: optional black market currency, scrap by default Tebex or any shop: sell crates with relics.givecrate from the server console or RCON Carbon: same code path as Oxide ImageLibrary: not needed, images run on our own CrashExtensions library Install Install the extension, once per server. Stop the server, copy Oxide.Ext.CrashExtensions.dll into RustDedicated_Data/Managed (Carbon: carbon/extensions) and start it again. The console prints Loaded extension CrashExtensions with its version. An older copy of the DLL is simply overwritten: it is one shared file for all our plugins. Install the plugin. Copy Relics.cs into oxide/plugins (Carbon: carbon/plugins). It compiles on its own and creates its config, data and language files. Grant the permissions above. Nobody finds or equips a relic until relics.use is granted. Then open /relics admin and tune the rest in game. Plugin does not compile? The extension is missing or too old: check the folder and restart again. On a hosting panel, upload the DLL with the file manager or SFTP, and keep a copy in case the panel resets that folder on an update. Updating from an earlier Relics? Replace Relics.cs. Your config, templates.json, the codex, the black market and every player's bag load as they are. The extension in the zip is the current build: copy it over the old one and restart once. Back up oxide/config/Relics.json and oxide/data/Relics first. Configuration Everything lives in oxide/config/Relics.json. The 96 relics are in oxide/data/Relics/templates.json, each player's bag in oxide/data/Relics/players, and the codex and the black market in oxide/data/Relics/global.data. Config sections (click to expand) Test server Available on the new Meowcraft test server. Open relics with /relics, and find the black market broker near a monument. FAQ Q: I run Relics. What changes when I update? A: Replace Relics.cs and, if you update the extension too, restart once. Your config, relic file, codex, black market and every player's bag load as they are. Q: Can relics be traded or stolen? A: Yes. The consignment stall lets players sell relics to each other through the broker, and TAKE OUT turns a relic into a real item: trade it, vend it or keep it in a box, where it can be raided like anything else. Unwrapping it puts that exact relic back, and a copied item can only be claimed once. Nothing is lost on death by default; the DropEquipped and DropAll modes drop relics into the corpse. Q: Does this change vanilla gear balance? A: No. Relics are their own items in their own bag. They never touch weapons, armour or any vanilla item. Q: Do I need an economy plugin? A: No. The forge runs on dust, earned by salvaging relics, and the black market trades in scrap. Economics or ServerRewards take one config line. If the economy plugin refuses a payment, the sale or the collect does not go through and the relic stays with the player. Q: Do I need NpcDialogue? A: No, but it comes free in the zip. With NpcDialogue installed the broker talks through the vanilla conversation screen first. Without it, pressing E on him opens the market directly. Q: Is it pay to win? A: Your call. The natural VIP hook is slots: everybody plays with 3 and a rank raises the cap to 6. You can also sell sealed crates in your shop with relics.givecrate, sell the forge, or keep it all free. Q: Will it survive a wipe? A: Your choice. A config switch wipes every bag on a new map save. It is off by default, so relics carry across wipes. Q: What happens if a player's file is damaged? A: After a crash or a full disk a player file can come back unreadable. The console says so, Relics leaves the file exactly as it is, and that player plays on an empty bag that is never saved: nothing can be added to it, crates and relic items stay in the inventory, and the broker charges nothing. Restore the file (a backup, or the leftover .TMP Windows can leave beside it after a crash) and have the player reconnect. The README in the zip has the steps. Q: How heavy is it? A: Built for high population servers. The panels only send what changed, saves are spread across frames, and the combat and gathering bonuses step aside for players who carry no relic for them. Every animation plays once per action and none of them loops. Q: Does it contact any outside service? A: Only to download its pictures (about 250 small images, the relic art included) once from rust-cui.crashplugins.space, which your server then caches. Nothing about your server or your players is sent. Q: Can I translate it? A: It already speaks four: English, Spanish, Portuguese and Russian are built into the plugin, every text and all 96 relics included, and each player sees the language their game runs in. For another language, copy oxide/lang/en/Relics.json to oxide/lang/<code>/Relics.json and translate it: it lists every key, the relics included. Q: Does it work on Carbon? A: Yes. The extension goes into carbon/extensions instead of RustDedicated_Data/Managed, and everything else is the same. API / Hooks // Hooks void OnRelicObtained(BasePlayer player, string templateId, int rarity) void OnRelicActiveUsed(BasePlayer player, string activeId) // API: Relics?.Call<T>("Method", ...) // ids as ulong: (ulong)player.userID (player.userID alone returns null) // Relics_AddDust takes a long: 100L (an int returns null) // The give calls and AddDust return false when nothing was given or added: // the bag is full, the player's file could not be read, or dust would pass its cap bool Relics_GiveRandom(ulong userId, int minRarity = 0, string source = "Api") bool Relics_GiveTemplate(ulong userId, string templateId) bool Relics_GiveCrate(ulong userId, int minRarity = 0, int amount = 1) float Relics_GetModifier(ulong userId, string affixId) long Relics_GetDust(ulong userId) bool Relics_AddDust(ulong userId, long amount) int Relics_GetEquippedCount(ulong userId) string Relics_GetActiveSet(ulong userId) bool Relics_OpenBlackMarket(ulong userId, string tab = "buy") Vector3 Relics_GetBrokerPosition() Questions, ideas or bug reports? Use the Support tab of this file or join our Discord.
    $45.00
  2. Version 1.0.38

    4,011 downloads

    Item Perks is a plugin that enhances everyday weapons, tools and armour with over 50 different types of perks. Items with perks can be obtained a variety of ways, including: Finding them randomly in crates or barrels during your morning scrap farm. Randomly crafting an enhanced version of your equipment while you roof camp noobs from your base. Recycling enhanced equipment and finding enhancement kits stuck in the teeth of the recycler. Using a console or chat command that can be ran through seedy plugin traders like GUIShop. The plugin gives a large amount of control to server owners when it comes to implementation. You can: Enable/disable perks, or modify the minimum and maximum values that they roll when applied to gear. Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). Adjust the weight of each perk, so it is more or less likely to be seen on gear., or adjust the chances amount of perks that items can potentially have. Fully adjust or disable the chance for item drops to be found, or enable the enhancement kit system so players can recycle gear. So much more (watch the configuration section of the video below to see the full extent). There are over 50 perks included with the plugin. The following list will describe briefly what each perk does. Name: Prospector Description: This perk increases your mining yield when mining stone, metal and sulfur nodes. Name: Lumberjack Description: This perk increases your woodcutting yield when chopping living or dead trees. Name: Butcher Description: This perk increases the resources gained from skinning humans and animals. Name: Horticulture Description: This perk increases the amount of resources gained when harvesting grown plants. Name: Forager Description: This perk increases the amount of resources gained when picking up map generated collectibles. Name: Angler Description: This perk increases the amount of fish you receive upon a successful catch. Name: BeastBane Description: This perk increases the damage dealt to animals. Name: ScientistBane Description: This perk increases the damage dealt to scientists. Name: FlakJacket Description: This perk reduces the damage received from explosions. Name: Elemental Description: This perk reduces damage from received from cold and heat sources. Name: Scavenger Description: This perk provides you with a chance to find additional scrap from crates and barrels. Name: Manufacture Description: This perk increases the speed of your crafting. Name: Durable Description: This peark reduces the durability damage of all equipped items. Name: BeastWard Description: This perk reduces the damage received from animals. Name: ScientistWard Description: This perk reduces the damage received from scientists. Name: Builder Description: This perk provides you with a chance for your building upgrades to be free. Name: Thrifty Description: This perk provides you with a chance for your crafting components to be refunded upon a successful craft. Name: Fabricate Description: This perk provides you with a chance to duplicate an item upon a successful craft. Name: Pharmaceutical Description: This perk increases the amount of healing received from all sources. Name: MeleeWard Description: This perk reduces the damage received from melee weapons. Name: Academic Description: This perk provides you with a chance to receive a scrap refund when researching an item at the research bench. Name: FallDamage Description: This perk reduces the impact damage received from falling. Name: Lead Description: This perk reduces the damage from radiation. Name: Smasher Description: This perk will provide you with a chance to instantly destroy barrels with any amount of damage. Name: Environmentalist Description: This perk will increase the speed of recyclers that you activate. Name: Smelter Description: This perk will increase the smelting speed of furnaces you activate. Name: Paramedic Description: This perk provides players that you revive with additional health. Name: Prepper Description: This perk provides you with a chance to not consume food when eating. Name: Regeneration Description: This perk will passively regenerate you. Name: SharkWard Description: This perk will reduce the amount of damage received from sharks. Name: SharkBane Description: This perk will increase the amount of damage dealt to sharks. Name: Deforest Description: This perk provides you with a chance to cut down nearby trees when successfully cutting a tree down. Name: BlastMine Description: This perk provides you with a chance to mine out nearby nodes when successfully mining out a node. Name: Tanner Description: This perk provides you with a chance to skin nearby corpses when successfully skinning out a corpse. Name: Vampiric Description: This perk will heal you for a percentage of the damage dealt to certain enemies. Name: Reinforced Description: This perk will reduce the the amount of damage that your vehicles receive when mounted. Name: ComponentLuck Description: This perk will provide you with a chance to receive additional components when looting barrels and crates. Name: ElectronicsLuck Description: This perk will provide you with a chance to receive additional electronics when looting barrels and crates. Name: UncannyDodge Description: This perk provides you with a chance to dodge incoming damage, reducing it to 0. Name: LineStrength Description: This perk increases the tensile strength of your fishing line. Name: HealShare Description: This perk will share healing effects with nearby players. Name: Attractive Description: This perk will provide you with a chance to automatically pick up components when destroying barrels. Name: WoodcuttingLuck Description: This perk provides you with a chance to find a random item when you cut down a tree. Name: MiningLuck Description: This perk provides you with a chance to find a random item when you mine out a node. Name: SkinningLuck Description: This perk provides you with a chance to find a random item when you skin out a corpse. Name: FishingLuck Description: This perk provides you with a chance to find a random item when you catch a fish. Name: Sated Description: This perk will increase the amount of calories and hydration you receive from food and water sources. Name: IronStomach Description: This perk provides you with a chance to negate negative effects when consuming food. Name: TreePlanter Description: This perk will provide a chance for a tree to instantly regrow when cut down. Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. Name: BradleyDamage Description: This perk increases the damage dealt to Bradley Tanks. Name: HeliDamage Description: This perk increases the damage dealt to Patrol Helicopters. Name: Thorns Description: This perk reflects a % of the damage done back to the attacker Name: TurretDamage Description: This perk increases the damage dealt to Auto Turrets. Name: Rancher Description: This perk increases the amount of milk and wool you receive when milking cows and shearing sheep. Name: Wrangler Description: This perk increases the speed at which livestock become familiar with you while you handle them. Name: Herder Description: This perk reduces the time it takes for cows to produce milk and sheep to regrow wool after you milk or shear them. Command: ipgive Type: console/chat Parameters: <target ID/Name> <optional: shortname> <optional: perks> Description: Gives the target player an enhanced item. If shortname is specified, it will base the enhancement off of that item. If perks are specified, it will add only those perks to the item. Command: ipgivekit Type: console/chat Parameters: <target ID/Name> <perk> Description: Gives an enhancement kit to the target. itemperks.use - Required to receive any benefit from enhanced items. itemperks.loot - Required to loot enhanced items from crates and barrels. itemperks.craft - Required for a chance to received enhanced versions of crafted gear. itemperks.admin - Required to use admin commands. itemperks.enhance - Required to add enhancement kits to items via the workbench. itemperks.recycle - Required to receive enhancement kits from recycling enhanced items. IPAPI_CreateItem - creates and returns an enhanced item using the details fed into the method. If shortname is left blank, it will pick a random valid item. If api_perks is null it will pick random perk(s) and add them. Returns Item [HookMethod("IPAPI_CreateItem")] public object IPAPI_CreateItem(string shortname = null, ulong skin = 0, Dictionary<string, float> api_perks = null) { List<KeyValuePair<Perk, float>> perks = Pool.GetList<KeyValuePair<Perk, float>>(); foreach (var perk in api_perks) { Perk _perk; if (parsedEnums.TryGetValue(perk.Key, out _perk)) perks.Add(new KeyValuePair<Perk, float>(_perk, perk.Value)); } var result = CreateItem(shortname, skin, perks); Pool.FreeList(ref perks); // Returns an Item class return result; } Example usage: [ChatCommand("testipapi")] void TestIPAPI(BasePlayer player) { Dictionary<string, float> perks = new Dictionary<string, float>() { ["Prospector"] = 1f, ["Lumberjack"] = 1f, ["Butcher"] = 1f, ["Horticulture"] = 0.5f }; var item = (Item)ItemPerks.Call("IPAPI_CreateItem", "hammer.salvaged", (ulong)2830083288, perks); if (item == null) { Puts("Failed"); return; } item.name = "tool of the trade"; player.GiveItem(item); }
    $24.99
  3. Version 2.2.2

    8,604 downloads

    This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration Description Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss. Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC. The map also displays the location of the actual bosses (their name and amount of health). You can give any clothes and weapons for NPCs using the configuration. Custom Map Maps that have a configuration for the appearance of boss on their custom monuments You can also download all these files for all maps here Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996 Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear Dependencies (optional, not required) GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode Chat commands (only for administrators) /WorldPos - displays the actual player’s position on the map /SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument /SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator Console commands (RCON only) SpawnBoss <name> – spawn of the boss with the name – name KillBoss <name> – kill all bosses with the name – name Plugin Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Boss Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Custom Map Config en - example of plugin configuration in English ru - example of plugin configuration in Russian Hooks void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss API ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos void DestroyBoss(ScientistNPC boss) - destroys the boss My Discord: KpucTaJl#8923 Join the Mad Mappers Discord here! Check out more of my work here!
    $35.00

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