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Unity 3D is the game engine used by Eduweb to create WolfQuest.[1]
Eduweb uses a professional (licensed) version of the program, giving the development team more features than those available in the free version. WolfQuest is confirmed to be developed using Mac-based operating systems[2] to phase out the possibility of any potentially unwanted programs from being included with the installer or distributed through the game.
Assets[]
Unity provides an assets store on its own website where developers can share a variety of scripts, models, skyboxes and other such custom creations for other developers to use. Some are distributed for free, while others do have a price tag associated with them.
In WolfQuest: Anniversary Edition, asset dumps and reading through game-generated log and text files can point to some of the tools used by the game's developer. What's know so far:
- Combu - by Skared Creations. Powers user account system and features.
- The Asset Store page has since been taken down and the developer's website suggests it was depreciated at the end of 2024.[3]
- Photon Networking - powers multiplayer system.
- Gaia + Gaia Pro? - by Procedural Worlds. World creation tools.
- GeNa + GeNa Pro - content placement tools.
- Pegasus - by Procedural Worlds. Pathfinding controller system.
- Ambient Sounds - by Procedural Worlds. Dynamic music and sound management system.
- Complete Terrain Shader - by Procedural Worlds. Real-time shading manager.
- SECTR - by Procedural Worlds. Audio and scene streaming.
- Path Painter - by 3D Haven.
- Vegetation Studio or Vegetation Studio Pro - by Awesome Technologies.
Developer's Blogs
Via Power Tools developer's blog (posted November 3rd 2017 -- may be outdated):
- Beautify: Post-processing effect with bloom and other enhancements
- Bone Controller: Dynamic movement of wolf head and limbs
- Combu: User account system
- ConsolePro: More detailed console for debugging
- DoozyUI: Spiffier interface animations
- Enviro: Dynamic time-of-day and lighting effects
- Garageband: Tim Buzza’s tool of choice for recording music
- Imperial Fur: Fur shader
- i2: Language localization (yes, we plan to add other languages at some point)
- MAD Compile Time Optimizer: Faster runtime code compiling during development
- MicroSplat: Terrain shader to reduce tiling artifacts, add normal maps, tessellation, and more visual wow.
- Photon Networking: Our multiplayer solution
- Rewired: Much better input mapping for keyboards and controllers
- River Auto Material: Very realistic flowing water
- SSAO Pro: Screen-space ambient occlusion
- Terrain Composer 2: Powerful tool for applying textures and vegetation to terrains
- World Composer: Generating terrains from satellite and elevation data.
- World Creator: Refining and improving terrains.
Dumped
The following were discovered amongst extracted game assets and have since been dispelled:
Ambient Skies - by Procedural Worlds. Dynamic skybox and time system.- loboLoco has confirmed this plugin is not used in the WQ:AE Unity project. The presence of its thumbnail may be attributed to something else or someone else within the development team, if not a trialled leftover.
In WolfQuest: Classic, asset dumps and reading through game-generated log and text files can point to some of the tools used by the game's developer. What's known so far:
- Combu - by Skared Creations. Powers user account system and features.
- Photon Networking - powers multiplayer system.
Trivia[]
- Unity offers free and personal versions of their engine and a trial run of the professional version.
- This means Unity is a common choice of engine for games.
- Consequently, its reputation is mixed due to a selection of poor quality and low-effort games.
- Fortunately, there are as many good games as there are bad. For example, Subnautica and Oddworld: New 'n' Tasty both utilise this engine extremely well.
- This means Unity is a common choice of engine for games.
