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  1. Version 0.1.27

    9,897 downloads

    A useful API plugin that mimics in-game status bars and allows the addition of custom ones. Note: AdvancedStatus does not display any bars on its own. This is done by other plugins that work with it. An example plugin demonstrating interaction with AdvancedStatus. The ability to specify the frequency of calculating the number of bars; The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to specify custom text; The ability to customize the color, size and font of the text; No need to pass all parameters; No need to manually delete your bar when unloading your plugin. advancedstatus.admin - Grants access to the chat command(by default /bar). { "Chat command": "bar", "Is it worth enabling console notifications for the successful loading of local images?": false, "Interval(in seconds) for counting in-game status bars": 0.5, "Interval(in seconds) for counting Building Privileges status bars. Note: Calculating Building Privileges is resource-intensive": 1.0, "Is it worth counting Vehicle Privilege? Useful if you don't have a Tugboat or PlayerBoat": true, "Is it worth counting Entity Privilege? Useful if you don't have a Legacy Shelter": true, "Ui layer for displaying bars. For button bars, it is recommended to use the 'Hud' layer(https://docs.oxidemod.com/guides/developers/basic-cui/basic-cui#layers)": "Under", "Is it worth displaying bar components left to right?": true, "Vertical spacing between bars": 2, "The height of the bar by default": 26, "The background color of the bar by default": "#505F75", "The background transparency of the bar by default": 0.7, "The background material of the bar by default, leave empty to disable": "", "The image of the bar by default": "AdvancedStatus_Default", "The color of the bar image by default": "#6B7E95", "The transparency of the bar image by default": 1.0, "The outline color of the bar image by default": "#000000", "The outline transparency of the bar image by default": 1.0, "The outline distance of the bar image by default. Example '0.75 0.75'": "", "The size of the bar text by default": 12, "The color of the bar text by default": "#FFFFFF", "The transparency of the bar text by default": 1.0, "The font of the bar text by default(https://docs.oxidemod.com/guides/developers/basic-cui/basic-cui#fonts)": "RobotoCondensed-Bold.ttf", "The horizontal offset of the bar text by default": 0, "The outline color of the bar text by default": "#000000", "The outline transparency of the bar text by default": 1.0, "The outline distance of the bar text by default": "", "The size of the bar subtext by default": 12, "The color of the bar subtext by default": "#FFFFFF", "The transparency of the bar subtext by default": 1.0, "The font of the bar subtext by default": "RobotoCondensed-Bold.ttf", "The outline color of the bar subtext by default": "#000000", "The outline transparency of the bar subtext by default": 1.0, "The outline distance of the bar subtext by default": "", "The color of the bar progress by default": "#89B840", "The transparency of the bar progress by default": 0.7, "The OffsetMin of the bar progress by default": "25 2.5", "The OffsetMax of the bar progress by default": "-3.5 -3.5", "Version": { "Major": 0, "Minor": 1, "Patch": 27 } } EN: { "MsgDays": "d", "MsgHours": "h", "MsgMinutes": "m", "MsgSeconds": "s" } RU: { "MsgDays": "д", "MsgHours": "ч", "MsgMinutes": "м", "MsgSeconds": "я" } images reload *ImageName* - Reloads the specified image from the image folder; all - Reloads all local images from the image folder. Example: /bar images reload all Note: To access the commands, the player must be an admin(console or owner) or have the advancedstatus.admin permission. OnAdvancedStatusLoaded: Called after the AdvancedStatus plugin is fully loaded and ready. OnPlayerGainedBuildingPrivilege: Called after the player enters their building privilege. OnPlayerLostBuildingPrivilege: Called after the player exits their building privilege. void OnAdvancedStatusLoaded() { Puts("The AdvancedStatus plugin is loaded and ready to go!"); } void OnPlayerGainedBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} entered the authorized building privilege zone."); } void OnPlayerLostBuildingPrivilege(BasePlayer player) { Puts($"{player.displayName} exited the authorized building privilege zone."); } [PluginReference] private Plugin AdvancedStatus; There are 15 methods: IsReady CreateBar UpdateContent DeleteBar DeleteCategory DeleteAllBars GetTotalClientBars GetTotalPlayerBars LoadImages LoadImage CopyImage DeleteImages DeleteImage BarExists InBuildingPrivilege There are 5 types of bar: Default - A simple bar that displays the provided information. Does not update the value of SubText by itself; Timed - Similar to the default bar, but it automatically disappears after the specified time in the TimeStamp parameter; TimeCounter - The SubText shows the remaining time until TimeStamp. Also automatically removed upon expiration of the TimeStamp; TimeProgress - Similar to the Timed bar, but additionally features an automatically filling progress bar; TimeProgressCounter - Similar to the TimeCounter bar, but additionally features an automatically filling progress bar. IsReady: Used to check if the AdvancedStatus plugin is loaded and ready to work. The IsReady method returns true if it is ready, or null if it is not. (bool)AdvancedStatus?.Call("IsReady");//Calling the IsReady method. If the result is not null(bool true), the plugin is ready. CreateBar: Used to create a bar or update bar values for a player. To call the CreateBar method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the CreateBar method, all parameters are optional, except for two: Id; Plugin. Parameters not specified when creating a new bar will use the values set in the AdvancedStatus plugin's configuration file. Parameters not specified during bar update will retain the values they had before the update. Note: The plugin does not update values automatically, you need to manually send new values. Dictionary<string, object> parameters = new Dictionary<string, object> { { "Id", "AdvancedStatusDemo_1" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "BarType", "Default" }, //<string>Type of the bar. There are 4 types: Default, Timed, TimeCounter and TimeProgress. { "Plugin", "AdvancedStatusDemo" }, //<string>Name of your plugin. ***This is a required field. { "Category", "Default" }, //<string>Internal plugin category of the bar. { "Order", 10 }, //<int>The position of your bar relative to others. Order is determined by increasing values(ASC). { "Height", 26 }, //<int>The height of your bar. A standard bar is 26 pixels. { "Main_Color", "#505F75" }, //<string>HTML Hex color of the bar background. { "Main_Transparency", 0.7f }, //<float>Transparency of the bar background. { "Main_Material", "assets/content/ui/uibackgroundblur.mat" }, //<string>Material of the bar background(empty to disable). { "Image", "scrap" }, //<string>Name of the image saved in the ImageLibrary or a direct link to the image if ImageLibrary is not used. { "Image_Local", "AdvancedStatusDemo_Scrap" }, //<string>The name of the image file(without its extension) located in *SERVER*\data\AdvancedStatus\Images. Leave empty to use Image. { "Image_Sprite", "" }, //<string>Sprite image of the bar. Leave empty to use Image_Local or Image. { "Is_RawImage", true }, //<bool>Which type of image will be used? True - CuiRawImageComponent. False - CuiImageComponent. { "Image_Color", "#6B7E95" }, //<string>HTML Hex color of the bar image. { "Image_Transparency", 1.0f }, //<float>Transparency of the image. { "Text", "Scrap" }, //<string>Main text. { "Text_Size", 12 }, //<int>Size of the main text. { "Text_Color", "#FFFFFF" }, //<string>HTML Hex color of the main text. { "Text_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the main text. { "Text_Offset_Horizontal", 0 }, //<int>Horizontal offset for the main text. { "SubText", "35" }, //<string>Sub text. { "SubText_Size", 12 }, //<int>Size of the sub text. { "SubText_Color", "#FFFFFF" }, //<string>HTML Hex color of the sub text. { "SubText_Font", "RobotoCondensed-Bold.ttf" }, //<string>Font of the sub text. { "TimeStampStart", Network.TimeEx.currentTimestamp }, //<double>Responsible for specifying the start point of the time reference and 0% for TimeProgress and TimeProgressCounter bars. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "TimeStamp", Network.TimeEx.currentTimestamp + 6 }, //<double>Specifies the end time point after which the bar will be destroyed and 100% for TimeProgress and TimeProgressCounter bars. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "TimeStampDestroy", Network.TimeEx.currentTimestamp + 3 }, //<double>If TimeStampDestroy is specified and it is less than TimeStamp, the bar will be destroyed by TimeStampDestroy. Used if the bar type is Timed, TimeCounter, TimeProgress or TimeProgressCounter. { "Progress", (float)35 / 100f }, //<float>Progress. From 0.0 to 1.0. { "Progress_Reverse", false }, //<bool>Progress reverse. A value of false means that the progress will increase. Used if the bar type is TimeProgress or TimeProgressCounter. { "Progress_Color", "#89B840" }, //<string>Progress color. { "Progress_Transparency", 1f }, //<float>Progress transparency. { "Progress_OffsetMin", "25 2.5" }, //<string>Progress OffsetMin: "*left* *bottom*". { "Progress_OffsetMax", "-3.5 -3.5" }, //<string>Progress OffsetMax: "*right* *top*". { "Command", "kit" } //<string>If the field is not empty, the bar becomes clickable, and the specified command is executed upon clicking. Note: the command must be covalence. }; AdvancedStatus?.Call("CreateBar", player.userID.Get(), parameters); //Calling the CreateBar method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. UpdateContent: Used to update only the content of an existing status bar. To call the UpdateContent method, you need to pass 2 parameters. The first one is BasePlayer or <ulong>playerID. The second one is a dictionary with the parameters you need. In the UpdateBar method, all parameters are optional, except for two: Id; Plugin. var parameters = new Dictionary<string, object> { { "Id", "MyID" }, //<string>Unique identifier for the bar in your plugin. ***This is a required field. { "Plugin", Name }, //<string>Name of your plugin. ***This is a required field. { "Text", "MyText" }, //<string>Main text. { "SubText", "MyText" }, //<string>Sub text. { "Progress", (float)amount / 100f }, //<float>Progress. From 0.0 to 1.0. }; AdvancedStatus?.Call("UpdateContent", player.userID.Get(), parameters); //Calling the UpdateContent method with the passing of BasePlayer/playerID and a dictionary containing the required parameters. DeleteBar: Used to remove the bar for a player. There are two methods for removing a bar by ID: with specifying a particular player; To call this method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar and the third one is name of your plugin. without specifying a particular player (which removes it for all players) To call this method, you need to pass 2 parameters. The first one is Id of your bar and the second one is name of your plugin. AdvancedStatus?.Call("DeleteBar", player.userID.Get(), barID, Name); //Calling the DeleteBar method with the passing of BasePlayer/playerID, ID of the bar and the name of your plugin. AdvancedStatus?.Call("DeleteBar", barID, Name); //Calling the DeleteBar method with the passing of ID of the bar and the name of your plugin. If you try to delete a bar that doesn't exist, nothing bad will happen. So feel free to delete the bar without checking its existence. P.S. When unloading your plugin, there is no need to manually delete bars for players, AdvancedStatus will handle it automatically. DeleteCategory: Used to remove all bars associated with the plugin's category. To call the DeleteCategory method, you need to pass 2 parameters. The first one is category and the second one is name of your plugin. AdvancedStatus?.Call("DeleteCategory", "Default", Name);//Calling the DeleteCategory method by passing the category and name of your plugin DeleteAllBars: Used to remove all bars associated with the plugin. To call the DeleteAllBars method, you need to pass only 1 parameter. It is name of your plugin. AdvancedStatus?.Call("DeleteAllBars", Name);//Calling the DeleteAllBars method, passing the name of your plugin GetTotalClientBars: Used to get the number of client bars for the player. To call the GetTotalClientBars method, you need to pass only 1 parameter. It is BasePlayer or <ulong>playerID. (int)AdvancedStatus?.Call("GetTotalClientBars", player.userID.Get());//Calling the GetTotalClientBars method, passing the name of BasePlayer/playerID GetTotalPlayerBars: Used to get the number of active custom bars for the player. To call the GetTotalPlayerBars method, you need to pass only 1 parameter. It is BasePlayer or <ulong>playerID. (int)AdvancedStatus?.Call("GetTotalPlayerBars", player.userID.Get());//Calling the GetTotalPlayerBars method, passing the name of BasePlayer/playerID LoadImages: Used to check if the local images specified in the list are loaded. If any of the images are not loaded but their files exist in the images folder, the plugin will load them. To call the LoadImages method, you need to pass only 2 parameters. The first one is the <List<string>>list of image's name and the second one(optional) is <bool>force, which, if set to true, will force reload the image even if it already exists. AdvancedStatus?.Call("LoadImages", list, false);//Calling the LoadImages method, passing a list of image names LoadImage: Used to check if the local image is loaded. If the file is not loaded and exists in the images folder, the plugin will load it. To call the LoadImage method, you need to pass 2 parameters. The first one is the <string>image's name and the second one(optional) is <bool>force, which, if set to true, will force reload the image even if it already exists. AdvancedStatus?.Call("LoadImage", imgName, false);//Calling the LoadImage method, passing an image's name CopyImage: Used to create and load a copy of an existing image. To call the CopyImage method, you need to pass 3 parameters. The first parameter is the <string>source image's name, the second parameter is the <string>new image's name and the third one(optional) is <bool>force, which, if set to true, will force copy and reload the image even if it already exists. AdvancedStatus?.Call("CopyImage", "ZoneStatus_Default", "ZoneStatus_NewZone", false);//Calling CopyImage, passing the source image name and the new image name. DeleteImages: Used to delete a list of images and their files. To call the DeleteImages method, you need to pass 2 parameters. The first one is the <List<string>>list of image's name and the second one(optional) parameter is <bool>deleteFile, which, if set to true, will delete image's file too. AdvancedStatus?.Call("DeleteImages", list, true);//Calling DeleteImages, passing a list of image names. DeleteImage: Used for removing the image and the image file. To call the DeleteImage method, you need to pass 2 parameters. The first parameter is the <string>image's name and the second one(optional) parameter is <bool>deleteFile, which, if set to true, will delete image's file too. AdvancedStatus?.Call("DeleteImage", "ZoneStatus_NewZone", true);//Calling DeleteImage, passing the image name. BarExists: Used to check if the specified bar exists. To call the BarExists method, you need to pass 3 parameters. The first one is BasePlayer or <ulong>playerID. The second one is Id of your bar. And the third one is name of your plugin. (bool)AdvancedStatus?.Call("BarExists", player.userID.Get(), barID, Name);//Calling the BarExists method with the passing of BasePlayer/playerID, ID of the bar and name of your plugin. InBuildingPrivilege: Used to check if the player has authorized building privileges. To call the InBuildingPrivilege method, you need to pass BasePlayer or <ulong>playerID. (bool)AdvancedStatus?.Call("InBuildingPrivilege", player.userID.Get());//Checking if the player has Building Privilege.
    $1.99
  2. Mercury

    IQRecycler

    Version 1.15.12

    442 downloads

    IQRecycler - a plugin that allows you to set up your own recycler for your players! This plugin will allow you to extensively customize and monetize the recycler on your server. You can have full control over it and customize it according to your preferences, individually for each privilege! It supports pickup the recycler, inflicting damage, displaying health, and has a large base of supported plugins. List of features: Interface: - The plugin has a simple, stylish, and intuitive UI interface with the ability to craft the recycler. Recycler Configuration: - Configuration of the placement of the recycler. - Configuration for lifting the recycler by the owner or their friends. - Configuration of the durability of the recycler after lifting. - Configuration of the overall durability for the recycler. Ability to /remove the recycler: - It has support for the IQGradeRemove plugin, which allows players to lift the recycler using /remove. Damage to the recycler: - The plugin includes support for damage to the recycler from all types of Rust weapons and items. - Support for customizing the damage to the recycler from specific items. Repairing the recycler: - The plugin supports the ability to repair the recycler by hitting it with a hammer. You can configure the required resources and the amount of durability it will receive per hit. Item Recycling: - You can configure the speed of item recycling for players. - Full customization of recycling, allowing you to configure the final loot after recycling an item. For example, replacing all the loot with an AK47 or any other item, with the option to set the drop chance, support for SkinID, and custom names! Blacklist of items: - You can prohibit players from recycling specific items in their recyclers. These items will be marked in the player's inventoryand cannot be transferred to the recycler. The "Item Recycling" and "Blacklist of items" features can be individually configured for each privilege group, according to their own rights! Recycler Crafting: - You can allow all players to craft the recycler or only specific groups by granting them permissions. - Full customization of the items and quantities required to craft the recycler, with support for custom items. - Optionally, you can set a cost for crafting the recycler using: IQEconomic, Economics, ServerRewards. Item Configuration: - You can configure the display of the item in players' inventories by changing its name (supports both Russian and English) and changing the icon (SkinID). Permissions: iqrecycler.craft - ability to use the recycler crafting iqrecycler.ignorepayment - ability to ignore payment for crafting from economy plugins Other permissions are configured in the configuration. Configuration : { "Recycler crafting configuration": { "Use craft recycler (UI) (true - yes/false - no)": true, "List of items for the Recycler crafting recipe (can hold no more than 5 pieces)": [ { "Shortname": "metal.fragments", "Amount": 500, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "фрагменты металл", "Text in English": "metal fragments" } }, { "Shortname": "metal.refined", "Amount": 50, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "металл высокого качества", "Text in English": "metal refined" } }, { "Shortname": "scrap", "Amount": 70, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "металлолом", "Text in English": "scrap" } }, { "Shortname": "techparts", "Amount": 10, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "микросхемы", "Text in English": "tech trash" } } ], "Use charging for crafting the recycler (IQEconomic, Economics, ServerRewards) (true - yes/false - no)": false, "Crafting cost of the recycler (IQEconomic, Economics, ServerRewards)": 100 }, "Setting up a recycler Item": { "The recycler's display name (in the inventory)": { "Text in Russian": "Домашний переработчик", "Text in English": "Home recycler" }, "SkinID for the image (required field)": 2976924191 }, "Settings Recycler": { "Install recycler controllerr": { "The recycler can be installed only in the area of the cupboard (building zone) (true - yes/false - no)": true, "The ability to install a recycler on the ground (true - yes/false - no)": false, "Prohibit installing a recycler during a raid block (true - yes/false - no)": true }, "Pickup of a recycler": { "How many seconds will a recycler pick up": 12, "You can pickup the recycler only in the area of the cupboard (building zone) (true - yes/false - no)": true, "Only the owner who installed it or his friends can pickup the recycler (true - yes/false - no)": false, "Disable recycler pickup during raid block (true - yes/false - no)": true, "Recycler condition setting": { "Use condition removal from recycler when picking it up (true - yes/false - no)": true, "How much % of condition to remove from an object when it is raised (0 - 100)": 25 } }, "Health Count": 750, "Damage Controller Recycler": { "Use Damage Recycler (true - yes/false - no)": true, "Custom Damage List [Shortname] = Damage": { "multiplegrenadelauncher": 40.0, "grenade.beancan": 25.0, "grenade.f1.deployed": 35.0, "explosive.satchel": 130.0, "explosive.timed": 300.0, "ammo.rocket.basic": 190.0, "ammo.rocket.hv": 140.0, "ammo.rocket.fire": 80.0, "surveycharge": 10.0 } }, "Recycler repair settings": { "Use the ability to repair the recycler (true - yes/false - no)": true, "Use prohibition on repairing the recycler if it has recently been damaged (true - yes/false - no) (damage support for the recycler must be enabled)": true, "How many seconds until the recycler can be repaired after it has been damaged": 20.0, "How much durability will be replenished for the recycler per one repair": 100, "Items that will be taken during repairs": [ { "Shortname": "metal.fragments", "Amount": 30, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "фрагменты металла", "Text in English": "metal fragments" } }, { "Shortname": "metal.refined", "Amount": 5, "SkinID": 0, "Item names for display to the player": { "Text in Russian": "металл высокого качества", "Text in English": "metal refined" } } ] }, "Disallow the use of a recycler during a raid block (true - yes/false - no). (true - yes/false - no)": false }, "Settings supports plugins": { "Settings IQChat": { "IQChat : Custom prefix in chat": "[<color=#64D15D>IQRecycler</color>]\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI notification (true - yes/false - no)": false } }, "Standard recycling process settings (available to all players)": { "Blacklist of items that cannot be recycled": { "Use blacklist of items (true - yes/false - no)": true, "List of items that cannot be recycled": [ { "Shortname": "gears", "SkinID": 0 }, { "Shortname": "techparts", "SkinID": 0 }, { "Shortname": "metalspring", "SkinID": 0 } ] }, "Item recycling speed settings": { "Use recycling speed editing": true, "How many seconds the item recycling will last (default in RUST: 5 seconds)": 5.0 }, "Replacement of dropped items after recycling": { "Use item replacement after recycling function": false, "Item recycling settings, you can replace the dropped items after recycling [Incoming item (to be recycled) = List of items to be given after recycling]": [ { "Shortname": "rifle.ak", "SkinID": 0, "OutputList": [ { "Shortname": "metal.refined", "SkinID": 0, "Amount per 1 unit of recycled item": 25, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 100, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "metalspring", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 50, "Displayed item name": "" }, { "Shortname": "riflebody", "SkinID": 0, "Amount per 1 unit of recycled item": 1, "Item drop chance": 15, "Displayed item name": "" } ] }, { "Shortname": "explosive.timed", "SkinID": 0, "OutputList": [ { "Shortname": "explosives", "SkinID": 0, "Amount per 1 unit of recycled item": 5, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "cloth", "SkinID": 0, "Amount per 1 unit of recycled item": 3, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 100, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "techparts", "SkinID": 0, "Amount per 1 unit of recycled item": 1, "Item drop chance": 50, "Displayed item name": "" } ] }, { "Shortname": "spraycan", "SkinID": 0, "OutputList": [ { "Shortname": "bleach", "SkinID": 1337228, "Amount per 1 unit of recycled item": 5, "Item drop chance": 100, "Displayed item name": "Coin" } ] } ] } }, "List of recycling settings by privileges [Permission] = Setting": { "iqrecycler.premium": { "Blacklist of items that cannot be recycled": { "Use blacklist of items (true - yes/false - no)": false, "List of items that cannot be recycled": [] }, "Item recycling speed settings": { "Use recycling speed editing": true, "How many seconds the item recycling will last (default in RUST: 5 seconds)": 2.0 }, "Replacement of dropped items after recycling": { "Use item replacement after recycling function": false, "Item recycling settings, you can replace the dropped items after recycling [Incoming item (to be recycled) = List of items to be given after recycling]": [ { "Shortname": "rifle.ak", "SkinID": 0, "OutputList": [ { "Shortname": "metal.refined", "SkinID": 0, "Amount per 1 unit of recycled item": 50, "Item drop chance": 80, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 200, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "metalspring", "SkinID": 0, "Amount per 1 unit of recycled item": 3, "Item drop chance": 50, "Displayed item name": "" }, { "Shortname": "riflebody", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 20, "Displayed item name": "" } ] }, { "Shortname": "explosive.timed", "SkinID": 0, "OutputList": [ { "Shortname": "explosives", "SkinID": 0, "Amount per 1 unit of recycled item": 6, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "cloth", "SkinID": 0, "Amount per 1 unit of recycled item": 10, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 200, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "techparts", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 50, "Displayed item name": "" } ] } ] } }, "iqrecycler.vip": { "Blacklist of items that cannot be recycled": { "Use blacklist of items (true - yes/false - no)": true, "List of items that cannot be recycled": [ { "Shortname": "techparts", "SkinID": 0 } ] }, "Item recycling speed settings": { "Use recycling speed editing": true, "How many seconds the item recycling will last (default in RUST: 5 seconds)": 3.5 }, "Replacement of dropped items after recycling": { "Use item replacement after recycling function": false, "Item recycling settings, you can replace the dropped items after recycling [Incoming item (to be recycled) = List of items to be given after recycling]": [ { "Shortname": "rifle.ak", "SkinID": 0, "OutputList": [ { "Shortname": "metal.refined", "SkinID": 0, "Amount per 1 unit of recycled item": 50, "Item drop chance": 80, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 200, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "metalspring", "SkinID": 0, "Amount per 1 unit of recycled item": 3, "Item drop chance": 50, "Displayed item name": "" }, { "Shortname": "riflebody", "SkinID": 0, "Amount per 1 unit of recycled item": 2, "Item drop chance": 20, "Displayed item name": "" } ] }, { "Shortname": "explosive.timed", "SkinID": 0, "OutputList": [ { "Shortname": "explosives", "SkinID": 0, "Amount per 1 unit of recycled item": 4, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "cloth", "SkinID": 0, "Amount per 1 unit of recycled item": 5, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "wood", "SkinID": 0, "Amount per 1 unit of recycled item": 150, "Item drop chance": 100, "Displayed item name": "" }, { "Shortname": "techparts", "SkinID": 0, "Amount per 1 unit of recycled item": 1, "Item drop chance": 60, "Displayed item name": "" } ] } ] } } } }
    $9.99
  3. David

    Craft Menu

    Version 2.0.6

    4,751 downloads

    DISCORD · SUPPORT & CUSTOM REQUESTS RustPlugins ● 1,200 members Bug reports, setup questions, or custom development? Reach out to us on Discord. Join Discord Features Your own blueprints, right at the workbench. Players research and craft custom items in a menu that looks like Rust's own crafting screen. That includes uncraftable vanilla items, skinned custom items, vehicles, and deployables. Feels like vanilla Players open a workbench and the menu is there, with categories, search, and a crafting queue they can reorder. Players never need to type a command. Any item, any recipe For each blueprint you set the name, icon, skin, category, tier, research cost, ingredients, craft time, and craft limit. Ingredients can be skinned custom items. Web editor, no JSON Build blueprints in the browser and copy the share code. Run one command in game and the server downloads the config and applies it. You don't need to restart or reload. One-click import Running Portable Vehicles or Place Anything? Pick their items from a list and they become blueprints with the right skin and tier. Click an item again to remove it. Getting Started Up and running in four steps 1 Install Drop CraftMenu.cs into your plugins folder. The config comes with a set of normally uncraftable items, so the menu works right away. 2 Grant the permission DON'T SKIP Players without this permission see the normal workbench. oxide.grant group default craftmenu.use 3 Open a workbench Players see blueprints for that bench's tier and every tier below it. Higher-tier blueprints are marked TIER REQUIRED. 4 Research, then craft Players research each blueprint once. By default it costs scrap at tier 1, basic fragments at tier 2, and advanced fragments at tier 3. Optional plugins: Image Library lets you use image URLs for icons, and Rust Translation API shows ingredient names in each player's language. Permissions Who can do what craftmenu.use Shows the menu at workbenches. Every player who should use CraftMenu needs it. craftmenu.import Opens the Portable Vehicles and Place Anything import menu. Admins have it automatically. craftmenu.config Imports and exports the config with share codes. Admins have it automatically. craftmenu.<category> Lets the player craft from one category, for example craftmenu.vehicles. These only exist when category permissions are turned on. Commands For admins only Players never need these. Tags show where each command works. CONFIG & IMPORT /craftmenu import CHAT Opens the import menu for Portable Vehicles and Place Anything items. /craftmenu export CHAT Shows your current config in a copyable field so you can paste it into the web editor. craftmenu config <code> CHAT CONSOLE Downloads a config from the web editor and applies it immediately. PLAYER BLUEPRINTS craftmenu_admin wipeall CHAT CONSOLE Removes every player's unlocked blueprints. In chat, use /craftmenu wipeall. craftmenu_admin wipe <steamid> CHAT CONSOLE Removes one player's unlocked blueprints. In chat, use /craftmenu wipe. craftmenu_admin unlock <steamid> CHAT CONSOLE Unlocks every blueprint for one player. In chat, use /craftmenu unlock. Configuration Main settings worth knowing Wipe Blueprints at Map Wipe Resets all research on a new map. Off by default. Maximum items in queue How many timed crafts one player can queue at once. The default is 10. Default maximum amount per craft The highest amount per craft. The default is 99, and each blueprint can override it. Categories The category tabs and their icons. Icons can be Rust asset paths, or URLs when Image Library is on. Permissions required for each category Puts each category behind its own permission. Use it for VIP-only items. Admins ignore research and craft costs Lets admins test new blueprints without collecting the resources. Translate resource item names Shows ingredient names in each player's language. Requires Rust Translation API. Sound Effects Plays click and craft sounds in the menu. On by default. FAQ Frequently asked questions Q. Players open a workbench but the menu doesn't show. Why? They're missing craftmenu.use. Grant it to the default group. The menu also stays hidden on the workbench upgrade screen, which is expected. Q. How do I edit blueprints without touching JSON? Use the web editor at tools.rustplugins.net/craftmenu and copy the share code. Then run /craftmenu config <code> in game. To keep editing your live config, run /craftmenu export first and paste the result into the editor. Q. How do I give an item a custom icon? Icons come from skin IDs. Upload your image as a Workshop skin with SkinUploader.zip, then put the skin ID on the blueprint. The crafted item gets that skin too. Q. Can custom items be crafting ingredients? Yes. In the blueprint's resources, use the item's skin ID instead of a shortname. CraftMenu then only accepts items with that exact skin. Q. How do craft times work? A blueprint with a craft time of 0 crafts instantly. Anything above 0 goes into a queue that works like Rust's own: players can cancel jobs or move them to the front. A player's queue is cleared when they die or disconnect. Q. Can I make some items VIP only? Yes. Put them in their own category, turn on category permissions, and grant craftmenu.<category> to your VIP group. Other players still see the items but can't craft them. Q. Do unlocked blueprints carry over between wipes? By default, yes. Turn on Wipe Blueprints at Map Wipe to reset them with each new map. You can also wipe them manually with craftmenu_admin wipeall. Have more questions? Reach out to us on Discord if you need support or have a custom request.
    $17.99
  4. Mevent

    Crafts

    Version 2.10.42

    2,111 downloads

    A crafting system for items, cars, vehicles, recyclers and more.    Commands craft open interface crafts.setwb [categories: cat1 cat2 ...] set new custom workbench Permissions You can set permission in config, for example: "Permission (ex: crafts.use)": "crafts.use", crafts.setworkbench: lets you use the "crafts.setwb" command (set custom workbenches) Craft Types Command Vehicle Item Recycler ModularCar How to install a custom workbench 1. Spawn the workbench (for example, in RustEdit or a plugin) 2. In the game, go to him and use the command "crafts.setwb" and specify the necessary categories. Example: /crafts.setwb Misc 3. Go to config (oxide/config/Crafts.json) and configure this workbench (use SafeZone, workbench level, etc.) VIDEO Web Config Editor Manage the Crafts settings in our web config editor. You change the config in a browser form instead of editing files on the server by hand. P.S. The web config editor is open to members of the "Crafts" group in our Discord server. Join at https://discord.gg/mevent and ask for the group. FAQ Q: Where can I see an example of a config? A: Config
    $19.95
  5. Version 1.3.2

    393 downloads

    Crafting rules Every craftable item, on your terms One crafting speed for everyone, a workbench ladder you can't touch, and a tech tree that hands out everything eventually. Servers that want tiered craft speed, a banned weapon, or an item nobody is allowed to research end up stacking three plugins to get there. This is one file that owns crafting from end to end — speed by permission group, and seven switches on every item in the game. 7 Switches on every craftable item 3 Routes to a blueprint, each closable 2 Speed tiers shipped, add as many as you like 0 Dependencies ✓Craft speed per permission group — name the permission, name the multiplier, it is registered for you ✓Workbench tier per item — raise it, lower it, or take the bench requirement off entirely ✓Research table, blueprint paper and tech tree — three separate switches, because players will try all three ✓A blocked tech tree node doesn't have to wall off the branch — the plugin unlocks around it and charges the right scrap ✓Every craftable item is listed for you — an icon grid with search, no shortname hunting 01 — Speed Faster crafting as something you sell Craft speed is one of the few perks players will actually pay for, and the only one that costs a server nothing to give. Here it is a two-column list: permission on the left, multiplier on the right. As many tiers as your shop has Two come configured — 1.5× for everyone and 3× for VIP — but the list is yours. Write craftcontroller.bronze, .silver, .gold with the numbers you want and the plugin registers every one of them on load. Nothing to declare anywhere else. Worked out per craft, not per session The multiplier is resolved the moment a craft starts, from the item's own base time. Grant a permission mid-wipe and the next thing that player queues is already faster — no relog, no reload. 02 — Items Seven switches on anything with a recipe On first load every craftable item in the game is written into the config with its vanilla values, so there is no list to build and no shortname to look up. Open the menu, click the icon, change what you need. Move an item up or down the bench ladder The plugin takes the workbench requirement off the engine and enforces its own, which is what lets you go both ways: put an AK behind tier 3, or let players craft a tier-2 item with no bench at all by setting it to zero. A player who tries too early gets a game tip naming the tier they need. Block an item outright One toggle and the recipe is closed — caught on both the inventory craft and the crafter itself, so there is no second path in. The player gets a message instead of a silent failure, and it is in the language file like everything else. A default skin, applied on the way out Give an item a skin ID and everything crafted comes out wearing it, held entity included, so it looks right in hand and not just in the inventory. A player who deliberately picked a skin keeps theirs — the default only fills the gap. 03 — Research Closing a door means closing all three There are three ways to learn something in Rust, and blocking one is worth nothing on its own. Each gets its own switch, so you can leave a route open on purpose — researchable from a found blueprint, but never from the tech tree. The table and the paper One switch covers both the research table and studying a blueprint that dropped in loot — the two routes players reach for first, and the pair that plugins usually forget to close together. The tech tree, node by node Mark a node blocked and it cannot be unlocked at the workbench, with a notice on screen and in chat rather than a dead button. And what happens to everything behind it This is the part most plugins get wrong. Block a node in the middle of a branch and you have accidentally banned the whole branch. A second switch decides which you meant: seal the path, or let players through it. Let them through and the plugin rebuilds the unlock itself — it works out which nodes are still needed, prices them in scrap at the correct tier including tax, takes the payment, unlocks them, and tells other plugins it happened through the standard hook so your logging and reward plugins still see it. Reliability Puts the game back ✓Vanilla values are saved before anything is touched — every recipe's original time and bench level go into a data file on first load, and that file is the reference point from then on ✓Unload restores every recipe — times and bench levels are written back from that file and the client is told to go back to normal crafting, so removing the plugin is not a wipe-day job ✓Joining players are handled properly — if someone is still loading their snapshot the plugin waits and retries instead of firing into the void and leaving them with the wrong crafting rules ✓Edits apply live — change a bench level or a block in the menu and it is in force before you close it, on a server full of people ✓Four messages, all translatable — and no dependencies to install alongside it Commands One command, and the tiers you invent Players never type anything — the rules apply to them through the vanilla crafting menu. /craftcontroleOpen the item grid — search, pick an icon, edit its seven settings craftcontroller.useOpen the editor. Server admins have it without being granted anything craftcontroller.default1.5× craft speed as shipped — rename it or change the number craftcontroller.vip3× as shipped, and the template for every extra tier you add Questions Before you buy The workbench labels disappear from the crafting menu. Is that expected?Yes, and it is the trade for being able to move items between tiers at all. Those coloured “requires workbench X” lines are drawn by the client straight from the recipe, so the requirement has to come off the recipe before the plugin can enforce a different one. The rule itself still holds — a player crafting too early is stopped and told which tier they need — but the label is gone until they try. If untouched tier labels matter more to you than per-item tiers, this plugin is the wrong trade. A player is in two speed groups. Which multiplier applies?The last one they match in the config file, not the largest. Write the list slowest first and fastest last and the answer is always the one you want. Do I have to know item shortnames?No. Every craftable item writes itself into the config on the first load with its vanilla values, and the in-game grid shows real item icons with a search box above them. Shortnames are there if you prefer editing the file, but nothing requires it. Can players still find a banned item as a blueprint in loot?The blueprint can still drop, but studying it is refused if you closed that route, and blocking the craft closes it even for a player who learned the item before you installed the plugin. If I block one tech tree node, do I lose everything past it?Only if you want to. That is a separate switch on the same item — leave it off and players unlock straight through the blocked node to what is behind it, paying the correct scrap for the nodes they actually get. Can I let players craft without standing at a workbench?Set an item's bench level to 0 and it crafts anywhere. Do it for everything and you have a no-workbench server without a second plugin. What happens if I remove the plugin later?Every recipe is written back to the values captured before it ever changed anything, and connected players are switched back to normal crafting on the spot. Blueprints players unlocked while it was running stay unlocked — those live in the game's own save, not in the plugin.
    $8.49
  6. Version 1.0.0

    5 downloads

    yNkes's Ultimate 3X Full Server Setup Carbon-only, BetterLoot v4 I built this pack as a clean starting point for an English 3X server: the rates work together, the everyday player features are already configured, and the files are ready to copy into a fresh Carbon installation. Install the required plugins, copy the pack to your server root, add your own branding and credentials, grant the included permissions, then woila! Please note: This is a configuration pack, not a copy of a running server; RustDedicated, Carbon, SteamCMD, plugin source files, maps, and third-party licenses are not included. What's Already Set Up - 3X gathering: Carbon GatherManager applies 3X rates to nodes, ground pickups, quarries, and Excavator output. - Practical stack sizes: Carbon StackManager uses 3X ammunition, components, and electrical stacks, 5X medical stacks, and 10X resource stacks while keeping sensitive consumable containers protected. - Custom BetterLoot: BetterLoot v4 data covers supported barrels, roadside loot, monuments, underwater labs, supply drops, Bradley, Patrol Helicopter, and other containers with 3X scrap, duplicate protection, blueprint conversion, balanced probabilities, and a cleaned item blacklist. - 3X smelting: CarbonAuto handles both normal and blacklist-classified ovens at 3X speed, so the pack does not need QuickSmelt. - Instant crafting: Crafting Controller removes normal craft times without enabling random skins, full-inventory crafting, shutdown completion, or extra crafting notices. - Early blueprints: Blueprint Manager gives default players Tier 0 and Tier 1 blueprint access through the supplied permissions. - Team blueprint sharing: Blueprint Share passes researched and Tech Tree blueprints to current and newly joined native Rust teammates without requiring Friends or Clans. - Team AutoAuth: Automatic Authorization shares cupboards, turrets, key locks, code locks, doors, boxes, and other supported locked entities with native teammates. - Barrel pickup: Auto Pickup Barrel collects barrel loot automatically for permitted players within three meters. - Cleaner furnace use: Furnace Splitter handles standard and large furnaces with vanilla fuel use and does not include anyone's saved preferences. - Short building correction time: Hammer Time gives the building owner 60 seconds to rotate or demolish placed pieces without restart or relationship bypasses. - Useful starter kit: Kits provides a free English Starter Kit every 12 hours with two sleeping bags, a large box, sheet-metal door, hammer, building plan, code lock, cupboard, furnace, bandage, resources, food, and cloth. - Clean kit setup: There are no autokits, NPC examples, player claim records, purchase costs, hidden VIP tiers, or external skin-plugin requirements. - Branded loading screen: Loading Messages cycles editable English connection text every five seconds and introduces the server rates, team limit, and rules. - Raid and Combat block: No Escape applies a three-minute combat block and five-minute raid block to teleporting, trading, kits, recycling, crafting, building, repairing, upgrading, and other configured escape actions. - Homes and teleporting: NTeleportation includes two homes, team-only TPR, TPB, and automatically detected Outpost and Bandit destinations with 15-second countdowns, 10-minute cooldowns, five daily uses, building checks, unsafe-state interruption, and No Escape support. - Faster recyclers: Recycle Manager speeds up recyclers without increasing output or changing vanilla efficiency. - Real population monitor: Server Pop reports actual online, sleeping, joining, and queued players through a private game tip with a 60-second cooldown. - Short Nights: Time Of Day runs approximately 55 minutes of daylight and five minutes of night without freezing or skipping the night. - Trade System: uMod Trade provides 30-slot remote exchanges through /trade and /trade accept with a five-minute cooldown, a 25-second request window, building, movement, radiation, vehicle, and No Escape checks. - Ready server profile: The supplied server.cfg uses a four-player team limit, a recommended 3500 Procedural Map, a Thursday 18:00 UTC weekly wipe template, and clearly marked fields for your own name, description, website, Discord, and header image. - Neutral starting point: Teleport costs, Economics, Server Rewards, VIP profiles, webhooks, fake players, fake wipe dates, player impersonation, and custom-map or monument claims are deliberately left out. What You Get The archive contains 16 cleaned plugin configs, the Carbon GatherManager, StackManager, and CarbonAuto settings, BetterLoot v4 data, a clean Starter Kit, English language files, and the complete ynkes_3x server identity template. Also includes: - A step-by-step README. - The required plugin names, baseline notes, and exact player permissions. - Safe example startup arguments with placeholders for the seed, ports, player limit, and RCON password. Requirements and Setup You need a current RustDedicated server, the production version of Carbon, access to the server files and console, and the plugins listed in PLUGIN-LIST.txt. The package targets uMod Trade 1.2.48 with the small Carbon compatibility fix used by the original server; the current official download still contains the unsupported OnlinePlayers attribute, so the unmodified file will not compile on Carbon. 1. Install or update RustDedicated through SteamCMD. 2. Install production Carbon and start the server once. 3. Download the plugins named in PLUGIN-LIST.txt from their official pages and place them in carbon/plugins. 4. Copy this package into the Rust server root and use ynkes_3x as the server identity. 5. Replace every CHANGE_ME value and enter your own branding, seed, ports, player limit, and unique RCON password. 6. Check the PERMISSIONS.txt and complete the README.txt test checklist before opening the server publicly. With Rust, Carbon, and the plugins ready, the initial setup should take around 15–30 minutes. Before You Buy Version 1.0.0 Server startup complete on RustDedicated build 2633.288.1 and Carbon 2.0.259.0 test on 12 September 2026. If you want a tidy 3X base with sensible rates, curated loot, the common quality-of-life features players expect, and clear documentation for everything the owner needs to do, this pack is ready for your server.
    $20.00
  7. David

    Place Anything

    Version 1.3.2

    3,266 downloads

    Turn entities into deployable items. Deploy vehicles, structures, nature, and more. Feature Overview Plug and Play The default configuration ships with 30 ready-to-use items (vehicles, gambling props, industrial entities, and nature), so you can start placing right after install. Ingame Editing Add new placeables or edit existing ones from an in-game UI. Set the prefab, base item, skin, pickup rules, and more without digging through JSON. Hammer Pickup Pick placed entities back up into your inventory by hitting them with a hammer. Only the owner can pick them up, and pickup can be enabled or disabled per item. Multipurpose Use it for vehicles, structures, industrial machines, gambling props, nature objects, or any other spawnable prefab your server needs. How it works Each entity is paired with a normal deployable item players already know how to place, such as a wooden box, a chair, or a hemp seed. When the player places a custom PlaceAnything item on the ground, the plugin removes the original deployable and spawns the entity defined in the settings instead. If pickup is enabled, the owner can hit the placed entity with a hammer to get the item back. Admins manage entries from /placeanything or the config. Commands Note Admin commands require auth level 2 (ownerid) or the placeanything.admin permission. Command Description /placeanything CHAT ONLY Opens the admin menu to create, edit, delete, or give placeable items. placeanything <steamid> "<item name>" Gives the specified placeable item to a player. Run from the server console (or as an admin). Frequently Asked Questions Does PlaceAnything come with items already configured? Yes. A fresh install includes vehicles, gambling props, industrial entities, and nature items in the config. Use /placeanything to give yourself test items. How do players pick up placed items? Hit the entity with a hammer. Only the owner can pick it up, the entity must be fully repaired, and pickup must be enabled for that item. How do I add a new placeable item? Open /placeanything, choose Add New Item, then set the display name, base item shortname, skin ID, and prefab path. You can also edit entities directly in the config file under Entities. How do I upload custom icons? Custom icons use Steam Workshop skin IDs. Upload your image with SkinUploader.zip, then set that skin ID on the placeable item. Where can I find entity prefab paths? You can browse Rust entity prefab paths at carbonmod.gg/references/entities. Notice We cannot guarantee that every entity found in-game will work flawlessly. PlaceAnything does not modify how entities behave after they are spawned. You can test entities with the admin spawn command beforehand. Help Have more questions? Reach out to us on Discord if you need support or have a custom request.
    $8.99
  8. Version 1.6.0

    2,569 downloads

    This plugin is basically custom made mixing table which works pretty much same as "vanilla" Mixing Table. Worth mentioning detail, vanilla mixing table interface is no longer accessible while using this plugin although you can still list "teas" in DrugMixing and make them craft-able this way. By using one of my other plugins called Consumable Effects you can add special buffs to consumable items. These buffs are activated upon consuming the item with custom item name listed in data file. Buffs can modify metabolism values like health, bleeding, hunger, comfort etc. or apply Tea Boost with customized values (time, value, type). FAQ Default configuration. Default config files are included with plugin, you will find there 7 recipes which supports ConsumableEffects plugin. Alternatively you can look into configuration made by my customers here -> Default Tea Recipes / Complete Drug Config for RP servers Changing and uploading custom item icons. You can upload any icon on steam workshop with uploader tool, it is simple as just clicking one button. I can provide you with free one on my discord. Where can players find custom ingredients for mixing table. There is few different ways how to do it. Best way is to use any plugin which modifies loot tables and add your special items in there. Getting custom item when picking up plants. This is done by using free plugin ExtraGatherBonuses (link here). With this plugin you can set up any gather chance for custom items. Special effects/buffs when consuming custom items. To set up any buffs, please check out optional dependency Consumable Effects If you have any questions prior to purchasing, feel free to message me here, for faster response reach out on my discord.gg/rustplugins/ For more detailed documentation visit this link. Create Recipe Additional Options
    $10.99
  9. ninco90

    Craft Panel

    Version 1.5.9

    197 downloads

    Rust / Server Plugins Craft Panel Custom CraftingRust Plugin Your recipes. Your rewards. One simple crafting panel. Give players a clear, customizable interface for crafting your server's items and rewards. Define the required ingredients, show what each recipe needs, and deliver either a game item or a reward through a command from another plugin. Custom recipes Ingredients and crafting results Permission control Panel and recipe access VIP discounts Configure discounts per recipe 01 / Video demo See Craft Panel in action Watch the video demo for a look at Craft Panel's crafting interface. Watch on YouTube 02 / How it works Turn ingredients into the rewards you choose Craft Panel lets you configure the ingredients needed to obtain each item. A recipe can create a game item directly or execute a command provided by a third-party plugin. Recipes that use commands from other plugins require those plugins to be installed and configured. Craft Panel provides the crafting interface; the configured plugin supplies the command-based reward. Install ImageLibrary to load the panel's recipe images and icons. 03 / Player interface Three clear areas for every recipe Recipe list Players browse a scrollable list and select the recipe they want to craft. Item information Give each recipe a full title, a header image and a description. Configure whether it needs a workbench and which level is required. Required ingredients Show the items and quantities players need to craft the selected recipe. Selecting another recipe updates the information and ingredient panels without rebuilding the entire interface. 04 / Configuration Make the panel fit your server Panel appearance. Customize the panel title and the colors of buttons, text and background. Recipe presentation. Set names, descriptions, images and icons for your items. Sound effects. Enable or disable sounds, or replace the three configured sound prefabs. Workbench access. Configure the button shown when opening a workbench and the permission required to see it. Recipe visibility. Choose whether players can see recipes they do not have permission to craft. New recipes. Duplicate an existing recipe entry and customize its settings. Basic plugin configuration knowledge is recommended. 05 / Permissions & command Control who can craft what Players open the panel with /craft. The default general access permission is craftpanel.use. Recipe access also requires the permission configured for that individual item. Default permission Purpose craftpanel.use Access to /craft craftpanel.btnworkbench Show the crafting button in the workbench Examples of per-item access permissions craftpanel.rhib.use craftpanel.boat.use craftpanel.supercard.use Use the permission names defined in your own recipe configuration. 06 / VIP benefits Set discounts for individual recipes Assign a VIP permission to a recipe and set its discount percentage. Each recipe can also define a separate no-cost permission. Recycler recipe example Access: craftpanel.recycler.use VIP: craftpanel.recycler.vip with a 10% discount No cost: craftpanel.recycler.nocost 07 / Configuration example Start with two example recipes The example below includes a recycler and a mini helicopter recipe. Both use commands from other plugins. Adjust the commands, permissions, images and ingredient costs for your server before using them. { "Custom": { "Title": "Craft Panel", "ID Item Default": 1, "Show even if you don't have permissions (you won't be able to craft)": true, "Show button when opening Workbench": true, "Sound Effects": true, "Sound Prefab 1": "assets/prefabs/tools/keycard/effects/swipe.prefab", "Sound Prefab 2": "assets/bundled/prefabs/fx/build/promote_toptier.prefab", "Sound Prefab 3": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission Use /craft": "craftpanel.use", "Permission to show the Button in the Workbench": "craftpanel.btnworkbench", "Color Title": "1.00 1.00 1.00 0.43", "Color Button List": "0.3 0.40 0.3 0.60", "Color Title Item": "0.2 0.30 0.2 0.60", "Color Scrollbar": "0.15 0.25 0.15 0.8", "Color Button Craft": "0.80 1.00 0.50 0.10", "Color Background Panel": "0.2 0.23 0.2 0.40", "Color Text VIP": "0.90 0.80 0.04 1.00", "Color Text Amount": "1.00 1.00 1.00 1.00", "Color Text Amount VIP": "0.90 0.80 0.04 1.00", "GUI Button Close - Color": "0.90 0.20 0.20 0.50", "GUI Button Close - Font Size": 20, "GUI Button Close - AnchorMin": "0.45 0.7", "GUI Button Close - AnchorMax": "0.55 0.725", "Img Block Item": "https://img.rustspain.com/craftpanel/block.png" }, "Craft": [ { "ID": 1, "Enabled": true, "Short Name": "Recycler", "Full Name": "Recycler at Home", "Img Full": "https://i.imgur.com/wdVWxDB.jpg", "Img Icon": "https://i.imgur.com/Vgcfs3n.png", "Description": "Make your own recycler to install it on your base. You can collect it by hitting with the hammer.", "Description Font Size": 13, "Craft Result": { "Command (keep empty to create item)": "recycler.give {steamID}", "Shortname": "", "Name Default": false, "Amount": 0, "Skin ID": 0 }, "Permission Use": "craftpanel.recycler.use", "Permission VIP": "craftpanel.recycler.vip", "Permission No Cost": "craftpanel.recycler.nocost", "VIP discount: 10 = 10%": 10, "Require Workbench? 0 = NOT, 1 = Level 1,...": 2, "Items": [ { "Item": "metal.fragments", "Amount": 50000, "Skin ID": 0 }, { "Item": "metal.refined", "Amount": 300, "Skin ID": 0 }, { "Item": "gears", "Amount": 50, "Skin ID": 0 }, { "Item": "fuse", "Amount": 10, "Skin ID": 0 }, { "Item": "techparts", "Amount": 15, "Skin ID": 0 } ] }, { "ID": 2, "Enabled": true, "Short Name": "Mini Helicopter", "Full Name": "Mini Helicopter", "Img Full": "https://i.imgur.com/vnZND1c.jpg", "Img Icon": "https://i.imgur.com/qg9aIGz.png", "Description": "Because having your own Helicopters whenever you want is cool too.nCraft your Helis, put them away and take them out when you need them.", "Description Font Size": 13, "Craft Result": { "Command (keep empty to create item)": "portablevehicles.give {steamID} minicopter", "Shortname": "", "Name Default": false, "Amount": 0, "Skin ID": 0 }, "Permission Use": "craftpanel.miniheli.use", "Permission VIP": "craftpanel.miniheli.vip", "Permission No Cost": "craftpanel.miniheli.nocost", "VIP discount: 10 = 10%": 25, "Require Workbench? 0 = NOT, 1 = Level 1,...": 0, "Items": [ { "Item": "metal.fragments", "Amount": 5000, "Skin ID": 0 }, { "Item": "propanetank", "Amount": 10, "Skin ID": 0 }, { "Item": "gears", "Amount": 10, "Skin ID": 0 }, { "Item": "roadsigns", "Amount": 5, "Skin ID": 0 }, { "Item": "sheetmetal", "Amount": 10, "Skin ID": 0 } ] } ] } 08 / Your ideas Help shape the next crafting feature Have a suggestion for Craft Panel? Share the improvement you would like to see. A configurable crafting duration is an idea for a future improvement.
    $15.00
  10. Version 1.0.2

    26 downloads

    Stop wasting weeks on configs and loot tables – get a pro server in minutes. This is a complete "Server-in-a-Box" designed for 3x Gather servers. It includes my Premium Loottable and a perfectly balanced suite of around 30 plugin configurations. Everything can be easily adjusted to fit your specific needs. If you ever run into issues or want to tweak a setting, I am here to help! TOP FEATURES: Merged Outpost & Bandit: Optimized for performance and convenience. All Bandit Camp shops and airwolf are integrated into the Outpost. Perfect Balance: 3x Wood/Stone/Sulfur. No junk in loot crates. Monument Upgrades: Recyclers & Drones added to Fishing Village, Ranch, and Barns. Optimized Speed: Faster smelting, crafting, and recycling. Time Control: 55m Days / 5m Nights and much more (Add the files that you want to use). Possible to get helispawn on road, rhib boats at coast and 50% upkeep by request. BetterLoot V.4: Optimized for 3x: This setup is perfectly balanced for a 3x experience with 5 star reviews. Need a different rate? Check out my 2x and 5x Server setup! WHAT YOU GET: Config & Data Folders: 30+ tuned files (Loot, Files for plugins, Monuments, etc.). Language Files: Clean chat messages and prefixes. Plugin explanation: BetterLoot: Custom 3x loot tables (August 2026 update). GatherManager: Optimized 3x gather rates. QuickSmelt: Faster furnace smelting. StackSizeController: Increased stack limits. CraftingController: Adjusted crafting speeds. AutoAuth: Shared TC, Turret & Lock access. BuildingWorkbench: Extended workbench radius. RecyclerSpeed: Faster recycling. BetterChat/Mute: Chat formatting & muting. PermissionsManager: GUI for permissions. AdminRadar: Admin tracking tool. CopyPaste: Building copy/paste tool. TimeOfDay: Custom day/night cycles. SignArtist: Custom images on signs. ImageLibrary: UI icon support. UnburnableMeat: Prevents burnt meat. LootBouncer: Refreshes containers by spawning new loot if not fully emptied. Godmode: Admin invincibility & protection. InventoryViewer: Remote player inventory inspection. MonumentAddons: Adds custom features to monuments. MonumentFinder: Required for locating monuments. And more! No extra costs for plugins! Easy Setup:Very little Knowledge Required: Designed to be as easy as it gets—perfect for both new and experienced server owners. Step-by-step README included. Also plugin explanation, links to all the plugins to make it as easy as it gets to get the server up n runing. NOTE: This is a Configuration-only pack. Plugin files (.cs) are not included to ensure you always use the latest versions from uMod/Codefling.Simply download the plugins and drop them in!
    $19.98
  11. Version 1.0.2

    76 downloads

    Stop wasting weeks on configs and loot tables – get a pro server in minutes. This is a complete "Server-in-a-Box" designed for 2x Gather servers. It includes my Premium Loottable and a perfectly balanced suite of around 30 plugin configurations. Everything can be easily adjusted to fit your specific needs. If you ever run into issues or want to tweak a setting, I am here to help! TOP FEATURES: Merged Outpost & Bandit: Optimized for performance and convenience. All Bandit Camp shops and airwolf are integrated into the Outpost. Perfect Balance: 2x Wood/Stone, 1.5x Sulfur. No junk in loot crates. Monument Upgrades: Recyclers & Drones added to Fishing Village, Ranch, and Barns. Optimized Speed: Faster smelting, crafting, and recycling. Time Control: 55m Days / 5m Nights and much more (Add the files that you want to use). Possible to get helispawn on road, rhib boats at coast and 50% upkeep by request. BetterLoot V.4: Optimized for 2x: This setup is perfectly balanced for a 2x experience with 5 star reviews. Need a different rate? Check out my 3x and 5x Server setup! WHAT YOU GET: Config & Data Folders: 30+ tuned files (Loot, Files for plugins, Monuments, etc.). Language Files: Clean chat messages and prefixes. Plugin explanation: BetterLoot: Custom 2x loot tables (August 2026 update). GatherManager: Optimized 2x gather rates. QuickSmelt: Faster furnace smelting. StackSizeController: Increased stack limits. CraftingController: Adjusted crafting speeds. AutoAuth: Shared TC, Turret & Lock access. BuildingWorkbench: Extended workbench radius. RecyclerSpeed: Faster recycling. BetterChat/Mute: Chat formatting & muting. PermissionsManager: GUI for permissions. AdminRadar: Admin tracking tool. CopyPaste: Building copy/paste tool. TimeOfDay: Custom day/night cycles. SignArtist: Custom images on signs. ImageLibrary: UI icon support. UnburnableMeat: Prevents burnt meat. LootBouncer: Refreshes containers by spawning new loot if not fully emptied. Godmode: Admin invincibility & protection. InventoryViewer: Remote player inventory inspection. MonumentAddons: Adds custom features to monuments. MonumentFinder: Required for locating monuments. And more! No extra costs for plugins! Easy Setup: Very little Knowledge Required: Designed to be as easy as it gets—perfect for both new and experienced server owners. Step-by-step README included. Also plugin explanation, links to all the plugins to make it as easy as it gets to get the server up n runing. NOTE: This is a Configuration-only pack. Plugin files (.cs) are not included to ensure you always use the latest versions from uMod/Codefling.Simply download the plugins and drop them in!
    $19.99
  12. Version 1.0.2

    15 downloads

    This is a complete pack with loot table, stacksizes, gathering, crafting time, smelt configs and data files. choose your own plugins and don’t bother setting up the basics! Save yourself the headache of manual balancing! Setting up a high-quality 2x server takes hours of fine-tuning. If the loot is too good, the wipe ends in a day. If the stacks are too small, players get frustrated. This bundle provides the perfect "Vanilla+" core for your Rust server, with everything synced to work together perfectly. This is a Plug & Play solution. No need to spend days editing JSON files – I’ve done the hard work for you. What’s included in this bundle? Custom BetterLoot v4 Config & Data: A completely overhauled loot table. No junk, balanced progression, and optimized for a 2x environment. Perfected Gather Rates: 2x resources for wood, stone, metal, and sulfur, including pickups (hemp, berries, etc.) and quarries. Synced Stack Sizes: Stack sizes are increased to match the 2x gather rate, ensuring a smooth inventory experience for your players. Optimized QuickSmelt: Smelting speeds are adjusted to keep up with the faster resource gain (including electric furnance which alot of servers have problem with). Half-Craft Configuration: 50% faster crafting times to maintain a great server tempo. Why choose this bundle? Time Saver: Skip days of configuration and testing. Balanced Progression: Not too fast, not too slow—just the right 2x feel. Performance Friendly: Clean configs that won't lag your server. Tried & Tested: This setup is currently running on live servers with great player feedback. This configuration is backed by consistent positive feedback and has been refined to ensure a stable, bug-free experience. Quality and reliability are my top priorities. Loot table video :
    $12.98
  13. da7h_9

    VaultDoors

    Version 1.0.0

    105 downloads

    Rust 2026-07-23 15-17-02.mp4 paypal.me/Waelsalama1212 VaultDoors Rust's bank vault door, as a craftable player door. 2000 HP. Explosive-only. One per Tool Cupboard. What it does Players unlock the blueprint with scrap, craft it at a Tier 3 workbench, and mount it in any doorway frame. It spawns as the game's real vault model, opens and closes like a normal door, and takes a code lock. Tools do almost nothing. Only explosives get through. Important Pickup is by hammer, not the hold-E menu Features 2000 HP, explosive-only — tools deal 1 HP per 80 hits. That's 160,000 swings. Raids are decided by boom, not grind. One per Tool Cupboard — no corridors of vault doors. Frame-linked — destroy the doorway frame and the door goes with it. Rebuild blocker — spot is sealed for 5 minutes after a door is destroyed. No instant re-place mid-raid. Pick it back up — remove the lock, hit it with a hammer, get the item back. In-game craft menu — press E at a Tier 3 bench, button appears bottom right. Real item icons, green when affordable, red when not. Custom vault skin included for the inventory item. Progression StepRequirement 1Learn Armored Double Door in the vanilla tech tree 2Pay 300 scrap at a Tier 3 workbench 3Craft: 10 Gears · 200 Metal Frags · 40 HQM · 5 Metal Springs 4Place in a doorway frame inside TC range All costs and requirements are configurable. Commands Players CommandDoes /vaultpickup Pick up a nearby vault door Admin — requires vaultdoors.give CommandDoes vaultdoor.give <player>Give a vault door vaultdoor.unlock <player>Grant the blueprint free vaultdoor.align <f> <r> <u> <yaw>Move the door live vaultdoor.align.saveSave that position vaultdoor.lock <f> <r> <u>Move the code lock live vaultdoor.debugPrint door info Permissions oxide.grant group default vaultdoors.craft oxide.grant group admin vaultdoors.use oxide.grant group admin vaultdoors.give NodeGrants vaultdoors.craftGrant this to your players vaultdoors.useFree doors, no cost. Admin only vaultdoors.giveAdmin console commands VIP idea: grant vaultdoors.craft to donors only. Everyone else sees the panel and price but can't craft. Install Drop VaultDoors.cs into oxide/plugins/ Thats it Works out of the box. No dependencies. Config generates on first load. v1.0.0 · by da7h_9
    Free
  14. Version 1.0.1

    22 downloads

    Stop wasting weeks on configs and loot tables – get a pro server in minutes. This is a complete "Server-in-a-Box" designed for 5x Gather servers. It includes my Premium Loottable and a perfectly balanced suite of 30+ plugin configurations. Everything can be easily adjusted to fit your specific needs. If you ever run into issues or want to tweak a setting, I am here to help! TOP FEATURES: Merged Outpost & Bandit: Optimized for performance and convenience. All Bandit Camp shops and airwolf are integrated into the Outpost. Perfect Balance: 5x Wood/Stone/Sulfur/Metal etc. No junk in loot crates. Monument Upgrades: Recyclers & Drones added to Fishing Village, Ranch, and Barns. Optimized Speed: Faster smelting, crafting, and recycling. Time Control: 55m Days / 5m Nights and much more (Add the files that you want to use). Possible to get helispawn on road, rhib boats at coast and 50% upkeep by request. BetterLoot V.4: Optimized for 5x: This setup is perfectly balanced for a 5x experience with 5 star reviews. Need a different rate? Check out my 2x and 3x Server setup! WHAT YOU GET: Config & Data Folders: 30+ tuned files (Loot, Files for plugins, Monuments, etc.). Language Files: Clean chat messages and prefixes. Plugin explanation: BetterLoot: Custom 5x loot tables (August 2026 update). GatherManager: Optimized 5x gather rates. QuickSmelt: Faster furnace smelting. StackSizeController: Increased stack limits. CraftingController: Adjusted crafting speeds. AutoAuth: Shared TC, Turret & Lock access. BuildingWorkbench: Extended workbench radius. RecyclerSpeed: Faster recycling. BetterChat/Mute: Chat formatting & muting. PermissionsManager: GUI for permissions. AdminRadar: Admin tracking tool. CopyPaste: Building copy/paste tool. TimeOfDay: Custom day/night cycles. SignArtist: Custom images on signs. ImageLibrary: UI icon support. UnburnableMeat: Prevents burnt meat. LootBouncer: Refreshes containers by spawning new loot if not fully emptied. Godmode: Admin invincibility & protection. InventoryViewer: Remote player inventory inspection. MonumentAddons: Adds custom features to monuments. MonumentFinder: Required for locating monuments. And more! No extra costs for plugins! Easy Setup: Very little Knowledge Required: Designed to be as easy as it gets—perfect for both new and experienced server owners. Step-by-step README included. Also plugin explanation, links to all the plugins to make it as easy as it gets to get the server up n runing. NOTE: This is a Configuration-only pack. Plugin files (.cs) are not included to ensure you always use the latest versions from uMod/Codefling.Simply download the plugins and drop them in!
    $19.98
  15. Version 2.0.2

    108 downloads

    This plugin allows admins to control all about researching and crafting. With all default items ,and with custom ones! So what you chose to be researchable that players will be able to research and craft ,for prices what you chose . And with other options like Craft time, Wb Level , Display Name, Description, Category, Quantity. Researching is true research table ,crafting UI is similar to default rust crafting UI . You can block default crafting ,block researching in wb ,block tech tree ... You can combine what you will block what not ,. You can use it in full potential with research and craft UI ,with your own prices and stats ,blocking all default crafts/researchs! Or you will just use it for custom cost of research ,and default craft by rust , its all about you ! Best explanation is true config file : "Block Default Crafts": true/false, // You are able to block completely default craft system, so players can only craft items true plugin UI. "Block WB Tech Tree": true/false, // You are able to block completely researching true TechTree. "Block ResearchTable Research": true/false, // You are able to block completely default research true research table , so players can only research items true plugin UI . "Play Sound On Research Success": true, "Research Success Sound Asset": "assets/prefabs/deployable/research table/effects/research-success.prefab", "Play Sound On Research Fail": true, "Research Fail Sound Asset": "assets/prefabs/deployable/research table/effects/research-fail.prefab", //This is default config for one item ,but you will get all items in config with their default values. //As you can see rifle.ak is loaded with his default properties. "Items": { "rifle.ak": { //Shortname "0": { //SkinID "AllSkins": true, // if true ,player will be able to research rifle.ak no matter of his skin of item, if you put false ,then it will check for skinID of item(if you add custom items with same shortname ,then use false) "IsResearched": false, //if false, item will not be researched by default ,if true it will be researched ,so player will be able to craft it without reasrching it . "IsResearchable": true, //if true ,palyers can research this item , if false item is not researchable. "DisplayName": null, // if null default name of item will be , you can give custom name to item example: "mygun" . "Description": null, // if null it will be default description of item ,,you can use custom description ,example "this gun is best gun" . "ResearchCost": [ // price for research item ,you can add up to 4 items total ,you can use default rust items ,and custom ones . { "Shortname": "scrap", "Amount": 500, "SkinID": 0, "DisplayName": null } ], "RequiredCraftWBLevel": 3, // what workbench level item needs for craft ,0 is no workbench level "CraftTime": 45.0, // this is default craft time ,you can change it ,in seconds . "CraftCost": [ // price for craft item ,you can add up to 8 items total ,you can use default rust items ,and custom ones . { "Shortname": "metal.refined", "Amount": 50, "SkinID": 0, "DisplayName": null }, { "Shortname": "wood", "Amount": 200, "SkinID": 0, "DisplayName": null }, { "Shortname": "riflebody", "Amount": 1, "SkinID": 0, "DisplayName": null }, { "Shortname": "metalspring", "Amount": 4, "SkinID": 0, "DisplayName": null } ], "Category": "Weapon", // category of item ,where item will be placed in what tab,you can change this also ,to some custom ones or what ever name you like ! "CraftOutputQuantity": 1 // this is default output quantity of item (when you craft lowgradefuel you get for 1 craft 4 lowgrade) ,you can change output . } }, On first loading of plugin you will get in config all items ,with their default properties : Default items what are researched by default in game ,will be researched (lets say Sleeping Bag,Hammer,etc), items what are by default researchable they will be researchable (with their scrap cost), Those items will also have default craft prices , required workbench level ,time for craft ,craft quantity ,category. So it will be easy for you to change what you need to change for items. Categorie tabs are in config file : "Categories": [ "FAVORITES", "CUSTOM", "WEAPON", "ATTIRE", "TOOL", "MEDICAL", "AMMUNITION", "RESOURCES", // you can change all categories how you like ,,you can remove some ,add more ,rename them . "ITEMS", //if you rename category lets say "WEAPON" to "guns" dont forget to change on items also category ,so they can be placed in that new "gun" categorie . "COMPONENT", "CONSTRUCTION", "ELECTRICAL", "FOOD", "TRAPS", "MISC", "FUN" ], "Favorite Category Name": "Favorites", // this is core name for favorite items ,when change this be sure that you have in Categories that name what you put for favorite tab . Commands : Chat command : /q (configurable) - open craft ui . Console command : bind <key> craft.openui - in F1 players can bind <key> so they can open Craft UI with key (keyboard button) so they dont need to type shat command. Console command : wipe_research_data - wipe player researched items. Console command : wipe_favorite_data - wipe players favorite items. Permissions: "craftsystem.research" - without this perm player cant see UI for research. "craftsystem.craft" - without this perm player cant open Craft Ui . Data : you will see in data what player researched ,and his favorites . LangFile - you are able to change text ,on something else that you like ,on some different language . How to add custom or skined item : "box.repair.bench": { // this is default item "0": { // without SkinID "AllSkins": false, // We have here false ,so it will look for Shortname and SkinId "IsResearched": true, // Its researched. "IsResearchable": false, "DisplayName": null, "Description": null, "ResearchCost": [ { "Shortname": "scrap", "Amount": 10, "SkinID": 0, "DisplayName": null } ], "RequiredCraftWBLevel": 1, "CraftTime": 30.0, "CraftCost": [ { "Shortname": "metal.fragments", "Amount": 125, "SkinID": 0, "DisplayName": null } ], "Category": "Items", "CraftOutputQuantity": 1 } "1594245394": { // Here we add SkinID. We added SkinId to shortname what belongs to that custom item . "AllSkins": false, // We have here false ,so it will look for Shortname and SkinId "IsResearched": false, // Not researched , "IsResearchable": true, // But its researchable . "DisplayName": "Recycler", // we use custom name for item. "Description": "With this i can recycle home", // we use custom description for item. "ResearchCost": [ { "Shortname": "scrap", // some cost for research . "Amount": 1000, "SkinID": 0, "DisplayName": null }, { "Shortname": "gears", "Amount": 50, "SkinID": 0, "DisplayName": null } ], "RequiredCraftWBLevel": 3, // we need to be at level 3 workbench to craft it. "CraftTime": 60.0, // 60 sec craft time . "CraftCost": [ // craft cost. { "Shortname": "metal.fragments", "Amount": 2500, "SkinID": 0, "DisplayName": null }, { "Shortname": "rifle.ak", "Amount": 1, "SkinID": 2585539626, "DisplayName": null } ], "Category": "Custom", // we changed category to custom ,so recycler will be in custom tab . "CraftOutputQuantity": 1 // quantity is 1 ,we will get 1 recy per craft } }, For any questions fell free to join my discord channel !
    $20.00
  16. MTriper

    Charges

    Version 1.0.1

    54 downloads

    This plugin adds a ton of functionality to the server for working with quarries. You can create charges of any type, with any resources. And the improved quarry system will allow players to extract them. Features Extraction of any default game resources/items. Placement of quarries anywhere: close to each other and other structures. Connection of quarries to industrial pipes. Interaction with popular plugins. Pleasant and user-friendly interface. Installed quarries will continue to mine the specified resources even if the plugin is unloaded. Supported plugins Backpacks - plugin can take and give items in an additional backpack. ItemRetriever - plugin can take crafting ingredients from all containers that are connected to the player (including inventory, game backpack, Backpacks plugin, and any other plugin that uses ItemRetriever as Suppliers). Friends, Clans - plugin is used to identify friendly players. Permissions The plugin has immutable and generated permissions. The immutable ones include: charges._admin – "Give yourself" button, command to give charges, ignoring permissions for crafting charges and quarries, access to turn on/off quarries for all players. charges._water – ignore the depth of the explosion of charges in water. charges._wrongplace – return the charge if it is thrown in an unsuitable place, even if the specific charge is specified in the settings => Return the charge if it is exploded in the incorrect place? = false charges._ignorecraterchance – ignores the chance of spawn crater of any charge (for the owner of this permission it is equal to 100%). charges._ignoreresourcechance – ignores the chance of finding a resource in any charge hole (it becomes equal to 100% for all resources). charges._mining – access to crafting Mining Quarry. charges._pump – access to crafting Pump Jack. The generated permissions are created by the plugin itself, here's how it works: charges.chargename - chargename is the name of the charge from the Charge permission field. Commands Only one command is present in the plugin. This command can be used both in chat (charges._admin permission is required) and in the server console. givecharge name 5 steamid/nickname name - charge name from the field Charge permission. 5 – how many charges need to be given out. steamid/nickname – steamid or nickname of your choice. All arguments of this command are required. General settings Allow panel scaling when the interface is scaled? – if this setting is enabled, the panel will be resized depending on the game interface scale (setting "user interface scale"). If the setting is disabled, the panel will always be the same size, regardless of the player interface scale. Notify friends within the charge's explosion radius of the resources being mined? – if your friends are standing close to you when the charge explodes, they will also receive a notification about the explosion and its results. Quarries settings Only friends can turn on/off quarries? – only you and your friends (from Rust Teams, Clans, Friends, etc.) will be able to turn quarry on/off. Simplified quarry installation mode (increased server load) – the game developers have severely restricted the placement of objects near quarry. Because of this, quarry must be located at a considerable distance from each other, making them more difficult to defend. This setting allows you to ignore this restriction. Therefore, even when the quarry is highlighted in red during installation, you can simply click the left mouse button and the quarry will be installed in the place you are looking at and in the same form as it was on the construction plan. Of course, with this method, there are many checks for the presence of foreign objects in the quarry installation area. Add storage adapters to quarries? - as you know, the game features an Industrial Pipes system that allows you to automatically move resources between different containers. Unfortunately, the developers did not implement the ability to connect these pipes to quarries. Therefore, this setting adds Storage Adapters to each of the quarry's storage. However, nothing can be built within the quarry's area of influence (which is quite large and invisible), and as a result, the Pipe Tool cannot be used. Therefore, a Hammer is used to lay pipes. PIPE CONNECTION. First, you need to hit the quarry Storage Adapter with the Hammer, and most importantly, hit the input/output port to which you want to connect the pipe. That is, if you want to extract resources from this quarry, you need to hit the output connector with a Hammer, and if you want to add resources, you need to hit the input connector. After you have done this, the chat will display information about how much time is left to connect the pipe to the corresponding Industrial device. Therefore, you need to approach such a device and simply tap the desired connector with a Hammer. After these actions, the pipe will be installed. You can also connect quarries in series i.e., one after the other, just like regular containers. PIPE DISCONNECTION. There are two ways to remove a pipe. If the other end of the pipe is connected to an Industrial device outside the quarry's range, you can simply disconnect the pipe in it with the Pipe Tool. If the pipe from the quarry is connected to another quarry, you need to take a Hammer and hit it on the connector of the quarry Storage Adapter, which should be disconnected. After these actions, the pipe will be disconnected. Charges settings Charge name – charge name displayed in the panel and on the crafted charge. Charge permission – a unique name for a charge, used in permissions and when giving out charges with the admin command. Charge skinId – ID of the image uploaded to the Steam workshop. Which quarry to use? [Mining, Pump] – this setting affects which quarry can be placed on the hole after the charge explodes. Crater spawning chance [0-100] – this parameter is only responsible for the chance of a hole appearing after an explosion. Maximum water depth at which the charge will work [advice <= 0.8] – you can allow players to explode charges underwater. This setting determines how deep charges can explode underwater. The default value of 0.8 is approximately knee-deep for the player. Return the charge if it is exploded in the incorrect place? – if the player explodes the charge in an unsuitable place, such as on rocks, building blocks or something similar, the charge will not explode and will remain at the site of the explosion (it can be picked up and used again). If you set the value to false, the charge will disappear after the explosion and the player will have to craft it again. Allow charge explosion if no permission? – if set to true, any player can explode this charge. If set to false, only those who have permission for this charge can explode it. Is permission required to craft a charge? – the charge craft will only be available to players who have permission for this charge. Crafting ingredients Ingredient name (empty - default) – the name is only used for display in the panel. Ingredients are selected from the player's inventory based on the combination of shortname + skinid (the item name is not taken into account). Extractable resources Resource name (empty - default) – by analogy with the setting Ingredient name (empty - default). Chance of a resource in the crater [0-100] – the chance of finding this resource in the crater when the charge explodes. Please note that before calculating this chance, the chance of the charge exploding is calculated (Crater spawning chance [0-100] setting). And if the charge explodes into nothing, then the current setting will not be used. Plugin Config Example of plugin configuration in English: Example of plugin configuration in Russian: If you need Russian config, open it (Charges.cs) before loading the plugin, and at the top set the variable "isRus = true". Then save and upload this file to your server.
    $35.00
  17. Version 1.3.5

    690 downloads

    This plugin provides a beautiful and convenient crafting panel for your server. Its design and mechanics are as similar as possible to the in-game Rust crafting panel. Add crafting of any custom items, commands, permissions and anything else you like. Features The design is ~90% similar to the design of Rust's in-game crafting panel. Support for any custom items and commands. Ability to unlock all DLC items in the in-game crafting menu. The plugin only registers permissions for items that you have specified to it. Thus, preventing the creation of a large number of permissions. Customizable sound effects, notifications in the status bar on the right, and text notifications in popular plugins. The plugin can take and give out items from inventory, game backpack and Backpacks plugin, depending on the fullness of any of them. Ability to add item variations (just look at the screenshots). Supports work with skill plugins. Supports work with economy plugins. The player can choose whether to craft or buy an item. Add items to favorites, built-in search, fully functional queue and more. Scrollbar support. Ability to use item crafting cooldown. *All the sections and items shown in the screenshots are an example of configuring the plugin. You will need to create sections yourself and add items there. Supported plugins: SkillTree - allows you to use bonuses such as: Craft_Speed, Craft_Refund, Craft_Duplicate. Also allows you to give bonuses when crafting and take away when crafting is canceled. Backpacks - plugin can take and give items in an additional backpack. ItemRetriever - plugin can take crafting ingredients from all containers that are connected to the player (including inventory, game backpack, Backpacks plugin, and any other plugin that uses ItemRetriever as Suppliers). Player DLC API - plugin allows you to check whether an item or skin belongs to a specific player. ZLevelsRemastered - allows you to use the craft speed bonus. Economics, ServerRewards, IQEconomic - these plugins are used to purchase items with the currency of these plugins. Notify, GUIAnnouncements, NCP - these plugins are used to display notifications. SimpleStatus, AdvancedStatus - these plugins are used to display notifications in the status bar at the bottom right of the screen. Permissions The plugin has immutable and generated permissions. The immutable ones include: craftingpanel._use – is responsible for opening the panel. If there is no permission, the panel will not open. craftingpanel._admin – give this permission only to administrators. It adds an additional "Give yourself" button to get items from the panel for free. This permission is also needed to use the givecraft command (about it below). craftingpanel._instant – all player crafts will be instant. craftingpanel._death – crafting queue will not be reset when the player dies. craftingpanel._disconnect – when a player leaves the server, the craft queue will not be reset. craftingpanel._economics – allows you to purchase items for the currency of the selected economy plugin. If the player does not have permission, the cost panel will still be displayed, but the player will not be able to make a purchase. craftingpanel._workbench - allows you to reduce crafting time by having a workbench of a higher level than necessary for crafting. craftingpanel._bonuses – allows the player to access the crafting bonuses from the "Crafting bonuses" section. craftingpanel._unlockdlc - if a player has this permission, he can craft all DLC items in the in-game crafting menu. If you revoke this permission, all DLC items will become unavailable again. craftingpanel._nocooldown - allows you to disable the cooldown of all items. The generated permissions are created by the plugin itself, here's how it works: craftingpanel.section.vehicles- this is permission for the "vehicles" section. craftingpanel.vehicles.minicopter - this is permission for the item "minicopter" in the "vehicles" section. craftingpanel.vehicles.snowmobile.tomaha - this is permission for the item "snowmobile" in the "vehicles" section and in "tomaha" variation. Commands givecraft steamid/nickname section item 5 skin steamid/nickname – steamid or nickname of your choice. section – section name from the Section permission [required] field. item – item name from the Item permission [required] field. 5 – how much of the current item to give out (craft multiplier). skin - name of the item from the Ingredients section, Item permission [required] fields. All arguments of this command are required. If your item has an empty "Variations" section or you want a default item, specify "default" in place of skin. resetcooldowns steamid/nickname section item - resets the cooldown of a specific item from a specific player. resetcooldowns steamid/nickname - resets the cooldown of all items from a specific player. resetcooldowns all section item - resets the cooldown of a specific item for all players resetcooldowns all - resets the cooldown of all items from all players steamid/nickname – steamid or nickname of your choice. section – section name from the Section permission [required] field. item – item name from the Item permission [required] field. General settings Allow panel scaling when the interface is scaled? - if this setting is enabled, the craft panel will be resized depending on the game interface scale (setting "user interface scale"). If the setting is disabled, the panel will always be the same size, regardless of the player interface scale. Remember the last selected section and item? - plugin will remember the last selected section, item and variation the next time the panel is opened by the player. Enable multilingual mode? – if your server has players from different countries, this mode allows you to customize translation for other languages. When you enable this mode, the plugin will write all the data that needs to be translated to the lang - file. These include: section names, item names, item descriptions, item properties, item variation names, and ingredient names. The lang - file consists of a pair: key - value. The key is a unique name, with the help of which the plugin understands what phrase to use. Section translation: section.*section permission* – key template for section name translation. For example: "section.favorite": "Favorite" – Favorite section. Translation of item information: *section permission*.*item permission*.name – key template for item name translation. For example: "sunburn.innertube.name": "Inner Tube" – item name. *section permission*.*item permission*.description – key template for item description translation. For example: "sunburn.innertube.description": " Inflatable lap for water fun." – item description. *section permission*.*item permission*.properties – key template for item properties translation. For example: "sunburn.innertube.properties ": "Any properties ..." – item properties. *section permission*.*item permission*.variations.*variation permission* – key template for variation name translation. For example: "sunburn.innertube.variations.zebra": "ZEBRA" – variation name. Translation of ingredient names: *ingredient shortname *.*ingredient skinId* - key template for ingredient name translation. For example: "wood.0": "Wood" – ingredient name. Use the PlayerDLCAPI plugin to check whether items and skins belong to the player? – The plugin will check each item and skin in the panel for belonging to the player (i.e. whether they are in his Steam inventory). Allow work with the Backpacks plugin? – plugin can take and give items in an additional backpack (Backpacks by WhiteThunder). Allow work with the ItemRetriever plugin? – this plugin provides advanced functionality for interacting with player containers: If the ItemRetriever plugin is enabled, the CraftingPanel will take crafting ingredients from all containers that are connected to the player (including inventory, game backpack, Backpacks plugin, and any other plugin that uses ItemRetriever as Suppliers). If the ItemRetriever plugin is disabled, the CraftingPanel will take items with the next priority (if the item is not found, it goes to the next container): Backpacks plugin (if enabled) -> game backpack -> inventory. The CraftingPanel plugin is fully in charge of giving out items (since ItemRetriever only allows you to take items from the player), it gives out items with the next priority (if the container is full, it moves on to the next one): inventory -> game backpack -> Backpacks plugin (if enabled) -> drop item. Reset cooldown on crafting items for all players during the wipe? - the plugin will reset all cooldowns when the server is wiped. Delete player data from the Data file if they have not logged into the server for so many days – this setting is added to prevent the plugin from keeping in memory the settings of all players who have ever visited your server. Effect at the start/end/canceling – game effects that will be played at the start of crafting/completion of crafting/cancellation of crafting (effects list, plugin for playing effects). Specify a plugin to work with the economy – specify one plugin from the list or leave the field empty to disable work with economy. Crafting bonuses This section allows you to customize crafting bonuses when using one of the supported plugins. Each of these plugins has its own settings. Amount of experience will depend on crafting time? – if this setting is disabled, then the given/taken experience will be the same (which are specified in the settings above). If this setting is enabled, the experience will be calculated using the following formula: calculated experience = crafting time * experience from the settings above. It should be taken into account that to calculate the experience for a crafted item, the full crafting time is taken (which is specified in the item's setting), and to calculate the experience for crafting cancellation, the time left to create the item is taken. The ZLevelsRemastered plugin does not have a full-fledged api for interaction with crafting bonuses, so the work with it is not fully implemented (no rewards are given in economy plugins, permission of this plugin is not taken into account, etc.). Notification settings Notification type (Chat, GameTips, Notify, GUIAnnouncements) – if this section is enabled, you must specify the type/plugin to notify the player of different warnings. Chat – notification to regular chat. GameTips – notification in the in-game Rust tooltips (blue or red at the bottom of the screen). Notify – notification in the Notify plugin by Mevent. GUIAnnouncements – notification in the GUIAnnouncements plugin by JoeSheep. Just below that are the customization fields for the specific type of notification. Game Status Settings Game status is a notification that is shown at the bottom right of the screen (like in-game crafting). The plugin can show 3 types of game status: Current craft – it's the blue panel with the gear. It is displayed while the crafting process is in progress. Giving item – it's the green panel with the down arrow. It is displayed when a player is given a craft item. Dropping item – it's the red panel with the cross. It is displayed when the items given by the plugin do not fit in the inventory and drop out near the player. Crafting Panel working with Rust's in-game status and two plugins (SimpleStatus, AdvancedStatus) that have slightly advanced features. Rust – is the in-game status built into the game. It does not require any additional plugins, but it cannot show the Current craft (blue panel with a gear). SimpleStatus – this plugin displays customizable statuses. It can show Current craft and Giving item. But cannot display Dropping item due to limitations in its operation. AdvancedStatus - this plugin displays customizable statuses. It works with all of the above status types. Section settings Section name – the displayed section name on the menu button. Section permission [required] – be sure to fill in these fields and make sure they are all unique. Because it is by this field that the plugin understands which section it is currently working with. If you specify "favorite" here, the plugin will use this section to display the player's favorite items (don't add items to it, the plugin will delete them anyway). Register this permission? – if enabled, the plugin will register a permission with the above name. In this case this section will be shown only to those players who have this permission. Section item settings Item name [required] – required field. The name of the item is displayed only in this plugin. If you need to create an item with the same name, you will find this setting below. Item permission [required] – required field. Make sure that each item in the section has a unique field. Because by this field the plugin understands which item in the current section it is currently working with. Register this permission? - if enabled, the plugin will register permission with the above name. Keep in mind that the current item will still be shown to all players, but they will not be able to craft it (this is also notified by the icon on the top left of the information section). Item description – item description, is not passed to the item when crafting, only displayed in the panel of this plugin. Item properties – if the item has some characteristics (e.g., damage, radiation protection, etc.) you can specify them here. This data is displayed in a separate panel in the information section of the item. Item shortname – if you are using the command as a craft result, leave this field empty. Check this item with the PlayerDLCAPI plugin? - this setting disables the verification of the item by the Player DLC API plugin. Create an item with the default name (true) or the above name (false)? – if true, the plugin will create an item with the default game name (which refers to the current shortname), otherwise it will set the name from the Item name field. Item skinId – if the item is custom, specify the required skinId, otherwise set it to 0. Item image [optional] – if as a result of craft, you have to execute some command, you can specify a link to a picture related to this command. Console commands executed after crafting (%steamid%, %username%, %amount%) [optional] – if you need to execute some commands as a result of crafting, you can list them with commas in this field. In the command you can specify %steamid% and %username%, the plugin will replace them with the data of the current player. The plugin can also replace %amount% with the amount per craft (next setting). If the command gives some custom game item and you know its shortname and skinid you can specify them in the fields above. This way you don't need to additionally save the image of this item to the hosting and specify its link. Amount per craft – number of items given out per craft. Max craft multiplier - maximum allowable craft multiplier. The craft multiplier (selected by the player in the Ingredients section) is how many times an item will be dispensed or how many times commands will be executed. If Amount per craft = 3, and the player chose multiplier = 2, he will receive 2 * 3 = 6 items. Crafting time [sec] – time to craft the item. It can be set to 0, then the item will be crafted instantly. Show notification in game status (if they are enabled)? – if a command from another plugin is used to give a custom item and that plugin displays game status, duplication of game statuses may occur. Therefore, it is possible to disable the display of game status for a particular item. Keep in mind that this only disables the Giving item status. Apply craft bonuses (if they are enabled)? – allows you to apply craft bonuses (from the "Crafting bonuses" section) to this item. Crafting cost in the economy plugin [0 - disable] – the value of the current item in your economy server currency. The customization works if you specified one of the supported economy plugins at the beginning. Item Variation settings In the in-game Rust crafting panel this section is called Skins, here it is called Variations. This is done because here it can include not only skins, but any items or commands related to the parent item. For example, you have several modular car presets, with different types of modules, but they are all related to modular cars. Therefore, you can specify them in one item - "Modular car". The settings in this section are similar to the parent item, except for the crafting ingredients. They will be the same as the parent item. Item Ingredient settings Resource name [required] – required field. Is used to display the name of the ingredient in the plugin panel (it is not taken into account when taking ingredients from the player). When canceling the craft, the plugin can set this ingredient to the specified name, you will find this setting below. Use this resource in ingredients? – enables or disables this resource for use in ingredients. Resource shortname [required] – required field. Shortname of the item that the plugin will look for from the player for crafting. Resource skinId – if it's a custom item, give its skinId, otherwise set it to 0. Return an item with the default name (true) or the above name (false)? – when the craft is canceled, if true, the plugin will create an ingredient with the default game name (which refers to the current shortname), otherwise it will set the name from the Resource name field. Plugin Config Example of plugin configuration in English: Example of plugin configuration in Russian. If you need Russian config, open it (CraftingPanel.cs) before loading the plugin, and at the top set the variable "isRus = true". Then save and upload this file to your server
    $30.00
  18. Version 1.1.1

    737 downloads

    Crafting of Stationary Paper with new skins for organisiation and a locked `Admin Note` Features : Vanilla Notes get a new skin when crafted Craft different stationary papers each with their own skin and name Admin Note cant be rewritten or crafted if a player doesn't have the stationarypaper.admin permission assigned (to avoid abuse) Set a crafting price (wood for now) the Admin Notes are free to craft by admins Chat notification when not enough wood to craft in your inventory Craft canceling if no free inventory space Popup with costs when crafted (custom items don't show in notifications when crafting) Can be added to kits Backpacks safe (Bank does not support custom item names) Permissions : stationarypaper.admin (to be able to craft the admin note) stationarypaper.normal (To craft the notes for vanilla price : 10 wood) Commands : /note info : for a full listing of Configuration setup and commands /note admin : Crafts a Admin Note (locked for editing) /note bomb : Crafts a Bomb Letter (Does not explode) /note crow : Crafts a Crow Note /note information : Crafts a Info Note /note love : Crafts a Love Letter Configuration : { "Main config": { "Debug": false, "Chat Prefix": "[<color=purple>Stationary Paper</color>] " }, "Crafting Costs": { "Wood ammount": 100 } } Localisation : English language file included to use a diffrent language just make a new file in the language folder. { "NoteCrafted": "You succesfully crafted a <color=orange>{0}</color>", "Info": "\n<color=green>Available Commands</color> :\n<color=orange>/note info</color> : Shows info on version/author and commands", "InfoAdmin": "<color=orange>/note admin</color> : Crafts a Admin Note", "InfoBomb": "<color=orange>/note bomb</color> : Crafts a Bomb letter (does not explode)", "InfoCrow": "<color=orange>/note crow</color> : Crafts a Crow Note", "InfoInfo": "<color=orange>/note information</color> : Crafts a Info Note", "InfoLove": "<color=orange>/note love</color> : Crafts a Love Letter", "InvalidInput": "Please enter a valid command!", "InventoryFull": "You need at least 1 more slot in your inventory,canceling the craft", "Version": "Version : V", "NoPermission": "You do not have permission to use that command!" } Skins are uploaded with : Totally worth it
    Free
  19. Version 1.1.7

    108 downloads

    Make life easier for the players on your server, this plugin allows you to craft items if there is a vault nearby with the right resources, and you can easily move items from one vault to another. Features: When you want to craft an item and you don't have enough resources but there is a craft store that has enough resources, they will be moved to your crafting inventory Three resource movement modes Basic transfer - By hitting one vault with Hammer and then the other one in transfer all items from the 1st to the 2nd vault. My transfer - transferring items from all available storages in the area (radius in the config) into your inventory and vice versa Advance transfer - move from any available storage within the radius to any other Commands: (You need to hold the hammer in your hands to use it) Press "R" - for open the UI change transfer mode. Press "RMB" - for open the UI transfer menu. Permissions: "inventoryhelper.all" - allow you use full functionality "inventoryhelper.swap" - allows you to swap the contents "inventoryhelper.pull" - allows you to get items from containers when he try to craft something "inventoryhelper.basictransfer" - allows you to transfer items between containers "inventoryhelper.mytransfer" - allows you to trasfer all your items to the container "inventoryhelper.adtransfer" - allows you to transfer items between continaser with UI Config: { "Pull request cooldown": 3.0, "Use UI messages": true, "Use Chat messages": true, "UI message duration": 3.0, "Storage pull|search radius": 18.5 } Lang: { "CH_CPBB": "<color=#ff0a0a>You can't pull resources in Building Block zone.</color>", "CH_PCD": "<color=#ff0a0a>Pull cooldown {0}s</color>", "CH_PMR": "<color=#ff0a0a>Not enough resources for pull:</color>{0}", "CH_PRC": "<color=#beff7f>Resources pulled for {0} craft. ({1} items pulled)</color>", "CH_SS": "<color=#ff0a0a>This is the same storage</color>", "CH_STFA": "<color=#ff0a0a>The storage is too far away</color>", "CH_SSL": "<color=#ffff00>Select a storage location where you want to move items</color>", "CH_SISEMPTY": "<color=#ff0a0a>The storage is empty</color>", "CH_FULLINV": "<color=#ff0a0a>There's not enough room in your inventory</color>", "CH_FULLSTORAGE": "<color=#ff0a0a>There's not enough room in the storage</color>", "CH_TRASFITEMS": "<color=#beff7f>{0} items trasfered from {1} to {2}</color>", "CH_NOTAVALIBLE": "<color=#ff0a0a>The storage isn't avalible</color>", "CH_PERM": "<color=#ff0a0a>You don't have enough permission</color>" }
    $8.88
  20. Version 1.1.0

    280 downloads

    RUST Plugin Test Server TEST MY PLUGINS THERE! connect play.thepitereq.ovh:28050 Extended Crafting creates another look-like RUST Crafting menu where you can create an infinite amount of custom crafting recipes. It fully supports custom item creation and a few additional systems like daily crafts, cooldowns and support for crafting plugins. Almost exact RUST UI design with few required add-ons (new features, rust UI limitations) Fully customizable layout, categories and items. Written with performance in mind. Mark your favorite crafts. Sectional UI updates and live UI updates (crafting queue, time, etc.) Support for crafting speed-up plugins. (ZLevelsRemastered, SkillTree) Ability to enable Status display. (Requires Simple Status Plugin) Crafting cooldowns, daily limits, and per-wipe limits. Huge possibilities with permission configuration for VIP players. extendedcrafting.admin - Gives admin options. Few options still need to be enabled in config in order to use them, like GIVE option. There are more permissions possible, but they are modified and created by user, so won't list them here. All user commands are configurable on top of the config. By default, it's /craft. Run Commands On Craft You can create crafts that run the CONSOLE command when they are finished. Here you can find a full list of variables that can be added there. {userId} - Will be replaced with steamId of user. {userName} - Will be replaced with nickname of user. {userPosX} - Coordinate X of user. {userPosY} - Coordinate Y of user. {userPosZ} - Coordinate Z of user. void OnCustomItemCraft(BasePlayer player, string category, string itemKey, int craftAmount) Configuration from the video preview. Contains many craft recipes that require plugins that are paid, or unavailable. Recommend using only the test/preview configuration. ExtendedCrafting.json { "Commands": [ "c", "craft" ], "UI And Command Delay Between Actions (performance option, in seconds)": 0.1, "Clear Wipe Cooldowns On Wipe": true, "Enable Crafting Statistics": true, "Drop Queued Crafting Items To Ground On Death": true, "Format Crafting Time To Minutes (will round values)": false, "Enable Admin Give (click recipe with SPRINT button, required permission extendedcrafting.admin)": true, "Enable Logging": true, "Enable Crafting Status Indicator (Requires SimpleStatus Plugin)": false, "New Day Check Interval (in seconds, used for per-day limits, 0 to disable)": 600, "Max Queued Craftings": 10, "Workbench Bonus Higher By 1 Than Required Time Multiplier (0 to disable)": 0.5, "Workbench Bonus Higher By 2 Than Required Time Multiplier (0 to disable)": 0.25, "Workbench Bonus Higher By 3 Than Required Time Multiplier (0 to disable)": 0.0, "Used Craft Time Divider Plugin (see website documentation for plugin IDs, 0 to disable)": 0, "Skill Tree Bonuses - Enable Craft Speed": false, "Skill Tree Bonuses - Enable Craft Duplicate": false, "Crafting Time Multiplier Modify Permissions (for all craftings, from best to worst)": { "extendedcrafting.crafttime.admin": 0.1, "extendedcrafting.crafttime.vip": 0.5 }, "Max Craft Amount Per Task": 100000, "WARNING! Categories can't have spaces in their names!": "Each category name have their translation in language file in /lang/en/ExtendedCrafting.json!", "Craftings - Categories and Items": { "FirstTestCat": { "Icon - Item Shortname or URL or Sprite Directory": "", "Icon - Use Normalized Colour And Style (For Shortname and URL)": true, "Required Permission": "", "Crafting Time Multiplier Modify Permissions (for whole category, from best to worst)": { "extendedcrafting.crafttime.test.1": 0.25, "extendedcrafting.crafttime.test.2": 0.75 }, "Display Blacklist Permissions (need to have all)": [ "extendedcrafting.hideme.test.1", "extendedcrafting.hideme.test.2" ], "WARNING! Item recipe key values must be unique and have no spaces!": "They are only key values for config and better performance. They are not visible anywhere!", "Item Recipes": { "TestItem_1": { "Item Details": { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Custom Name": "" }, "Commands Ran On Craft": [ "say Player {userName} crafted test item!", "say Player {userName} crafted item and his ID is {userId}." ], "Craft Requirements": { "Disable Craft Plugin Time Bonus": false, "Workbench Level Required": 1, "Crafting Time (in seconds, 0 - insta-craft)": 5, "Crafting Cooldown (in seconds, 0 - disable cooldown)": 0.0, "Max Craft Amount Per Task Override (0 to disable)": 0, "Crafting Time Modify Permissions (per crafting recipe, from best to worst)": {}, "Max Daily Crafts (0 to disable)": 0, "Max Daily Crafts Permissions (per crafting recipe, from best to worst)": {}, "Max Per-Wipe Crafts (0 to disable)": 0, "Max Per-Wipe Crafts Permissions (per crafting recipe, from best to worst)": {}, "Required Items (max 8 visible)": [ { "Shortname": "gunpowder", "Skin ID": 0, "Amount": 10, "Custom Name": "" }, { "Shortname": "wood", "Skin ID": 0, "Amount": 1, "Custom Name": "" }, { "Shortname": "metal.fragments", "Skin ID": 0, "Amount": 1, "Custom Name": "" }, { "Shortname": "sulfur.ore", "Skin ID": 0, "Amount": 5, "Custom Name": "" } ] }, "Custom Icon URL": "", "Required Permission": "", "Blacklist Permission": "", "Display As Locked With Missing Permission": true }, "TestItem_2": { "Item Details": { "Shortname": "halloween.lootbag.large", "Skin ID": 0, "Amount": 1, "Custom Name": "Ultra Lootbag" }, "Commands Ran On Craft": [], "Craft Requirements": { "Disable Craft Plugin Time Bonus": false, "Workbench Level Required": 1, "Crafting Time (in seconds, 0 - insta-craft)": 5, "Crafting Cooldown (in seconds, 0 - disable cooldown)": 0.0, "Max Craft Amount Per Task Override (0 to disable)": 0, "Crafting Time Modify Permissions (per crafting recipe, from best to worst)": {}, "Max Daily Crafts (0 to disable)": 0, "Max Daily Crafts Permissions (per crafting recipe, from best to worst)": {}, "Max Per-Wipe Crafts (0 to disable)": 0, "Max Per-Wipe Crafts Permissions (per crafting recipe, from best to worst)": {}, "Required Items (max 8 visible)": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 50, "Custom Name": "" }, { "Shortname": "techparts", "Skin ID": 0, "Amount": 3, "Custom Name": "" }, { "Shortname": "cloth", "Skin ID": 0, "Amount": 100, "Custom Name": "" } ] }, "Custom Icon URL": "", "Required Permission": "", "Blacklist Permission": "", "Display As Locked With Missing Permission": true } } }, "SecondTestCat": { "Icon - Item Shortname or URL or Sprite Directory": "", "Icon - Use Normalized Colour And Style (For Shortname and URL)": true, "Required Permission": "", "Crafting Time Multiplier Modify Permissions (for whole category, from best to worst)": {}, "Display Blacklist Permissions (need to have all)": [], "WARNING! Item recipe key values must be unique and have no spaces!": "They are only key values for config and better performance. They are not visible anywhere!", "Item Recipes": { "AnotherItem_1": { "Item Details": { "Shortname": "wood", "Skin ID": 0, "Amount": 1000, "Custom Name": "" }, "Commands Ran On Craft": [], "Craft Requirements": { "Disable Craft Plugin Time Bonus": false, "Workbench Level Required": 3, "Crafting Time (in seconds, 0 - insta-craft)": 60, "Crafting Cooldown (in seconds, 0 - disable cooldown)": 0.0, "Max Craft Amount Per Task Override (0 to disable)": 0, "Crafting Time Modify Permissions (per crafting recipe, from best to worst)": {}, "Max Daily Crafts (0 to disable)": 0, "Max Daily Crafts Permissions (per crafting recipe, from best to worst)": {}, "Max Per-Wipe Crafts (0 to disable)": 0, "Max Per-Wipe Crafts Permissions (per crafting recipe, from best to worst)": {}, "Required Items (max 8 visible)": [ { "Shortname": "charcoal", "Skin ID": 0, "Amount": 1000, "Custom Name": "" } ] }, "Custom Icon URL": "", "Required Permission": "", "Blacklist Permission": "", "Display As Locked With Missing Permission": true }, "AnotherItem_2": { "Item Details": { "Shortname": "lmg.m249", "Skin ID": 0, "Amount": 1, "Custom Name": "" }, "Commands Ran On Craft": [], "Craft Requirements": { "Disable Craft Plugin Time Bonus": false, "Workbench Level Required": 3, "Crafting Time (in seconds, 0 - insta-craft)": 180, "Crafting Cooldown (in seconds, 0 - disable cooldown)": 0.0, "Max Craft Amount Per Task Override (0 to disable)": 0, "Crafting Time Modify Permissions (per crafting recipe, from best to worst)": {}, "Max Daily Crafts (0 to disable)": 0, "Max Daily Crafts Permissions (per crafting recipe, from best to worst)": {}, "Max Per-Wipe Crafts (0 to disable)": 0, "Max Per-Wipe Crafts Permissions (per crafting recipe, from best to worst)": {}, "Required Items (max 8 visible)": [ { "Shortname": "metal.refined", "Skin ID": 0, "Amount": 500, "Custom Name": "" }, { "Shortname": "techparts", "Skin ID": 0, "Amount": 20, "Custom Name": "" }, { "Shortname": "scrap", "Skin ID": 0, "Amount": 5000, "Custom Name": "" } ] }, "Custom Icon URL": "", "Required Permission": "", "Blacklist Permission": "", "Display As Locked With Missing Permission": true } } } } }
    $25.00
  21. Version 1.1.5

    83 downloads

    The SimpleCraftSystem Plugin introduces a versatile and sleek crafting interface reminiscent of Rust's original style. It seamlessly integrates into the game, offering a highly customizable experience. This plugin empowers players to design and implement numerous recipes, providing the freedom to tailor their crafting journey to their liking. Acquiring this plugin unlocks an array of opportunities to amplify your server's gameplay. Its pivotal feature lies in the ability to seamlessly integrate with other plugins, thereby expanding your crafting options significantly. By investing in this plugin, you gain the power to incorporate an extensive range of crafts for various items from diverse plugins. One of its standout features is the ability to create multiple crafting pages, each serving as a dedicated space for crafting specific items or categories. This not only streamlines the crafting process but also allows for organized and efficient gameplay. Navigating between these crafting pages is intuitive, enabling quick access to various recipes without hassle. This expanded crafting system serves as a catalyst for increased engagement and intrigue among your server's community. It diversifies the available items and resources, encouraging players to experiment, strategize, and delve deeper into the game's intricacies. As a result, the server becomes a dynamic and thrilling environment where creativity and exploration flourish. Example Config: { "Recipes": { "example.trashcan": { "Result": { "Shortname": "box.wooden.large", "SkinID": 1595211850, "Amount": 1, "Name": "Trashcan", "Description": "Trashcan that disposes anything you've put in the box permanetely." }, "Ingradients": [ { "Shortname": "box.wooden.large", "SkinID": 0, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "scrap", "SkinID": 0, "Amount": 100, "Name": null, "Description": null } ] }, "backpack.small": { "Result": { "Shortname": "backpack.small", "SkinID": 0, "Amount": 1, "Name": null, "Description": null }, "Ingradients": [ { "Shortname": "cloth", "SkinID": 0, "Amount": 1000, "Name": null, "Description": null } ] }, "backpack.large": { "Result": { "Shortname": "backpack.large", "SkinID": 0, "Amount": 1, "Name": null, "Description": null }, "Ingradients": [ { "Shortname": "backpack.small", "SkinID": -1, "Amount": 1, "Name": null, "Description": null }, { "Shortname": "cloth", "SkinID": 0, "Amount": 10000, "Name": null, "Description": null } ] } }, "Craft Pages": { "example.craftpage": { "Buttons": [ { "Label": "BACKPACKS", "Craft Page ID": "backpacks" } ], "Recipes": [ "example.trashcan" ], "Effect": "assets/bundled/prefabs/fx/item_unlock.prefab", "Chat Command to open": "cs", "Console Command to open": "", "Loot entity to open": { "Entity skin ID": 0, "Prefab full name": "assets/prefabs/deployable/repair bench/repairbench_deployed.prefab" } }, "backpacks": { "Buttons": [ { "Label": "MAIN", "Craft Page ID": "example.craftpage" } ], "Recipes": [ "backpack.small", "backpack.large" ], "Effect": null, "Chat Command to open": "", "Console Command to open": "", "Loot entity to open": { "Entity skin ID": 0, "Prefab full name": "" } } } }
    $12.50
  22. Version 1.0.4

    2,937 downloads

    Features Changes the speed of crafting. Usage - Copy the downloaded DLL file into server/HarmonyMods folder - After loading the plugin it will create a directory in the server's folder called HarmonyConfig, where you will be able to change the config options. Support - If you need help or If you have any issues or suggestions you can contact me by joining my discord server: https://discord.gg/efVKDG6z6F or by adding me on discord: Farkas#6006
    Free
  23. Version 1.3.4

    471 downloads

    SAVE 10% WHEN BUYING THE BUNDLE We are proud to announce the release of Crafting Manager superseding "Instant Crafting". Crafting Manager main features: Instant crafting (craftingmanager.instant.allow) Define a global scaling per workbench tier to be applied to all users by default Create as many "custom" profiles you need, each one will have a permission to control who gets access to the custom scaling Item blacklist allows you to block items from being crafted. Players get a message when the item is uncraftable. PermanentWorkbenchLevel permanently assigns workbench level to your players. Example of a custom profile, the values are in percentage of the original crafting duration. If you want to craft a Cupboard (30s original) and set tier0 to 0.5 (50%) then the Cupboard will take 15s to craft. "vip1": { "0": 0.25, "1": 0.5, "2": 0.75, "3": 1.0 } To assign the vip1 profile to a user type "o.grant user my_player craftingmanager.profile.example1", to assign it to a group type "o.grant group my_group craftingmanager.profile.example1". If you'd like to assign instant crafting it to all your players just grant the permission to the default group by typing "o.grant group default craftingmanager.instant.allow". Full configuration example: { "CraftingScale": { "Global": { "0": 1.0, "1": 1.0, "2": 1.0, "3": 1.0 }, "Profiles": { "example1": { "0": 0.25, "1": 0.5, "2": 0.75, "3": 1.0 }, "example2": { "0": 0.0, "1": 0.25, "2": 0.5, "3": 0.75 } } }, "Miscellaneous": { "InstantCrafting": 1.0, "PermanentWorkbenchLevel": 0 }, "BlacklistedItems": [ "syringe.medical", "explosives", "autoturret" ] }
    $4.99
  24. Version 0.1.4

    819 downloads

    This plugin demonstrates the integration with the AdvancedStatus plugin. It displays the amount of a specific item in the player's inventory in the status bar. In this case, it's Scrap, to track a different item, replace the itemID value on line 47 with the ID of the desired item. This plugin can be downloaded by plugin developers as a reference to understanding how to work with the AdvancedStatus and by server owners to easily display desired items in the status bar.
    Free
  25. copcopekcro

    Craft UI

    Version 1.6.4

    44 downloads

    Plugin Features: Custom Crafting Recipes: Craft weapons, armor, tools, medic items, special items and vehicles with fully customizable recipes and ingredients. You chose what will be able to craft for how much ! Custom items or default items ,its about you ! This is great for giving player chance to upgrade items ,to get that Recycler or what ever . You have text fields : Server name , and short info where you chose your text in config. How to open Craft UI : command - /upgrades or/and in WorkBench custom button You can chose how players will open UI ,will you give them both ways ,or only one , its about you ! Permissions : "crafting.craft" - perm for crafting "crafting.upgrades" - perm for command /upgrades "crafting.button" - perm for WorkBench button How to use Plugin : This is very simple plugin with easy to understand UI. Most important thing is that for every item you need to put his : "Identifier": " " . You can add what ever item in what ever tab , based on shortname/skinID ,and cost for that item. You can give amount of item what will be crafted ,will it be 1 Ak or 10 ,hmm yea .. You can change names of items ,you have description for each item . You can put what ever number of items per tab ,there are pages . There is text field where you can put server name ,and some info text. Now you are able to change icons and text field of tabs ,and image of background/main image in config file. Everything is in config ... Vehicles : You can craft vehicles now ,and you can pick them up with hammer.. Vehicles are placed like innertube and large box . Spawn distance is how far will vehicle spawn . Identifier = 67, DisplayName = "Attack Helicopter", Shortname = "box.wooden.large", Amount = 1, SkinID = 3033643127, IsVehicle = true, VehiclePrefab = "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", SpawnDistance = -0.5f, Description = "Attack Helicopter", Future Plans : Economic/ServerRewards Config Example : { "BackGroundIconUrl": "https://www.dropbox.com/scl/fi/oekoayvmkcc73b2ip77pv/Anvil.png?rlkey=cmrd35fxc2p7uk6ivtzb7v9h9&dl=1", "Panel1Text": "WEAPONS", "Panel1IconUrl": "https://www.dropbox.com/scl/fi/f1i0stpz9zz758i8azo0p/rifle.ak.png?rlkey=4w3ew16xrjcg81g6vxuhtl5gp&dl=1", "Panel2Text": "ARMOR", "Panel2IconUrl": "https://www.dropbox.com/scl/fi/0dmyzne2p3cv318337wf6/metal.facemask.png?rlkey=btxceyv5xnuc9yqlz7pj6s52a&dl=1", "Panel3Text": "TOOLS", "Panel3IconUrl": "https://www.dropbox.com/scl/fi/1grgskr9xhfdfoccytblv/icepick.salvaged.png?rlkey=8pased5k7rn4gtei0mjyx90sq&dl=1", "Panel4Text": "MEDIC", "Panel4IconUrl": "https://www.dropbox.com/scl/fi/zdhfaer2crjcqr907c7e9/largemedkit.png?rlkey=qedbem0v9pb43whx6gk6edzi2&dl=1", "Panel5Text": "SPECIALS", "Panel5IconUrl": "https://www.dropbox.com/scl/fi/pe2gw856tjn6kv8goq024/star.png?rlkey=9jnasfu3xa4ntzub24oxzja1b&dl=1", "Panel6Text": "VEHICLES", "Panel6IconUrl": "https://www.dropbox.com/scl/fi/u1sd8tthfvtvue9i37j6r/attackhelicopter.png?rlkey=olivi4ki0g3o5q2aay9hgm5yq&dl=1", "ServerName": [ "Welcome to My Server Name" ], "Info": [ "INFO:", "There are 6 tabs : Weapon, Armor, Tool, Medic, Special, Vehicle.", "", "You can upgrade level of item.", "", "You will need some items and resources for crafting.", "", "You can put what ever text here ,and add more text!" ], "WeaponCraftRecipes": [ { "Identifier": 1, "DisplayName": "Vamipre Ak Lv1", "Shortname": "rifle.ak", "Amount": 1, "SkinID": 3065510373, "Description": "5% lifesteal", "Ingredients": [ { "Shortname": "rifle.ak", "Amount": 1, "SkinID": 0, "DisplayName": "" }, { "Shortname": "scrap", "Amount": 100, "SkinID": 0, "DisplayName": "" } ] }, "ArmorCraftRecipes": "ToolCraftRecipes": "MedicCraftRecipes": "SpecialCraftRecipes": "VehicleCraftRecipes":
    $8.00

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