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Showing results for tags 'light'.
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Version 1.0.1
21 downloads
Add a fully functional flashlight to jackhammers in Rust. Mining in dark caves or at night should not mean constantly switching between your jackhammer and a separate light source. JackhammerFlashlight adds a toggleable flashlight to jackhammers, allowing players to mine while illuminating the area in front of them. Players can turn the flashlight on or off using the normal Rust flashlight key or simple chat commands, while server owners can configure battery duration, multiple recharge methods, replaceable batteries, support for normal jackhammers, custom item skins, loot container drops, and optional battery status displays. Perfect for PvE, PvP, Vanilla+, modded, survival, mining, and custom progression Rust servers. Features Adds a fully functional flashlight to supported jackhammers. Players can toggle the flashlight using the normal Rust flashlight key (F). Chat commands to toggle the flashlight, turn it on or off, and check battery charge. Flashlight follows the player's aim direction while holding the jackhammer. Special Jackhammer Flashlight item with a configurable display name and skin ID. Optional support for enabling flashlights on normal Rust jackhammers. Configurable battery duration with support for unlimited battery life. Battery charge decreases automatically while the flashlight is enabled. Battery consumption pauses when the flashlight is turned off. Remaining battery charge is preserved when the player switches items or puts the jackhammer away. Flashlight automatically turns off when its battery runs out. Players can check their remaining battery charge using a chat command. Recharge batteries using configurable Rust items and resource costs. Configure multiple recharge items with separate amounts, skin IDs, and charge percentages. Optional automatic battery recharging with configurable charge percentage per minute. Optional workbench recharging with separate rates for Level 1, Level 2, and Level 3 Workbenches. Configurable workbench recharge radius. Recharge batteries using /jf recharge with optional item selection. Optional recharge command cooldown, permission requirement, and item cost settings. Optional free recharge command with a configurable charge percentage. Replace empty batteries using configurable Rust items. Optional automatic battery replacement when the flashlight runs out of charge. Battery capacity is preserved separately from remaining charge to support recharging. Configurable fallback battery capacity for older jackhammers. Optional SimpleStatus integration to display battery information while holding the jackhammer. Optional AdvancedStatus integration with battery countdown support. Battery display supports remaining time, paused charge, unlimited battery, and empty battery states. Configurable command aliases for player flashlight controls. Admin command to give special Jackhammer Flashlight items to online players. Supports giving multiple jackhammers with a single command. Admins can specify a custom battery duration when giving jackhammers. Optional automatic Jackhammer Flashlight drops from configured loot containers. Configurable loot container prefabs, drop chances, and minimum/maximum item amounts. Separate battery duration overrides for individual loot drop configurations. Automatically restores active flashlight functionality when players equip supported jackhammers. English and Russian plugin messages included. Flashlight Controls Players can control their jackhammer flashlight using the regular Rust flashlight key or chat commands. Control Description F Key Toggles the flashlight on or off while holding a supported jackhammer. /jf Toggles the flashlight on or off. /jf on Turns the flashlight on. /jf off Turns the flashlight off. /jf battery Shows the remaining battery charge. /jf recharge Recharges the battery using the configured recharge settings. /jf recharge <item shortname> Attempts to recharge using a matching configured item. /jf replace Replaces an empty battery using the configured replacement item. Tip Example: Hold a Jackhammer Flashlight and press F to turn on the light. Press F again to turn it off. The flashlight follows your aim direction, allowing you to see where you are mining without switching tools. Battery System JackhammerFlashlight includes a configurable battery system that allows server owners to control how long flashlights can remain active and how players restore their charge. Battery Setting Description Unlimited Battery Flashlight can remain enabled without running out of charge. Limited Battery Flashlight operates for the configured number of seconds. Battery Pause Battery consumption stops when the flashlight is turned off. Battery Depletion Flashlight automatically turns off when its remaining charge reaches zero. Battery Capacity Stores the maximum charge separately from the remaining battery time. Battery Recharge Restores charge through enabled recharge methods without exceeding maximum capacity. Battery Status Players can check their remaining charge using /jf battery. Tip Example: Set Battery Duration (seconds, 0 = unlimited) to 600 to give newly created Jackhammer Flashlight items 10 minutes of battery usage. Set the duration to 0 for unlimited battery life. With a 600-second battery, a recharge that restores 50% capacity adds 300 seconds of charge, up to the battery's maximum capacity. Recharge System JackhammerFlashlight includes multiple configurable recharge methods, allowing server owners to choose how players restore their flashlight batteries. Recharge Method Description Item Recharge Consume configured Rust items to restore a percentage of battery capacity. Automatic Recharge Gradually recharge batteries over time while the flashlight is off. Workbench Recharge Recharge batteries near Workbenches with configurable rates for each level. Recharge Command Configure command-based recharging with optional permissions, cooldowns, and item requirements. Replaceable Batteries Consume a configured item to replace a completely empty battery. Automatic Replacement Automatically replace an empty battery when the required replacement item is available. Recharge methods can be enabled or disabled separately. Item Recharge Players can recharge their flashlight battery using configurable Rust items. Configure one or multiple items that can be used for recharging. Set a separate item amount for each recharge option. Configure how much battery capacity each item restores. Optional skin ID requirements for recharge items. Players can recharge using /jf recharge. Players can specify a recharge item using /jf recharge <item shortname>. Required items are consumed from the player's inventory. Recharging cannot exceed the battery's maximum capacity. Tip Example: Configure 10 Low Grade Fuel to restore 50% of the battery's maximum capacity. A jackhammer with a 600-second battery receives up to 300 additional seconds of charge when the player uses the configured fuel cost. The default item recharge configuration already includes 10 Low Grade Fuel for 50% charge. Automatic Recharge Automatically restore battery charge over time without requiring players to use items or commands. Enable or disable automatic recharging. Configure the battery percentage restored per minute. Recharges supported jackhammers in the player's inventory. Only recharges batteries while their flashlight is turned off. Stops automatically when the battery reaches full capacity. Recharging is processed at regular intervals. Tip Example: Set Charge Percent per Minute to 20 to recharge 20% of maximum battery capacity per minute while the flashlight is off. A completely empty battery can reach full charge after approximately 5 minutes when this rate is active without a faster workbench recharge rate. Workbench Recharge Allow players to recharge flashlight batteries by staying near Rust Workbenches. Workbench Default Recharge Rate Level 1 Workbench 20% battery capacity per minute. Level 2 Workbench 40% battery capacity per minute. Level 3 Workbench 60% battery capacity per minute. Enable or disable workbench recharging. Configure the maximum recharge distance. Set separate charging rates for each workbench level. Supports deployed Workbenches and supported static Workbenches. Recharges eligible jackhammers in the player's inventory while their flashlight is off. Uses the highest available recharge rate when multiple workbenches or automatic recharge apply. Automatically stops charging when the battery is full. Tip Example: Set the recharge radius to 3 meters. Players standing near a Level 3 Workbench can recharge at 60% battery capacity per minute using the default Level 3 rate. Workbench recharging is disabled by default and must be enabled in the configuration. Recharge Command The /jf recharge command lets players restore battery charge using the enabled recharge settings. Recharge the jackhammer currently held by the player. Optional permission requirement using jackhammerflashlight.recharge. Configurable recharge command cooldown. Choose whether recharge command usage requires items. Configure the recharge percentage when item costs are not required. Supports selecting a specific configured recharge item. Prevents recharging while the flashlight is turned on. Prevents recharging batteries that are already full or have unlimited charge. Note Recharge Command Behavior Item-based recharging can work with /jf recharge when Item Recharge is enabled, even if the separate Recharge Command setting is disabled. Enabling Recharge Command activates its additional permission, cooldown, and optional no-item recharge settings. When Require Items is disabled under Recharge Command, players can use the configured no-item recharge percentage. Specifying an item shortname still selects an item-based recharge. Replaceable Batteries JackhammerFlashlight also supports replacing completely empty batteries using configurable Rust items. Enable or disable battery replacement. Configure which Rust item is required for replacement. Set the number of items consumed per replacement. Optional skin ID requirement for replacement items. Players can manually replace an empty battery using /jf replace. Replacing a battery restores its full configured capacity. Optional automatic battery replacement when the flashlight runs out. Automatic replacement can restore the light without requiring the player to manually run a command. Tip Example: Configure weapon.mod.flashlight as the replacement item with an amount of 1. When the jackhammer battery becomes empty, the player can use /jf replace to consume one Weapon Flashlight item and restore the battery to full capacity. Enable Automatically Replace When Empty to let the plugin attempt replacement automatically when the battery runs out or the player tries to turn on an empty flashlight. Warning Important Recharge Notes Recharge functionality must be enabled in the main Recharge Settings. Batteries with unlimited charge do not need recharging or replacement. Item and command recharging require the flashlight to be off. Automatic and workbench recharging only affect eligible jackhammers with their flashlights turned off. Manual battery replacement requires the battery to be completely empty. Automatic battery replacement requires the replacement feature and automatic replacement setting to be enabled. Automatic recharge, workbench recharge, recharge command options, and battery replacement are disabled by default. Battery Status Integration JackhammerFlashlight supports optional integration with SimpleStatus and AdvancedStatus to display battery information while players hold supported jackhammers. SimpleStatus Displays battery information while holding a supported jackhammer. Shows a countdown when the flashlight is running on limited battery. Displays the remaining charge when the flashlight is turned off. Supports unlimited and depleted battery states. Updates when the battery is recharged or replaced while the jackhammer is held. AdvancedStatus Displays battery information using an AdvancedStatus bar. Supports a countdown for remaining battery duration. Updates the battery display depending on whether the flashlight is enabled or disabled. Reflects battery changes after recharging or replacement. Automatically removes the status when the player stops holding the supported jackhammer. Note Integration Notes SimpleStatus and AdvancedStatus are optional integrations. Both integrations can be enabled or disabled in the configuration. When both are enabled and available, SimpleStatus takes priority. Players can still use /jf battery without either status plugin installed. Loot Container Drops Server owners can optionally configure special Jackhammer Flashlight items to appear inside Rust loot containers. Setting Description Enabled Enables or disables the configured loot drop entry. Prefab Specifies the loot container prefab. Chance Sets the chance of adding Jackhammer Flashlight items to the container. Min Amount Minimum number of jackhammers added when the drop succeeds. Max Amount Maximum number of jackhammers added when the drop succeeds. Battery Duration Sets a custom battery duration for jackhammers generated by this entry. Multiple loot drop entries can be configured for different loot container types. Tip Example: Enable a loot drop entry for assets/bundled/prefabs/radtown/crate_normal.prefab and set its chance to 10 to give matching crates a 10% chance of receiving the configured Jackhammer Flashlight items when their loot spawns. Note Loot Battery Settings -1 - Uses the default battery duration from the main configuration. 0 - Gives generated jackhammers unlimited battery life. Any positive value - Sets a custom battery duration in seconds for that loot entry. Loot container drops are disabled by default. Commands /jf - Toggles the flashlight on or off while holding a supported jackhammer. /jf on - Turns the flashlight on. /jf off - Turns the flashlight off. /jf battery - Shows the remaining battery charge. /jf recharge - Recharges the currently held jackhammer using the configured recharge method. /jf recharge <item shortname> - Recharges using a matching configured recharge item. /jf replace - Replaces the empty battery using the configured replacement item. Player flashlight command aliases are fully configurable. Admin Commands /jfgive <player name or Steam ID> - Gives one Jackhammer Flashlight to the selected online player. /jfgive <player name or Steam ID> <amount> - Gives the specified number of Jackhammer Flashlights. /jfgive <player name or Steam ID> <amount> <battery seconds> - Gives Jackhammer Flashlights with a custom battery duration. Command Examples /jfgive PlayerName /jfgive PlayerName 5 /jfgive "Player Name" 3 /jfgive PlayerName 1 600 /jfgive PlayerName 2 0 Note Admin Command Notes Player names containing spaces must be placed inside quotation marks. The target player must be online and alive. The default amount is 1. Battery duration uses the main configuration unless explicitly specified. Use 0 as the battery duration for unlimited charge. If the target player's inventory is full, additional jackhammers are dropped at their feet. The /jfgive command is available to Rust admins and players with the required permission. Permissions jackhammerflashlight.give - Allows non-admin players to use /jfgive to give Jackhammer Flashlight items to online players. jackhammerflashlight.recharge - Required to use /jf recharge when Recharge Command is enabled and its permission requirement is enabled. No permission is required for normal flashlight controls. Item-based recharging can be used without the recharge permission when the separate Recharge Command permission requirement is not active. Rust admins can use /jfgive without being granted the give permission separately. Example Configuration { "Commands": [ "jf" ], "Enable Flashlight on Normal Jackhammers": false, "Item Name": "Jackhammer Flashlight", "Skin ID": 0, "Battery Duration (seconds, 0 = unlimited)": 0.0, "Recharge Settings": { "Enabled": true, "Fallback Capacity for Legacy Batteries (seconds)": 300.0, "Item Recharge": { "Enabled": true, "Items": [ { "Item Shortname": "lowgradefuel", "Skin ID (0 = any)": 0, "Amount": 10, "Charge Percent": 50.0 } ] }, "Automatic Recharge": { "Enabled": false, "Charge Percent per Minute": 20.0 }, "Workbench Recharge": { "Enabled": false, "Radius (meters)": 3.0, "Level 1 Charge Percent per Minute": 20.0, "Level 2 Charge Percent per Minute": 40.0, "Level 3 Charge Percent per Minute": 60.0 }, "Recharge Command": { "Enabled": false, "Require Permission (jackhammerflashlight.recharge)": false, "Cooldown (seconds, 0 = none)": 60.0, "Require Items": true, "Charge Percent without Items": 100.0 }, "Replaceable Batteries": { "Enabled": false, "Automatically Replace When Empty": false, "Item Shortname": "weapon.mod.flashlight", "Skin ID (0 = any)": 0, "Amount": 1 } }, "[SimpleStatus] Show Battery While Holding": false, "[AdvancedStatus] Show Battery While Holding": false, "Drop Settings": [ { "Enabled": false, "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 10, "Min Amount": 1, "Max Amount": 1, "Battery Duration (seconds, -1 = use default, 0 = unlimited)": -1.0 } ], "Config Version": { "Major": 1, "Minor": 0, "Patch": 1 } } Note Configuration Notes Commands: Configurable aliases for flashlight controls. Normal Jackhammers: Enables flashlight functionality for regular Rust jackhammers instead of only specially created Jackhammer Flashlight items. Item Name: Custom display name for generated Jackhammer Flashlight items. Skin ID: Custom skin ID applied to generated Jackhammer Flashlight items. Battery Duration: Sets the default battery duration in seconds. Use 0 for unlimited charge. Recharge Enabled: Enables or disables the entire recharge system. Legacy Battery Capacity: Sets the fallback maximum battery capacity for older jackhammers without stored capacity information. Item Recharge: Configure item shortnames, amounts, optional skin IDs, and charge percentages. Automatic Recharge: Configure passive battery recharging and the percentage restored per minute. Workbench Recharge: Configure charging distance and different recharge speeds for Level 1, Level 2, and Level 3 Workbenches. Recharge Command: Configure optional recharge command permissions, cooldowns, item requirements, and no-item charging. Replaceable Batteries: Configure the replacement item, required amount, optional skin ID, and automatic replacement behavior. SimpleStatus: Enables battery display integration with SimpleStatus. AdvancedStatus: Enables battery display integration with AdvancedStatus. Drop Settings: Configures optional loot container drops, item amounts, chances, and battery overrides. Warning Important: When normal jackhammer support is disabled, flashlight functionality is limited to special Jackhammer Flashlight items created by the plugin. Enable Flashlight on Normal Jackhammers in the configuration if you want regular Rust jackhammers to support the flashlight feature as well. For rechargeable gameplay, configure a positive battery duration. Unlimited batteries do not need recharging. Item-based recharging is enabled by default, while automatic recharge, workbench recharge, additional recharge command options, and replaceable batteries must be enabled separately. Why Choose JackhammerFlashlight? Mining at night or inside dark caves should not require constantly switching between your tools and a separate light source. JackhammerFlashlight combines a practical, aim-following flashlight, simple controls, configurable battery duration, multiple recharge methods, replaceable batteries, optional battery status integration, customizable jackhammer items, and loot container drops in one focused plugin. Whether you want unlimited flashlights for everyday mining, rechargeable batteries that consume resources, automatic charging near workbenches, or replaceable batteries for custom progression, JackhammerFlashlight gives server owners full control over how players use and maintain their mining lights$12.99- 9 comments
- 1 review
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Version 1.0.3
26 downloads
xRedGreenLight This plugin adds a “Red Light, Green Light” mini-game to your Rust server. Simple and easy to use, no other plugins required. Players can join rounds, try to survive without moving during RED LIGHT, and earn configurable rewards for each step they successfully take during GREEN LIGHT. Inspired by the Netflix Series "Squid Game. Supports automatic game starts on a schedule. Players can die if caught moving on RED. Rewards per step and item type are configurable. Comes with UI panels showing game state and participant roster. Starts anywhere (no exact location needed) Preview 🛠 Admin Commands Game Flow Configuration { "AutoStartEnabled": true, "AutoStartIntervalMinutes": 60.0, "RoundDurationSeconds": 60.0, "RewardItemShortName": "scrap", "RewardPerStep": 1, "ExplosionEffectOnFail": true, "UseEconomics": false, "OnlyEconomicsCashReward": false, "MinRewardCash": 10.0, "MaxRewardCash": 50.0, "CashRewardUseDecimals": false } AutoStartEnabled → Enable/disable automatic game starts. AutoStartIntervalMinutes → Interval between auto starts. (0.5 would be 30 minutes) RoundDurationSeconds → How long each round lasts. RewardItemShortName → The Rust shortname of the reward item (e.g. scrap, wood, metal.fragments). RewardPerStep → How many of the reward item per step. (Default is 1 scrap per step, only rewarded if game has been won) Economics Configs$12.99- 3 comments
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Version 3.2.0
87 downloads
Description This plugin removes the power requirement for a wide range of lights in Rust, not just Christmas lights. Lights turn on instantly after placement, consume no electricity, and remain functional after server restarts. Power logic is overridden server-side. Wiring is optional and effectively useless. Every light type can be enabled or disabled independently via config. Features - Removes the power requirement for the following lights: - Christmas Lights (`xmas.lightstring`) - Advanced Christmas Lights (`xmas.lightstring.advanced`) - String Lights (`electric.bulbstringlights`) - Fairy Lights (`electric.fairylights`) - Ceiling Light (`ceilinglight`) - Fluorescent Light (`electric.fluorescentlight`) - Simple Light (`electric.simplelight`) - Industrial Wall Light, incl. green/red/blue (`industrial.wall.light`, `industrial.wall.light.green`, `industrial.wall.light.red`, `industrial.wall.light.blue`) - Search Light (`searchlight`) - Independent enable/disable per light type via config - No generators, batteries or wiring required - Automatic activation on placement - Lights persist across restarts - Forced zero power consumption - Clean shutdown on unload Configuration Config file is generated on first load: { "Lights": { "xmas.lightstring": true, "xmas.lightstring.advanced": true, "electric.bulbstringlights": true, "electric.fairylights": true, "ceilinglight": true, "electric.fluorescentlight": true, "electric.simplelight": true, "industrial.wall.light": true, "industrial.wall.light.green": true, "industrial.wall.light.red": true, "industrial.wall.light.blue": true, "searchlight": true } } - Set an entry to `false` to restore vanilla behavior for that light type - Updating from an older version: delete the old config file once so it regenerates with the new entries load, run, enjoy$1.99- 1 review
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Version 1.0.6
543 downloads
Bright Nights is the plugin every player has been waiting for. Make your nights brighter and actually playable! Enhanced gameplay with brighter nights Customizable night time brightness Smooth transitions between night and day cycles Lightweight high performance plugin Inverted Night (Option) - make nights as bright as day Saves your players from having to eat too many carrots Bright Nights brings exciting new visuals to the game allowing your players to make the most of night time game play. Inverted nights brings a whole new meaning to bright nights. Inverted nights adds a sun to the night cycle to create a daylight like play style, while maintaining a dark skybox. This option can be enabled via the config. /Settime - allows you to set the ingame time (good for testing settings) Args - Hours (24h) example: 7.5 will be 7:30 am or 0 will be midnight - Sunset - goes to sunset time - Sunrise - goes to sunrise time brightnights.admin - Allows use of the /settime command Does bright nights effect rust events ? Bright Nights does not change any of the date time settings for rust so timed events will run as per normal. Can I adjust the brightness? Yes! Brightnights has a config file which allows for the adjustment of brightness and transition settings. Is the plugin hard to set up? Bright nights is a drag and drop plugin, with no additional set up required.$14.99- 20 comments
- 4 reviews
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- 5
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- #bright
- #night
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- #brighter
- #brightness
- #vision
- #nightvision
- #night vision
- #reshade
- #clear
- #light
- #time
- #tod
- #moon
- #nighttime
- #night time
- #settings
- #rust plugin
- #rust plugins
- #performance
- #qol
- #time of day
- #quality of life
- #inverted
- #skip
- #skip night
- #whipsers88
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Version 1.1.3
598 downloads
Allows players to activate Headlight (Miner's Hat) without taking up any wearable slots, and does not conflict with any headwear. This is useful for having better vision at night without compromising armor or taking off hazmat suit, especially when farming ore/wood. Auto Equip You can define whether you would the headlight to auto equip at Sunset and unequip at Sunrise by setting default state to NightOnly, and define game times in config. If set to Always instead, it will always equip a headlight to players with permission (light will be turned off, they can turn it on/off like any other worn miner's hat while equipped). Permissions headlight.use Chat Commands /headlight - Shows available commands (can be changed in config) Console Commands giveheadlight %steamid% - Equips a headlight on a target player headlight toggle - For easier key binding (e.g. bind p headlight toggle) Config { "Command": "headlight", "Headlight Skin ID": 0, "Auto Equip Settings": { "Default State (Always|NightOnly|Off)": "NightOnly" }, "Night Time Settings": { "Automatically determine night time (via in-game sky)": true, "Sunset InGame Time (00:00)": "22:00", "Sunrise InGame Time (00:00)": "07:00" }, "Alert Settings": { "Send in Chat": false, "Send as Game Tip": true }, "Version": { "Major": 1, "Minor": 1, "Patch": 3 } }$9.99- 27 comments
- 2 reviews
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Version 1.1.6
46 downloads
Simple Kits is a Kits plugin for Rust that offers a simple and easy to navigate UI while maintaining good server performance. Key Features UI for Kit Management: A custom, in-game user interface for players to view and redeem available kits. Admins can also use the UI to create and edit kits without manually editing the config file. Highly Customizable: Each kit can be configured with a specific name, short name, description, image, and items. It also supports item attachments, allowing for pre-modded weapons and tools, and autokit support. Built-in Cooldown and Usage Limits: You can define cooldown periods (global and per-player) and set a maximum number of uses for each kit, providing a balanced experience. There is also an option to automatically clear all cooldowns and use counts upon a server wipe. Permission Restricted Access: Kits can be restricted to specific players or groups using permissions, allowing for VIP kits or donor perks. API: The plugin exposes a comprehensive API that is compatible with the uMod Kits plugin's API. It allows other plugins to interact with the kit system, including giving kits, checking their existence, retrieving kit data, and managing player cooldowns and uses. Lightweight: stripped down features and more optimized to guarantee good performance. Performance Overview Commands and Permissions /kit - Open the kits menu. /kit {shortname} - Redeem any kit via it's shortname without opening the menu. No admin permission required, ownerid and moderatorid gain access the admin menu hassle free. Config { "VIP Store URL (Wthout https://)": "", "Enable Auto-Kits": true, "Clear Cooldowns and Redeem Limits on wipe": true, "Main Color RGBA (Use https://colors.misticos.dev/ (RUST Color))": "0 1 1 1", "Kits": { "starter": { "Name": "STARTER", "ShortName": "starter", "Description": "A simple kit to get your <color=#00ceff>base</color> going! \n24 Hour cooldown between redeems.", "Image": "https://files.tryhard.cloud/s/RygdtjDamAXHKwQ/preview", "Cooldown": 86400.0, "WipeCooldown": 0.0, "MaxUses": -1, "Perm": "", "Items": [ { "Id": 1079279582, "ShortName": "medkit", "Amount": 2, "SkinId": 0, "Slot": 1, "Container": 1, "Attachments": null }, { "Id": 1079279582, "ShortName": "bandage", "Amount": 2, "SkinId": 0, "Slot": 2, "Container": 1, "Attachments": null } ], "Hide": false } } } API (for developers) // Attempts to give a kit to the specified player. // Returns a string containing a failure message, otherwise returns the result of the internal GiveLoadout method. object GiveKit(BasePlayer player, string name); // Checks if a kit with the given name exists. // Returns a boolean value. bool IsKit(string name); // Populates a provided list with the names of all available kits. // This method does not return a value. void GetKitNames(List<string> list); // Retrieves the image URL for the specified kit. // Returns an empty string if no URL is set. string GetKitImage(string name); // Retrieves the description text for the specified kit. // Returns an empty string if no description is set. string GetKitDescription(string name); // Returns the maximum number of uses for a kit per player. // Returns 0 if no maximum is set. int GetKitMaxUses(string name); // Returns the cooldown period (in seconds) for a kit. // Returns 0 if there is no cooldown. int GetKitCooldown(string name); // Gets the number of times a specific player has used a specific kit. // Returns 0 if the player or kit data is not found. int GetPlayerKitUses(ulong playerId, string name); // Sets the number of uses for a specific kit for the given player. // This method does not return a value. void SetPlayerKitUses(ulong playerId, string name, int amount); // Retrieves the remaining cooldown time (in seconds) for a player's kit. // Returns 0 if the kit is not on cooldown. double GetPlayerKitCooldown(ulong playerId, string name); // Sets a new cooldown time (in seconds) for the specified kit for a player. // This method does not return a value. void SetPlayerCooldown(ulong playerId, string name, double seconds); Support and More Checkout my discord server here. Showcase Video$9.99- 2 comments
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- #kits with menu
- #kits rust
- #in-game management kits
- #kits with editor
- #rust kits plugin
- #kits rust plugin
- #rust kits
- #sets
- #kits umod
- #rustkits
- #kits plugin
- #kit
- #kiticon
- #kits ui
- #kits tryhard
- #kitsui
- #item kits
- #customizable kits
- #cooldowns
- #kits in menu
- #kits
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- #server management kits
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- #rust plugin for kits
- #rust kit plugin
- #halloween
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Version 1.0.2
37 downloads
Bradley Arena is a Bradley vs Player battlefield. Inspired by the popular Helldivers game, this Arena contains a large Helldivers style decoration. Bradley Arena is ready to use in Rustedit and has all the modifiers to apply easily: Terrain Height, Splats and the Bradley Path. HOW DOES IT WORK? To access the inside of the Arena you will need to follow these steps: Go to the top of the Arena, climb up the legs of the building. At the top you will find three red card readers. These card readers are numbered 1 to 3, insert your red cards to activate the red button. Press the red button, an alarm will sound throughout the complex, the red lights will turn on to warn other players that the dome is occupied, access to the red card reader will be blocked by electricity so that other players do not use the card reader, the hatch will open for 2 minutes. Access the inside of the Arena, the hatch will remain closed. After 25 minutes the electricity of the red card reader will be activated giving access to other players. Fight against NPCs and destroy the three tanks that will impede your mission objective. On the walkways you will find food, medicine and glass walls that will protect you from your enemies. Use the zip lines or climb the walls to access the underground. In the underground you will face NPCs and sometimes a Bradley. It's time to leave, press the red button, the hatch will open for 5 minutes, climb the walls, follow your steps to the exit. CONTAINS: Puzzles Parkour Ziplines Loots, Locked crates and Elites crates Two kinds of NPCs Alarm sound Automatic lighting for the night Traps Three Bradleys$12.90- 2 reviews
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- #bradley monument
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- #npc
- #arena
- #playervsplayer
- #playervsbradley
- #bradleyvsplayer
- #pvp
- #pve
- #rp
- #roleplay
- #role play
- #oxide
- #carbon
- #facepunch
- #badgyver
- #steam
- #playrust
- #console
- #rust
- #rustgame
- #decor
- #helldivers
- #helldivers2
- #battlefield
- #dome
- #zonemanager
- #zone manager
- #bradleymod
- #automaton
- #zipline
- #tramp
- #puzle
- #parkour
- #puzzle
- #light
- #rustedit
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Version 1.0.0
14 downloads
Helldivers Spawn is a spawn area for players on your Rust server. Inspired by the popular Helldivers game, this monument contains a large Helldivers style decoration. CONTAINS: Eight spawn points. Pictures on the walls, use these pictures to put images. Large windows with views to the outside. Doors to go outside, press the buttons to open the doors. Automatic lighting, when the night comes the light turns on automatically. Helldivers logo.$12.90-
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- #spawn
- #spawner
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Tagged with:
- #spawn
- #spawner
- #spawning
- #spawnpoint
- #spawn point
- #helldivers
- #helldivers2
- #helldivers 2
- #helldiverslogo
- #helldivers logo
- #room
- #spawn point room
- #spawnpointroom
- #badgyver
- #oxide
- #carbon
- #steam
- #facepunch
- #rust
- #playrust
- #console
- #pvp
- #pve
- #rp
- #roleplay
- #role play
- #decor
- #decoration
- #picture
- #pictureframe
- #frame
- #solarpanel
- #skeleton
- #button
- #electric
- #electricity
- #automatic
- #light
- #glow
- #glass
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Version 2.0.0
10 downloads
This monument is designed to build a base inside it The monument looks great at night The player can only build a zone inside the cave There is a lock at the entrance to the cave The player will not be able to use the bug union and will not throw a sleeping bag inside the skull through the textures There is a forest topology around the cave, which means that players will be able to cut down the forest$5.00-
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- #cave
- #avo_skorm
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Version 1.0.0
1 download
Car Wreck prefab with nice details around the car. Smoke, blinking electronics inside the car and Light effects Best to use with your monuments or place at some cool places like Outpost. including masks: height, splat, biome, topology and alpha contains: 1 normal crate spawner total entities: 17$4.99