- For the interface as it appears in WolfQuest: Anniversary Edition, see Pack Info.
Pack Stats (short for Pack Statistics) is an interface which allows players to keep track of their pack, as well as their wolf by way of monitoring status, accomplishments and progression.
In WolfQuest: Classic, Pack Stats is a semi-interface which serves as a place to track overall player (and pack) statistics. It logs activity totals shared between the player-wolf and their packmates, and overall time played in the current game map. Stats are saved in the .wolf file[citation needed] along with the avatar's name, sex, appearance, and customizations chosen in the Choose Your Wolf interface. Mates and pups are stored separately in the game map saves. Time played is relative to the game map and will reset each time a new game is started.
In Legacy versions of WolfQuest, Pack Stats is a semi-interface which serves as a place to track overall player (and pack) statistics. It logs activity totals shared between the player-wolf and their packmates, and overall time played in the current game map. Stats are saved in the .wolfquest file along with the avatar's name, sex, appearance, and customizations chosen in the Customize Your Wolf interface. Mates and pups are stored in the same saves. Time played is relative to the game map and will reset each time a new game is started.
Episodes
The selection available in Pack Stats changes based on the episode being played.
Episode 1
In Classic, during the first episode set in Amethyst Mountain, as a lone, mateless dispersal wolf, Pack Stats is split into two columns.
| Your Wolf: Name | Your Experience |
| Health: 0-100% | Elk Hunts: # |
| Experience: # | Cow Elk Killed: # |
| Strength: 0-100% | Bull Elk Killed: # |
| Stamina: 0-100% | Coyotes Killed: # |
| Speed: 0-100% - 10% | Hares Killed: # |
| Time in Game: 00:00:00 | Carcasses Fed On: # |
| Times Died: # | |
| Grizzlies Chased Off: # | |
| All Pup Predators Thwarted: # | |
| Strangers Survived: # | |
| Dispersal Encounters: # |
After establishing a bond with a dispersal wolf of the opposite sex, making him or her the player-wolf's permanent mate, a third central column is added and the top two rows are populated with their name (in a simple text field enabling the player to rename them anytime) and their health points.
| Your Wolf: Name | Your Mate: Name | Your Experience |
| Health: 0-100% | Health: 1-100 | Elk Hunts: # |
| Experience: # | Cow Elk Killed: # | |
| Strength: 0-100% | Bull Elk Killed: # | |
| Stamina: 0-100% | Coyotes Killed: # | |
| Speed: 0-100% | Hares Killed: # | |
| Time in Game: 00:00:00 | Carcasses Fed On: # | |
| Times Died: # | ||
| Grizzlies Chased Off: # | ||
| All Pup Predators Thwarted: # | ||
| Strangers Survived: # | ||
| Dispersal Encounters: # |
In Legacy versions, during the first episode set in Amethyst Mountain, as a lone, mateless dispersal wolf, Pack Stats is split into two columns.
| Wolf Name: Name | Elk Hunts: # |
| Health: 99.99999 | Cow Elk Killed: # |
| Experience: # | Bull Elk Killed: # |
| Strength: 0.0 | Coyotes Killed: # |
| Stamina: 0.0 | Hares Killed: # |
| Speed: 0.0 | Carcasses Fed On: # |
| Time in Game: 00:00:00 | Times Died: # |
| Grizzlies Chased Off: # | |
| All Pup Predators Thwarted: # | |
| Strangers Survived: # | |
| Dispersal Encounters: # |
Once bonded with a dispersal wolf of the opposite sex, adding them to the pack as a mate, the heading of the interface updates and a third central column is added.
| Wolf Name: Name | Mate Name | Health | Elk Hunts: # |
| Health: 99.99999 | Name | 1-100 | Cow Elk Killed: # |
| Experience: # | Bull Elk Killed: # | ||
| Strength: 0.0 | Coyotes Killed: # | ||
| Stamina: 0.0 | Hares Killed: # | ||
| Speed: 0.0 | Carcasses Fed On: # | ||
| Time in Game: 00:00:00 | Times Died: # | ||
| Grizzlies Chased Off: # | |||
| All Pup Predators Thwarted: # | |||
| Strangers Survived: # | |||
| Dispersal Encounters: # |
Episode 2
In Classic, during the second episode set in Slough Creek, Pack Stats continues to be split into three columns.
| Your Wolf: Name | Your Mate: Name | Your Experience | ||
| Health: 0-100% | Health: 1-100 | Elk Hunts: # | ||
| Experience: # | Your Puppies | Cow Elk Killed: # | ||
| Strength: 0-100% | Name | Health | Weight | Bull Elk Killed: # |
| Stamina: 0-100% | Pup 1 | 0-100 | # | Coyotes Killed: # |
| Speed: 0-100% | Pup 2 | 0-100 | # | Hares Killed: # |
| Time in Game: 00:00:00 | Pup 3 | 0-100 | # | Carcasses Fed On: # |
| Pup 4 | 0-100 | # | Times Died: # | |
| Pack Affinity: 0-100% | Grizzlies Chased Off: # | |||
| All Pup Predators Thwarted: # | ||||
| Strangers Survived: # | ||||
| Dispersal Encounters: # | ||||
In Legacy versions, during the second episode set in Slough Creek, Pack Stats continues to be split into three columns. Its appearance remains the same as it did post-mate and changes only to accommodate pups after they are born.
| Wolf Name: Name | Mate Name | Health | Elk Hunts: # | |
| Health: 99.99999 | Name | 1-100 | Cow Elk Killed: # | |
| Experience: # | Puppies | Bull Elk Killed: # | ||
| Strength: 0.0 | Name | Health | Weight (max. 15 lbs.) |
Coyotes Killed: # |
| Stamina: 0.0 | Pup 1 | 0-100 | 25.0 | Hares Killed: # |
| Speed: 0.0 | Pup 2 | 0-100 | 25.0 | Carcasses Fed On: # |
| Time in Game: 00:00:00 | Pup 3 | 0-100 | 25.0 | Times 3 Died: # |
| Pup 4 | 0-100 | 25.0 | Grizzlies Chased Off: # | |
| Total Pack Affinity: 9.9999999 | All Pup Predators Thwarted: # | |||
| Strangers Survived: # | ||||
| Dispersal Encounters: # | ||||
Non-Episodes
In Classic's non-episodic Lost River, the interface both appears and functions identically to its Episode 1 counterpart. This ensures consistent tracking between game worlds.
In Legacy versions, there were no non-episodic map locations. All game worlds are based on real locations within Yellowstone National Park.
Multiplayer
In Classic multiplayer sessions, the interface is almost identical to the one seen during the first episode while playing the Pack Life game type, only while playing online it features one new section at the bottom which will vary in appearance depending on whether the player is the host or a client in the server. Only the host receives elevated permissions; client players will not see and cannot use their buttons to warn or kick. The difference is otherwise negligible. Your Pack shows a list of all connected players including the host. All players will see buttons with options to report or add friend when selecting another player.
| Your Wolf: Name | Your Experience | |
| Health: 0-100% | Elk Hunts: # | |
| Experience: # | Cow Elk Killed: # | |
| Strength: 0-100% | Bull Elk Killed: # | |
| Stamina: 0-100% | Coyotes Killed: # | |
| Speed: 0-100% - 10% | Hares Killed: # | |
| Time in Game: 00:00:00 | Carcasses Fed On: # | |
| Times Died: # | ||
| Grizzlies Chased Off: # | ||
| All Pup Predators Thwarted: # | ||
| Strangers Survived: # | ||
| Dispersal Encounters: # | ||
| Your Pack: | ||
| Leader: Wolf Name | ||
| Members: | ||
| Wolf Name Wolf Name Wolf Name Wolf Name Wolf Name Wolf Name Wolf Name | ||
| Give Warning | Kick Out | Mute |
| Mute All | ||
In Raise Pups, the interface is almost identical to the one seen during the second episode.
| Your Wolf: Name | Your Puppies | Your Experience | ||
| Health: 0-100% | Name | Health | Weight | Elk Hunts: # |
| Experience: # | Pup 1 | 0-100 | # | Cow Elk Killed: # |
| Strength: 0-100% | Pup 2 | 0-100 | # | Bull Elk Killed: # |
| Stamina: 0-100% | Pup 3 | 0-100 | # | Coyotes Killed: # |
| Speed: 0-100% | Pup 4 | 0-100 | # | Hares Killed: # |
| Time in Game: 00:00:00 | Pack Affinity: 0-100% | Carcasses Fed On: # | ||
| Times Died: # | ||||
| Grizzlies Chased Off: # | ||||
| All Pup Predators Thwarted: # | ||||
| Strangers Survived: # | ||||
| Dispersal Encounters: # | ||||
| Your Pack: | ||||
| Leader: Wolf Name | ||||
| Members: | ||||
| Wolf Name Wolf Name Wolf Name Wolf Name Wolf Name Wolf Name Wolf Name |
||||
| Give Warning | Kick Out | Mute | ||
| Mute All | ||||
In Legacy versions, Pack Stats was almost identical to its single player counterpart.
Bugs
Classic Bugs
- Oddly, All Pup Predators Thwarted is displayed even while playing in both Amethyst Mountain and Lost River despite it being only being applicable to Slough Creek. The same is true for both maps during a multiplayer session, even outside of Raise Pups game type sessions.
Legacy Bugs
Trivia
Classic Trivia
- After bonding with a mate, their health readout is not appended with a percent symbol. This is in contrast to the player-wolf's health readout which is appended.
- Health points are also shown for pups' health readouts.
- Pups' weight is uncapped. There's no limit to how much they will gain.
Legacy Trivia
- Pup weight says its maximum is 15 lbs, however it can exceed this value. The maximum was only added by the developer to somewhat more clearly represent that this weight must be reached by all pups before they can begin the Final Journey. It will eventually reach its hardcoded cap of 25 lbs if the player declines the game's prompt to start this mission and continually feeds their pups.
References & External Links
- ↑ "Mute All" only appears when voice chat is enabled.
| Interfaces | ||
|---|---|---|
| User Interfaces | Compass • Heads-Up Display • Graphical User Interfaces • Tutorials • Quest List • Wolf Badge | |
| Interactive | Account • Controls • Game Settings • Load Game • Options • Pack Stats • Pack Info • Save Game • World Map | |
| Developer Interfaces | Bugs & Feedback (Bugs and Glitches) • Shortcuts | |



![MP PackLife pack-stats 2.7.png (76 KB) During a 'Pack Life' multiplayer session. Also applies to 'Raise Pups' before pups are born.[1]](https://static.wikia.nocookie.net/wolfquest/images/8/8c/MP_PackLife_pack-stats_2.7.png/revision/latest/scale-to-width-down/200?cb=20160122180500)



