The Family Tree is an interface showcasing a wolf's full family. It was added in and is exclusive to WolfQuest: Anniversary Edition. It does not exist in earlier revisions.
Family tree from the viewpoint of offspring.
In WolfQuest: Anniversary Edition, the family tree is an interface found in the My Wolves carousel on the main menu after passing a certain milestone of progress.
This interface allows the player to view their individual wolves' familial structure and includes age, perks and attribute distribution of the breeding pair, current and past mates, and all of their offspring as pups, yearlings, adolescent and adult subordinates and it will include dispersed offspring. In addition, it provides the option to mature pups into a playable adult state provided the pup had survived to reach Age 2 to be eligible. Playing as Age 1 offspring is only possible for dispersers who have left their birth pack before reaching their second birthday.
Deceased pack members will be included in each snapshot, however they will be marked "Dead" and will be ineligible for growth into a playable adult state.
Due to the former first-and-only litter per playthrough system which existed before the implementation of the full saga, many players resorted to external family tree websites such as Family Echo to keep track of their wolves' entire extended bloodline.In WolfQuest: Classic, there is no integrated family tree.
In Legacy versions of WolfQuest, there is no integrated family tree.
Population[]
In the Anniversary Edition, the family tree of one's wolf becomes available when they acquire their first permanent mate. At this point, the family snapshot will update to include both pack leaders and their relationship, but it will be devoid of offspring. If the player's wolf is part of a pre-existing lineage, their parents will be listed, but their siblings will be omitted.
Pups of the year born into the pack from its breeding pair are added to the family tree after the player-wolf's birthday following the transition into showing their newborn litter inside the den. Its next updates will happen when the last pup reaches 20lbs at the end of Loaf at Rendezvous Site quest, when survivors reach the end of the Growing Pups quest, and once more when survivors reach the end of the Young Hunters quest. Going forward, it will update twice more on their first and second birthdays, and its final update will occur if or when a pup chooses to disperse from the pack.
Besides generally being about a pound behind on average, this is the clearest resource in-game to tell runts apart from their healthier littermates.
Regeneration[]
In the Anniversary Edition, the option to manually take and edit a family snapshot is available from the moment the very first automatic pack snapshot has been generated. When the option becomes available, the player may press the "Regenerate Family Snapshot" button in their Pack Info interface in the lower-right corner of the "Pack Stats" panel. Doing so causes the game to rebuild their family snapshot and commit any changes (e.g., renames, new partners, deaths...) to the permanent record of that pack's ongoing tree.
The player may also load a previous save file and change the name of their pups prior to the snapshot taking place to "edit" their existing snapshot. However, be warned that committing the changes in this way will irreversibly overwrite the file.
| Pending Re-Analysis
We're not sure if this section is up-to-date. The information presented will need to be re-checked and verified for post-saga accuracy. |
Pedigree[]
In the Anniversary Edition, the family tree will display the parents (if any), mate(s), and pups related to the player-wolf. Grandparents, grandchildren, and any extended relative of the player's wolf within the pedigree are not included in the family tree. The player can click on their wolf's ancestors or descendants and view their relations in order to see further through the extended family tree.
Additional Mates[]
A Family Tree with an additional mate.
In the Anniversary Edition, additional mates who replace a former, deceased mate will be displayed on the family tree when fully accepted as the new, permanent partner, along with their lineages populating the family tree over time as of Early Access version 2.0.0.
Pre-saga, only the player-wolf's first mate and current mate (if living) would be shown in the family tree. If any of the player-wolf's succeeding mates died, they would not be shown and their lineages were essentially hidden within the same continuity. As such, if the player-wolf had had a total of three or more mates in a single playthrough, their family tree would only show the first and current mate. If the player regenerates their snapshot without a living mate present in their pack, the family tree would only show the first mate as dead and not any of the succeeding mates.
Elder Wolf & Ironwolf[]
In the Anniversary Edition, ironwolves, elder wolves, and elder-ironwolves who eventually pass away will be labelled as such in their family tree. If the player-wolf should die before their elderly mate does, succession will be an option for continuity if the player wishes to resume playing in their pack as another packmate.
In builds preceding the saga, the player-wolf's death as an elder wolf left the task of the player-wolf's pack survival once fell to The surviving mate, who would continue to raise any remaining pups as a single parent without ever taking on a new mate of their own. Consequently, one or two pups would die before reaching 20lbs. If both the player-wolf and their mate died as elders, the end result would always have been orphaned pups. With no surviving offspring left in the pack to continue raising them, those pups would then be doomed to succumb to exposure, malnourishment or predation without anyone left to fend for them, and the game would not update their final family snapshot.
Post-saga, this is no longer an issue, as the player and their mate will have likely raised a sufficient amount of pups to adulthood in order to sustain the young pups of the year.
Gallery[]
Anniversary Edition Gallery
Contributions for Family Tree in the Anniversary Edition are welcome in this gallery!
Trivia[]
Anniversary Edition Trivia
- Runts of the litter will always have more negative attributes than positive attributes.
- It is possible however for some runts to have an attribute that is greater than 1.
- It's impossible to tell exactly a pup’s adult coat while they are still pups. It is only when they become playable will it become certain. Players however can still tell if a pup is going to have a darker or lighter fur coat based on their pup's fur tone.
- Playing pups as adults is the only way to unlock the NPC variation coats for a wolf. As of 1.1.1g, pups carrying NPC coats when grown into playable adults will unlock those coats in the Customize Wolf interface.
- Pups will still be included in the snapshot as living (and thus playable as adults) even if they die after the snapshot is taken.
- The family tree snapshot will not occur even if the player's pups reach 20lbs or more during the fourth mission. The player must claim a rendezvous site as per the requirements of the fourth mission in order to complete it and advance into the fifth mission. When this occurs, the lightest pup will briefly turn into a 19.9lb pup at the beginning of the fifth mission. Once this pup reaches 20lbs, their weight will jump back to the weight they were prior to entering the fifth mission and the family snapshot will be automatically taken.
- Pups born in a multiplayer setting will not be generated and be a part of a family tree.







