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Found 3 results

  1. Mercury

    IQStack

    Version 1.0.0

    3 downloads

    IQStack is a convenient plugin for changing the default item stack sizes on your RUST server The plugin allows you to increase the number of resources and items that can fit into a single slot, making it easier for players to store their loot and organize their storage Permission support allows you to set different stack sizes for specific player groups, providing an additional monetization opportunity for your server The plugin places a strong emphasis on optimization and includes only the essential features - without unnecessary server load or bloated functionality All necessary player data is cached, so the plugin avoids redundant checks during every action, helping reduce overall server resource consumption If you don't need certain configuration options, such as the "SkinID Blacklist", simply clear the list and leave it empty This will improve performance, as the corresponding functionality will be disabled instead of running unnecessarily CONFIGURATION { "Base stack sizes [Apply to all players]": { "Global multiplier [Applied to the vanilla stack size of everything not overridden below. 1 - default value]": 1.0, "Multipliers by category (From F1 -> Items) [Category = multiplier of the vanilla stack size, overrides the global one]": { "Resources": 10.0, "Component": 5.0, "Ammunition": 5.0 }, "Multipliers by item [shortname = multiplier of the vanilla stack size, overrides the category and the blacklist]": { "sulfur": 20.0 } }, "Permission bindings [Permission = PresetKey]": { "iqstack.premium": "premium", "iqstack.vip": "vip" }, "Presets by permissions [UniqueKey = preset settings]": { "premium": { "Global multiplier [Applied to the vanilla stack size of everything not overridden below. 1 - default value]": 1.0, "Multipliers by category (From F1 -> Items) [Category = multiplier of the vanilla stack size, overrides the global one]": { "Resources": 50.0 }, "Multipliers by item [shortname = multiplier of the vanilla stack size, overrides the category and the blacklist]": { "sulfur": 100.0 } }, "vip": { "Global multiplier [Applied to the vanilla stack size of everything not overridden below. 1 - default value]": 1.0, "Multipliers by category (From F1 -> Items) [Category = multiplier of the vanilla stack size, overrides the global one]": { "Resources": 25.0 }, "Multipliers by item [shortname = multiplier of the vanilla stack size, overrides the category and the blacklist]": { "sulfur": 50.0 } } }, "Item blacklist (shortname). Does not affect the `Multipliers by item` setting.": [ "water", /// Example ], "Category blacklist (from F1 -> Items). Does not affect the `Multipliers by item` setting": [ "Weapon", /// Example ], "Item blacklist by SkinID": [ 3036002096, /// Example ] }
    $9.49
  2. Version 1.3.7

    2,283 downloads

    Stack Everything - Stack all entities, Chest Stacks, Farm Stacks, and more, allows you to stack all entities, such as: Stack Chest, Barricade, Large Water Catcher, Small Water Catcher, Locker, Barbeque, Water Barrel, Storage Box, Wood Box, Storage Barrel, Composter, Furnace, Legacy Furnace , Electric Furnace, Hobo Barrel, Mixing Table, Cooking Workbench, Battery, Generator, Test Generator, Water Purifier, Chippy Arcade, Boom Box, Farming entities, etc... Naval Deep Sea support, stack entities. Support for: Storage Box Pack DLC (https://rust.facepunch.com/news/shipshape#StorageBoxPackDLC) Support for: Industrial Decor Pack DLC (https://rust.facepunch.com/news/built-different#IndustrialDecorPack) Allows you to add new entities to stack, set stack size limits, and limit which entities can be stacked based on player permissions. Stack as many entities as you want with just one plugin! Oxide/Carbon compatibility PERMISSIONS: To be able to stack entities, the player must have the permission: stackeverything.use - Allows to use the plugin. In addition, 4 other permissions are created (Default, VIP1, VIP2, VIP3), each of which allows you to create different configurations to assign to the various players. stackeverything.default - Assign configurations: Default. stackeverything.vip1 - Assign configurations: VIP1. stackeverything.vip2 - Assign configurations: VIP2. stackeverything.vip3 - Assign configurations: VIP3. These are the groups that are created by default, but you can add and/or edit groups as you wish. For example, if you change the group vip1 to vip_elite, the permission stackeverything.vip_elite will be created If you create a new group, for example vipvanilla, the permission stackeverything.vipvanilla will be created. If you are part of a clan/team and there are 1 more members who have the VIP/ROLE, then all members of the clan/team will benefit. You can enable this setting from the configuration file: "Share Group With Clan/Team members. Default FALSE": false": true CONFIGURATION: The settings and options can be configured in the StackEverything.json under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Use Clan/Team": true, "Share Group With Clan/Team members. Default FALSE": false, "Spawn SkinID Blacklist. Skin IDs that cannot be used for Spawned Entity": [], "Stacking SkinID Blacklist. Block stacking of entities that have these skin IDs": [], "Role Permission": { "default": { "Priority. (lower = higher priority)": 100, "Maximum number of stackable entities": 2, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, "vip1": { "Priority. (lower = higher priority)": 1, "Maximum number of stackable entities": 4, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, "vip2": { "Priority (lower = higher priority)": 2, "Maximum number of stackable entities": 6, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, "vip3": { "Priority. (lower = higher priority)": 3, "Maximum number of stackable entities": 10, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} } }, "Stackable Items": [ { "Display Name": "Concrete Barricade", "Item Name": "barricade.concrete", "Item Id": -1950721390, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/barricades/barricade.concrete.prefab", "Radius Check": 0.1, "Collider Height": 1.5, "YOffset": 1.24, "Effect Name": "assets/prefabs/deployable/barricades/effects/barricade-concrete-deploy.prefab" }, { "Display Name": "Stone Barricade", "Item Name": "barricade.stone", "Item Id": 15388698, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/barricades/barricade.stone.prefab", "Radius Check": 0.1, "Collider Height": 1.4, "YOffset": 1.24, "Effect Name": "assets/prefabs/deployable/barricades/effects/barricade-stone-deploy.prefab" }, { "Display Name": "Sandbag Barricade", "Item Name": "barricade.sandbags", "Item Id": -559599960, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/barricades/barricade.sandbags.prefab", "Radius Check": 0.1, "Collider Height": 1.4, "YOffset": 1.18, "Effect Name": "assets/prefabs/deployable/barricades/effects/barricade-sandbags-deploy.prefab" }, { "Display Name": "Large Water Catcher", "Item Name": "water.catcher.large", "Item Id": -1100168350, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/water catcher/water_catcher_large.prefab", "Radius Check": 0.1, "Collider Height": 4.168319, "YOffset": 4.1, "Effect Name": "assets/prefabs/deployable/water catcher/effects/water-catcher-large-deploy.prefab" }, { "Display Name": "Small Water Catcher", "Item Name": "water.catcher.small", "Item Id": -132247350, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/water catcher/water_catcher_small.prefab", "Radius Check": 0.1, "Collider Height": 2.67044, "YOffset": 2.5, "Effect Name": "assets/prefabs/deployable/water catcher/effects/water-catcher-deploy.prefab" }, { "Display Name": "Locker", "Item Name": "locker", "Item Id": -110921842, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/locker/locker.deployed.prefab", "Radius Check": 0.1, "Collider Height": 2.3, "YOffset": 2.238, "Effect Name": "assets/prefabs/deployable/locker/effects/locker-deploy.prefab" }, { "Display Name": "Barbeque", "Item Name": "bbq", "Item Id": 1099314009, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.2, "YOffset": 0.84, "Effect Name": "assets/prefabs/deployable/bbq/effects/barbeque-deploy.prefab" }, { "Display Name": "Water Barrel", "Item Name": "water.barrel", "Item Id": -1863559151, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/liquidbarrel/waterbarrel.prefab", "Radius Check": 0.1, "Collider Height": 2.67044, "YOffset": 1.594, "Effect Name": "assets/prefabs/deployable/liquidbarrel/effects/liquid-barrel-deploy.prefab" }, { "Display Name": "Wood Storage Box", "Item Name": "box.wooden", "Item Id": -180129657, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "Radius Check": 0.1, "Collider Height": 0.5552952, "YOffset": 0.5552952, "Effect Name": "assets/prefabs/deployable/woodenbox/effects/wooden-box-deploy.prefab" }, { "Display Name": "Large Wood Box", "Item Name": "box.wooden.large", "Item Id": 833533164, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Radius Check": 0.1, "Collider Height": 0.790511, "YOffset": 0.76, "Effect Name": "assets/prefabs/deployable/large wood storage/effects/large-wood-box-deploy.prefab" }, { "Display Name": "Storage Barrel Horizontal", "Item Name": "storage_barrel_c", "Item Id": -1421257350, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab", "Radius Check": 0.1, "Collider Height": 0.94, "YOffset": 0.94, "Effect Name": "assets/prefabs/misc/decor_dlc/storagebarrel/effects/storage-barrel-deploy.prefab" }, { "Display Name": "Storage Barrel Vertical", "Item Name": "storage_barrel_b", "Item Id": 1307626005, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab", "Radius Check": 0.1, "Collider Height": 1.3, "YOffset": 1.3, "Effect Name": "assets/prefabs/misc/decor_dlc/storagebarrel/effects/storage-barrel-deploy.prefab" }, { "Display Name": "Fridge", "Item Name": "fridge", "Item Id": 1413014235, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/fridge/fridge.deployed.prefab", "Radius Check": 0.1, "Collider Height": 2.0, "YOffset": 2.0, "Effect Name": "assets/prefabs/deployable/fridge/effects/fridge-deploy.prefab" }, { "Display Name": "Salvaged Shelves", "Item Name": "shelves", "Item Id": 1950721418, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/shelves/shelves.prefab", "Radius Check": 0.1, "Collider Height": 2.8, "YOffset": 2.8, "Effect Name": "assets/prefabs/deployable/shelves/effects/shelves-deploy.prefab" }, { "Display Name": "Stone Fireplace", "Item Name": "fireplace.stone", "Item Id": -1535621066, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/fireplace/fireplace.deployed.prefab", "Radius Check": 0.1, "Collider Height": 2.9, "YOffset": 2.9, "Effect Name": "assets/prefabs/deployable/campfire/effects/campfire-deploy.prefab" }, { "Display Name": "Composter", "Item Name": "composter", "Item Id": -1488398114, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/composter/composter.prefab", "Radius Check": 0.1, "Collider Height": 1.64, "YOffset": 1.54, "Effect Name": "assets/prefabs/deployable/furnace/effects/furnace-deploy.prefab" }, { "Display Name": "Furnace", "Item Name": "furnace", "Item Id": -1999722522, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/furnace/furnace.prefab", "Radius Check": 0.1, "Collider Height": 1.6, "YOffset": 1.44, "Effect Name": "assets/prefabs/deployable/furnace/effects/furnace-deploy.prefab" }, { "Display Name": "Legacy Furnace", "Item Name": "legacyfurnace", "Item Id": -1310391395, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab", "Radius Check": 0.1, "Collider Height": 1.6, "YOffset": 1.44, "Effect Name": "assets/prefabs/deployable/furnace/effects/furnace-deploy.prefab" }, { "Display Name": "Electric Furnace", "Item Name": "electric.furnace", "Item Id": -1196547867, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.2, "YOffset": 1.15, "Effect Name": "assets/prefabs/deployable/playerioents/electricfurnace/effects/electric-furnace-deploy.prefab" }, { "Display Name": "Cursed Cauldron", "Item Name": "cursedcauldron", "Item Id": 1242522330, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/halloween/cursed_cauldron/cursedcauldron.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.1, "YOffset": 0.95, "Effect Name": "assets/prefabs/deployable/campfire/effects/campfire-deploy.prefab" }, { "Display Name": "Hobo Barrel", "Item Name": "hobobarrel", "Item Id": -1442559428, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.2, "YOffset": 1.13, "Effect Name": "assets/prefabs/deployable/campfire/effects/campfire-deploy.prefab" }, { "Display Name": "Mixing Table", "Item Name": "mixingtable", "Item Id": 1259919256, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.64, "YOffset": 0.9, "Effect Name": "assets/prefabs/deployable/mixingtable/effects/mixing-table-deploy.prefab" }, ............................................................ ], "VersionNumber": { "Major": 1, "Minor": 2, "Patch": 3 } } Chat Prefix: Chat message prefix. Enable Chat Messages: Enable sending messages in chat. Default: TRUE Enable Toast Messages: Enable Toast display for the player. Default: TRUE Use Clan/Team: If set to TRUE and the player is part of the clan/team, he can stack entities on entities owned by his teammates. Default: TRUE Share Group With Clan/Team members: If set to TRUE, the group assigned to a player is shared with all members of the clan/team. The group with the lowest priority is shared, then all members of the clan/team will benefit. Default FALSE Spawn SkinID Blacklist. Skin IDs that cannot be used for Spawned Entity: Here you can enter skins that are prohibited. When an entity is stacked, if it has one of these skins, the skin will be removed. Configuration example: "Spawn SkinID Blacklist. Skin IDs that cannot be used for Spawned Entity": [ 3429684712, 3429687195 ] Stacking SkinID Blacklist. Block stacking of entities that have these skin IDs: If the entity to be stacked has one of these skin ids, the entity cannot be stacked. Configuration example: "Stacking SkinID Blacklist. Block stacking of entities that have these skin IDs": [ 3429688031, 3429685478 ] Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed. Maximum number of stackable entities: Maximum number of entities that can be stacked. Number of entities that can be placed on top of each other in the stack. Exclude stacking of these entities: Entities that cannot be stacked even if they have been enabled in the configuration file. Here you must enter the PrefabName that you can find in the configuration file in the section: Stackable Items. Configuration example: "Exclude stacking of these entities": [ "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab" ] Maximum stack number per entity: Here you can configure the maximum stack size for the single entity bypassing the base limit: Maximum number of stackable entities Also if an entity is disabled in the configuration file, if it is entered here, the entity will now be enabled for the players that are part of this configuration. Configuration example: "Maximum stack number per entity": { "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": 4, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": 3, "assets/prefabs/deployable/composter/composter.prefab": 4, "assets/prefabs/deployable/furnace/furnace.prefab": 6 } Stackable Items: Here all the entities that can be stacked are defined. You can add new ones manually or open a support request to request a new entity to be added to the plugin. Enable Stacking: If set to TRUE, the entity can be stacked, otherwise not. If the entity is not enabled, you can always bypass the block by configuring: Maximum stack number per entity LOCALIZATION The plugin, therefore the automatic messages and statistics, are translated into the following languages: English Italian Spanish Russian Translation files are located in the /oxide/lang folder, here is an example of a /oxide/lang/en/StackEverything.json translation file. You can add translations for other languages by adding them to the folder: /oxide/lang AVAILABLE ENTITIES: Concrete Barricade, Stone Barricade, Sandbag Barricade, Large Water Catcher, Small Water Catcher, Locker, Barbeque, Water Barrel, Wood Storage Box, Large Wood Box, Ammo Storage Box, Armor Storage Box, Charcoal Storage Box, Clothing Storage Box, Comps Storage Box, Explosives Storage Box, Food Storage Box, Guns Storage Box, Meds Storage Box, Metal Storage Box, Ore Storage Box, Scrap Storage Box, Stone Storage Box, Sulfur Storage Box, Tools Storage Box, Wood Storage Box, Medieval Large Wood Box, Storage Barrel Horizontal, Storage Barrel Vertical, Black Box, Abyss Horizontal Storage Tank, Abyss Vertical Storage Tank, Bamboo Barrel, Wicker Barrel, Krieg Storage Crates, Krieg Storage Barrel, Industrial Storage Horizontal Barrel, Industrial Storage Vertical Barrel, Industrial Electric Furnace, Half Height Industrial Shelves, Salvaged Industrial Shelves, Fridge, Mini Fridge, Salvaged Shelves, Bamboo Salvaged Shelves, Stone Fireplace, Composter, Furnace, Legacy Furnace, Small Oil Refinery (Available in the next plugin update), Electric Furnace, Cursed Cauldron, Hobo Barrel, Mixing Table, Cooking Workbench, Command Block, Test Generator, Large Rechargeable Battery, Medium Rechargeable Battery, Small Rechargeable Battery, Large Solar Panel, Small Generator, Powered Water Purifier, RF Broadcaster, RF Receiver, Chippy Arcade Game, Strobe Light, Laser Light, Snow Machine, Fogger-3000, Audio Alarm, Spooky Speaker, Boom Box, Pookie Bear, Large Planter Box, Small Planter Box, Triangle Planter Box, Rail Road Planter, Triangle Rail Road Planter, Minecart Planter, Bath Tub Planter, Single Plant Pot, Beehive. NAVAL DEEP SEA: Small Boat Engine, Sail. NEW ENTITIES: New entities will be added with future releases. If you want to request the addition of a specific entity, feel free to open a support request and it will be added to the plugin. ENTITY IMAGE PREVIEW: Concrete Barricade Stone Barricade Sandbag Barricade Large Water Catcher Small Water Catcher Locker Barbeque Water Barrel Wood Storage Box Large Wood Box Storage Barrel Horizontal Storage Barrel Vertical Ammo Storage Box Armor Storage Box Charcoal Storage Box Clothing Storage Box Comps Storage Box Explosives Storage Box Food Storage Box Guns Storage Box Meds Storage Box Metal Storage Box Ore Storage Box Scrap Storage Box Stone Storage Box Sulfur Storage Box Tools Storage Box Wood Storage Box Abyss Horizontal Storage Tank Abyss Vertical Storage Tank Black Box Krieg Storage Crates Krieg Storage Barrel Mini Fridge Industrial Storage Horizontal Barrel Industrial Storage Vertical Barrel Industrial Electric Furnace Half Height Industrial Shelves Salvaged Industrial Shelves Bamboo Barrel Wicker Barrel Bamboo Salvaged Shelves Cooking Workbench Fridge Salvaged Shelves Stone Fireplace Composter Furnace Legacy Furnace Small Oil Refinery (Available in the next plugin update) Electric Furnace Cursed Cauldron Hobo Barrel Mixing Table Test Generator Large Rechargeable Battery Medium Rechargeable Battery Small Rechargeable Battery Large Solar Panel Command Block Sail Small Boat Engine Small Generator Powered Water Purifier RF Broadcaster RF Receiver Chippy Arcade Game Strobe Light Laser Light Snow Machine Fogger-3000 Audio Alarm Spooky Speaker Boom Box Pookie Bear Medieval Large Wood Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Beehive Propane Explosive Bomb Firebomb
    $9.99
  3. Version 1.0.0

    1 download

    Vanilla Stack Settings – Raidable Bases I configured the Stack Settings in the Raidable Bases plugin to use Vanilla Rust stack sizes. This means all item stack limits are set to the default values used in vanilla Rust, without any increased or custom stack sizes. The goal is to keep the Raidable Bases experience balanced and consistent with the standard Rust gameplay. Changes made: Vanilla/default stack sizes for all items No custom stack multipliers No increased resource or loot stacks Balanced raiding experience Compatible with standard Rust gameplay and progression In short: Raidable Bases now uses the original Vanilla Rust stack settings for a more authentic and balanced experience.
    $9.99

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