WolfQuest Wiki

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WolfQuest Wiki
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WolfQuest Wiki
Overview-broad

Website

http://www.unity3d.com

Unity 3D is the game engine used by Eduweb to create WolfQuest.[1]

Eduweb uses a professional (licensed) version of the program, giving the development team more features than those available in the free version. WolfQuest is confirmed to be developed using Mac-based operating systems[2] to phase out the possibility of any potentially unwanted programs from being included with the installer or distributed through the game.


Assets[]

Unity provides an assets store on its own website where developers can share a variety of scripts, models, skyboxes and other such custom creations for other developers to use. Some are distributed for free, while others do have a price tag associated with them.

In WolfQuest: Anniversary Edition, asset dumps and reading through game-generated log and text files can point to some of the tools used by the game's developer. What's know so far:


Developer's Blogs

Via Power Tools developer's blog (posted November 3rd 2017 -- may be outdated):

  • Beautify: Post-processing effect with bloom and other enhancements
  • Bone Controller: Dynamic movement of wolf head and limbs
  • Combu: User account system
  • ConsolePro: More detailed console for debugging
  • DoozyUI: Spiffier interface animations
  • Enviro: Dynamic time-of-day and lighting effects
  • Garageband: Tim Buzza’s tool of choice for recording music
  • Imperial Fur: Fur shader
  • i2: Language localization (yes, we plan to add other languages at some point)
  • MAD Compile Time Optimizer: Faster runtime code compiling during development
  • MicroSplat: Terrain shader to reduce tiling artifacts, add normal maps, tessellation, and more visual wow.
  • Photon Networking: Our multiplayer solution
  • Rewired: Much better input mapping for keyboards and controllers
  • River Auto Material: Very realistic flowing water
  • SSAO Pro: Screen-space ambient occlusion
  • Terrain Composer 2: Powerful tool for applying textures and vegetation to terrains
  • World Composer: Generating terrains from satellite and elevation data.
  • World Creator: Refining and improving terrains.


Dumped

The following were discovered amongst extracted game assets and have since been dispelled:

  • Ambient Skies - by Procedural Worlds. Dynamic skybox and time system.
    • loboLoco has confirmed this plugin is not used in the WQ:AE Unity project. The presence of its thumbnail may be attributed to something else or someone else within the development team, if not a trialled leftover.

In WolfQuest: Classic, asset dumps and reading through game-generated log and text files can point to some of the tools used by the game's developer. What's known so far:


Trivia[]

  • Unity offers free and personal versions of their engine and a trial run of the professional version. 
    • This means Unity is a common choice of engine for games.
      • Consequently, its reputation is mixed due to a selection of poor quality and low-effort games.
      • Fortunately, there are as many good games as there are bad. For example, Subnautica and Oddworld: New 'n' Tasty both utilise this engine extremely well.


References & External Links[]

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