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Found 2 results

  1. Version 1.0.6

    47 downloads

    UMapMarkers is a powerful and versatile server map marker system designed for Rust, utilizing the game's built-in map markers. Create and manage custom map markers with ease, enhancing your server's gameplay experience. Plugin Configuration Configure your custom map markers using the following structure: { "MapMarkers": [ { "WorldPosition": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Icon": 0, "ColourIndex": 0, "Label": "My cool custom marker", "Radius": 0.0, "RadiusColor": null }, { "WorldPosition": { "x": 150.0, "y": 0.0, "z": 150.0 }, "Icon": 2, "ColourIndex": 3, "Label": "Custom marker number two 234?", "Radius": 1.0, "RadiusColor": "#ff0000aa" } ] } Permissions umapmarkers.use - Grants access to the /marker command. Commands /marker add <key name> <icon id> <color id> <radius> <radius color> <display name> - Adds a marker at the player's position. /marker remove <key name> - Removes a marker by its key name. /marker addconfig <icon id> <color id> <radius> <radius color> <display name> - Adds new marker into config at player position. Marker Icons and Colors Choose from a variety of icons and colors to personalize your map markers: Icon IDs: Point: 0 Dollar: 1 Home: 2 AirDrop: 3 Target: 4 Defence: 5 Death: 6 SleepingBag: 7 Sleep: 8 Gun: 9 Ore: 10 Crate: 11 Color IDs: Yellow: 0 Blue: 1 Green: 2 Red: 3 Pink: 4 Cyan: 5 API Functions private string API_CreateMapMarker([CanBeNull]BasePlayer player, Vector3 position, int type, int color, string text, float radius, string radiusColor, bool custom) // Creates a map marker. If you set player arg to null, then marker will be shown to every player on the map. Returns created marker id. private void API_RemoveMapMarker([CanBeNull]BasePlayer player, string markerId, bool custom) // Removes a map marker. Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------
    $14.99
  2. Hi there, CF users and devs )) I found a surpised issue since the last forced wipe when i open the IG map of my server. I precise that i am using a custom map. All the custom monuments are marked as : "assets/bundled/prefabs/modding/volumes_and_triggers/monument_marker.prefab" on the map... I investigate but don't find from where comes this issue. May be it's when compiled by Rust edit , i dont know. Any idea? Post Scriptum : the monthly map is "New Dawn" made by GRUBER )) and is up to date. Feel free to take a blick on this screen shot ) Best Regards MARKUS

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