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You really shouldn't be sniffin' round these parts...
This article contains potential spoilers. Continue reading at your own risk.
Experience points refers to a system in WolfQuest where the player earns experience through various actions. At set milestones, rewards are automatically unlocked. The implementation differs between revisions.
In WolfQuest: Anniversary Edition, experience points are no longer used for adult wolves, for whom they no longer exist and are now considered retired. In its place, experience has been succeeded by Age Perks and the Elder Wolf life stage.
In WolfQuest: Classic, Experience points make their return with a few changes and improvements, making them somewhat more worthwhile to earn. Experience is gradually accumulated over the course of gameplay based on their actions during the single-playercampaign, or earned through online play in multiplayermode.
In Amethyst Mountain, experience points finally have a purpose. They are now required to unlock dispersal wolves in each of the three wolf territories, while Slough Creek's rewards had their unlock milestones lowered to fairer, more accomplishable values. The player can check their wolf's current experience point total at any time by pressing the ⎋ Esc key to bring up the Options menu and selecting the Pack Stats button.
In Legacy versions of WolfQuest, Experience Points can only be earned in single-playermode - they could not be earned in multiplayer. Despite being in the game since Amethyst Mountain, they had little use in the first episode aside from bragging rights.
A purpose was finally added for them with the release of Survival of the Pack allowing the player-wolf to earn various rewards after having at least attained certain thresholds of experience points. Experience points can be viewed at any time by pressing the ESC key to open the Options menu and viewing the Pack Stats interface.
In Classic, experience points accumulate over time as the game is played. There are no cooldowns, so players can repeat actions as often as they like. To earn experience, the player-wolf may do any the following:
Sources of experience have been broken down into the categorized tables below.
In Legacy versions, accumulating experience occurs throughout normal gameplay as the player's avatar survives the wilderness. The following actions will award experience points:
In Classic, killing or thwarting competitors and dangerous predators will net the player-wolf some well-earned experience points. In multiplayer, experience will be rewarded only to the player who receives the "chased off" notification when dealting with predators. There is no shared reward for cooperative effort.
In Classic, each successful prey kill is rewarded handsomely per kill. In multiplayer, experience awarded is based on participation — a player-wolf who does not contribute stands to gain nothing in return.
In Classic, with the corresponding amount of experience, the following sub-sections reveal possible rewards players can expect to unlock upon meeting each requirement or milestone.[2]
Reaching or passing certain thresholds rewards each individual wolf with a rank which serves only to show how experienced a player's wolf is. This has no effect whatsoever on gameplay and will be shown in chat when joining multiplayer sessions.
Rewards unlocked at certain experience milestones are as follows.
Note: experience is NOT tied to dispersal encounters! Review the Find a Mate section of the Quests guide to learn more.
Unlocks the "pure" white pup, overriding the fourth-born's coat.
In Legacy versions, with the corresponding amount of points, the following is a list of possible rewards players can expect to unlock after meeting or exceeding each milestone.[3]
The fourth puppy was not its usual bright white in most litters, particularly those belonging to dark-pelted parents as proven in this post. This was fixed in Versions#P7|patch 7.[5]
Legacy Bugs
There is a popular exploit that exists during a social encounter with a stranger wolf. If triggered correctly, this exploit allows players to earn a rapid amount of experience in a short space of time. Since its discovery many players have regarded this bug as a cheat. This bug was fixed in 2.7.
The fourth den which unlocks at 25,000 points, East Creek, is known to be incredibly buggy in this version and should be avoided at all costs.[6] Most issues associated with this site have been resolved in premium releases.
WQ:AE XP iconAn XP (common abbreviation for experience points) icon existed within the game files, which has been present for a long time. It was an unused leftover from the game's early years of development.
It still remained in the early access release assets all the way up to 1.1.2g for then-unknown reasons. As of 2.0.0, it was given purpose for pup XP.
Classic Trivia
All experience values for rewards included in this article were confirmed to be correct in November 2015 by Dave during the 2.7 FAQ write-up.
It is unknown if "pee prowess" effects exist in 2.7 and newer. Considering it was not mentioned by the developer for the FAQ thread, it is thought to have been retired and removed from the game.
Note that the mate in Lost River is simply an exploration partner. It is not possible to migrate to Slough Creek from Lost River as the new map is a fictional location based in an undisclosed location outside of Yellowstone in Midwest America. The distance between the two is unclear.
In truth, this was done so as not to skip/bypass the Amethyst Mountain level. Alternatively: WolfQuest's campaign is set in Yellowstone National Park. Lost River is a fictitious location set outside of the park's boundaries, where wolves presumably wouldn't or simply could not be monitored and studied by wolf biologists and researchers.
↑A genetic trait passed down from an ancestor grants the first pup of the litter a "pure" white coat. A common misconception is that it is an albino -- this is false, as the puppy lacks traits associated with albinism. It is unknown whether or not wolves can inherit/possess this trait; many animals with this condition do not lead long lives in the wild unless discovered and protected in captivity to ensure their survival.