For iOS and Android apps

Mobile App Launch Checklist

Complete mobile app launch checklist for iOS and Android in 2026: ASO, beta testing, waitlist, App Store Optimization, launch day, and post-launch growth.

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At a glance

Updated

Developer accounts
The Apple Developer Program costs 99 USD per membership year. Google Play charges a one-time US$25 registration fee.
App Store review
Apple reviews at least 50% of submissions in under 24 hours and 90% in under 48 hours.
Beta testers
TestFlight takes up to 100 internal testers from your team and up to 10,000 external testers.
New Google Play accounts
A personal account made after November 13, 2023 must run a closed test with at least 12 testers for 14 days before going live.
Before release day
A new iOS app can take pre-orders 2 to 180 days ahead, and a Google Play pre-registration can run for up to 90 days.
Names
An app name can be up to 30 characters on the App Store, and a title up to 30 on Google Play.

Sources:Apple: Enroll in the Developer ProgramGoogle Play: Get started with Play ConsoleApple: App ReviewApple: TestFlightGoogle Play: Testing requirements for new personal accountsApple: Pre-ordersGoogle Play: Pre-registration

01Before you build

Pre-development

0 of 6

Validate before you build. Mobile is expensive to pivot.

  1. Define ICP and primary use case

    High priority
  2. Audit 5 competitor apps

    High priority
  3. Start a pre-launch waitlist with TestFlight access as the reward

    High priorityIn LaunchList
  4. Reserve app name in App Store Connect + Play Console

    High priority
  5. Design your app icon (test 3 variants with 20 users)

    Medium
  6. Register developer accounts

    High priority
02Building

Development & beta

0 of 7

Test with real users in real conditions before public launch.

  1. Ship TestFlight build to 50+ beta testers

    High priorityIn LaunchList
  2. Ship Play Console closed testing to 20+ testers

    High priority
  3. Collect 30+ structured feedback responses

    High priorityIn LaunchList
  4. Fix the top 5 beta-reported bugs

    High priority
  5. Instrument product analytics

    Medium
  6. Set up crash reporting

    High priority
  7. Put the app on launch.li while it is in beta

    LowIn LaunchList
03Before you submit

App Store Optimization

0 of 7

ASO drives more installs over time than any paid campaign.

  1. Research 30+ target keywords

    High priority
  2. Write an app title with the primary keyword

    High priority
  3. Write a subtitle (iOS) with secondary keywords

    High priority
  4. Write a short description (Android)

    High priority
  5. Design 5 screenshots with captions

    High priority
  6. Add a preview video (~30 seconds)

    Medium
  7. Localize into 3 key markets

    Medium
04Release

Launch day

0 of 7

Coordinate store submission with audience activation.

  1. Submit to App Store + Play Store 1 week before target date

    High priority
  2. Launch on Product Hunt (mobile app category)

    High priority
  3. Email your waitlist with download links

    High priorityIn LaunchList
  4. Launch Twitter/X thread

    High priority
  5. Post in relevant subreddits (r/iOSApps, r/AndroidApps, niche subs)

    Medium
  6. Reach out to mobile app press

    Medium
  7. Update pre-launch landing page with download CTAs

    High priorityIn LaunchList
05After release

Post-launch

0 of 6

Reviews, retention, and iteration determine long-term ASO ranking.

  1. Prompt for in-app reviews at the right moment

    High priority
  2. Respond to every 1-3 star review within 24h

    High priority
  3. Track weekly active users and 7/30-day retention

    High priority
  4. A/B test screenshots and subtitles

    Medium
  5. Ship v1.1 within 30 days

    Medium
  6. Pitch featured placement to Apple/Google editorial

    Medium
The playbook

How to launch a mobile app: the playbook

The stores set the order of an app launch more than you do. Here is where their rules bite, with each store's own page.

The store timeline, working back from release day

Most of the time an app launch takes is waiting on the stores. Plan backwards from the day you want to be live.

What each store needs before a new app goes live
StepApp StoreGoogle Play
Account99 USD per membership yearUS$25 once
Testing before releaseTestFlight; external testers need the first build approvedNew personal accounts: a closed test, 12 testers, 14 days
Review50% in under 24 hours, 90% in under 48Check the Play Console for your app
Before releasePre-orders, 2 to 180 days ahead for a new appPre-registration, up to 90 days
After releasePhased release of updates over 7 daysStore listing experiments

Sources:Apple: Enroll in the Developer ProgramGoogle Play: Get started with Play ConsoleApple: TestFlightGoogle Play: Testing requirements for new personal accountsApple: App ReviewApple: Pre-ordersGoogle Play: Pre-registration

TestFlight and Play testing, side by side

You will usually need both. TestFlight is the way to beta test on iPhone, with up to 10,000 external testers once your first build passes review. On Google Play, a new personal account has no choice: the closed test with 12 testers over 14 days is required before production.

Start the Google Play test first if you are on a new personal account, since its 14 days run before you can launch at all.

Sources:Apple: TestFlightGoogle Play: Testing requirements for new personal accounts

Why an app needs a waitlist before it is in the stores

A store listing does not exist until the app is submitted, and pre-orders open only a few months ahead at most. A waitlist page lets you collect people from the first day you talk about the app, offer them the beta, and email them both store links on release day.

Source:Apple: Pre-orders

Getting the first reviews

Early ratings shape how many people install from the listing. Ask your beta testers, who already know the app, to rate it once it is live, and use the in-app prompt only after a user has had a good moment.

Source:Google Play: In-app reviews

What questions should I anticipate on launch day?

You should prepare an answer to these questions to get ready for product launch:

  • What platforms are you launching on — iOS, Android, or both?
  • How will you recruit beta testers?
  • What's your ASO keyword strategy?
  • Do you have an app icon and screenshots ready?
  • How will you handle reviews and ratings post-launch?
  • What's your retention target for D7?
  • Have you reserved your app name in App Store Connect and Play Console?
  • Do you have a pre-launch waitlist?
Where LaunchList helps

App launch tasks LaunchList takes care of.

Before the app is in the stores you still need a list, a beta and a way to tell everyone when it is out. These are the tasks above that LaunchList runs.

  • A page for the app before it exists

    A Launch page we host, where people join the waitlist and get a place in line, with no website needed.

    On every plan
  • Beta access as the reward for sharing

    A reward at the referral count you choose, such as beta access for three friends, given by you when it is earned.

    From the Collect plan
  • Invites for each round of testers

    Invite people off the list in batches, each with a code, and watch who has used theirs.

  • Both store links, emailed on release day

    Your list hears the moment you press Go live, through a Launch day automation you set up once.

    From the Launch plan
FAQ

Frequently asked questions about Mobile App Launch Checklist

Common questions about mobile app launch checklist — compiled from the community.

How do I choose between TestFlight and Play Console beta?

Both. TestFlight (iOS) and Play Console closed testing (Android) are the native paths — use them in parallel. TestFlight supports up to 10,000 external testers; Play Console allows closed, open, and internal tracks.

What's the best day to launch an app?

Pick a day you can be online to answer reviews and fix problems, with the app already approved and the release scheduled. If you are also launching on Product Hunt, its day starts at 12:01 a.m. Pacific, and it says no single day guarantees the top spot.

How important is ASO vs marketing?

Over 12+ months, ASO typically drives a larger share of installs than paid marketing. But in the first 90 days, paid + PR can dominate. Invest in both — ASO is the compounding long-term bet.

Should my mobile app have a waitlist?

Yes, especially for pre-launch. A waitlist lets you recruit TestFlight testers, validate demand, and create launch-day momentum. LaunchList's referral mechanics work especially well when the reward is 'skip the TestFlight queue'.

How do I get app reviews?

Prompt at the right moment (after a success event, not first open). Use SKStoreReviewController on iOS and Google's In-App Review API on Android. Don't buy reviews — Apple and Google will delist you.

How long does App Store review take?

Apple says it reviews at least 50% of submissions in less than 24 hours and 90% in less than 48 hours. An incomplete submission takes longer or fails, so include a demo account and finished screenshots.

How much does it cost to put an app on the App Store and Google Play?

The Apple Developer Program costs 99 USD per membership year, and a Google Play developer account has a one-time registration fee of US$25. Both are needed to publish on both stores.

Have people waiting the day your app goes live.

Open a waitlist before the app is in the stores, and send both download links to everyone on it on release day.

Build your waitlist

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