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Showing results for tags 'traps'.
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Version 1.0.1
7 downloads
Fight through generated trap rooms and bosses against the clock, earn loot keys and climb the weekly leaderboard. Trials is a solo gauntlet event for Rust. A player pays an entry fee and is moved into a private arena built in the sky, then fights through procedurally generated rooms and boss arenas against the clock. Each cleared room offers three random buffs for the next one. Keys drop along the way and open bronze, silver and gold crates with loot you configure. Every run counts toward two leaderboards: a weekly challenge that resets on a fixed day with a countdown on screen, and a general ranking that covers the whole wipe. Players are ranked by how many rooms they cleared, and players who cleared the same number are ranked by total time, so the fastest full clear takes first place. Players never risk their own gear. Their inventory and position are saved on entry and restored when the run ends, whether they clear it, fail or walk away. Every player gets their own arena, so several players can run Trials at the same time. The default setup runs 16 rooms over 5 difficulty tiers: 11 normal rooms and 5 bosses, drawn from 20 room files and 5 boss files with no repeats inside a run. Every room and boss is its own JSON file, so you can change the included ones or write new ones. Edit a room to change its size, challenges, lighting, timer, damage, loadout and key rewards; edit a boss to change its arena, health and skills. Add a file to create a new room or boss. Admins load the changes with /trials.rooms.reload, without reloading the plugin, and test any room or boss on its own with /tri <room name>. How a run works The player types /trials. The entry screen shows the entry cost and a Start Trial button. The plugin builds a room at a height of 500 m over a random point on the map, away from monuments, safe zones, other Trials rooms and Raidable Bases or Abandoned Bases events, and moves the player into it. The player wakes up with the room's loadout. The room timer starts when they break the twig wall at the entrance, or automatically after 5 minutes. A normal room is cleared by picking up every glowing present before the timer runs out. Presents lie in the open, inside rotating rings of animals, fire or spikes, and behind code-locked doors. A boss room is cleared by killing the boss before the arena timer runs out. After each clear the player picks one of three buffs and presses Next within 5 minutes. The next room is built while they wait. The run ends when honour reaches zero, a timer expires, the final boss dies, or the player leaves or disconnects. A results screen shows the outcome and the new leaderboard position. Included content Rooms Each room always uses the challenges in the third column and rolls its remaining slots from the fourth, so the same room plays differently from run to run. Tier Room Always Can also roll 1 Burning Cellar NPCs, fire sequences Fire circles, flame turrets, mines 1 Rigged Workshop NPCs, lasers Gun traps, spike circles, grenades 1 Scarecrow Cellar NPCs Fire circles, spike sequences, mines 1 Wild Pasture NPCs, roaming animals Gun traps, spike sequences, mines 2 Crucible NPCs, fire sequences, spike sequences Mines 2 Howling Kennel NPCs, roaming animals Gun traps, spike sequences, mines 2 Powder Keg Den NPCs, animal circles, mines Roaming animals 2 Shock Ward NPCs, lasers Gun traps, spike circles, grenades 3 Blackout Foundry NPCs, fire circles, fire sequences Lasers, spike circles, grenades 3 Ember Refinery NPCs, flame turrets, fire sequences Gun traps, fire circles, mines 3 Mine Warrens NPCs, fire circles, spike sequences, mines Gun traps, grenades 3 Ossuary Pit NPCs, animal circles Lasers, spike sequences, grenades, mines 4 Firestorm NPCs, flame turrets, fire circles, fire sequences Grenades, mines 4 Impaler's Keep NPCs, spike circles, spike sequences Gun traps, lasers, mines 4 Meat Grinder NPCs, gun traps, spike circles Spike sequences, grenades, mines 4 Siege Line NPCs, gun traps Flame turrets, lasers, grenades, mines 5 Apex Den NPCs, animal circles, roaming animals, mines Gun traps, spike sequences, grenades 5 Demolition Yard NPCs, gun traps, mines Flame turrets, lasers, spike circles, grenades 5 Final Gauntlet NPCs, roaming animals, fire sequences, spike circles Gun traps, lasers, grenades, mines 5 Sleepless Bunker NPCs, lasers, spike sequences Gun traps, spike circles, grenades, mines Bosses Boss Tier Arena Health Skills Beastmaster 1 Square 1,400 Melee, Grenades, Animal Summon, Spike Cage, Bull Charge Plaguemother 2 Ring 2,600 Melee, Animal Summon, Bee Swarm, Toxic Cloud, Melee Minion Squad, Spike Cage, Bull Charge Stormcaller 3 Cross 5,000 Melee, Electric Strike, Lightning Lances, Storm Orbit, Spark Barrage Pyrelord 4 Pillars 8,000 Melee, Molotovs, Meteor Shower, Flame Wave, Inferno Orbit, Moving Rings Omega Collector 5 Twin Halls 11,000 Melee, Grenades and Molotovs, Meteor Shower, Flame Wave, Melee Minion Squad, Eye Laser, Toxic Cloud, Electric Strike Default progression Tier Normal rooms per run Boss 1 1 Beastmaster 2 2 Plaguemother 3 2 Stormcaller 4 3 Pyrelord 5 3 Omega Collector The number of tiers, the rooms per tier and whether each tier ends with a boss are set in the main configuration. All rooms and bosses are files in oxide/data/Trials/Rooms. A file with a Boss section loads as a boss arena; any other file loads as a normal room. /trials.rooms.reload validates every file, skips invalid ones with the reason in the server log, and reports progression problems such as a tier with no rooms or too few files to fill a run without repeats. Honour instead of health Inside a Trial, hits do not reduce health. Every source of damage (traps, NPCs, animals, explosions, boss skills, wrong door codes) drains a 1,000-point honour bar instead, and the run ends at zero. Hunger, thirst, bleeding, wetness and temperature are held at safe values for the whole run. Clearing a room restores 100 honour by default before the next one. Damage per source is set per room: fireballs, landmines, grenades, NPC melee, NPC projectiles and each of the 14 animal types. Explosion damage falls off with distance from the blast. Boss arenas A boss file defines the arena, the player loadout, the key rewards and the boss itself. Arena 5 layouts: Square, Ring, Cross, Pillars and Twin Halls. Duration in seconds and time of day (any hour from 0 to 23, or unchanged). Lighting: 5 ceiling, 7 wall and 6 floor light types, each optional (up to 16 wall and 16 floor lights), plus an optional centre torch. Boss Health, opening grace period, chase speed and clothing with skins. The fight has three phases. At 70% and 35% health the boss's skill cooldowns drop by 15% and 25%. With Animal Summon enabled, it also howls at each threshold and summons a wave of animals (wolf, tiger, panther or bear). While it howls or recovers from its ring attack, it takes extra damage (1.5x by default). A boss health bar with configurable anchor, offset and size. 18 skills, each with its own toggle and timings Skill Effect Melee Weapon strikes in a set range and cooldown Throwables Grenades, molotovs or both in alternation; molotovs leave ground fire Animal Summon Animal waves at the start of the fight and at 70% and 35% health Bee Swarm A swarm orbits the boss and damages the player when close Moving Rings Up to 4 pulsing damage rings drift across the arena, each with a safe opening Electric Strike Telegraphed strike, followed by electric fields that move through the arena Lightning Lances Three volleys of telegraphed lightning lines Storm Orbit Sparks orbit the boss Spark Barrage The boss throws spinning sparks that travel across the arena Bull Charge Telegraphed charge with knockback Meteor Shower Meteors fall and leave ground fire Flame Wave A line of fire eruptions advances step by step Inferno Orbit Fireballs circle the boss Spike Cage Spikes rise in a ring around the player with one exit gap Toxic Cloud A drifting toxic cloud Melee Minion Squad Short-lived melee minions Portal Ambush The boss opens a portal where the player is heading and teleports there, damaging and knocking back the player if they are still in range Eye Laser A 40 m beam that tracks the player with a delay and a turn-speed limit Portal Ambush is available for your own bosses; the five included bosses leave it off. Buffs After each cleared room the player picks one of three random buffs. The buff lasts for the next room. Every buff can be disabled, renamed and given its own value range. Buff Default effect Movement Speed +15% to +30% movement speed Restore Honour +40 to +100 honour Reduced Damage Taken 20% to 45% less honour lost Higher Chance of Receiving Keys Key drop chances raised by 25% to 100% More Time Room timer extended by 15% to 35% Increased Damage Dealt +20% to +50% damage Invulnerability 5 to 10 seconds without honour loss once the timer starts Bronze Key / Silver Key / Golden Key One guaranteed key of that tier Explosion Protection 35% less explosion damage Chance to Not Lose Honour 15% to 30% chance to ignore a hit Honour Bonus per Kill +1 to +4 honour per kill Survivor's Luck Cheat death once: at zero honour, restore 100 to 200 instead Keys and crates Keys drop from: Clearing a room or a boss (one roll per room, chances set in each file). Killing NPCs, circle animals and roaming animals (chances set per challenge). The guaranteed key buffs. Keys are saved the moment they drop, so failing a later room does not take them away. By default, keys reset on a new wipe. /trials.keys opens the key inventory with three crates. Opening a crate spends one key and shows the items won. Each tier has its own loot file with minimum and maximum different items. Every entry has a loot chance, amount range, custom name and skin. Use economics or serverrewards as the shortname to pay out Economics or ServerRewards points. If too few entries pass their roll, the crate tops up from the highest-chance entries to reach the minimum. Crate art comes from bronze.png, silver.png and gold.png in oxide/data/Trials/Images; the item icon is used if an image is missing. With trials.loottable.view, players see an info button that lists the crate's possible items. With trials.loottable.details, the list also shows each item's chance and amount. Leaderboards Weekly: resets on a configurable UTC day and hour (Monday 00:00 by default), numbers each week ("Weekly challenge #3") and shows a countdown. Players starting a run close to the reset get a warning. General: covers the whole wipe and can reset automatically on a new save. Top 100 per tab with rank, player, rooms, difficulty reached, bosses defeated, kills and total time. Ranking: players who finished every room come first, then the rest by rooms cleared; ties go to the fastest total time. Only each player's best run counts, and the room in progress when the run ends is not counted. The results screen at the end of a run shows why it ended, rooms cleared, difficulty reached, active play time, honour left, NPC and animal kills, presents collected, keys earned and the change in leaderboard position. Room challenges Each room file lists 13 challenge types with an inclusion chance, plus the number of different challenges the room uses. Challenges set to 100% are picked first; the remaining slots are drawn by weight from the rest. Challenge What the player faces Main settings Toxic Zones Zones that switch between active and safe phases Count, radius, active / safe / grace seconds, honour per second Gun Trap Shotgun traps that fire while the player stands in front of them Count, damage per shot, fire interval, range, spread, aim at head Flame Turret Flame turrets around the room Count, range, damage per second, flame and cooldown seconds Laser Laser emitters, optionally alternating low and high beams Emitter count, active / safe seconds, damage, damage interval NPC Ranged scientists and melee scarecrows spawning during the room Total and max alive, first spawn delay, spawn warning, distance from player, health, speed, aim error, strafing, wear items, weapons, glow light Animal Circle Animals running in a circle around a present Health, occupancy, speed, attack range, key drop chances Animal Roaming Animals roaming the room and the locked closets Count, health, speed, return home, key drop chances Fire Circle Fireballs orbiting a present Occupancy, speed Spike Circle Floor spikes cycling around a present Occupancy, speed, damage, damage interval Fire Sequence Rows of 3 to 4 tiles where fire rises step by step, in waves Row length, step interval, raise height, occupancy, rest between waves Spike Sequence The same pattern with floor spikes Same as Fire Sequence, plus damage Grenade F1 grenades thrown at the player on a timer Delay, minimum and maximum per throw Landmine Buried landmines Occupancy, minimum and maximum count Toxic Zones is available for your own rooms; the 20 included rooms leave it off. Animal circles and roaming animals draw from 14 types: bear, bull, cow, female and male calf, sheep, lamb, boar, chicken, stag, wolf, panther, tiger and crocodile. Setting an animal's damage to 0 removes it from that room. Ranged and melee NPCs can return to their post when they lose sight of the player, and ranged NPCs strafe after shooting for a set time. Room generation New layout every run. The floor plan is a random connected grid sized by the room file (1 to 10). Rooms that only use lasers get a winding corridor instead. Random look. Each room rolls one of 10 grade and skin combinations across wood, stone, sheet metal and armored, including the shipping container skin in 16 colours. Lighting modes. Normal, Fire, Dark, Random or Flicker, with configurable dark time, flash length and flashes per burst. Flashlight entries in the loadout are only handed out in dark rooms. Time of day. Each room can force an hour from 0 to 23 for the player inside it, or leave the server time unchanged. Locked doors (0 to 10). Side closets hold a present behind a code lock. The player presses the button next to the door and its counter shows the 4-digit code one digit at a time, then enters the code on a keypad screen. A wrong code shocks the player for 5 honour, and the code changes every time a door opens. Loadout per room. One weapon is picked by weight (entries at 100% always win) with its own ammo amount, and every extra item rolls its own chance. Custom names and skins are supported. The loadout goes on the belt or into a starter box. Interface Entry screen with the cost items (item icons, or a 3-letter currency label for Economics and ServerRewards). In-room HUD: honour bar, presents left, time left, room progress ("Room 4/16 - Boss next"), difficulty stars, keys earned this run and the active buff. Room name banner on entry, with configurable duration. Buff selection cards after each clear, with Next and Stop buttons. Keypad screen for locked doors. Key inventory, crate loot table and loot result screens. Weekly and general leaderboard tabs. Results screen. Server protection Inventory, active tea effects and position are restored when the run ends, including on disconnect, plugin unload and server shutdown. If the next room fails to build, the plugin makes up to 6 attempts; if all fail, the run ends and the player is restored. During a run players cannot craft, build, deploy, open backpacks or drop their active item. The patrol helicopter ignores them. A configurable list of chat and console commands is blocked during a run (teleports, homes, kits, shop, remover and others by default). Other players cannot teleport into an active room or pick up presents in someone else's room. Leaving the room's bounds ends the run. Traps and room walls cannot be damaged or looted. NPC and animal corpses are removed without loot. Room landmines only go off for players in a Trial. Trials unlocks 60 minutes after a wipe by default, and each player has a 10-minute entry cooldown. Room construction is spread across frames with an 8 ms budget per frame, dropping to 3 ms when server FPS falls below 15. Cleanup runs in batches the same way. Installation Put Trials.cs in oxide/plugins. Copy the included data to oxide/data. Give players access: oxide.grant group default trials.join. Review oxide/config/Trials.json, mainly the entry cost, progression, cooldown and wipe settings, then reload the plugin. Integrations None are required. The default entry cost is 1,000 scrap plus 1,000 Economics; without Economics installed, the Economics part is hidden and only the scrap is charged. ServerRewards costs work the same way. Plugin Use Economics Entry cost and crate rewards ServerRewards Entry cost and crate rewards Raidable Bases Rooms never spawn inside its event areas Abandoned Bases Rooms never spawn inside its event areas Event plugins that call OnEventJoin are told the player is busy while a Trial is running. API object IsTrialsEventPlayer(BasePlayer player) // true while the player is in a Trial, otherwise null Permissions Permission Description trials.join Start a Trial trials.bypass.cooldown Ignore the entry cooldown trials.bypass.cost Enter without paying the entry cost trials.bypass.blockedcmds Use blocked commands during a run trials.loottable.view See the possible items of each crate trials.loottable.details See each item's chance and amount in the loot table trials.admin.resetleaderboard Reset both leaderboards trials.admin.resetkeys Reset every player's keys trials.admin.givekeys Give keys to a player trials.admin.rooms.reload Reload and validate room and boss files trials.admin.testroom Start any room or boss directly with /tri Server admins can use the admin commands without these permissions. Commands Players (chat) Command Description /trials Open the entry screen /trials.leaderboard Open the leaderboard /trials.keys Open the key inventory and crates /trials.leave or /leavetrial Leave the current Trial Admins Command Description /tri <room name> Start a single room or boss to test it /trials.rooms.reload Reload and validate room and boss files /trials.givekeys <player> <bronze|silver|gold|all> <amount> Give keys of one tier, or of every tier /trials.givekeys <player> <bronze> <silver> <gold> Give several tiers at once /trials.resetleaderboard Reset both leaderboards /trials.resetkeys Reset every player's keys <player> accepts a SteamID or an online or sleeping player's name. b, s and g work as short tier names. trials.rooms.reload, trials.givekeys, trials.resetleaderboard and trials.resetkeys also work from the server console and RCON with the same arguments. Menu buttons and key binds Command Opens trials.show.entry.ui Entry screen trials.show.leaderboard.ui [weekly|general] Leaderboard tab trials.show.keys.ui Key inventory Languages 15 languages are included: English, Brazilian Portuguese, Russian, Simplified Chinese, Ukrainian, German, Spanish, French, Dutch, Italian, Turkish, Romanian, Korean and Catalan. Each player sees Trials in their own game language; players whose language is not included see the server's default language, or English. All messages and buttons can be edited in the language files. Data files Path Contents oxide/config/Trials.json Main configuration oxide/data/Trials/Rooms/*.json Room and boss files oxide/data/Trials/Loot/bronze.json, silver.json, gold.json Crate loot tables, created with defaults if missing oxide/data/Trials/Images/bronze.png, silver.png, gold.png Crate artwork oxide/data/Trials/PlayerKeys.json Key balances oxide/data/Trials/PlayerStats.json General leaderboard oxide/data/Trials/WeeklyLeaderboard.json Weekly leaderboard$36.99 -
Version 2.0.1
639 downloads
Random events with rarity A crate that owes you nothing Looting is the most predictable part of a wipe: you know what a barrel holds before you break it. Lucky Blocks fix that. Any container on the map can quietly turn into one, wrapped on all six faces in the texture of its rarity, and opening it doesn't give loot — it rolls. A Common block pays a few scrap; a Legendary one drops an airdrop on your head. A Cursed one has nothing good inside it at all, and the player can see that before deciding to touch it. 31 Event types built in 5 Tiers, Common to Cursed 35 Events preconfigured 0 Dependencies ✓Rarity you can read across the field — every tier carries its own workshop decal, colour and name ✓The Cursed tier only hurts — a visible risk your players choose to take, and no competitor has one ✓Hand blocks out as an item — a shop reward the player places where they want and opens when they want ✓Any event is a list of server commands — whatever your other plugins can do belongs on the wheel too ✓Rare blocks announce themselves — chat with a grid reference, a marker on the map, an embed in Discord 01 — Tiers Five rarities, five different wheels A block belongs to a tier from the moment it spawns until somebody opens it. The tier decides how the block looks, how often it appears, who is allowed to open it and which events can come out of it. Common, Rare, Epic, Legendary and Cursed ship configured, with the events already spread across them by weight. The block tells you what it is Each tier has its own Steam Workshop decal, published with the plugin and set in the config, plus a name in its own colour. A player crossing a field sees a gold block and a black one and knows the difference without opening either. Cursed: the whole point of looking first Ten events, all of them bad: the concrete box with C4 counting down, a patrol helicopter aimed at the opener, meteors, bears, radiation, a wound, an inventory dropped on the ground. Walk past it or gamble that the roll lands on the least painful one. Weights, not percentages Spawn weight per tier, event weight inside a tier. Raise one number and everything else rebalances itself; set it to zero and that tier or event stops appearing. Adding a sixth tier is a copy of a block in the config. A tier can belong to a group Give a tier a permission and only that group can open its blocks. Legendary for VIPs, Cursed for everyone, the rest open to the server — blocks still spawn for all players, they just don't open for the wrong hands. 02 — Events Thirty-one ways it can end An event is a list of server commands with a weight and a description, so the built-in ones and yours sit in the same table and roll against each other. %steamid% in a command is replaced with the player who opened the block. Reward Money through Economics, ServerRewards, BankSystem or IQEconomic. A kit by name. An item with a skin, a rain of items landing around the player, an airdrop, a blueprint unlocked, every piece of gear repaired, full health with the boosters running, or any vehicle and entity spawned by its prefab name. Chaos A patrol helicopter sent straight at the opener. Meteors falling over the area. Lightning. Bears or scientists in a ring around the player, a wall of fireballs, radiation, a teleport to a random point or to a monument, a swap of positions with the closest player, everything stripped off, or the sealed concrete cube with nine C4 counting down inside it. Trolling The camera spinning for half a minute. An explosion with no damage behind it. Heavy armour that cannot be taken off. Night vision goggles for a while, an inventory dropped at the player's feet. Server wide An airdrop called in for every player online, and Lucky Rain: a ring of fresh blocks around the one just opened, which turns a single find into a crowd within a minute. 03 — Blocks as an item Sell one, let the player open it where they like Fill the item skin id on a tier and that tier becomes a box in the inventory. One console command hands it out, so your shop, your cases and your event plugin can all give lucky blocks as a reward without knowing anything about this plugin. Placed like any deployable The player deploys the box the usual way, so the game itself checks building privilege, the surface and the slope. The plugin only replaces what was placed with a block of that tier. It waits as long as it has to A block a player placed ignores the despawn timer and comes back after a restart, in the same spot. It is never announced and never appears on the map either, so buying one doesn't paint a target on the buyer's base. One way in A placed block cannot be picked back up. Once it is on the ground the only thing left to do with it is open it. 04 — What the server sees A rare block is an event, not a private find Announcements are set per tier, so Common blocks stay quiet and a Legendary one starts a race. Spawn and opening are separate switches — announce the find without telling everyone what came out of it, or the other way round. Chat with a grid reference The message names the tier in its own colour and the grid square it landed in, which is enough to send half the server running and not enough to lead them to the exact rock. A marker for as long as it lives A circle in the colour of the tier sits on the map while the block is there and disappears with it, whether it was opened or despawned. The same news in Discord One webhook url in the config and every announcement is mirrored as an embed coloured like the tier, so the players who are not online still see the server is alive. Who opens the most The plugin counts openings per player and per tier and shows the top ten in chat. Statistics reset themselves on a wipe. Reliability Nothing left in the map save ✓Blocks are never written into the save, so a restart leaves no leftovers — only blocks placed by players come back, from the plugin's own data file ✓A block costs seven network entities, and a limit in the config keeps that budget where you put it ✓Configs from 1.x upgrade themselves: the old event list becomes the Common tier and keeps its skin ✓Hooks the setup does not need stay unsubscribed, so a server that gives out no blocks as items never listens for deployables ✓Spawns can be blocked underwater, above the ocean and inside any monument — the monument list fills itself from your map ✓Runs on Oxide and Carbon, needs no other plugin, and every message lives in the language files, English and Russian included Commands and permissions Three commands, and one of them is for players /lbtop Top ten openers on the server. Open to everyone. /lbtest [tier] Puts a block of that tier where you are looking, or a random one. Needs luckyblock.admin. luckyblock.give Console or RCON: luckyblock.give <steamID|name> <tier> [amount], the line your shop calls. luckyblock.admin Spawning blocks and handing them out. luckyblock.<tier> Whatever you write in a tier's permission field, registered on load. Leave it empty and the tier is open to everyone. For developers Four methods, three hooks A tier is always named by its key in the config, Common, Rare, Legendary and so on: that is what the hooks hand you and what every method takes. Everything goes through a plain plugin reference, LuckyBlock?.Call<bool>("GiveLuckyBlock", player, "Legendary", 1), nothing to add as a dependency. Methods IsLuckyBlock (BaseEntity entity) → bool True for a live lucky block of this plugin, so your loot or damage rules can step around it. GetLuckyBlockTier (BaseEntity entity) → string Tier name of that block, null when the entity is not one. SpawnLuckyBlock (Vector3 position, string tier) → bool Puts a block of that tier at the position, an empty tier rolls a random one by weight. It behaves like a natural spawn: despawns by the timer, gets announced and marked on the map when the tier says so. False when the tier is not in the config, or nothing can roll because every weight is zero. GiveLuckyBlock (BasePlayer player, string tier, int amount) → bool Hands the block over as an item, amount clamped to 1..100. False when the tier does not exist or has no item skin id, such a tier can only spawn on the map. Hooks OnLuckyBlockSpawned (LootContainer block, string tier) A block appeared: spawned on the map, placed by a player, or restored after a restart. CanOpenLuckyBlock (BasePlayer player, LootContainer block, string tier) → object A player is trying to open one. Return anything but null to veto. It runs after the tier permission and before the cooldown and the daily limit, so your refusal shows before the built-in ones. OnLuckyBlockOpened (BasePlayer player, LootContainer block, string tier) The tier event has already fired, the block is about to vanish. Questions Before you buy I am on 1.x. What happens to my config? It migrates on the first load. Your event list becomes the Common tier with the skin you were using, and the other four tiers arrive next to it, ready to be tuned or deleted. Can I add my own events? That is the main way to use it. An event is a list of server commands with a weight, and %steamid% stands for the player who opened the block. Anything with a console command belongs on the wheel. Can I use my own artwork? Yes. Five decals come with the plugin and are set in the config out of the box; a skin id is just a config value, so your own decal from the Spray Decal Creator takes its place in one line. What does it cost the server? Seven network entities per block, and the block limit in the config caps the total. Blocks replace loot containers that already exist, so nothing is added to the map that wasn't going to be there. Will the deadly events wreck bases? No. The C4 in the concrete cube is a visual: it kills the player who opened the block and leaves the neighbourhood standing. What happens on a restart or a wipe? Spawned blocks are gone and new ones appear as loot respawns. Blocks players placed themselves come back where they were. Statistics start over on a new save.$9.99- 66 comments
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Version 1.1.2
33 downloads
TurretStock makes managing your base defenses simple. Instead of opening every Auto Turret, SAM Site, Shotgun Trap, or Flame Turret individually, each building uses a single linked storage box that automatically keeps every supported defense supplied from one central location. Drop your weapons, ammunition, rockets, shells, and fuel into the linked storage, and TurretStock takes care of the rest. Built for players who want clean automation without complicated setup, while remaining lightweight enough for Vanilla, PvE, PvP, RP, and high-population servers. - Features - One linked storage box per building - Automatic weapon, ammunition, rocket, shell, and fuel distribution - Smart weapon and ammo selection with automatic fallback when preferred items are unavailable - Fair ammo distribution across multiple Auto Turrets - Automatic collection of supported weapons and ammunition back into the linked storage - Automatic support for Auto Turrets, SAM Sites, Shotgun Traps, and Flame Turrets - Optional support for turrets without electricity - Configurable refill speed (Slow, Normal, Fast) - Building isolation to prevent cross-base interference - Clean integrated control UI - UI automatically adapts to player permissions - Separate permissions for every control - Automatic linked skins for supported storage boxes and Auto Turrets - English, Russian, and Japanese language support - Lightweight with no required dependencies - Supported Defenses - Auto Turrets - SAM Sites - Shotgun Traps - Flame Turrets Take Your Rust Server to the Next Level Premium performance, lightning-fast support, and an exclusive 30% OFF using code KHALED - How It Works Link a storage box to your Tool Cupboard. Once linked, that storage box becomes the central supply hub for every supported defense inside the building. Simply store weapons, ammunition, rockets, shells, or fuel inside the box. TurretStock automatically distributes supplies where they're needed, while giving players full control over preferred weapons, ammunition types, automatic supply, and defense behavior through a clean built-in interface. Each building can only have one linked storage box, keeping every base completely independent. - Commands /ts link - Link a storage box to the current building /ts unlink - Unlink the storage box from the current building Permissions turretstock.use - Basic plugin access turretstock.admin - Full administrative access turretstock.collectammo - Use the collect ammo control turretstock.collectweapons - Use the collect weapons control turretstock.setammo - Open and change ammo selection turretstock.setweapon - Open and change weapon selection turretstock.supply - Toggle defense supply turretstock.turrets - Toggle turret-related defenses turretstock.sam - Toggle SAM site supply Example Config: { "General": { "LinkDistance": 3.0 }, "Power": { "TurretsWorkWithoutElectricity (true = ignore power)": true }, "Behavior": { "DefenseRefillMode (Slow | Normal | Fast)": "Normal" }, "Limits": { "AutoTurretAmmo": 128, "SamSiteRockets": 12, "ShotgunTrapShells": 24, "FlameTurretFuel": 200 } }$11.99 -
Version 1.0.3
144 downloads
About Expert Bases by Apes (20+ Pack) Due to the new TOS: Please remove the ability for your players to pick up deployables in your raids! This pack uses multiple DLC and paid skins to hide traps! Torture your players with these Expert bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these Expert raids cost 35-38 rockets to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 20+ expert bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! But, they will laugh and feel a sense of accomplishment after completing a raid! Expert #13 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing floor that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check if a door controller is attached. Have Npcs "spawn on bags" inside the bases, 4 per base (that is just inside, make sure to count the # you want outside) The average raid cost in this pack is 35-38 rockets to raid. May be better suited as hard bases on servers with tons of boom in circulation and higher raid costs/longer wipe durations Loot Tables: As said on Raidable Bases plugin you need your own loot tables. Additional 5 raids are included in case there is a few you are not happy with and want to remove. Otherwise they are just an added value! All raids are tested on either Rustmode PvE or Planet of the Apes PvE. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 4, "Maximum Inside (-1 = ignore)": 4 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,$5.00 -
Version 1.0.5
431 downloads
About Raidable Bases By Apes (200+ Pack) All Tiers! DUE TO THE NEW TOS: please remove the ability for your players to pick up deployables in your raids! This pack uses several DLC content and skins to hide traps! Torture your players with these Raidable Bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. Bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find over 200 raidable bases (I try to add regularly, so the number goes up) that you can add to your servers Raidable Bases by Nivex. All levels are included (60+ easy, 50+ medium, 25+ hard, 25+ expert and 25+ nightmare) including Christmas and Halloween packs! Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? I recommend giving more satchels and C4 in the lower tier raids to increase the effectiveness of traps (rockets ruin everything lol) and players are more likely to blow themselves up with satchels which is always entertaining. These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. They also may never trust rugs or spiral stairs ever again! Understanding when to take your time, and when to jam a med stick in your arm and push past a trap is necessary! But, they will laugh and feel a sense of accomplishment after completing a raid! Raids in this pack marked with an s in the file to remember to turn stability to "true" on that base if you have it false. they have collapsing floor mechanics that requires it. Near everything is skinned, some just to look pretty, some themed. Traps are everywhere, containers already placed for loot If upgrading or replacing doors be sure to check if a door controller is attached. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. Additional 40+ raids are included in case there is a few you are not happy with and want to remove (10+ easy, 10+ medium, 5+ hard, 5+ expert and 5+ nightmare). Otherwise they are just an added value! So 190+ raids in total in this pack! All raids are tested on Planet of the Apes PvE. It is recommended you have NPC's inside and configured to "spawn on bags" --- Easy - 1, Medium - 2, Hard - 3, Expert - 4, Nightmare - 5 Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged If you previously purchased any of the following, you will be purchasing duplicate bases: Easy Bases by Apes Pack 1 (25 pack) Easy Bases by Apes Pack 2 (25 pack) Medium Bases by Apes Pack 1 (25 pack) Medium Bases by Apes Pack 2 (25 pack) Hard Bases by Apes Pack 1 (25 pack) Expert Bases by Apes Pack 1 (25 pack) Nightmare Bases by Apes Pack 1 (20 pack) Halloween Bases by Apes (30 pack) Christmas Bases by Apes (15 Pack) Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): This needs to be done for all 5 levels "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,$24.99 -
Version 2.6.1
44 downloads
This is a premium pack with 20 unique Easy difficulty Raidable Bases for the Nivex Raidable Bases plugin. The Bases were Tested on 3 Different Online Servers with more than 50 pop! What's included in the pack: 20 Custom Easy Bases (all built with high foundations for perfect stability) Each base has a unique and beautiful exterior + interior design Easy.json (Loot profile) - Balanced and rewarding Easy loot with 2-5 Wind Turbines per base RaidableBases.json (Main configuration file) - Fully configured with loot distribution, anti-hammer protection, infinite turret ammo, vending machines & lockers support README.txt - Complete installation guide and information Main Features: All bases are unique (no copies) High foundations - no stability or sinking issues Loot distributes correctly into lockers, vending machines and all containers Balanced Loot: The loot tables are carefully tuned to ensure players can recover their raiding costs while still making a profit. Optimized specifically for the paid/premium version of Raidable Bases 🛠 Installation & Setup Guide: Base Files (.json): Move all 20 base files from the Easy folder into oxide/data/copypaste. The folder name must be all lowercase: copypaste. If it is capitalized ("CopyPaste"), the plugin will not find the bases. Loot Profile (Easy.json): Move this file to oxide/data/RaidableBases/Profiles. Main Configuration (RaidableBases.json): Move this file to oxide/config. Final Step: Once files are moved, type rb.reload in your server console or RCON. Tips: Ensure you have the CopyPaste plugin and the premium version of Raidable Bases installed for all features (like vending machine loot) to function properly. These bases are built with high foundations to prevent sinking on uneven terrain, but always ensure your spawn points are clear of steep cliffs for the best results. IMPORTANT: Remove Stone Walls (Enclosures): By default, the plugin spawns a giant stone wall around bases. To remove it: Open oxide/config/RaidableBases/Profiles/Easy.json Find "Spawns Enclosure": true and change it to false. Run command: rb.reload in console. [!IMPORTANT] To maintain the intended experience, please set Allow Players To Pickup Items to false. This prevents players from simply picking up your traps/deployables with a hammer! Perfect for monthly, weekly or modded Rust servers. Just drop the files in the correct folders, reload the plugin and you're ready to go.$3.00 -
Version 1.0.5
23 downloads
Are you tired of manually placing trap sets and deployables every time you build your base? Introducing our groundbreaking Automatic Trap Spawning feature, boost your productivity today! Premium TrapsDeployable Pack Include: 25 Deployable Traps with traps include own skin id's to add easy to your shop/kits/rewards etc. Much more will be added soon! Config setting: Change Skin Id Enable Auto Light Amount of items spawn when use command Use Permissons and Spawn all Traps Permissions Commands: /givetraps More will be added soon { "Autoload Handmade Shells to Shotgun Traps?": true, "Amount of Handmade Shells Per Trap (If Autoloading is Enabled)": 5, "Enable Random AutoTurret Weapon Equipping?": true, "Weapons that will equip to spawned AutoTurrets? (Won't work with AutoTurrets as the base Trap item.)": [ "smg.2", "smg.mp5", "rifle.ak", "rifle.ak.ice", "rifle.ak.diver" ], "Skins For Large Wood Box": [ 3089535231, 2862225402, 3073574332 ], "Skins For Wood Storage Boxes": [ 2968107939, 2814554242, 3140274442 ], "Skins For Locker": [ 2827174228, 3045135608, 2192426772 ], "Skins For Sandbag Barricade": [ 809144507, 883540119, 2875673223 ], "Skins For Concrete Barricade": [ 791070521, 2979413501, 3048748658 ], "Skins For Sleeping Bag": [ 890544230, 1846072235, 3138426426 ], "Skins For Garage Door": [ 3141844850, 3122757150, 3041397918 ], "Skins For Reactive Target": [ 824001540, 1559278854, 867566835 ], "Amount of Each Trap that will be Spawned Upon Command": 5, "Auto Ignite Lanterns?": true } Displayname - Shortname - skinid Deathbed - bed- 3142209738 Deathwish - Throne -chair.icethrone - 3142209392 SWEEPER-S1 - autoturret - 3141114360 Bedroll Trap - sleepingbag - 3141151356 Elite Worker - EH1 workbench3 - 3141143055 Bench X-5 - box.repair.bench - 3141187587 Lockdown Locker - locker - 3141146704 JACK3D TURRET - autoturret - 3141190617 DISCOV3RY BENCH - research.table - 3141193852 Working Man Trap - box.wooden.large - 3141243339 Garage Trap wall.frame.garagedoor - 3141262381 Trapboxx box.wooden.large - 3141262270 T-3000 Lantern - electric.teslacoil - 3141260773 T-3000 Siren ectric.sirenlight - 3141469034 Cozy Sofa -sofa - 3141251865 SnapTrap - storage_barrel_c - 3141252178 SnapTrap - cupboard.tool - 3141641822 TrapRack - shelves - 3141645233 StackTrap - box.wooden - 3141642954 Quick Deploy - barricade.concrete - 3141643596 Oldtimer - rockingchair - 3142210610 Search Trap - searchlight - 3142210215 Triple Barrel - electric.pressurepad 3141263818 Reactive Trap - target.reactive - 3142605567 New Wall Turret - spinner.wheel 3147202210 Barrel with Dual Shotguns and Front Bear Trap Description Behold the Barrel of Doom, innocently resting before you, concealing an unforgiving surprise within. Two Shotguns lurk inside, primed and ready to launch a hail of destruction, while a cruel Bear Trap guards the barrel’s entrance, ensnaring any unsuspecting intruders in a swift and painful embrace. Sofa with Teddy Bear and Middle Trap Shotgun Description Lounge in comfort while your enemies sow their own demise on the Sofa, accompanied by an innocent Teddy Bear. Concealed within, a Middle Trap Shotgun activates with every unsuspecting visitor, turning relaxation into a horrifying spectacle of carnage. Stack of Four Small Boxes with Side Traps and Lanterns Description Ascend the tower of danger with the Stack of Four Small Boxes, each harboring insidious Side Traps and illuminated by sturdy lanterns. Ascend with caution, for each treacherous step holds the potential for entrapment, rendering even the most intrepid adventurers helpless before your ingenuity. Sentry Turret with Shotguns on Both Sides Description Establish an impenetrable fortress with the Sentry Turret, complemented by Shotguns on both sides. This stalwart defender relentlessly watches over your stronghold, ensuring that any trespasser foolish enough to test your defenses will meet a swift and explosive demise. Locker with Small Box, Lamp, and Dual Shotgun Traps Description The Locker exudes an air of mystery, concealing a Small Box, crowned by a vigilant lamp. Silent sentinels flank its sides, with Dual Shotgun Traps poised to unleash a symphony of destruction upon unsuspecting foes who dare to peer inside. Workbench with Side Traps, Lamp, and Storage Description Harness the power of strategic craftsmanship with the Workbench fortified by Side Traps, illuminated by a steadfast lamp, and boasting concealed storage beneath. Craft your deadliest weapons under the watchful gaze of its protective mechanisms, offering both practicality and lethal defense. Research Table with Large Box and Side Traps Description: The Research Table assumes a dual role as both a fountain of knowledge and an impregnable fortress, complete with a concealed Large Box, Side Traps lying in wait, and Hidden Shotguns ready to defend your valuable research with lethal precision. Lantern with Tesla Coil [T 3000-lantaren] Description: The Lantern becomes an instrument of both illumination and unrelenting electrical defense with the installation of a Tesla Coil. Cast a luminous glow upon your surroundings while simultaneously ensuring that any who dare disturb the peace are met with a shocking, electrifying welcome. Orange Alarm Light with Tesla Coil Description: The Orange Alarm Light stands as a beacon of warning, paired with the pulsating power of a Tesla Coil. Its vivid hue serves as a visual testament to the imminent danger that lies in wait for any who dare to challenge your stronghold, delivering a relentless surge of electricity as a reminder of your unyielding power. Pumpkin on a Sentry Turret Description Amidst the haunting darkness, a foreboding Pumpkin sits atop a Sentry Turret, serving as an ominous warning to all who approach. Beware, for this Jack-o-Lantern harbors within it the formidable power of defense, ready to incinerate all who dare to challenge it. Tool Cupboard with Side Shotgun Traps Description Safeguard your territory with the Tool Cupboard fortified by Side Shotgun Traps, a testament to your commitment of absolute control and ruthless defense. This impenetrable bastion ensures that any who challenge your claim will face a relentless barrage of projectiles, quickly reducing them to naught but ashes. Sleeping Bag with Bear Trap Description Unleash a truly sinister surprise with the Sleeping Bag harboring a hidden Bear Trap beneath its seemingly innocent exterior. Like a predator in wait, this unassuming trap conceals its razor-sharp teeth, striking fear into the hearts of those who dare disturb your slumber. Large Box with Shotgun Trap Description The Large Box, shrouded in secrecy, conceals the promise of grand treasures. However, lurking beneath lies a Shotgun Trap, ready to thwart the greed of unscrupulous pilferers with a powerful blast that shatters illusions of easy plunder. Repair Bench with Box, and Hidden Shotgun on both side Description The Repair Bench assumes a dual role as both a sanctuary for mending and a formidable stronghold, featuring a concealed Box, Side Traps lying in wait, and a Hidden Shotgun ready to defend your valuable tools and supplies with lethal precision. Garage Door with Upside Down Shotgun Trap Description As the Garage Door opens, an Upside Down Shotgun Trap awaits, striking fear into the hearts of those foolish enough to breach your fortress. This deadly contraption inverts expectations, ensnaring intruders with an onslaught of piercing lead from above. Concrete Wall with Dual Turrets, Sandbags for Cover Description Construct an impregnable barrier with the Concrete Wall, its surface bristling with Dual Turrets installed with ruthless precision on either side. Offering an additional layer of protection, sandbags provide cover from incoming fire, turning this structure into an impenetrable fortress that strikes fear into the hearts of any who dare challenge it. (bewerkt) Ice Throne with Shotguns on Both Sides Description Rule the frozen wasteland from the Ice Throne, bedecked with Shotguns on both sides. Commanding awe and fear, this icy seat promises a chilling demise to any who dare challenge your supremacy, as they unwittingly succumb to the deadly embrace of its icy guardians. Pressure pad of Traps with Lamp: Description Enter the ominous territory guarded by a menacing Cluster of Traps. Three traps stand united, poised to ensnare intruders, as a foreboding lamp casts an eerie glow upon their malevolent presence. Tread carefully or face their merciless consequences. Searchlight with Twin Turrets Description Illuminate the battlefield and assert your dominance with the Searchlight equipped with Twin Turrets. This ingenious creation combines light and firepower, providing a watchful eye on both sides, ensuring no enemy goes unnoticed or unchallenged. Bed with Shotguns on Each Side Description Rest in the embrace of security with the Bed fortified by Shotguns on each side. Intruders will find themselves caught between a rock and a hard place, as they unknowingly enter your domain, only to be greeted by a hail of bullets from both ends. Swinging Chair with Shotgun on Each Side Description Sit back and witness the carnage unfold from the Swinging Chair, armed with a Shotgun on each side. Deceptively innocuous, this chair leaves its victims no chance for escape, delivering a symphony of destruction upon those who underestimate its deadly intent. Shotgun Trap Behind Reactive Target Description Harness the element of surprise with the Shotgun Trap cunningly concealed behind a reactive target. Set the stage for chaos as the target responds to the touch of an intruder, triggering the hidden shotgun to unleash a relentless barrage of destruction. None shall evade its lethal embrace once the trap is sprung. Box with Flamethrower Turrets on Each Side and Weapon Rack: - Description: Unleash a symphony of devastation with the Box crowned by Flamethrower Turrets on either side. Accompanied by a Weapon Rack, spawning instruments of destruction, this display of firepower raises the stakes and leaves assailants trapped in a relentless inferno of chaos. .Rack with Double Large Boxes and Side Shotgun Traps: - Description: Bask in the glory of organization and fortification with the Rack adorned with Double Large Boxes, flanked on both sides by deadly Shotgun Traps. This display of lethal efficiency combines storage capacity with a deadly defense, ensuring that any would-be thieves are met with a barrage of shotgun shells from every angle. New WAll Turret! Made By @Wrecks & TrapBox Dor info or faster help join our discord ! Discord:TrapBox https://discord.gg/RSuXWDsEVc$35.00 -
Version 1.0.1
85 downloads
Due to the new TOS: Please remove your players ability to pick up deployables in raids! There is multiple DLC content and skins used to hide traps in this packi! Torture your players with these Medium bases that have death around every corner! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these medium raids cost 30-35 satchels to raid, but bring your skills (and grenades)! Because you will need every raiding trick in the book to conquer these. In the "Bases" Folder you will find 25 medium bases that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing a 2 x 2 on my friends server (edits were made to the base, stone exterior and one less hatch now) These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Medium #43 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. it has a collapsing floor that requires it. Near everything is skinned, some just to look pretty, some themed. I do not recommend randomizing door skins in your config, there are doors that are skinned clear to bait players to blow themself up. If upgrading or replacing doors be sure to check if a door controller is attached. The average raid cost in this pack is 30-35 satchels + an occasional eco raidable wall or two. May be better suited as easy bases on servers with tons of boom in circulation and higher raid costs Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. It is recommended you have 2 NPC's inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. Files are labeled medium026-medium050 If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 2, "Maximum Inside (-1 = ignore)": 2 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,$4.00 -
Version 1.0.3
108 downloads
About Easy Bases by Apes Pack 2 (25 Pack) Due to the new TOS: Please remove your players ability to pick up deployables in raids! This pack uses several DLC content and skins to hide traps! Torture your players with these "Easy Bases" that aren't so easy! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these easy raids are eco/flame raidable, but bring your skills! Because you will need every raiding trick in the book to conquer these. About Easy Bases by Apes (25 pack) In the "Bases" Folder you will find 25 easy bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the decaying base themed easy from a previous pack on my friends server https://youtu.be/WTRZ7HQNdPg These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid! Easy's #026 and 037 of this pack is marked with an "s" in the file to remember to turn stability to "true" on that base if you have it false. They have collapsing mechanics that require it Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 6-8 molotov's + an eco raidable wall or two. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. The only auto turrets in these have trumpets equipped It is recommended you have a NPC inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. Bases are labeled easy026-easy050 If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,$3.50 -
Version 1.0.5
154 downloads
Due to the new TOS: Please remove your players ability to pick up deployables in your raids! This pack uses several DLC content and skins to hide traps! Torture your players with these "Easy Bases" that aren't so easy! Tons of sneaky traps and layouts guaranteed to make your players hate you! Hand crafted by the great SirApesALot these bases will leave your players running back naked over and over again, definitely not beginner friendly raids. All of these easy raids are eco/flame raidable, but bring your skills! Because you will need every raiding trick in the book to conquer these. About Easy Bases by Apes (25 pack) In the "Bases" Folder you will find 25 easy bases total that you can add to your servers Raidable Bases by Nivex. Everyone of these torture chambers was created by me for my vanilla gather rate weekly server. These are best suited for servers that are more balanced loot wise, and a more advanced player base with experience raiding (beginners WILL rage quit). None of these are walk throughs, I have no mercy on my players....do you? Here is a video of us testing the decaying base themed easy in this pack on my friends server https://youtu.be/WTRZ7HQNdPg These are not simple raids for beginners, if they don't understand how to use twig and ladders to work around traps, or pay attention for eco raidable walls they will struggle. But, they will laugh and feel a sense of accomplishment after completing a raid, one even has fireworks that go off when you get to TC! Easy #14 of this pack is marked with an s in the file to remember to turn stability to "true" on that base if you have it false. It has a collapsing stairwell that requires it. Near everything is skinned, some just to look pretty, some themed. If upgrading or replacing doors be sure to check it a door controller is attached. The average raid cost in this pack is 6-8 molotov's + an eco raidable wall or two. Loot Tables: As said on Raidable Bases plugin you need your own loot tables. All raids are tested on Planet of the Apes PvE. The only auto turrets in these have trumpets equipped It is recommended you have a NPC inside and configured to "spawn on bags" Check out the other configuration and data settings below to get the most out of these bases. With Tesla coils, swinging doors, collapsing structures along with features like automatic lights, sprinklers and music to help distract the raider a lot can be done with these bases. If you have any questions feel free to stop in our discord (https://discord.gg/M228N2F79m), or if you would like to test our raids that can be arranged Helpful Configuration and Data Settings: The following settings will help you get the most from these bases Configuration: "Entities Allowed To Drop Loot": { "Auto Turrets": true, "Flame Turret": true, "Fog Machine": false, "Gun Trap": true, "SAM Site": true "Allow Players To Loot Traps": false, "Allow Npcs To Target Other Npcs": false, "Turn Lights On At Night": false, "Turn Lights On Indefinitely": false, "Skins": { "Boxes": { "Preset Skins": [], "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Npcs": { "Use Identical Skins": true, "Use Random Skin": true, "Use Workshop Skins": true, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false }, "Deployables": { "Partial Names": [ "door", "barricade", "chair", "fridge", "furnace", "locker", "reactivetarget", "rug", "sleepingbag", "table", "vendingmachine", "waterpurifier", "skullspikes", "skulltrophy", "summer_dlc", "sled" ], "Preset Door Skins": [], "Skin Everything": false, "Ignore If Skinned Already": false, "Use Identical Skins": false, "Use Random Skin": false, "Use Workshop Skins": false, "Use Imported Workshop Skins File": true, "Use Approved Workshop Skins Only": false } "Weapons": { "Infinite Ammo": { "AutoTurret": false, "FlameTurret": false, "FogMachine": false, "GunTrap": false, "SamSite": false }, "Ammo": { "AutoTurret": 90, "FlameTurret": 40, "FogMachine": 50, "GunTrap": 32, "SamSite": 24 }, "Fog Machine Allows Motion Toggle": true, "Fog Machine Requires A Power Source": true, "Spooky Speakers Requires Power Source": false, "Test Generator Power": 100.0, "SamSite Repairs Every X Minutes (0.0 = disabled)": 5.0, "SamSite Range (350.0 = Rust default)": 100.0, "SamSite Requires Power Source": false }, Profiles (Raidable Bases Data Folder): "Entities Not Allowed To Be Picked Up": [ "generator.small", "generator.static", "autoturret_deployed" ], "NPC Levels": { "Level 2 - Final Death": true }, "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": true, "Spawn Scientists Outside": true, "Minimum Inside (-1 = ignore)": 1, "Maximum Inside (-1 = ignore)": 1 }, "Event Traps And Turrets Ignore Npcs": true, "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Sam Site": { "Repairs Every X Minutes (0.0 = disabled)": 5.0, "Range (350.0 = Rust default)": 100.0, "Requires Power Source": false, "Minimum Health": 1000.0, "Maximum Health": 1000.0 }, "Tesla Coil": { "Requires A Power Source": true, "Max Discharge Self Damage Seconds (0 = None, 120 = Rust default)": 0.0, "Max Damage Output": 35.0, "Health": 250.0 }, "Add Code Lock To Unlocked Or KeyLocked Doors": true, "Add Key Lock To Unlocked Or CodeLocked Doors": false, "Add Code Lock To Tool Cupboards": true, "Add Key Lock To Tool Cupboards": false, "Add Code Lock To Boxes": false, "Add Key Lock To Boxes": false, "Add Code Lock To Lockers": true, "Add Key Lock To Lockers": false, "Close Open Doors With No Door Controller Installed": true, "Allow Duplicate Items": false, "Allow Players To Pickup Deployables": true, "Allow Players To Deploy A Cupboard": true, "Allow Players To Deploy Barricades": true, "Divide Loot Into All Containers": true, "Empty All Containers Before Spawning Loot": true,$3.50- 3 comments
- 2 reviews
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- #nivex
- #raidables
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Version 1221 070626A
19 downloads
Niko Jones and the Island of Abscondtia is a 4600 size map of exploration and adventure Main features of this map are there are no monument markers, by adding fog of war the map will be hidden and with no monument markers the whole map is to be discovered. You all start in the safezone where your ship has been wreaked. Plugins included allow for a map wide search for treasure. Watch the video for a visual explanation of the quest. As you loot boxes you may be rewarded with a treasure map clue (random chance). It will be a picture showing X marks the spot. There will be a direction indicated in degrees from the location you found the clue. There will also be a number of grid squares, these are the squares to start looking for more clues. The more clues you have the better chance you have of locating the treasure and the picture becomes more clear. The final long number at the bottom of each clue is a unique identifier. All those with the same number are for the same treasure. Head to the X and start scanning with the metal detector. Dig without a shovel and you get a standard reward, with the shovel and you will find a very special elite crate. Because this is a Niko Jones adventure you will find features such as the mine cart chase, the rolling rock and other similar and familiar puzzles within the realm of Rust. Get your whip and fedora and start exploring.$49.95 -
Version 2.2.1
74 downloads
This plugin give the possibility to spawn a bunch of trap randomly across the map to make it a bit hard for your players. The selected numbers of traps are consistent through the server life, so as soon as 1 is activated, a new will spawn somewhere else. Traps set up after 30 sec after restart/reload. It can work with and without TruePVE . It handle separably the trap trigger and trap damage, what is configurable. The traps can't be picked up, only activated or disarmed. With the base setup it check for free location outside of monuments, radiation zones and ZoneManger zones. The traps dmg 50hp, can cause wounded effect with 50% for 5 second and TruePVE selected as to be used. Permissions surprisetrap.admin - To use the 3 command surprisetrap.trapdetect - Too be able to use a geiger counter to find traps on the map Commands Chat: /show - Show all possible found spawn location (use it with care, it can cause lag until the floating numbers present on the map, see screenshots) /trap - Show all active trap on the map (use it with care, it can cause lag until the floating numbers present on the map, see screenshots) /setup <mine|bear> - set up a trap where the character look, only for test purpose. (the new position will behave as a new spawn location, but only until the next restart) Console: show - information about the additional free spawn locations trap - information about the available amount of traps setup - manually start trap setup in case of not enough trap on the map (compared to the configured amount) Configuration "Bypass the distance limtiation on the trap and spawn location show command": false, "Enable/Disable Chat notification about player Death by any \"Random Trap\"": false, "If all originally set location occupied, then look for new position": true, "Minimum Distance From Building": 20.0, "Number of traps on the map": 500, "Prevent Traps To Be Respawn At Monuments": true, "Prevent Traps To Be Respawn At RadiationZone": true, "Prevent Traps To Be Respawn At ZoneManager": true, "Random knowdown duration": 5.0, "Retry to get a new location(the bigger the number, bigger the resource consumption to try a new free position)": 200, "The distance on the trap and spawn location show command (only if not bypassed)": 150, "Trap activation randomly knowdown": true, "Trapdamage default 50": 50.0, "Try to look free location this many times on server init (Not necesseary mean it will find this many free spot, bigger the number, bigger the resource consumption to try a new free position)": 2000, "Usage of Beartrap": true, "Usage of Landmine": true, "Usage of TruePVE": true, "Traps can be detected by players with Geiger detector": true, "The distance to detect by the player with Geiger detector": 50.0 API TrapDestroyedByPalyer(BaseTrap trap, BasePlayer player) can be used to catch triggen, when a player killed a trap (for example events or quest to destroy specificly spawned traps)$6.99 -
Version 1.0.0
31 downloads
- Inferno Arena Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.$10.91- 5 comments
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Version 1.0.1
28 downloads
Legendary battlefield, Arena-Monument inspired by the Legendary game Mortal Kombat. Dive into the abyss of doom, a combat Arena forged in the shadows of nightmares inspired by the legendary Mortal Kombat. Wage a brutal battle where your soul is the price. Face hordes of ruthless zombies and relentless warriors. Fire consumes, you traps lurks and towers rise like twisted giants won tower lies ruined under a blanket of rubble. A reminder of the relentless doom reclaim your destiny, spill blood in the arena to achieve glory, prepare to plunge into the darkness in this battlefield, a descent into the depths of terror where only the darkest warriors will find immortality. - INCLUDES • Parkour • Traps • Ziplines • NPCs • Zombies • Towers • Loots • Hackable crates • Flags • Catapults • Siege Towers • Battering Ram • Ballistas • Mortal Kombat logotype - TIPS • You can also use this Arena as a monument for your server. • Use this image for the flags:$14.90- 5 comments
- 1 review
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- 6
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- #mortalkombat
- #mortal kombat
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Tagged with:
- #mortalkombat
- #mortal kombat
- #arena
- #arenas
- #dome
- #sphere
- #arena dome
- #custom arena
- #pvp
- #pve
- #zone
- #manager
- #event manager
- #event
- #events
- #zonemanager
- #zone manager
- #player vs player
- #playervsplayer
- #gladiator
- #epic
- #loot
- #resource
- #prefab
- #monument
- #custom monument
- #custom prefab
- #custom
- #badgyver
- #rust
- #rust custom
- #rust custom monument
- #rust custom prefab
- #custom rust monument
- #asset
- #rust asset
- #decor
- #decorative
- #decor prefab
- #war
- #battle
- #battlefield
- #gun
- #traps
- #trap
- #parkour
- #zipline
- #roleplay
- #role play
- #battle royale
- #steam
- #facepunch
- #oxide
- #carbon
- #king
- #ring
- #boxeo
- #boxing
- #logo
- #logotype
- #mortal kombat logotype
- #glow
- #medieval
- #npc
- #zombie
- #tower
- #hackablecrate
- #flag
- #catapult
- #siegetower
- #batteringram
- #ballista
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Version 1.0.0
207 downloads
TrapsLimit restricts how many traps (like autoturrets, landmines, flame turrets, etc.) a player can place within a certain radius. If the player exceeds the set limit for a trap type in the configured area, the trap is automatically removed, and the player is notified with a visual and sound effect. Check out my other plugins!Free-
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Version 1.0.2
20 downloads
BullRing Arena is a battlefield where your players can fight battles. With a Spanish style, this Arena represents a Bullring. I almost forgot, this time your players will be the victims, the Bull will be the spectator. Don't be horrified, it's just "Art and Culture”. - INCLUDES: Loots Locked Crates Elite Crates Tramps NPC Respawn Horse Respawns Image Posters - TIPS: Enjoy$12.90-
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Tagged with:
- #arena
- #arenas
- #war
- #pvp
- #pve
- #pve/pvp
- #gladiator
- #toro
- #toros
- #bull
- #bulls
- #bullring
- #bull ring
- #plaza
- #plazadetoros
- #plaza de toros
- #espaã±a
- #spain
- #spanish
- #andalusia
- #andalucia
- #arte
- #cultura
- #art
- #culture
- #prefab
- #monument
- #inferno
- #hell
- #halloween
- #battle
- #batalla
- #epic
- #battlefield
- #campo de batalla
- #fire
- #burn
- #torero
- #burning
- #kill
- #die
- #rust
- #rust prefab
- #rust monument
- #rust asset
- #custom arena
- #custom
- #traps
- #trampas
- #trap
- #dead
- #vs
- #player
- #playervsplayer
- #event
- #event manager
- #zone manager
- #zone
- #zones
- #gun
- #guns
- #badgyver
- #oxide
- #carbon
- #facepunch
- #playrust
- #rustconsole
- #rust console
- #console
- #apocalypse
- #apocalypsespain
- #apocalypse spain
- #spain custom map
- #spain map
- #spainmap
- #customspainmap
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Version 1.0.2
20 downloads
Mazinger Z (Head), the robot that made a generation of children dream now available for Rust. Mazinger Z's head is wrapped in a collector's box. "Do you dare to discover its interior?" - CONTAINS: Maze Parkour Puzzle Loot Room NPCs - TIPS: Measure your steps with caution or you will meet your death. Have fun$14.90- 1 review
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Tagged with:
- #mazingerz
- #z
- #mazinger z
- #robot
- #character
- #head
- #toy
- #toys
- #collection
- #premium
- #rats
- #rat
- #pvp
- #pve
- #rp
- #roleplay
- #role play
- #prefab
- #monument
- #epic
- #rust
- #rust prefab
- #rust monument
- #playrust
- #rustconsole
- #console
- #custom
- #traps
- #trap
- #badgyver
- #glow
- #pvppve
- #oxide
- #carbon
- #steam
- #facepunch
- #scifi
- #sci-fi
- #pve/pvp
- #japon
- #gonagai
- #go nagai
- #wajima
- #70s
- #80s
- #retro
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Version 1.0.0
11 downloads
Cake Arena is a battlefield where your players will fight to get the biggest piece of Cake. The floor is full of mines, be careful. Climb through the walls. Climb the platforms to get the rewards. Launch yourself with the zip lines to dodge other players. Includes a mini-puzzle to access the inside of the Cake. This Cake is designed to be used as an Arena, but also as a monument for your Rust map.$9.90-
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- #cake
- #arena
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(and 54 more)
Tagged with:
- #cake
- #arena
- #pastel
- #arenas
- #war
- #pvp
- #character
- #southpark
- #mrhankey
- #pve
- #pve/pve
- #gladiator
- #landmine
- #rat
- #rats
- #rats2
- #rats custom map
- #flood
- #battle
- #batt
- #kio
- #die
- #rust
- #rust monument
- #custom arena
- #custom
- #trap
- #traps
- #dead
- #vs
- #player
- #playervsplayer
- #event
- #event manager
- #zone manager
- #dome
- #zone
- #zones
- #badgyver
- #oxide
- #carbon
- #facpunch
- #playrust
- #rustconsole
- #rust console
- #console
- #resources
- #decor
- #decoration
- #rustresources
- #christmas
- #halloween
- #sale
- #sales
- #halloweensale
- #christmas sale
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Version 1.3.20
7 downloads
Drastically changing how Rust raids and trap bases work! How can you best defend against raiders entering your base? Pop some smoke and toss TearGas! TearGas will cause any raider who enters the smoke to take damage and bleed while they are in the smoke cloud. Teargas is classified by police and militaries as an "area denial tool". Keep raiders away. If they can't get close to your base, they can't raid it! Any TearGas thrower who has TC auth won't take damage, and any victim that's wearing a HazMat suit will take half the normal damage. Outside your building privilege area, anybody will take damage from the TearGas, including yourself if you enter the smoke cloud. Defend your base the proper way-with teargas and bullets! Dependencies: https://umod.org/plugins/skins Once the plugin is installed, server owners must add the SkinID 3338854123 to the server. Only smoke grenades skinned with this SkinID will turn into TearGas. You can add the SkinID with the commands below: Console: skin add grenade.smoke 3338854123 Chat: /skin add grenade.smoke 3338854123 You can also add TearGas grenades to Shop(https://lone.design/product/shop-rust-plugin/) by going to "Add Item", then entering "grenade.smoke" as the shortname, then entering the SkinID 3338854123 and setting your price. More updates coming soon!$9.99 -
Version 1.0.1
20 downloads
- Mars Attacks Arena Mars Attacks Arena is a booby-trapped battlefield where players must fight to the death. Beautifully decorated in a sci-fi style, Mars Attacks Arena will leave your players with their mouths agape. - Includes: Two zones: Floor 1 and 2, with Traps, Barricades, Parkour, Radiation Zone, NPCS and Loots.$12.90-
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- #mars attacks arena
- #mars
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(and 67 more)
Tagged with:
- #mars attacks arena
- #mars
- #attacks
- #arena
- #space
- #ufo
- #ovni
- #alien
- #et
- #extraterrestre
- #invasion
- #extraterrestrial
- #arenas
- #rats
- #rat
- #toy
- #toys
- #war
- #pvp
- #pve
- #gladiator
- #prefab
- #monument
- #halloween
- #halloweensale
- #battle
- #epic
- #fire
- #dome
- #die
- #rust
- #rust prefab
- #rust monument
- #playrust
- #rustplay
- #rustconsole
- #console
- #custom arena
- #customarena
- #custom
- #traps
- #trap
- #badgyver
- #glow
- #secret
- #dead
- #vs
- #player
- #playervsplayer
- #player vs player
- #event
- #pvppve
- #rp
- #role play
- #roleplay
- #event manager
- #eventmanager
- #zone manager
- #zonemanager
- #zone
- #gun
- #guns
- #oxide
- #carbon
- #facepunch
- #steam
- #scifi
- #sci-fi
- #pve/pvp
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Version 1.0.0
24 downloads
- Inferno Arena Lite Inferno Arena Lite is an optimized version of Inferno Arena. Inferno Arena is a battlefield with traps, death and fire. Enter the real hell in this scenario full of traps and fire, survive your opponent, watch your back. There can only be one left. - Includes: Gods of War (Giant statues). Traps, Watchtowers, Barricades, Poisonous liquid and fire.$8.70- 1 review
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- #arena
- #arenas
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(and 43 more)
Tagged with:
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- #arenas
- #war
- #pvp
- #pve
- #gladiator
- #prefab
- #monument
- #inferno
- #hell
- #halloween
- #battle
- #epic
- #fire
- #burn
- #burning
- #skeleton
- #skull
- #kill
- #die
- #evil
- #inferno arena
- #inferno arena lite
- #lite
- #lite version
- #rust
- #rust prefab
- #rust monument
- #custom arena
- #custom
- #traps
- #trap
- #glow
- #dead
- #vs
- #player
- #playervsplayer
- #event
- #event manager
- #zone manager
- #zone
- #zones
- #gun
- #guns
- #badgyver
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Version 1.0.0
886 downloads
A Raidable metal Trap Base with a safe'ish route to the treasure boxes if you are one of those lucky people lol There are 6 large wooden boxes to put loot in and there are 3 large wooden boxes hidden behind a wall ( you will need to fill the large wooden boxes with loot ) There are Machine Gun Auto Turrets with Exploding Rounds, Shotgun Traps, Flame Turrets, Barbed Wooden Barriers Snap Traps and Landmines. its my first attempt at a raidable base with traps so with that in mind, please be kind in the comments hahahhaha ive done a stone version of this also.Free-
- #raidable base
- #trap
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(and 1 more)
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Version 1.0.0
771 downloads
A Raidable Stone Trap Base with a safe'ish route to the treasure boxes if you are one of those lucky people lol There are 6 large wooden boxes to put loot in and there are 3 large wooden boxes hidden behind a wall ( you will need to fill the large wooden boxes with loot ) There are Machine Gun Auto Turrets with Exploding Rounds, Shotgun Traps, Flame Turrets, Barbed Wooden Barriers Snap Traps and Landmines. its my first attempt at a raidable base with traps so with that in mind, please be kind in the comments hahahhaha ive done a metal version of this also ( just upgraded from stone to metal )Free -
- 1 comment
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- #base
- #base design
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