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Showing results for tags 'control'.
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Version 1.1.0
40 downloads
xNpcFreeze xNpcFreeze is a Rust plugin that completely disables AI for NPCs by stripping their brain components as they spawn. Scientists, Tunnel Dwellers and animals still exist and can be interacted with, but they will no longer roam, think, or attack - Perfect for PvE building servers, cinematic setups, or performance-focused environments. > CH47 at oil rig etc. will work and fly/land normally Features Freeze NPCs (Animals, Scientists, Tunnel Dwellers) Option to disable radiochatter (sound) from scientists Config { "FreezeAnimals": false, "FreezeScientists": false, "FreezeTunnelDwellers": false, "MuteScientistRadioChatterSound": false } * Please note: If you change a setting from "true" to "false", only newly spawned NPCs will start moving again, since the BRAIN of the others were stripped and this is not revertable. * * Important: NPCs that are already frozen will stay frozen. To make them move again, you need to use a respawn command or restart the server. *$8.99 -
Version 2.0.1
1,413 downloads
Introducing Total Control – The Ultimate Rust Server Admin Tool Total Control is a powerful full GUI admin plugin for Rust servers. Whether you run hardcore PvP or relaxed PvE, Total Control gives you complete live control over every major system directly in-game, with zero config files or reloading after changes. Dynamic Schedule System: •Plan your entire wipe and let the plugin do the work for you. •Create up to 5 scheduled sets (plus the default) Automatically change gather rates, stack sizes, smelting, rewards, PvE/PvP mode, raid protection, and more at exact dates and times. •Use real-world time or server time. •Enable only the pages you want for each set everything else stays on your default settings. •Run your server exactly how you want. Gather Rates & Stack Sizes: •Full control over every item (ore, plants, crates, quarries, excavator, etc.) Quick multiplier buttons or type exact values. •Category multipliers with individual item overrides. •Add or remove any item instantly with chat commands. Smelting & Cooking: •Adjust speed, charcoal output, fuel usage, and resource output for every furnace type. •Full control over the Mixing Table and Cooking Workbench. Rewards System: •Reward players for gathering, killing animals/NPCs/players, destroying barrels, emptying crates, Bradley/Heli loot, and playtime. •Support for Scrap, Economics, and ServerRewards (use any or all three) Optional UI Notify integration with custom message styles. Settings Page: •Auto or voted night skip. Time freeze, custom day/night lengths, and server date. •PvE/PvP mode switching (manual or timed). •Full raid protection (manual or timed). •Offline raid protection (with adjustable cooldown timer). •Option to disable shotgun traps, flame turrets, auto turrets, and SAM sites. Any admin with the correct permission can open the Total Control GUI with /tc and modify everything, without requiring data file access or plugin reload. Ideal for administrators worldwide. Permissions & Commands: Permission: TotalControl.OpenGui Chat Commands: /tc Open the GUI /addgather <shortname> /removegather <shortname> Add/Remove items to GatherRates page. /addstack <shortname> /removestack <shortname> Add/Remove items to StackSize page. /addreward <shortname or prefab> /removereward <shortname or prefab> Add/Remove items to Rewards page. (Shortnames list: https://www.corrosionhour.com/rust-item-list) Join the Community Stay up to date, get support, make suggestions, report bugs, or promote your server. https://discord.gg/AkwHUs8Qma$29.99 -
Version 1.2.3
922 downloads
BoatControl is a Rust server plugin that completely enhances boat handling. When taking the helm, a user-friendly CUI interface appears, allowing players to raise/lower sails and anchors, start/stop engines, and switch navigation direction forward or backward. The plugin also supports automatic reloading when the player has ammunition, cannon firing with configurable cooldown (or bypass via permission), and toggling all torches and lanterns without fuel consumption. Additionally, players can control navigation using W/S and fire cannons with the left mouse click. Want to try it before you buy it? You can try it by accessing the Staging server: connect staging.rustspain.com (provided the server is online, as it's my test server). Video Update 1.0.0 Features Displays a CUI interface when taking the helm that allows you to: Raise / lower sails. Raise / lower anchors. Turn engines on / off. Change the navigation direction forward / backward (engines and sails reverse accordingly). Reload (if the player has ammunition in their inventory, with a permission to bypass this). Fire cannons with a cooldown (or without it if you have the bypass permission). Turn all torches and lamps on/off (In the settings you can decide whether you want them to consume fuel or not). Allows enabling boat editing anywhere. Blocks edit mode within safe zones. Blocks the ability to activate the anchor within safe zones. Allows you to view the list of authorized players (similar to BetterTC). Sail Configuration System: Displays a window similar to the config menu showing all sails placed on the boat. Each sail shows its health amount below it. Added a button that allows upgrading sails by levels (thrust power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config. Engine Configuration System: Displays a window similar to the config menu showing all engines placed on the boat. Each engine shows its fuel amount and health below it. Added the ability to refuel engines using fuel from the player’s inventory. Added another button that allows upgrading engines by levels (fuel efficiency and engine power). Everything is configurable, including upgrade costs (in-game resources, RP, or Economy). This allows admins to add as many levels as they want in the config. Important: There is a maximum speed limit in the game. I have been testing ways to increase the speed, but I still need to continue researching and testing to find the best way to increase it. Automatic repair system: If damage is received during repair, it will stop. If the player runs out of materials in their inventory, it will stop. If the player disconnects, it will also stop. Note: The boat health system is unusual and does not work like a normal building, so the system simulates repairs at different points on the boat depending on the percentage of health lost. That is why you will not hear the actual damaged entity being repaired. BetterTC Integration: If you have BetterTC installed with version 1.6.2 or higher, the automatic Wallpaper placement system will be enabled. Facepunch will add wallpaper support for Boats starting in March; you can test it meanwhile on staging. You can also change the navigation direction using the W and S keys, and fire the cannons with the left mouse click. I'm open to further improving this plugin over time. If you'd like to see any features integrated, please mention them in the discussion section. Ideas I've tried but haven't been able to implement: Modifying the build area (net size) to make it larger. It doesn't seem possible to change this. Making the engines work without fuel consumption. I managed to do this in an initial test, but then FacePunch changed something and it's no longer possible. I'll try to see if I can adjust fuel consumption to make it more economical. The maximum number of engines and sails cannot be increased. Or at least not easily; it could be done with commands and strange contraptions, but it wouldn't be entirely convenient. Permissions boatcontrol.use – Enables the functionality for the player when mounting the boat’s helm. boatcontrol.bypassammo – Allows you to fire cannons without using real ammunition from your inventory. Free ammo! (not recommended to give to regular players) boatcontrol.bypasscannoncooldown – Allows you to fire cannons with no cooldown. Maximum bombardment! boatcontrol.edit allows enabling boat editing anywhere. boatcontrol.cannonuse If the player doesn’t have it enabled, the option to control cannons won’t appear in the interface. Not having this permission will not block manual/vanilla use. boatcontrol.authlist Shows the list of players authorized to the Boat, similar to BetterTC. boatcontrol.deleteauth Allows authorized players to remove player permissions individually. boatcontrol.sailconfig Allows players to open and manage the Sail Configuration menu for boats. boatcontrol.sailupgrade Allows players to upgrade sails (thrust power) according to the configured upgrade levels. boatcontrol.engineconfig Allows players to open and manage the Engine Configuration menu for boats. boatcontrol.engineupgrade Allows players to upgrade engines (fuel efficiency and engine power) according to the configured upgrade levels. boatcontrol.wallpaper Allows players to use the wallpaper placement system on boats. (Requires BetterTC version 1.6.2 or higher.) boatcontrol.repair Allows players to use the automatic boat repair system. boatcontrol.repair.nocost Allows players to repair boats without consuming materials Dynamic repair permissions (speed adjustment) Allows admins to grant specific permissions defined in the config to adjust boat speed limits. Commands It currently has no chat or console commands. Configuration DEFAULT CONFIGURATION { "Enable WASD Direction": true, "Enable Cannon Fire Key (Left Mouse Button)": true, "Cannon Aim Step (degrees per click)": 5.0, "Cannon Fire Cooldown": 5.0, "Cannon Crew": { "Enable": true, "Names": [ "Seaman", "Deckhand", "Bosun", "Gunner", "Quartermaster", "Navigator", "Sailor", "Crewman", "Mate", "Boatswain", "Cannoneer", "Buccaneer", "Mariner", "Sea Dog", "Old Salt" ], "Health": 100.0, "MaxCannons": 0, "Wear": { "burlap.shirt": 1380044819, "burlap.trousers": 1380047706, "burlap.shoes": 2215057317, "hat.boonie": 965553937 }, "RequireOperate": true, "ToggleCrewCooldown": 30.0, "NoCorpse": true }, "Lights": { "Enable Light Toggle Key (R)": true, "Light Toggle Cooldown": 1.0, "Require Fuel For Lights": false, "Light Items (shortnames)": [ "tunalight", "lantern", "torchholder", "largecandles", "smallcandles", "jackolantern.angry", "jackolantern.happy", "chineselantern", "chineselanternwhite" ] }, "Impact Force Physics": { "Enable Impact Physics": true, "Impact Force (default: 100, range: 50-500)": 100.0, "Enable Debug Logging": false }, "Alert Chat": true, "Alert Notify Plugin": false, "Notify: select what notification type to be used": { "error": 0, "info": 0 }, "Color Prefix Chat": "#f74d31", "GUI": { "GUI Windows Belt": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-200 15", "OffsetMax": "181 79", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" }, "GUI Windows Info": { "BG Color Primary": "0.10 0.10 0.10 0.8", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-115 -100", "OffsetMax": "115 100", "AnchorMin": "0.902 0.8104", "AnchorMax": "0.902 0.8104" }, "GUI Windows Cannons Menu": { "BG Color Primary": "0.10 0.15 0.10 1", "BG Color Secundary": "0.2 0.30 0.2 0.80", "Button Active Color": "0.2 0.6 0.2 0.80", "Button Inactive Color": "0.2 0.30 0.2 0.80", "OffsetMin": "-140 85", "OffsetMax": "140 185", "AnchorMin": "0.5 0", "AnchorMax": "0.5 0" } }, "Show Info Window": true, "Boat Edit Damage Cooldown (seconds)": 30.0, "Block Anchor in Safe Zone": true, "Block Boat Edit in Safe Zone": true, "Config Version": "1.2.0", "Repair Cooldown After Recent Damage (seconds)": 30.0, "Cooldown Frequency Repair (larger number is slower)": { "boatcontrol.use": 2.0, "boatcontrol.vip": 1.0 }, "Repair Costs (ItemShortName: Amount per block/component)": { "lowgradefuel": 4, "wood": 75 }, "Engine Upgrades": { "Enable Engine Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.9, "Power Multiplier (1.0 = normal, 2.0 = double power)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 100, "lowgradefuel": 50 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.8, "Power Multiplier (1.0 = normal, 2.0 = double power)": 4.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 250, "lowgradefuel": 100, "metal.fragments": 300 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 8.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 500, "lowgradefuel": 200, "metal.fragments": 500, "metal.refined": 25 }, "ServerRewards Points": 0, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Fuel Efficiency Multiplier (1.0 = normal, 0.5 = half fuel consumption)": 0.65, "Power Multiplier (1.0 = normal, 2.0 = double power)": 16.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 1000, "lowgradefuel": 300, "metal.fragments": 1500, "metal.refined": 100 }, "ServerRewards Points": 0, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "Resources" }, "Sail Upgrades": { "Enable Sail Upgrades": true, "Upgrade Levels": [ { "Level": 1, "Display Name": "Tier 1", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 1.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 75, "cloth": 100 }, "ServerRewards Points": 10, "Economics Money": 0.0 } }, { "Level": 2, "Display Name": "Tier 2", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 150, "cloth": 200, "leather": 50 }, "ServerRewards Points": 15, "Economics Money": 0.0 } }, { "Level": 3, "Display Name": "Tier 3", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 2.5, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 300, "cloth": 300, "leather": 100, "metal.fragments": 200 }, "ServerRewards Points": 20, "Economics Money": 0.0 } }, { "Level": 4, "Display Name": "Tier 4", "Thrust Multiplier (1.0 = normal, 2.0 = double thrust)": 3.0, "Upgrade Cost": { "Resource Costs (ItemShortName: Amount)": { "scrap": 600, "cloth": 500, "leather": 200, "metal.fragments": 500 }, "ServerRewards Points": 30, "Economics Money": 0.0 } } ], "Currency Type (Resources, ServerRewards, Economics)": "ServerRewards" } } For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord ninco90$15.00- 51 comments
- 6 reviews
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- #boat
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Version 0.1.1
61 downloads
This addon for RoamingNPCs allows you to dynamically control RNPCs spawn based on hours after wipe and current amount of players online, helping to create a balanced experience. Population Control • Setup specific bots presets as the wipe progresses — customize which RNPCs appear after 6h, 12h, 24h, and beyond. • You can make early wipes feel balanced and late wipes stay challenging with various RNPCs presets. • Integrates with your existing RoamingNPC presets. Adaptive Limits • Limit the max number of active RNPCs based on how many players are online at the moment. • Keep a balance between players and bots. • Keep the server performance smooth during peak hours. Map Markers • Optionally show live markers for all RNPCs on map. • Display RNPC's base locations on map (requires RNPCs Buildings Addon). • Customize colors, names, radius, refresh rate, and visibility duration. Requirements • RoamingNPCs Plugin Video Demo of Map Markers: Configuration: { "Available bots by wipe hours (key - hours after wipe, value - list of bot's setup names from main config)": { "6": [ "bob_resources_farmer", "john_looter" ], "12": [ "alfred_hunter", "austin_fighter" ], "24": [ "alfred_hunter", "austin_fighter", "bob_resources_farmer", "john_looter" ] }, "Limits based on amount of players online": { "Limit amount of active bots based on amount of players online?": false, "Limits (key - min amount of players, value - max amount of bots)": { "0": 5, "5": 4, "10": 3, "15": 2, "20": 1, "25": 0 } }, "Markers to show all RoamingNPCs on map": { "Enable these markers?": true, "Display name": "NPC {name}", "Refresh rate in seconds": 1.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 }, "Markers to show all RoamingNPC's bases on map (RNPCs Buildings Addon)": { "Enable these markers?": false, "Display name": "Base of NPC {name}", "Refresh rate in seconds": 0.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 } }$4.90 -
Version 0.1.8
1,245 downloads
Useful plugin for managing temporary permissions, temporary groups and temporary permissions for groups. This is done through chat commands, built-in Oxide commands, and API methods. Note: The dates is in UTC format. The ability to grant players temporary permissions by specifying either the number of seconds, an exact expiration date or until the wipe occurs; The ability to add players to temporary groups by specifying either the number of seconds, an exact expiration date or until the wipe occurs; The ability to grant groups temporary permissions by specifying either the number of seconds, an exact expiration date or until the wipe occurs; The ability to revoke temporary permissions from players and groups prematurely; The ability to remove players from groups prematurely; The ability to perform all the above actions using existing and familiar console commands(e.g., o.grant), simply by adding the number of seconds, the expiration date or the word "wipe" at the end; The ability to perform all the above actions using a chat command (by default /tperm); The ability to perform all the above actions using API methods; The ability to remove all temporary permissions and groups upon wipe detection. temporarypermissions.admin - Grants access to the admin command(by default /tperm). { "Chat command": "myperm", "Chat admin command": "tperm", "Is it worth enabling GameTips for messages?": true, "List of language keys for creating language files": [ "en" ], "Is it worth saving logs to a file?": true, "Is it worth using console logging?": true, "Interval in seconds for expiration check": 1.0, "Interval in seconds for checking the presence of temporary permissions and temporary groups. A value of 0 disables the check": 600.0, "Is it worth restoring removed temporary permissions and temporary groups if the timer hasn't expired? There are cases where removal cannot be tracked in the usual way": true, "Is it worth revoking temporary permissions and temporary groups when unloading the plugin, without removing them from the data file?": true, "Is it worth revoking temporary permissions and temporary groups that haven't expired yet upon detecting a wipe?": false, "Custom wipe date(detected only during initialization). Only required if you're experiencing issues with the Wipe ID. Leave empty to use the Wipe ID. Example: 2025-06-25 13:00": "", "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 8 } } EN: { "CmdAdmin": "Available admin commands:\n\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant user *nameOrId* realpve.vip wipe</color> - Grants or extends the specified permission for the specified player until the end of the current wipe\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant user *nameOrId* realpve.vip *intValue* *boolValue*(optional)</color> - Grants or extends the specified permission for the specified player for the given number of seconds\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant user *nameOrId* realpve.vip *expirationDate* *assignmentDate*(optional)</color> - Grants or extends the specified permission for the specified player until the given date\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant group *groupName* realpve.vip wipe</color> - Grants or extends the specified permission for the specified group until the end of the current wipe\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant group *groupName* realpve.vip *intValue* *boolValue*(optional)</color> - Grants or extends the specified permission for the specified group for the given number of seconds\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant group *groupName* realpve.vip *expirationDate* *assignmentDate*(optional)</color> - Grants or extends the specified permission for the specified group until the given date\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>revoke user *nameOrId* realpve.vip</color> - Revokes the specified permission from the specified player\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>revoke group *groupName* realpve.vip</color> - Revokes the specified permission from the specified group\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>add *nameOrId* *groupName* wipe</color> - Adds or extends the specified player's membership in the specified group until the end of the current wipe\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>add *nameOrId* *groupName* *intValue* *boolValue*(optional)</color> - Adds or extends the specified player's membership in the specified group for the given number of seconds\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>add *nameOrId* *groupName* *expirationDate* *assignmentDate*(optional)</color> - Adds or extends the specified player's membership in the specified group until the given date\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>remove *nameOrId* *groupName*</color> - Removes the specified player from the specified group\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>wipe *wipeDate*</color> - Set a custom wipe date. Used in case of issues with the Wipe ID. Format: yyyy-MM-dd HH:mm\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>wipe reset</color> - Reset the custom wipe date\n\n<color=#D1CBCB>Optional values:</color>\n*boolValue* - If false(default) and an existing permission or group membership has not expired, the specified time will be added to the existing time. Otherwise, including when true, the specified time will be counted from the current time\n*assignmentDate* - If the assignment date is not specified and there is no existing permission or group membership, the assignment date will be set to the current time. If the assignment date is specified, it will be applied regardless of existing permissions or group memberships\n\n--------------------------------------------------", "CmdPermissionNotFound": "Permission '{0}' not found!", "CmdPlayerNotFound": "Player '{0}' not found! You must provide the player's name or ID.", "CmdMultiplePlayers": "Multiple players found for '{0}': {1}", "CmdGroupNotFound": "Group '{0}' not found!", "CmdGrantWrongFormat": "Incorrect command format! Example: /tperm grant user/group *nameOrId* realpve.vip *secondsOrDateTime*", "CmdRevokeWrongFormat": "Incorrect command format! Example: /tperm revoke user/group *nameOrId* realpve.vip", "CmdUserGroupWrongFormat": "Incorrect command format! Example: /tperm group add/remove *nameOrId* *groupName*", "CmdUserGranted": "Permission '{0}' granted to player '{1}'.", "CmdGroupGranted": "Permission '{0}' granted to group '{1}'.", "CmdUserGroupAdded": "Player '{0}' has been added to group '{1}'.", "CmdUserRevoked": "Permission '{0}' has been revoked for player '{1}'.", "CmdGroupRevoked": "Permission '{0}' has been revoked for group '{1}'.", "CmdUserGroupRemoved": "Player '{0}' has been removed from group '{1}'.", "CmdWipeNew": "New wipe date successfully set to '{0}'. The wipe will take effect only after the plugin is loaded following this date.", "CmdWipeReset": "The custom wipe date has been reset. The wipe is now determined by the Wipe ID.", "CmdWipeFailed": "The specified date '{0}' has an invalid format(yyyy-MM-dd HH:mm) or has already passed. Example: '{1}'.", "CmdCheckNoActive": "You have no active temporary permissions or temporary groups!", "CmdCheckTargetNoActive": "Player '{0}' has no active temporary permissions or temporary groups!", "CmdCheckPermissions": "<color=#D1AB9A>You have {0} temporary permissions(time in UTC):</color>\n{1}", "CmdCheckGroups": "<color=#D1AB9A>You have {0} temporary groups(time in UTC):</color>\n{1}", "CmdCheckTargetPermissions": "<color=#D1AB9A>Player '{2}' has {0} temporary permissions(time in UTC):</color>\n{1}", "CmdCheckTargetGroups": "<color=#D1AB9A>Player '{2}' has {0} temporary groups(time in UTC):</color>\n{1}", "CmdCheckFormatPermissions": "'{0}' - {1}({2})", "CmdCheckFormatGroups": "'{0}' - {1}({2})", "CmdUntilWipe": "Until Wipe" } RU: { "CmdAdmin": "Доступные админ команды:\n\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant user *имяИлиАйди* realpve.vip wipe</color> - Выдать или продлить указанный пермишен указанному игроку до конца текущего вайпа\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant user *имяИлиАйди* realpve.vip *числовоеЗначение* *булевоеЗначение*(опционально)</color> - Выдать или продлить указанный пермишен указанному игроку на указанное количество секунд\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant user *имяИлиАйди* realpve.vip *датаИстечения* *датаНазначения*(опционально)</color> - Выдать или продлить указанный пермишен указанному игроку до указанной даты\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant group *имяГруппы* realpve.vip wipe</color> - Выдать или продлить указанный пермишен указанной группе до конца текущего вайпа\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant group *имяГруппы* realpve.vip *числовоеЗначение* *булевоеЗначение*(опционально)</color> - Выдать или продлить указанный пермишен указанной группе на указанное количество секунд\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>grant group *имяГруппы* realpve.vip *датаИстечения* *датаНазначения*(опционально)</color> - Выдать или продлить указанный пермишен указанной группе до указанной даты\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>revoke user *имяИлиАйди* realpve.vip</color> - Снять указанный пермишен у указанного игрока\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>revoke group *имяГруппы* realpve.vip</color> - Снять указанный пермишен у указанной группы\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>add *имяИлиАйди* *имяГруппы* wipe</color> - Добавить или продлить пребывание в указанной группе указанному игроку до конца текущего вайпа\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>add *имяИлиАйди* *имяГруппы* *числовоеЗначение* *булевоеЗначение*(опционально)</color> - Добавить или продлить пребывание в указанной группе указанному игроку на указанное количество секунд\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>add *имяИлиАйди* *имяГруппы* *датаИстечения* *датаНазначения*(опционально)</color> - Добавить или продлить пребывание в указанной группе указанному игроку до указанной даты\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>remove *имяИлиАйди* *имяГруппы*</color> - Отменить пребывание в указанной группе указанному игроку\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>wipe *датаВайпа*</color> - Установка кастомной даты вайпа. Используется при проблемах с Wipe ID. Формат: yyyy-MM-dd HH:mm\n<color=#D1CBCB>/tperm</color> <color=#D1AB9A>wipe reset</color> - Сброс кастомной даты вайпа\n\n<color=#D1CBCB>Опциональные значения:</color>\n*булевоеЗначение* - Если false(по умолчанию) и существующий пермишен или группа не истекли, указанное время будет добавлено к существующему времени. В противном случае, в т.ч. при true, указанное время будет отсчитываться от текущего времени\n*датаНазначения* - Если дата назначения не указана и нет существующего пермишена или группы, дата назначения будет равна текущей. Если дата назначения указана, то вне зависимости от существования пермишенов или групп, присвоится указанная дата\n\n--------------------------------------------------", "CmdPermissionNotFound": "Пермишен '{0}' не найден!", "CmdPlayerNotFound": "Игрок '{0}' не найден! Вы должны указать имя или ID игрока.", "CmdMultiplePlayers": "По значению '{0}' найдено несколько игроков: {1}", "CmdGroupNotFound": "Группа '{0}' не найдена!", "CmdGrantWrongFormat": "Не верный формат команды! Пример: /tperm grant user/group *имяИлиАйди* realpve.vip *секундыИлиДата*", "CmdRevokeWrongFormat": "Не верный формат команды! Пример: /tperm revoke user/group *имяИлиАйди* realpve.vip", "CmdUserGroupWrongFormat": "Не верный формат команды! Пример: /tperm group add/remove *имяИлиАйди* *имяГруппы*", "CmdUserGranted": "Пермишен '{0}' выдан игроку '{1}'.", "CmdGroupGranted": "Пермишен '{0}' выдан группе '{1}'.", "CmdUserGroupAdded": "Игрок '{0}' был добавлен в группу '{1}'.", "CmdUserRevoked": "Пермишен '{0}' был удален для игрока '{1}'.", "CmdGroupRevoked": "Пермишен '{0}' был удален для группы '{1}'.", "CmdUserGroupRemoved": "Игрок '{0}' был удален из группы '{1}'.", "CmdWipeNew": "Новая дата вайпа успешно установлена на '{0}'. Вайп вступит в силу только при загрузке плагина после этой даты.", "CmdWipeReset": "Кастомная дата вайпа была сброшена. Вайп снова определяется по Wipe ID.", "CmdWipeFailed": "Указанная дата '{0}' имеет неверный формат(yyyy-MM-dd HH:mm) или уже прошла. Пример: '{1}'.", "CmdCheckFormatGroups": "'{0}' - {1}({2})", "CmdCheckNoActive": "У вас нет активных временных пермишенов или временных групп!", "CmdCheckTargetNoActive": "У игрока '{0}' нет активных временных пермишенов или временных групп!", "CmdCheckPermissions": "<color=#D1AB9A>У вас есть {0} временных пермишенов(время по UTC):</color>\n{1}", "CmdCheckGroups": "<color=#D1AB9A>У вас есть {0} временных групп(время по UTC):</color>\n{1}", "CmdCheckTargetPermissions": "<color=#D1AB9A>У игрока '{2}' есть {0} временных пермишенов(время по UTC):</color>\n{1}", "CmdCheckTargetGroups": "<color=#D1AB9A>У игрока '{2}' есть {0} временных групп(время по UTC):</color>\n{1}", "CmdCheckFormatPermissions": "'{0}' - {1}({2})", "CmdUntilWipe": "До вайпа" } /myperm - Displays a list of all your temporary permissions and temporary groups; /myperm *NameOrId* - Displays a list of all temporary permissions and temporary groups of the specified player. Permission "temporarypermissions.admin" required. Admin commands(/tperm). Permission "temporarypermissions.admin" required: grant - Grants a temporary permission to a player or group. user *NameOrId* realpve.vip wipe - Grants a temporary permission to a player until the next wipe by specifying the player's name or Id, the permission name and the word "wipe"; *NameOrId* realpve.vip 3600 true/false - Grants a temporary permission to a player by specifying the player's name or Id, the permission name, the number of seconds and true/false(optional). If false(default) and an existing permission has not expired, the specified time will be added to the existing time. Otherwise, including when true, the specified time will be counted from the current time; *NameOrId* realpve.vip "2024-08-19 17:57" "2024-08-19 16:57" - Grants a temporary permission to a player by specifying the player's name or Id, the permission name, the expiration date and the assigned date(optional). If the assignment date is not specified and there is no existing permission, the assignment date will be set to the current time. If the assignment date is specified, it will be applied regardless of existing permissions. group *GroupName* realpve.vip wipe - Grants a temporary permission to a group until the next wipe by specifying the group's name, the permission name and the word "wipe"; *GroupName* realpve.vip 3600 true/false - Grants a temporary permission to a group by specifying the group's name, the permission name, the number of seconds, and true/false(optional). If false(default) and an existing group membership has not expired, the specified time will be added to the existing time. Otherwise, including when true, the specified time will be counted from the current time; *GroupName* realpve.vip "2024-08-19 17:57" "2024-08-19 16:57" - Grants a temporary permission to a group by specifying the group's name, the permission name, the expiration date and the assigned date(optional). If the assignment date is not specified and there is no existing group membership, the assignment date will be set to the current time. If the assignment date is specified, it will be applied regardless of existing group memberships. revoke - Revokes a temporary permission from a player or group. user *NameOrId* realpve.vip - Revokes a temporary permission from a player by specifying the player's name or Id and the permission name; group *GroupName* realpve.vip - Revokes a temporary permission from a group by specifying the group's name and the permission name. add - Temporary addition of a player to a group. *NameOrId* *GroupName* wipe - Temporary addition of a player to a group until the next wipe by specifying the player's name or Id, the group name and the word "wipe"; *NameOrId* *GroupName* 3600 true/false - Temporary addition of a player to a group by specifying the player's name or Id, the group name, the number of seconds, and true/false(optional). If true, the specified seconds will count from the current moment, otherwise(default), they will be added to the existing time; *NameOrId* *GroupName* "2024-08-19 17:57" "2024-08-19 16:57" - Temporary addition of a player to a group by specifying the player's name or Id, the group name, the expiration date and the assigned date(optional). If not specified, the assigned date will default to the current date, otherwise, it will be set to the provided date. remove *NameOrId* *GroupName* - Removal of a player from a temporary group by specifying the player's name or Id and the group name. wipe - Setting a custom wipe date. Used if you're experiencing issues with using the Wipe ID. *wipeDate* - Set a custom wipe date(yyyy-MM-dd HH:mm). Used in case of issues with the Wipe ID; reset - Reset the custom wipe date. Example: /tperm grant user iiiaka realpve.vip wipe /tperm grant user iiiaka realpve.vip 3600 true /tperm grant user iiiaka realpve.vip "2024-08-19 17:57" "2024-08-19 16:57" /tperm wipe "2025-06-25 13:00" Note: To access the commands, the player must be an admin(console or owner) or have the temporarypermissions.admin permission. P.S. Templates for the commands above can also be used with existing console commands. For example: o.grant user iiiaka realpve.vip 3600 true All developer documentation can be found in the Docs section.Free -
Version 1.5.0
54 downloads
Apache (Attack Heli Rocket Selector + Armored Windows + Player Cooldown) The Apache plugin turns the Rust attack helicopter into a fully customizable, player-controlled combat platform with advanced weapon systems, smart rocket handling, and experimental features you won’t find anywhere else. Apache is a lightweight, server-friendly Rust plugin that upgrades the Attack Helicopter rocket pod into a configurable multi-ammo system with clean in-game controls and full balancing options. Players can cycle rocket types with the USE key (E) while piloting, and the helicopter will fire the selected rocket type as long as ammo is available. When a type runs out, Apache will announce “out of ammo” and automatically switch to the next available enabled type. Features Rocket type selector (Pilot only) Press E to cycle through enabled rocket types Shows chat feedback: selected type, remaining ammo, and cooldown Gunner support The gunner can also fire the rockets The gunner can aim the rockets using the built-in helicopter monitor Supported ammo types HV Basic Incendiary MLRS SAM Out-of-ammo intelligence Warns at 0 ammo Announces what rocket type will be used next Automatically switches to the next available enabled type Per-rocket balancing Separate cooldown, launch speed, and up-bias (trajectory lift) for each rocket type Configurable Helicopter HP Server owners can control how durable the Apache is by adjusting the helicopter's max health in the configuration. Alternating launch positions Uses Left/Right local offsets (configurable) so you can align firing to your pod locations Optional armored windows Toggle armored window on/off from config Permission system apache.admin → unlimited spawns + admin tools apache.player → cooldown-limited spawns Player spawn cooldown Configurable X hours per spawn for players with apache.player Stores cooldown data in a data file Admin reset /apache reset wipes cooldown data and starts fresh Works with /shop plugin You can use spawn.apache %steamid% Default Configuration Behavior (Important) On first run, Apache auto-generates the config with most rocket types disabled by default. Enabled by default: HV Disabled by default (must be enabled manually in the JSON if you want them): Basic MLRS SAM Incendiary This is intentional for safety/balance: the server owner enables only the rocket types they want by editing the .json configuration file. Commands F1 Console: spawn.apache Spawns an Apache for yourself (with admin permission without cooldown). spawn.apache <steamid|name> Spawns an Apache for a target player (admin only without cooldown). Chat commands: /apache Same behavior as spawn.apache (for players with cooldown configured in .json). /apache reset (admin only) Wipes stored cooldown data and resets all player spawn timers. Permissions apache.admin Admin usage: unlimited spawning, spawning for others, and reset command. apache.player Player usage: allows self-spawn with configurable cooldown. Configuration Apache generates a JSON config with: Enable/disable each rocket type (also blocks inserting disabled ammo into the pod) Armored windows on/offLeft & Right launch offsets (local heli space) Local offset axis reminder: X = left(-) / right(+) Y = up(+) Z = forward(+) Per-rocket: Cooldown (seconds) Launch speed Up bias (adds a small upward lift to trajectory) Notes / Compatibility Designed to be server-friendly: only affects plugin-spawned helicopters Works without requiring players to bind keys (uses E / USE) Your first configs: { "EnableArmoredWindows": true, "HelicopterMaxHealth (min: 850, max: 9999)": 850.0, "PlayerSpawnCooldownHours": 6.0, "HV": { "Enabled": true, "CooldownSeconds": 1.0, "LaunchSpeed": 65.0, "UpBias": 0.02 }, "Incendiary": { "Enabled": false, "CooldownSeconds": 1.0, "LaunchSpeed": 40.0, "UpBias": 0.02 }, "Basic": { "Enabled": false, "CooldownSeconds": 1.0, "LaunchSpeed": 40.0, "UpBias": 0.02 }, "MLRS": { "Enabled": false, "CooldownSeconds": 1.0, "LaunchSpeed": 70.0, "UpBias": 0.03 }, "SAM": { "Enabled": false, "CooldownSeconds": 0.8, "LaunchSpeed": 85.0, "UpBias": 0.02 }, "LeftOffsetLocal": { "x": -2.0, "y": -0.5, "z": 3.0 }, "RightOffsetLocal": { "x": 2.0, "y": -0.5, "z": 3.0 } }$24.00 -
Version 1.0.1
15 downloads
xInFlightHeliRepair xInFlightHeliRepair is a Rust plugin that allows players to repair an attack helicopter while mounted or in the air as a passenger, using a hammer and consuming a configurable resource (e.g., metal fragments). It includes plenty of customization options. This overrides the new behavior introduced in the “Pivot or Die” update that prevents players from repairing the attack helicopter while in flight. Features In-Flight Helicopter Repair Players/Passengers can repair an attackhelicopter by hitting it with a hammer while in flight. Resource-Based Repair Each repair “hit”: Costs a configurable item (Default: 30 metal fragments). Restores a configurable amount of health (Default: 50 HP). Automatically removes the required items from player inventory. Recent Damage Cooldown If the helicopter was recently damaged by explosive sources, repair is blocked for a set duration (Default cooldown: 10 seconds) Message informs the player how long they must wait. Player Feedback Configurable message system: Supports UI toast notifications or chat messages. Visual Repair Effect Plays a configurable FX prefab on successful repair (Default metal upgrade effect). Permission xinflighthelirepair.use Config { "RequirePermission": false, "Permission": "xinflighthelirepair.use", "EnableRecentlyExplosiveDamageRepairCooldown": true, "RecentlyExplosiveDamageRepairCooldown": 10.0, "ItemUsedForRepair": "metal.fragments", "ItemCostPerRepair": 30, "HealPerHit": 50.0, "PlayEffectOnRepair": true, "Effect": "assets/bundled/prefabs/fx/build/promote_metal.prefab", "MessagesType": "ui", // Use 'ui' for toast notifications and anything else (e.g., 'chat') for chat messages "ShowMessages": true, "NotReadyMessage": "<color=#ff5555>Heli was damaged recently. Wait {0} seconds before repairing.</color>", "FullyRepairedMessage": "<color=#ffcc00>This helicopter is already fully repaired.</color>", "NotEnoughMetalMessage": "<color=#ff5555>You need {0} {2} to repair ({1} available).</color>", "RepairedMessage": "<color=#55ff55>Repaired heli by {0} HP for {1} {2}.</color>" }$8.99-
- #helicopter
- #attack
- (and 21 more)
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Version 3.0.5
514 downloads
Loadout controller is made to assist in allowing your Battlefield or even PVE community to thrive with customizable loadouts. FEATURES - Supports infinite permission groups - Easy UI system to modify permission groups - PERMISSION GROUP OPTIONS: - Item saving amount per item - Item saving amount per category (Weapons, attire, etc*) - Blacklisted ammo types loaded in weapons - Blacklied skin ID's - Priority settings - Max saves per permission - ETC* - Plyers can easily save their loadouts through the UI or chat commands. - The UI shows players exactly what items they can save, can't save, or can only save part of. - You can easily delete, override, select, or save new loadouts through the UI. - You can see what items are in your currently selected loadout in the UI - Loadouts automatically apply when a player respawns - Extremely performant UI system$19.99- 64 comments
- 5 reviews
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- #loadout
- #controller
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(and 5 more)
Tagged with:
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Version 1.0.9
5,236 downloads
UI spawn amount/time control for monument crates, keycards, barrels, etc. MonumentSpawnControl provides a UI per vanilla monument, listing each spawn group for that monument, with controls for spawn population, respawn timer, and max amount to respawn per cycle. Each group can be emptied, filled, enabled, or disabled, with one click. Respawn durations are in minutes. Where there are multiple monuments of the same name (e.g. Lighthouse), they are all controlled by the same settings. Notes Does not offer control over RustEdit created monument spawns. Does not govern spawners which are part of a puzzle, as these have their own reset criteria. Chat commands. /msc - Usable by admin, or with permission. Permissions. monumentspawncontrol.allowed Configuration. ButtonColour "0.7 0.32 0.17 1" ButtonColour2 "0.4 0.1 0.1 1" - Used for disabled / inactive. Config also stores an entry per monument with information per spawn group. There is no need to edit or view this - It’s all controllable by in-game UI. Useful tool for picking CUI colours - RGB Decimal.Free -
Version 1.0.1
13 downloads
Control Center is designed to make managing your base easier and more efficient by providing you with a user-friendly interface for interacting with key base elements such as Tool Cupboards, Code Locks, and Auto Turrets. 1. Tool Cupboard Management: Authorize Players Easily: With Control Center, you can easily authorize or deauthorize players from Tool Cupboard. Simply use the GUI to manage access in a few clicks. View Owners and Resources: You can check who currently has access to your Tool Cupboard and even view a detailed breakdown of the upkeep costs for your base. This helps you stay on top of your resource needs and ensure that your base remains protected from decay. The Owner is the first person to gain auth on Tool Cupboard and will have control over who can have full access to control center for that TC area if players have limited access the can view Control Center but not make any changes. 2. Code Lock Management: Authorize Friends: No need to give your friends the code for your Code Locks and have them go all over to find every lock, just add them to the lock you want them to access from inside the GUI. Lock and Unlock with Ease: Players can lock or unlock any Code Locks directly through the Control Center interface, which makes it faster to manage secure doors and boxes in your base. Set Custom Names: You can set custom names for each Code Lock, making it easier to identify which lock belongs to which part of your base. 3. Auto Turret Management: Authorize Friends: Easily add your team to every Auto Turret inside your base without the need of shutting you turrets down and going around each one. Switch Modes Quickly: Control your Auto Turrets through the GUI. You can easily switch between hostile and passive modes. Assign Custom Names: Similar to Code Locks, you can assign custom names to your turrets for easier management and identification. Control Center adds an easy-to-use interface that allows you to manage all these elements from one central location. You can open the interface to see a clear overview of your Tool Cupboards, Code Locks, and Auto Turrets. The GUI also allows you to add or remove friends or other players from these entities with just a few clicks, instead of having to manually interact with each one. If enabled, the plugin integrates with Steam to display your friends directly in the management interface, making it simple to add them to your base’s Tool Cupboards, Code Locks, or Turrets. With Control Center players have a powerful tool at their fingertips to better manage base security, access, and upkeep—providing a smoother and more convenient Rust experience. Chat Commands: /cc Opens Control Center. /name Used near a Code Lock or Auto Turret to add a name. Permissions controlcenter.useGui To allow players to use /cc command. controlcenter.useName To allow players to use /name command. Supported Language: English, French, German, Polish, Russian and Spanish Feel free to join my Discord! Stay up to date with the latest updates, report bugs, share suggestions, and get support for my plugins. You can also promote your Rust server or just hang out and chat! Join here: https://discord.gg/AkwHUs8Qma ControlCenter.json$15.00 -
Version 1.0.5
28 downloads
Monument Beds allows players to respawn at randomized locations around selected monuments directly from the death screen. All behavior is fully configurable, allowing server owners to enable or disable specific monuments as needed. Supported locations include Outpost, Bandit Camp, Large Oil Rig, and 42+ additional monuments. The plugin creates multiple bed spawn points within each monument’s range when it initially loads and randomly selects an exact spawn location on respawn. This provides fair, varied spawns while preventing predictable or exploitable locations. More features and functionality are planned for future updates. Note: Monument Finder is required to be installed on the server for this plugin to function correctly. List of Monuments supported: Config$9.99-
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- #monument beds
- #monument bed
- (and 13 more)
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Version 1.1.0
118 downloads
ABOUT Allow players to change their individual fuse timers on all types of thrown explosives. Also control dud chance values. Fully configurable per type, individual settings stored in data folder. Now comes with a UI which can be used to change the appropriate values. The permission "use" is necessary for full functionality. The new permission for "nodud" is only to be granted if you want the players to have no duds. If this is not granted then it will return vanilla behaviour for dud chance. to apply the use permission in server console: o.grant <user/group> <username or groupname> explosivescontrol.use I highly recommend permissions manager by steenamaroo to handle perms through an in game interface CONFIG { "itemNames": { "beancan": 1840822026, "c4": 1248356124, "flare": 304481038, "flashbang": -936921910, "grenade": 143803535, "satchel": -1878475007, "smokegrenade": 1263920163, "surveycharge": 1975934948 }, "items": { "1248356124": { "itemId": 1248356124, "itemName": "c4", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1263920163": { "itemId": 1263920163, "itemName": "smokegrenade", "defaultFuseTime": 5.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "143803535": { "itemId": 143803535, "itemName": "grenade", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "1840822026": { "itemId": 1840822026, "itemName": "beancan", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "-1878475007": { "itemId": -1878475007, "itemName": "satchel", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "1975934948": { "itemId": 1975934948, "itemName": "surveycharge", "defaultFuseTime": 1.0, "minFuseTime": 1.0, "maxFuseTime": 5.0, "DudChance": 0.0 }, "304481038": { "itemId": 304481038, "itemName": "flare", "defaultFuseTime": 30.0, "minFuseTime": 10.0, "maxFuseTime": 60.0, "DudChance": 0.0 }, "-936921910": { "itemId": -936921910, "itemName": "flashbang", "defaultFuseTime": 2.0, "minFuseTime": 1.0, "maxFuseTime": 10.0, "DudChance": 0.0 } }, "itemBlacklist": [ "supply.signal", "molotov", "smokegrenade", "flare", "lunar", "surveycharge" ], "fallbackItemConfig": { "itemId": 0, "itemName": "", "defaultFuseTime": 8.0, "minFuseTime": 3.0, "maxFuseTime": 30.0, "DudChance": 0.0 }, "enableOnUserConnected": true, "connectMessage": "Welcome to the server! You can change fuse time of explosives with the command /fuseui", "Title Bar Red": 10, "Title Bar Green": 10, "Title Bar Blue": 10, "Side Bar Red": 200, "Side Bar Green": 200, "Side Bar Blue": 200, "Item Panel Red": 128, "Item Panel Green": 128, "Item Panel Blue": 128, "Item BG Red": 80, "Item BG Green": 80, "Item BG Blue": 80, "Item Name Background Red": 150, "Item Name Background Green": 150, "Item Name Background Blue": 150, "Fuse Input Field Red": 80, "Fuse Input Field Green": 80, "Fuse Input Field Blue": 80, "Button Colour (must be <= 1) The last number is transparency in this string and is required to generate the button correctly. R G B A": "0.5 0.5 0.5 1" } COMMANDS /fuseui will bring up the UI where your players can edit each explosive type within the specified range (changes inside config file should be reflected in the UI) <Must have the "use" permission to use the plugin fully, bonus "nodud" permission is exactly as it sounds> all credit for the new logo belongs to 4yzhen, many thanks$4.00- 12 comments
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- #explosives
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Version 1.1.3
6 downloads
Monument Control Monument Control Minigame. Whoever controls selected the monument longest wins. King of the hill style. Features Select a monument for Monument Control event. Players will compete to control the area. At the end of the event duration whoever controlled the area for the longest period of time wins. Controlling = Only one team or solo player is present within the monument area. Score will increase. Contested = Multiple teams are contesting the area. Score will not increase until one team or one player is controlling. Losing = Player is not in the monument area. Score is counted based on `seconds controlling monument` and is updated once per second. Simple and small GUI for players during event. Displays minigame, location, prize, and player's status. GUI status updates indicating whether the player is controlling, losing, or if the location is contested. Option to hide GUI to those not at event. Configurable event duration and chat message interval. Configurable payouts to first place, second place, and third place winners. Chat message sent on an interval to display current leading scorers. Command (chat or console) to start event: /control <monument name> Configure the event to start automatically at a specific interval. Supports TC Bank, Economics, and ServerRewards for payouts. List of Monuments Abandoned Military Base Airfield Arctic Research Base Dome Ferry Terminal Giant Excavator Harbor 1 Harbor 2 HQM Quarry Junkyard Large Oilrig Launch Site Military Tunnels Missile Silo Power Plant Radtown Satellite Dish Sewer Branch Small Oilrig Stone Quarry Sulfur Quarry Train Yard Underwater Lab Water Treatment Documentation Permissions Commands Configuration Language File Dependencies TC Bank - Optional reward system for winners. Economics - Optional reward system for winners. ServerRewards - Optional reward system for winners. Support Discord Click here for Discord support$10.00-
- #monument
- #monuments
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Version 1.0.2
650 downloads
Allows you to control the spawns of entities on your server. Features Spawn Control: Define spawn chances for entities to control their frequency. Configurable: Easily customize the configuration to fit your server's needs. Automatic Cleanup: Remove entities with a spawn chance of 0. Configuration { "Enabled": false, "Spawns": [] } Enabled: if set to true it enables the plugin. Spawns: list of entities's prefabs and it's spawn chances (auto generated when you first load the plugin).Free- 3 comments
- 1 review
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Version 1.0.9
7 downloads
The "APControl" plugin is designed for Rust game servers to manage and control various plugins based on user permissions. It allows server administrators to load and unload specific plugins for different user groups such as all players, admins, moderators, VIPs, and test users. Features: 1. Permission-Based Plugin Control: Define permissions for different user groups to control access to specific sets of plugins. Permissions include apcontrol.use.allp, apcontrol.use.adminp, apcontrol.use.moderp, apcontrol.use.vipp, apcontrol.use.testp, apcontrol.use.pvp, and apcontrol.use.pve. 2. Configurable Plugin Lists: Each user group has its own list of plugins that can be configured and managed. Default plugin lists for each group are set in the configuration file. Added support for blacklisting plugins, which will be automatically unloaded before loading the main plugins. 3. Console Commands for Plugin Management: Server administrators can use console commands to load and unload plugins based on the user group. Commands include allp, adminp, moderp, vipp, testp, pvp, and pve. Added support for delayed execution of commands (e.g., /pvp on 300 to execute after 300 seconds). 4. Automatic Configuration Management: The plugin automatically loads the configuration on initialization and ensures it is correctly formatted. If the configuration file is missing or corrupted, a new one is generated with default settings. State of plugin execution is saved in a data file and restored upon server restart. 5. Multilingual Notifications: All messages are in English by default, but can be changed to Russian or any other language through the configuration file. Commands: allp [on/off] [delay]: Load or unload plugins for all players with the appropriate permission. adminp [on/off] [delay]: Load or unload plugins for administrators. moderp [on/off] [delay]: Load or unload plugins for moderators. vipp [on/off] [delay]: Load or unload plugins for VIP players. testp [on/off] [delay]: Load or unload plugins for test users. pvp [on/off] [delay]: Load or unload plugins for PvP scenarios. pve [on/off] [delay]: Load or unload plugins for PvE scenarios. Permissions: apcontrol.use.allp : Permission to use the allp command. apcontrol.use.adminp : Permission to use the adminp command. apcontrol.use.moderp : Permission to use the moderp command. apcontrol.use.vipp : Permission to use the vipp command. apcontrol.use.testp : Permission to use the testp command. apcontrol.use.pvp : Permission to use the pvp command. apcontrol.use.pve : Permission to use the pve command. Usage: 1. Initialization: The plugin is initialized by loading the configuration and registering permissions and console commands. 2. Loading plugins: Use the appropriate console command followed by on to load plugins for the group. Example: adminp on to load all plugins listed in the adminp group. 3. Unloading plugins: Use the appropriate console command followed by off to unload plugins for a group. Example: adminp off to unload all plugins listed in the adminp group. 4. Configuration: The configuration file defines lists of plugins for each user group. Administrators can edit the configuration file to add or remove plugins from the list of each group. { "CommandConfigs": { "allp": { "Permission": "apcontrol.use.allp", "Blacklist": [], "Plugins": [] }, "adminp": { "Permission": "apcontrol.use.adminp", "Blacklist": [ "AdminESP", "AdminMenu" ], "Plugins": [ "AdminESP", "AdminMenu", "CheckCupboard", "ConvertStatus", "ItemShortname", "PlayerAdministration", "TPOnMap", "Vanish", "XScan" ] }, "moderp": { "Permission": "apcontrol.use.moderp", "Blacklist": [], "Plugins": [ "AdminESP", "AdminMenu", "CheckCupboard", "ItemShortname", "PlayerAdministration", "TPOnMap", "Vanish", "XScan" ] }, "vipp": { "Permission": "apcontrol.use.vipp", "Blacklist": [], "Plugins": [ "TPOnMap", "XScan", "ItemShortname" ] }, "testp": { "Permission": "apcontrol.use.testp", "Blacklist": [], "Plugins": [ "Vanish" ] }, "pvp": { "Permission": "apcontrol.use.pvp", "Blacklist": [], "Plugins": [] }, "pve": { "Permission": "apcontrol.use.pve", "Blacklist": [], "Plugins": [] } }, "Messages": { "CommandUsage": "Usage: {0} <on/off> [delay]", "InvalidDelay": "The second argument must be a number indicating the delay in seconds.", "CommandScheduled": "Command {0} {1} will be executed in {2} seconds.", "ConfigFileNotFound": "Configuration file not found or empty, creating a new configuration file.", "ConfigFileLoaded": "Configuration file loaded successfully.", "ConfigFileLoadError": "Error loading configuration file: {0}", "LoadingPlugin": "Loading {0} plugin...", "UnloadingPlugin": "Unloading {0} plugin..." } } Installation: Place the APControl.cs file in the oxide/plugins directory of your Rust server. Start or restart the server to load the plugin. Configure the plugin by editing the configuration file located at oxide/config/APControl.json.$2.50