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Showing results for tags 'stack size'.
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Version 1.0.0
3 downloads
IQStack is a convenient plugin for changing the default item stack sizes on your RUST server The plugin allows you to increase the number of resources and items that can fit into a single slot, making it easier for players to store their loot and organize their storage Permission support allows you to set different stack sizes for specific player groups, providing an additional monetization opportunity for your server The plugin places a strong emphasis on optimization and includes only the essential features - without unnecessary server load or bloated functionality All necessary player data is cached, so the plugin avoids redundant checks during every action, helping reduce overall server resource consumption If you don't need certain configuration options, such as the "SkinID Blacklist", simply clear the list and leave it empty This will improve performance, as the corresponding functionality will be disabled instead of running unnecessarily CONFIGURATION { "Base stack sizes [Apply to all players]": { "Global multiplier [Applied to the vanilla stack size of everything not overridden below. 1 - default value]": 1.0, "Multipliers by category (From F1 -> Items) [Category = multiplier of the vanilla stack size, overrides the global one]": { "Resources": 10.0, "Component": 5.0, "Ammunition": 5.0 }, "Multipliers by item [shortname = multiplier of the vanilla stack size, overrides the category and the blacklist]": { "sulfur": 20.0 } }, "Permission bindings [Permission = PresetKey]": { "iqstack.premium": "premium", "iqstack.vip": "vip" }, "Presets by permissions [UniqueKey = preset settings]": { "premium": { "Global multiplier [Applied to the vanilla stack size of everything not overridden below. 1 - default value]": 1.0, "Multipliers by category (From F1 -> Items) [Category = multiplier of the vanilla stack size, overrides the global one]": { "Resources": 50.0 }, "Multipliers by item [shortname = multiplier of the vanilla stack size, overrides the category and the blacklist]": { "sulfur": 100.0 } }, "vip": { "Global multiplier [Applied to the vanilla stack size of everything not overridden below. 1 - default value]": 1.0, "Multipliers by category (From F1 -> Items) [Category = multiplier of the vanilla stack size, overrides the global one]": { "Resources": 25.0 }, "Multipliers by item [shortname = multiplier of the vanilla stack size, overrides the category and the blacklist]": { "sulfur": 50.0 } } }, "Item blacklist (shortname). Does not affect the `Multipliers by item` setting.": [ "water", /// Example ], "Category blacklist (from F1 -> Items). Does not affect the `Multipliers by item` setting": [ "Weapon", /// Example ], "Item blacklist by SkinID": [ 3036002096, /// Example ] }$9.49 -
Version 2.9.9993
19,545 downloads
Stack Modifier is a performance-focused plugin that enhances and refines item stacking behavior in Rust. Includes a built in GUI Editor for quick and easy setup of stack sizes! This plugin uses harmony for the best performance! Features Includes GUI Editor - Blocks Player movements while using GUI Editor Including Keybinds! Adds NEW Stacking Support for the following. STACKING TAG support, crafted, spawned, picked-up, etc. Repair Bench, broken item stacks, spam repair! Melee Weapon throwing! Item Condition Merging! Stacks of Items not breaking one 1 in the stack breaks. liquids ( like bota bags etc ) Stacking of Fuel Containers (hats, tools, etc.) Stacking of Guns Weapon Attachments Stacking of Skins Works with SkinBox plugins Supports stacking armor slot armors Supports Genetic Stacking Supports Food Spoil stacking Stacking of Custom Items Stacking of Custom Items with Custom Display Names Stacking of Key Cards without losing the stack when swiping Stacking Candy Cane Club without losing the stack while lick Support for modified presents for unwrapping Limits wearable clothing items to stack sizes of 1! ( on the player wear container only ) Limits weapon attachments to stack sizes of 1! ( On the weapon its self! so you can have bigger stacks! ) The largest possible value in C# is 2,147,483,647 Which means anything over this stack-size will break the plugin Patches All Industrial Conveyor stack issues! ( Yes custom items no problems! ) -- THIS IS NOW IT"S OWN PLUGIN AS AN ADDON. 4-2-2025 Patches Stacks being lost when stacked items break! Like mining! Etc Patches Stacks being lost when Melee weapons are thrown! Like spear! Etc STACK MODIFIER INDUSTRIAL ADDON: Known Conflicts RoadBradley & HeliSignals Are doing item creations wrong and setting the item.name field as vanilla item display names thus breaking stack support. ( don't set a vanilla display name only set them if its custom names as the fix ) Conveyor Stacks Not needed & conflicts, stack-modifier already does this & has config settings for it. Davids Shop UI ( recently changed how his default data files are createdfor items ) ( you need to generate a new Items.json file and re-do custom items / pricing inside it to fix stack bugs with old data files ) Magic Coin uses some of the same hooks set up config in it correctly to not conflict Custom Skin Stack Fix not needed this handles it properly Stack Size Controller cannot have 2 of the same plugins basically Extra Loot causes a stacking bug when a reboot occurs with skinned items preventing old skinned items from stacking with new skinned items IndustrialCustomSkinsFix not needed stack-modifier has the same patch in it. IQAlcoholFarm by BadMandarin/Mercury is not supported & will cause stack bugs / problems ( could be supported with an author update, but current version is not supported ) ItemPerks by imthenewguy Causes stack bugs/problems just by having this plugin on your server due to harmony patching done inside it + repair logic is bugged. Item creation is also not handled properly resulting in duplication issues with Conveyor movements nothing can be done about that. ( plugin requires a full rewrite for proper support & repairs. ) Custom Item Definitions causes stack bugs/problems and I am not going to support a plugin that heavily modifies vanilla game items in that way its simply far too much work to try and support. I'd have to import almost half of that plugins code just for mine to accurately handle stack logic for it & for plugins that use that plugin. Plugins that do not handle Item Creation Correctly: ( Which break stacks ) Custom Item Drops by Machine ( Always sets the vanilla display name when its supposed to be null for vanilla items ) XP System by fastburst ( Always sets the vanilla display name when its supposed to be null for vanilla items ) Copy Paste ( Items created by copy paste its self will not stack since item creation is not handled properly ) This list will be constantly updated as devs fix their code accordingly & new ones are discovered to be flawed. Getting Started - Click Either Link to play video Video One Video Two Permissions stackmodifier.admin - Allows players access to the UI Editor. Chat Commands /stackmodifier -- Opens Editor UI, Must enable config option "Enable UI Editor": true /stackmodifier.reset ( is also console cmd ) -- Requires stackmodifier.admin perm ( resets stack-sizes ) /resetvenders -- Requires being an admin, only resets facepunches messed-up vendors, not all /stackmodifiercolor <inputpanel|inputtext|text|transparent> <color> <alpha|ex, 0.98> Example /stackmodifiercolor inputpanel #207086 0.25 UI Editor Commands set 8 -- Inside a categories Search Bar, type set and a value and it will apply it to the whole category, reset -- Inside a categories Search Bar type reset hit the enter key or click out of the field and it resets it. multiply -- Inside a categorie use the Search Bar & type multiply and a value and it will apply it to the whole category. if you reset or set, re-click the Category Tab to refresh it before making more changes! Otherwise you will have to do your first edit twice for it to start working again UI Editor Without Images? * At the top of the config you will see the following setting set to true save and reload. "Disable Images for UI Editor": false, < Disables images and allows full use Having Problems? * Warning this plugin is not compatible with custom-skins-stacks-fix plugin since this already handles everything. * If you already have a plugin that modifies the rust stack sizes you will first need to remove that plugin. * Then you simply load Stack Modifier onto your server open the config and start editing the Modified values to your new stack-size amounts! * When you are done simply save and reload the plugin! ( oxide. reload StackModifier ) * Alternatively you can utilize the built-in UI Editor and not ever need to touch the config! * Admins - Auth level 2 will always be ignored. * This plugin is not compatible with BetterVanish, I only support Vanish from umod. How to revert to vanilla? * Run the reset command while having the stackmodifier.admin perm or Unload Stack Modifier, delete the config, and restart your server. * It will reset the config back to vanilla settings allowing you to start over. API Hooks Interface.CallHook("OnStackSizeUpdated"); //called after the plugin updates the stack sizes on server reboots & when reloading the plugin. //It's also still called right after the UI editor is closed from modifying. //Inside the oxide hook I use called OnItemAddedToContainer theirs a hook of mine, if called mine will not touch it or fix the stacks. //if (Interface.CallHook("OnIgnoreStackSize", player, item) != null) return; OnIgnoreStackSize has been retiered it is now replaced with an ignore permission called: stackmodifier.ignore.wearable.stack-size ## Configuration { "Custom Made Stack-Modifier Feature Additions": { "Maximum difference in seconds that two items with Spoil Timers can have and still be stackable: 3600f < Default = 1-Hour difference": 3600.0, "Disable Auto Item Condition Merges When Stacked (Feature Toggle)": false }, "Vanilla Rust Bug/Exploit Stack Patches": { "Disable Weapon Attachment stack fix (Recommended false)": false, "Disable Wearable Clothes fix (Recommended false)": false, "Disable Ammo/Fuel duplication fix (Recommended false)": false, "Disable VendingMachine Ammo Fix (Recommended false)": false }, "GUI Settings": { "Enable UI Editor": true, "Sets editor command": "stackmodifier", "Sets reset command for both console & chat": "stackmodifier.reset", "Disable Images / Toggles off Images for UI Editor": false, "Sets Default Category to open": "All", "Colors": { "InputPanel": { "Color": "#0E0E10FA" }, "TextColor": { "Color": "#FFFFFF" }, "Transparency": { "Color": "#0E0E10F2" }, "DescriptionText": { "Color": "#FFFFFF80" }, "NewInputColor": { "Color": "#FFA805FF" }, "ButtonGreen": { "Color": "#A0FF70CC" }, "ButtonGreenText": { "Color": "#9AB36D6E" }, "ButtonGrey": { "Color": "#BFBFBF4D" }, "ButtonGreyText": { "Color": "#BFBFBFFF" }, "Enable": { "Color": "#738D45" }, "Disable": { "Color": "#CD412B" } } }, "Category Stack Multipliers": { "Attire": 1, "Misc": 1, "Items": 1, "Ammunition": 1, "Construction": 1, "Component": 1, "Traps": 1, "Electrical": 1, "Fun": 1, "Food": 1, "Resources": 1, "Tool": 1, "Weapon": 1, "Medical": 1 }, "Stack Categories": { "Attire": { "hat.wolf": { "DisplayName": "Wolf Headdress", "Modified": 10 }, "horse.shoes.basic": { "DisplayName": "Basic Horse Shoes", "Modified": 10 } }, "Misc": { "fogmachine": { "DisplayName": "Fogger-3000", "Modified": 10 }, "sickle": { "DisplayName": "Sickle", "Modified": 10 } }, "Items": { "kayak": { "DisplayName": "Kayak", "Modified": 10 }, "map": { "DisplayName": "Paper Map", "Modified": 10 } }, "Ammunition": { "ammo.grenadelauncher.buckshot": { "DisplayName": "40mm Shotgun Round", "Modified": 20 }, "ammo.rocket.sam": { "DisplayName": "SAM Ammo", "Modified": 10 } }, "Construction": { "door.double.hinged.metal": { "DisplayName": "Sheet Metal Double Door", "Modified": 10 }, "building.planner": { "DisplayName": "Building Plan", "Modified": 10 } }, "Component": { "bleach": { "DisplayName": "Bleach", "Modified": 2 }, "vehicle.module": { "DisplayName": "Generic vehicle module", "Modified": 10 } }, "Traps": { "trap.bear": { "DisplayName": "Snap Trap", "Modified": 30 }, "samsite": { "DisplayName": "SAM Site", "Modified": 10 } }, "Electrical": { "ceilinglight": { "DisplayName": "Ceiling Light", "Modified": 10 }, "wiretool": { "DisplayName": "Wire Tool", "Modified": 100 } }, "Fun": { "firework.boomer.blue": { "DisplayName": "Blue Boomer", "Modified": 200 }, "telephone": { "DisplayName": "Telephone", "Modified": 10 } }, "Food": { "apple": { "DisplayName": "Apple", "Modified": 100 }, "woodtea.pure": { "DisplayName": "Pure Wood Tea", "Modified": 100 } }, "Resources": { "skull.human": { "DisplayName": "Human Skull", "Modified": 10 }, "wood": { "DisplayName": "Wood", "Modified": 10 } }, "Tool": { "tool.instant_camera": { "DisplayName": "Instant Camera", "Modified": 10 }, "bucket.water": { "DisplayName": "Water Bucket", "Modified": 10 } }, "Weapon": { "gun.water": { "DisplayName": "Water Gun", "Modified": 10 }, "spear.wooden": { "DisplayName": "Wooden Spear", "Modified": 10 } }, "Medical": { "blood": { "DisplayName": "Blood", "Modified": 100 }, "bandage": { "DisplayName": "Bandage", "Modified": 30 } } } }$24.99- 208 comments
- 23 reviews
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- #stacks
- #rust stacks
- (and 21 more)
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Version 2.1.11
2,187 downloads
Stacks gives you control over how items pile up on your server. Set a custom stack size for any item, multiply stacks inside specific containers, and give your VIPs bigger stacks through permissions. You edit all of it from an in-game panel, so you never open a JSON file. Most stack plugins hand every player the same limits. Stacks was one of the first to make stacks permission-based, and it is still one of the very few that does it. Set a multiplier or an exact stack size per permission, so a default player and a VIP carry different amounts of the same item. You can take it all the way down to a single item for a single rank. It patches the game's stack limit directly. Overstacked items keep their amount when moved, split, or dropped, with no dupes and no lost loot. The same file runs on both Oxide and Carbon. Features of Stacks Set a custom stack size for any item across the whole server Multiply stack sizes inside specific containers (boxes, furnaces, fridges, and more) Per-permission stack multipliers for VIP ranks, like stacks.vip at x2 and stacks.vip2 at x5 Per-permission stack sizes when you want an exact number instead of a multiplier Per-item, per-permission sizes, so one rank gets 50000 sulfur and another gets 25000 Per-container, per-permission multipliers, like a bigger wooden box for top donors Edit items, containers, and settings from an in-game panel instead of editing JSON Category tabs and a search box to find any item fast Overstack control to stop or allow overstacked items moving into the player inventory Splits oversized stacks when they hit the ground instead of dropping one giant floating pile Block list for items and skins you never want re-stacked Edit a container's multiplier by hitting it with a hammer FurnaceSplitter compatibility Five built-in languages: English, Russian, Chinese, German, and French Commands /stacks: open the in-game editor (requires stacks.admin) /stacks setstack [shortname] [size]: set a custom stack size for an item /stacks sethandstack [size]: set a custom stack size for the item in your hand stacks.manage stack set [shortname] [size]: set a stack size from the server console stacks.manage stack get [shortname]: read a stack size from the server console (use get all for every item) Permissions stacks.admin: open the editor and use the stack commands stacks.vip: example VIP tier (x2 stacks by default; rename or add your own in the config) stacks.vip2: example VIP tier (x5 stacks by default) Any permission you put in the config (multipliers, stack sizes, per-item and per-container overrides) is registered automatically on load. Visual editor Type /stacks in-game and you get a panel with three tabs: ITEMS for per-item stack sizes, CONTAINERS for per-container multipliers, and SETTINGS for everything else. Pick an item or container, change a value, save. You never edit a config or data file by hand. TEST SERVER Join our test server and try the features yourself. Copy the IP address below to connect. connect 155.103.86.38:28015 Web Config Editor Manage the Stacks settings in our web config editor. You change the config in a browser form instead of editing files on the server by hand. P.S. The web config editor is open to members of the "Stacks" group in our Discord server. Join at https://discord.gg/mevent and ask for the group. FAQ Q: Menus open without images and the console shows "IMAGE LIBRARY IS NOT INSTALLED." How to fix? A: On Oxide the icons are downloaded through ImageLibrary (Carbon has its own image database and does not need it). Install it, confirm it loads with o.plugins, restart the server, and check the console for ImageLibrary errors. Q: Where can I edit item names or add my language? A: Open the lang file at oxide/lang/en/Stacks.json (or carbon/lang/en/Stacks.json) and edit the text there. Drop in a new language file the same way.$19.95- 80 comments
- 14 reviews
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- 6
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- #stacks
- #chest stacks
- (and 10 more)
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Version 1.0.2
40 downloads
Stack Size Controller – Balanced Configuration Packs Includes 4 different configs. Pick one to use, or use different configs on multiple servers. Some stack values are based on the gather rate; however, overall, resources and similar items are set higher based on player experience and community feedback. Server Compatibility - Suitable for 3x, 5x, 10x and PvE servers - If higher stack sizes are desired, the 3x preset can safely be used on 2x servers without causing major balance issues or technical problems Professionally Designed & Tested All configurations are manually created from scratch and are not auto-generated or simple default edits. Each configuration has been: - Actively tested on live servers for over 2 years - Used on long-running, active servers - Adjusted based on real player behavior and feedback - Balanced with economic flow and recycler outputs in mind The goal is to improve quality of life without breaking progression or server economy. Balanced Design Philosophy Not every item is meant to be stacked. Below are the core principles behind how these configurations are designed. Durability & Skin Safety Weapons, clothing, doors, and certain electrical items are intentionally excluded from stacking. These items rely on durability (condition) mechanics and often support skins. Stacking them may cause condition conflicts, incorrect durability behavior, skin desynchronization, and inventory-related bugs. To maintain server stability and predictable gameplay, these item types are deliberately kept unstacked. Explosives & Economy Control F1 Grenades, Smoke Grenades, and similar explosive items are intentionally excluded from stacking or only increased by reasonable amounts. This approach helps prevent gunpowder inflation, balance abuse, and uncontrolled progression. Stackable Item Categories - Resources (Some resources have been stacked above the normal limits in line with strong player demand, especially wood and stone, among others.) - Components (Excessive stacking has not been applied in order to maintain recycling balance; it has been kept at a controlled and balanced level.) - Food items - Medical items - Ammunition Easy Installation Choose one of the 4 configuration presets Copy StackSizeController.json into your config folder Oxide.reload StackSizeController OR c.reload StackSizeController Required Plugin This configuration pack requires the Stack Size Controller plugin. You can download it for free from uMod: https://umod.org/plugins/stack-size-controller$11.99-
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- #stack size controller
- #stacks
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Tagged with:
- #stack size controller
- #stacks
- #stack
- #stack config
- #stacks config
- #stack configs
- #stacksizecontroller
- #configs
- #server stacks
- #2x stacks
- #3x stacks
- #5x stacks
- #pve
- #pve stacks
- #pve server stacks
- #stacking
- #stack size
- #stacksize
- #stack cfg
- #stacks configs
- #server stack
- #3x server
- #server configs
- #server config
- #controller
- #size controller
- #config
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Version 1.0.0
1 download
Vanilla Stack Settings – Raidable Bases I configured the Stack Settings in the Raidable Bases plugin to use Vanilla Rust stack sizes. This means all item stack limits are set to the default values used in vanilla Rust, without any increased or custom stack sizes. The goal is to keep the Raidable Bases experience balanced and consistent with the standard Rust gameplay. Changes made: Vanilla/default stack sizes for all items No custom stack multipliers No increased resource or loot stacks Balanced raiding experience Compatible with standard Rust gameplay and progression In short: Raidable Bases now uses the original Vanilla Rust stack settings for a more authentic and balanced experience.$9.99-
- #stack
- #stacks
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(and 28 more)
Tagged with:
- #stack
- #stacks
- #stacking
- #stack box
- #stack cfg
- #stacksize
- #stack size
- #stack farm
- #stack light
- #stack chest
- #stack locker
- #stack barrel
- #stack entity
- #stack battery
- #stack config
- #stack beehive
- #base
- #based
- #bases
- #basepet
- #baseloot
- #basement
- #basepack
- #base loot
- #vs
- #base build
- #base packs
- #base pack
- #bases pack
- #base design
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Version 2024.5.2.1658
171 downloads
SAVE 10% WHEN BUYING THE BUNDLE SAVE 10% WHEN BUYING THE BUNDLE This high performance patch will allow to set custom item stacks based on: Item name Item category Blacklist items (useful when using the categories) This is a standalone Harmony patch, Oxide installation is optional. Copy the Oxidation.StackManager.dll file into your HarmonyMods folder and restart your server. At the first server start after installing the patch a new configuration file Oxidation.StackManager.X.json will be created at the HarmonyMods folder. What is Harmony ? Harmony is a library for patching .NET code during runtime, it directly manipulates game code (CIL) without any additional abstraction layer such as Oxide. The direct patching of the game's byte code allows more performant modding as developers no longer need to rely on third party code, events or hooks to build custom functionality.$4.99- 6 comments
- 3 reviews
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- #harmony
- #oxidation
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Version 1.2.3
175 downloads
About plugin The plugin allows you to conveniently change the stacks of items through the use of a graphical interface Chat Commands (can be changed in config) /stacks - opens the main menu /sethandstack - change item's stack you are holding in your hands Console Commands jstacks.setstack [item shortname] [new stack] - set stack size for item. Example: jstacks.setstack ammo.rifle 256 jstacks.restore - reset all stacks to default values (be careful: there is no confirmation) Permissions jstacks.use - using the plugin Features Changing stacks for the entire category by pressing two buttons Multiple choice option for quick stack change Config { "Can admins use command": true, "Command to open the menu": "stacks", "Command to set stack size of an item in your hands": "sethandstack", "Default icons for categories (in-game only)": { "Ammunition": "assets/icons/ammunition.png", "Attire": "assets/icons/community_servers.png", "Component": "assets/icons/open.png", "Construction": "assets/icons/construction.png", "Electrical": "assets/icons/electric.png", "Food": "assets/icons/food_cooked.png", "Fun": "assets/icons/fun_alt.png", "Items": "assets/icons/extinguish.png", "Medical": "assets/icons/medical.png", "Misc": "assets/icons/menu_dots.png", "Resources": "assets/icons/community_servers.png", "Tool": "assets/icons/tools.png", "Traps": "assets/icons/traps.png", "Weapon": "assets/icons/weapon.png" } }$2.99- 1 comment
- 1 review
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- #stacks
- #stack size
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(and 8 more)
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